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PLAGUE MARINE (WARRIOR/GUNNER/HEAVY GUNNER/ICON/FIGHTER/CHAMPION)

M APL GA DF SV W
2 /3 3 1 3 3+ 12/13

Name A BS/WS D SR !
🕀 Boltgun 4 3+/2+ 3/4 - -
🕀 Meltagun 4 3+ 6/3 Rng , AP2 MW4

🕀 Plague belcher 5 2+ 2/3 Rng , Torrent -


🕀 Plasma gun
- Standard 4 3+ 5/6 AP1 -
-Supercharge 4 3+ 5/6 AP2, Hot -
🕀 Blight launcher 4 3+ 4/6 AP1 -
🕀 Plague spewer 6 2+ 2/3 Rng , Torrent -

🕀 Bolt pistol 4 3+/2+ 3/4 Rng -


🕀 Plasma pistol
- Standard 4 2+ 5/6 Rng , AP1 -

-Supercharge 4 2+ 5/6 Rng , AP2, Hot -


⚔ Bubotic axe 5 3+ 4/6 - Rending
⚔ Flail of corruption 5 3+ 4/5 - Reap 2
Great plague
⚔ 5 4+ 5/7 - Rending
cleaver
⚔ Mace of contagion 5 3+ 4/5 - Stun
⚔ Plague knives 5 3+ 3/5 Relentless -
⚔ Plague sword 5 2+ 4/6 - -
⚔ Power fist 5 3+ 5/7 Brutal -
⚔ Plague knife 3 3+ 3/5 - -
Plague knife
⚔ 5 2+ 3/5 - -
(Champion)

Abilities Unique Actions


Disgustingly Resilient: Each time this operative Icon of Decay (1AP): Until the end of the TP,
would lose a wound, roll one D6; on a 5+ that while this operative is Visible and within of a
wound is not lost. Other than the effects of Battle friendly BUBONIC ASTARTES operative, that
Scars, this operative cannot be injured. friendly operative is invigorated by decay. While
Icon Bearer: When determining control of an an operative is invigorated by decay, when
objective marker, treat this operative’s APL as rolling for its Disgusting Resilient ability, you can
being 1 higher. Note that this is not a modifier. re-roll results of 1 and 2.

DEATH GUARD💀, CHAOS, BUBONIC ASTARTES, <PLAGUE COMPANY>,(LEADER), PLAGUE MARINE,


WARRIOR/GUNNER/HEAVY GUNNER/ICON BEARER/FIGHTER/CHAMPION
POXWALKER

M APL GA DF SV W
2 2 2 3 6+ 7

Name A BS/WS D SR !
Improvised
⚔ 4 4+ 2/3 - -
Weapon

Abilities Unique Actions


Mindless: Each time this operative would
perform a mission action or the Pick Up action,
you must subtract one additional AP to do so.
This operative cannot be equipped with
equipment. In narrative play, it cannot gain (or
lose) experience and automatically passes -
Casualty tests.
Disgustingly Resilient: Each time this operative
would lose a wound, roll one D6; on a 5+ that
wound is not lost. Other than the effects of Battle
Scars, this operative cannot be injured.

DEATH GUARD💀, CHAOS, POXWALKER

Two Fire Teams


Plague Marine Fire Team - Seek and Destroy / Security
2x Plague Marines selecting one of the following
● Warrior
● Gunner each separately equipped w/ a plague knife and Meltagun / plague belcher / plasma
gun
● Heavy Gunner each separately equipped w/ a plague knife and Blight launcher/ plague
spewer
● Fighter each separately equipped w/ one of the following
○ Bolt pistol + bubotic axe + mace of contagion
○ Bolt pistol + Flail of corruption / great plague cleaver / or plague knives
● Icon Bearer
No Gunner, Heavy Gunner or Fighter in the same FT. Other than Warrior you can only include each
operative once.
1x Leader per KT w/ one from each
● Bolt pistol / boltgun / plasma pistol
● Plague knife / plague sword / power fist

Poxwalker Fire Team - Infiltration / Security


8x Poxwalker
STRATEGIC PLOYS

MALICIOUS VOLLEYS 1 CP

Until the end of the Turning Point, each time a friendly BUBONIC ASTARTES operative is
activated, if it does not perform a Fight action during that activation, it can perform two Shoot
actions during that activation if a bolt weapon is selected for each of those shooting attacks.

HATEFUL ASSAULT 1 CP

Until the end of the Turning Point, each time a friendly BUBONIC ASTARTES operative is
activated, if it does not perform a Shoot action during that activation, it can perform two Fight
actions during that activation.

CONTAGION 1CP

Until the end of the Turning Point, while an enemy operative is Visible and within of a friendly
DEATH GUARD operative, that enemy operative is treated as being injured (only subtract from
its Movement characteristic as a result of being injured if it is activated within of a friendly
DEATH GUARD operative.

TACTICAL PLOYS

EFFLUENT DEMISE 1 CP

Use this Tactical Ploy when a friendly BUBONIC ASTARTES operative is being incapacitated.
Inflict D3 MW on each enemy operative Visible and within of that operative

REVOLTING DURABILITY 1 CP

Use this Tactical Ploy in either the Resolve Successful Hits or Resolve Successful Saves step of a
combat or shooting attack made against a friendly BUBONIC ASTARTES operative. You can
change one of your opponent’s critical hits into a normal hit.

DIG IN 1 CP

Use this Tactical Ploy when a friendly BUBONIC ASTARTES operative is activated. Until the end of
that operative’s activation, it can perform the following action:

Dig In (1AP): Until the end of the TP, add 1 to this operative’s Defence characteristic.
EQUIPMENT * only once
NURGLING* 3 EP

The operative gains the following ability for the battle:


Nurgling Mischief: Once per battle, when an enemy operative Visible to and within of this
operative is activated, you can use this ability. If you do so, subtract 1 from the enemy operatives
APL.

PLAGUE BELL* 3 EP

The operative gains the following ability for the battle:


Plague Bell (1AP): Until the end of the TP, each time a friendly BUBONIC ASTARTES operative is
activated within of this operative, until the end of that activation, add to that friendly
operatives Movement characteristic,

BLIGHT GRENADE 2 EP

The operative is equipped with the following ranged weapon for the battle:
Name A BS D

Blight grenade 4 3+ 2/3

Special Rules

Rng , Limited, Blast , Indirect, Ceaseless

KRAK GRENADE 3 EP

The operative is equipped with the following ranged weapon for the battle. No Overwatch
Name A BS D

Krak grenade 4 3+ 4/5

Special Rules

Rng , Limited, AP1, Indirect

FILTH CENSER* 3 EP

The operative gains the following ability for the battle:


Filth Censer: Each time you use the Contagion Strategic Ploy, enemy operatives are treated as
being injured while within 2 of them (instead of ).

VIRULENT ROUNDS 1 EP

Select one boltgun or bolt pistol that operative is equipped with. Add 1 to that weapon’s Critical
Damage characteristic for the battle.

MEPHITIC TOXIN 2 EP

Select one plague knife or plague knives that operative is equipped with. Add 1 to that weapon’s
Normal Damage characteristic for the battle.

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