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Core Battalion
Battalion
Battalion Ability Details Ref
Abilities
When you pick enhancements for your army (see 27.3), you can pick 1
Magnificent
extra enhancement.
Once per battle, when you receive command points at the start of your
Strategist
hero phase, you can receive 1 extra command point.
Leader [530pts]
Arch-Revenant [105pts]
Selections: Flaming Weapon, Revenant's Glaive, Warlord - 1-2 Commanders, Zephyrspite's
Tail Pincers
Categories: ARCH-REVENANT, FREE SPIRITS, HERO, ORDER, SYLVANETH, LEADER
Command Abilities: Call to Battle, Spell: Flaming Weapon, Unit: Arch-Revenant, Unit
Abilities: Champion of Kurnoth, Crescent Shield, Fly, Ultimate Sacrifice, Weapon: Revenant's
Glaive, Zephyrspite's Tail Pincers
Arcane Tome
Selections: Arcane Bolt, Mystic Shield
Categories: ARTEFACT
Artefact: Arcane Tome, Spell: Arcane Bolt, Mystic Shield
Casting
Spell Range Description Ref
Value
If successfully cast, at the start of any 1 phase before your
next hero phase, you can pick 1 enemy unit within range
Arcane
5 12" and visible to the caster. That unit suffers 1 mortal wound. If
Bolt
that unit is within 3" of the caster, it suffers D3 mortal
wounds instead of 1.
Flaming Pick 1 of the caster's melee weapons. Add 1 to Damage
4
Weapon characteristic of that weapon until your next hero phase.
If successfully cast, pick 1 friendly unit wholly within range
Mystic
5 12" and visible to the caster. Add 1 to save rolls for attacks that
Shield
target that unit until your next hero phase.
Unit
Ability Details Ref
Abilities
Champion
Re-roll hit rolls of 1 for attacks made by friendly KURNOTH
of
HUNTERS units while they are wholly within 12" of this model.
Kurnoth
At the start of the combat phase, say whether this model is using
their shield for protection or to steady their weapon. If they use their Battletome:
Crescent shield for protection, you can add 1 to save rolls for attacks that Sylvaneth
Shield target this model in that phase. If they use the shield to steady their Errata, July
weapon, you can re-roll hit rolls of 1 for attacks made with this 2021 p1
model’s Revenant’s Glaive in that phase.
Fly This unit can fly.
Once per battle, when you allocate a wound or mortal wound to this
Ultimate model, you can choose to negate it. If you do so, this model cannot
Sacrifice fly or use its Zephyrspite’s Tail Pincers attack for the rest of the
battle.
To To
Weapon Type Range Attacks Rend Damage Ref
Hit Wound
Revenant's Glaive Melee 2" 3 3+ 3+ -2 2
Zephyrspite's Tail
Melee 1" 1 4+ 3+ - D3
Pincers
Branchwraith [95pts]
Selections: 5. Verdurous Harmony, Chalice of Nectar, General, Nurtured by Magic, Piercing
Talons, Warlord - 2-4 Sub-Commanders
Categories: BRANCHWRAITH, HERO, WIZARD, ORDER, SYLVANETH, FOREST FOLK,
LEADER, 9 OR LESS WOUNDS LEADER, GENERAL, 6_UNDER_WOUNDS
Artefact: Chalice of Nectar, Command Trait: Nurtured by Magic, Magic: Branchwraith, Spell:
Arcane Bolt, Mystic Shield, Roused to Wrath, Verdant Blessing, Verdurous Harmony, Unit:
Branchwraith, Unit Abilities: Blessings of the Forest, Weapon: Piercing Talons
Command
Command Trait Details Ref
Trait
Once in each of your hero phases, it this general successfully casts
Battletome:
Nurtured a spell that is not unbound, pick 1 friendly GNARLROOT unit wholly
Sylvaneth
by Magic within 18" of this general. You can heal up to D3 wounds allocated
2019 p74
to that unit.
Casting
Spell Range Description Ref
Value
If successfully cast, at the start of any 1 phase before
your next hero phase, you can pick 1 enemy unit within
Arcane
5 12" range and visible to the caster. That unit suffers 1 mortal
Bolt
wound. If that unit is within 3" of the caster, it suffers D3
mortal wounds instead of 1.
If successfully cast, pick 1 friendly unit wholly within range
Mystic
5 12" and visible to the caster. Add 1 to save rolls for attacks
Shield
that target that unit until your next hero phase.
If successfully cast, you can summon 1 unit of 10
DRYADS and add it to your army. The summoned unit
must be set up more than 9" from any enemy units, and
Roused to
7 - wholly within 1" of an AWAKENED WYLDWOOD that is
Wrath
within 12" of the caster. The summoned unit cannot move
in the following movement phase.
Unit
Ability Details Ref
Abilities
Blessings Battletome:
Subtract 1 from hit rolls for attacks that target this model while it
of the Sylvaneth
is wholly within 6" of any friendly AWAKENED WYLDWOODS.
Forest 2019
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Piercing Talons Melee 2" 3 4+ 4+ -1 1
Damage
Variable 1 Variable 2 Variable 3 Variable 4 Ref
Table
Wounds Slashing Swarm of Colony of
Wounds0
Suffered Talons Squirmlings Flitterfuries
Wounds1 0-2 6 3+ 18"
Wounds2 3-4 5 4+ 15"
Wounds3 5-6 4 4+ 12"
Wounds4 7-8 3 5+ 9"
Wounds5 9+ 2 5+ 6"
Casting
Spell Range Description Ref
Value
If successfully cast, at the start of any 1 phase before your
next hero phase, you can pick 1 enemy unit within range
Arcane
5 12" and visible to the caster. That unit suffers 1 mortal wound. If
Bolt
that unit is within 3" of the caster, it suffers D3 mortal
wounds instead of 1.
Deadly If successfully cast, each enemy unit within 3" of the caster
6 3"
Harvest suffers D3 mortal wounds (roll separately for each unit).
If successfully cast, pick 1 friendly unit wholly within range
Mystic
5 12" and visible to the caster. Add 1 to save rolls for attacks that
Shield
target that unit until your next hero phase.
If successfully cast, roll 2D6. Each enemy unit within 10" of
Primal
6 10" the caster with a Bravery characteristic lower than this roll
Terror
suffers D3 mortal wounds (roll separately for each unit).
If successfully cast, set up 1 AWAKENED WYLDWOOD
Verdant
6 24" wholly within 24" of the caster and more than 1" from any
Blessing
other model, terrain feature or objective.
At the start of the battle round, declare whether this model is Enraged or
Embittered. The relevant ability lasts until the end of that battle round.
Mercurial Enraged: While this model is Enraged, its Colony of Flitterfuries has an
Aspect Attacks characteristic of 20 instead of 10. Embittered: While this model is
embittered, its Swarm of Squirmlings has an Attacks characteristic of 20
instead of 10.
Song of You can re-roll wound rolls of 1 for attacks made by friendly SPITE-
Spite REVENANTS units while they are wholly within 16" of this model.
Battleline [175pts]
Dryads [95pts]
Selections: 10 Dryads [95pts], Warlord - 1-2 Troops, Wracking Talons
Categories: DRYADS, ORDER, SYLVANETH, FOREST FOLK, BATTLELINE
Unit: Dryads, Unit Abilities: Blessings of the Forest, Branch Nymph, Enrapturing Song,
Impenetrable Thicket, Weapon: Wracking Talons
Unit
Ability Details Ref
Abilities
1 in every 5 models in this unit can be a Glade Banner Bearer.
Glade
Whenever a unit that includes any Glade Banner Bearers makes a
Banner
pile-in move, you can move it up to 6" instead of up to 3".
Once per phase, you can re-roll 1 failed hit roll or 1 failed wound roll
for an attack made by this unit, or 1 failed save roll for an attack that
Martial
targets this unit, or 1 charge or run roll for this unit, or 1 battleshock
Memories
test for this unit. You cannot use this ability to re-roll more than once
dice for this unit in the same phase.
1 model in this unit can be a Scion. Add 2 to the Attacks
Scion characteristic of that model’s Enchanted Blade. A Scion can be
armed with a Protector Glaive instead of an Enchanted Blade.
1 in every 5 models in this unit can carry Waypipes. In your
Battletome:
movement phase, a unit that includes any Waypipes can walk the
Sylvaneth
Waypipes spirit paths instead of making a normal move or retreating. If it does
Errata, July
so, remove this unit from the battlefield and set it up anywhere on the
2021 p1
battlefield more than 9" from any enemy units.
To To
Weapon Type Range Attacks Rend Damage Ref
Hit Wound
Enchanted Blade Melee 1" 2 4+ 3+ -1 1
Enchanted Blade
Melee 1" 4 4+ 3+ -1 1
(Scion)
Other [225pts]
Kurnoth Hunters with Greatswords [225pts]
Selections: 3 Kurnoth Hunters with Greatswords [225pts], Kurnoth Greatsword, Warlord - 1-2
Troops
Categories: KURNOTH HUNTERS, ORDER, SYLVANETH, FREE SPIRITS, OTHER
Unit: Hunters with Greatswords, Unit Abilities: Envoys of the Everqueen, Huntmaster,
Sundering Strikes, Tanglethorn Thicket, Trample Underfoot, Weapon: Kurnoth Greatsword
Unit
Ability Details Ref
Abilities
Battletome:
Envoys of If a friendly SYLVANETH HERO uses a command ability, you can
Sylvaneth
the measure the range of that command ability from a friendly
Errata, July
Everqueen KURNOTH HUNTERS unit instead of the HERO.
2018
The leader of this unit is a Huntmaster. Add 1 to the result of any
Huntmaster
hit rolls for a Huntmaster’s attacks.
If the unmodified wound roll for an attack made with a Kurnoth
Sundering
Greatsword is 6, that attack inflicts 1 mortal wound on the target in
Strikes
addition to any normal damage.
At the start of the charge phase, you can say that this unit will Battletome:
Tanglethorn sprout thorned branches. If you do so, until the end of the turn, this Sylvaneth
Thicket unit cannot move except to pile in up to 1", but you can add 1 to Errata, July
save rolls for attacks that target this unit. 2021 p1
At the end of the combat phase, pick an enemy unit and roll a dice
Trample
for each Kurnoth Hunter from this unit that is within 1" of it. For
Underfoot
each result of 4 or more, the enemy unit suffers a mortal wound.
Scenery
Awakened Wyldwood
Categories: AWAKENED WYLDWOOD, SCENERY
Unit Abilities: Forest Spirits, Navagate Realmroots, Roused By Magic, Set-Up, Wyldwood
Unit
Ability Details Ref
Abilities
At the end of the charge phase, roll a dice for each unit within 1" of this
Forest
terrain feature that does not have the SYLVANETH keyword. On a 6, that
Spirits
unit suffers D3 mortal wounds.
At the end of your movement phase, if there is a friendly SYLVANETH unit
wholly within 6" of this terrain feature, you can remove that unit from the
Navagate battlefield and set it up wholly within 6" of a different Awakened Wyldwood
Realmroots in your army and more than 9" from all enemy models. You can only
transport up to 1 friendly unit in this way per battle round, regardless of the
number of Awakened Wyldwoods in your army.
In the hero phase, if a spell is successfully cast by a unit wholly within 6" of
this terrain feature and not unbound, roll a dice for each unit within 1" of
Roused By
this terrain feature that does not have the SYLVANETH keyword. On a 5+,
Magic
that unit suffers D3 mortal wounds after that spell’s effects have been
resolved.
After territories are determined, you can set up this faction terrain feature
wholly within your territory and more than 3" from all objectives and other
terrain features. If both players can set up faction terrain features at the
same time, they must roll off and the winner chooses who sets up their
faction terrain features first.
This faction terrain feature consists of 3 scenery pieces. When you set it
Set-Up
up, you can set up the 3 scenery pieces so that they form a circle with an
area of open ground inside the circle, or you can set them up more than 3"
from each other. If you set them up so that they form a circle, they form 1
large Awakened Wyldwood, and the area of open ground inside the circle
is considered to be part of the Awakened Wyldwood. If you set them up
more than 3" from each other, they form 3 small Awakened Wyldwoods
that are separate faction terrain features.
An Awakened Wyldwood formed from all 3 scenery pieces is also a
Wyldwood
wyldwood (core rules, 17.1.4).
Allegiance
Allegiance
Categories: ALLEGIANCE
Allegiance: Sylvaneth
Selections: Gnarlroot
Battle Trait: Forest Spirits, Navigate Realmroots, Places of Power, Shield the Arcane,
Command Abilities: The Earth Defends
Command
Command Ability Details Ref
Abilities
You can use this command ability at the start of the combat phase. If you do
so, pick 1 friendly GNARLROOT unit wholly within 12" of a friendly
The Earth
GNARLROOT HERO. Until the end of that phase, roll a dice each time you
Defends
allocate a wound or mortal wound to that unit. On a 6+ that wound or mortal
wound is negated.
Game Options
Game Type
Selections: 1000 Points - Vanguard
Categories: GAME OPTIONS, VANGUARD
Grand Strategy
Selections: Hold the Line
Categories: GAME OPTIONS
Grand Strategy: Hold the Line
Grand
Description Ref
Strategy
Hold the When the battle ends, you complete this grand strategy if there are any
Line Battleline units from your starting army on the battlefield.
Malign Sorcery [60pts]
Casting
Spell Range Description Ref
Value
If successfully cast, set up this endless spell
wholly within range and visible to the caster, Battletome:
and more than 1" from all models, other endless Sylvaneth
Summoning 7 6"
spells and invocations. Only SYLVANETH Errata, July
WIZARDS can attempt to summon this endless 2021 p2
spell.
Unit
Ability Details Ref
Abilities
Death After this endless spell has moved, roll a dice for each unit Battletome:
From within 1" of it. On a 3+, that unit suffers D3 mortal Sylvaneth Errata,
Below wounds. This ability has no effect on SYLVANETH units. July 2021 p2
Fly This unit can fly.
After this endless spell has moved, roll a dice for each Battletome:
Healing
SYLVANETH unit within 6" of this model. On a 3+, heal up to Sylvaneth Errata,
Mist
D3 wounds allocated to that unit. July 2021 p2
Battletome:
This endless spell is a predatory endless spell. It can be
Predatory Sylvaneth Errata,
moved up to 8" and can fly.
July 2021 p2