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Sylvaneth 1k V3 (Age of Sigmar) [990pts]

**Pitched Battle** 1,000 (Order - Sylvaneth) [990pts]

Core Battalion

Core Battalion: Warlord


Selections: Extra Enhancement: Artefacts of Power
Categories: CORE BATTALION
Battalion Abilities: Magnificent, Strategist, Battalion Organisation: Core Battalion: Warlord

Battalion
Battalion Ability Details Ref
Abilities
When you pick enhancements for your army (see 27.3), you can pick 1
Magnificent
extra enhancement.
Once per battle, when you receive command points at the start of your
Strategist
hero phase, you can receive 1 extra command point.

Battalion Organisation Required Ref


1-2 Commanders
Core Battalion: Warlord 2-4 Sub-commanders
1-2 Troops

Leader [530pts]

Arch-Revenant [105pts]
Selections: Flaming Weapon, Revenant's Glaive, Warlord - 1-2 Commanders, Zephyrspite's
Tail Pincers
Categories: ARCH-REVENANT, FREE SPIRITS, HERO, ORDER, SYLVANETH, LEADER
Command Abilities: Call to Battle, Spell: Flaming Weapon, Unit: Arch-Revenant, Unit
Abilities: Champion of Kurnoth, Crescent Shield, Fly, Ultimate Sacrifice, Weapon: Revenant's
Glaive, Zephyrspite's Tail Pincers
Arcane Tome
Selections: Arcane Bolt, Mystic Shield
Categories: ARTEFACT
Artefact: Arcane Tome, Spell: Arcane Bolt, Mystic Shield

Artefact Artefact Details Ref


The bearer becomes a WIZARD that knows the Arcane Bolt and Mystic Shield
Arcane spells. They can attempt to cast 1 spell in your hero phase and attempt to
Tome unbind 1 spell in the enemy hero phase. If the bearer is already a Wizard, they
can attempt to cast 1 additional spell instead.
Command
Command Ability Details Ref
Abilities
You can use this command ability at the start of the combat phase. If you do
so, pick 1 friendly SYLVANETH unit wholly within 9" of a friendly model with
Call to this command ability, or wholly within 12" of a friendly model with this
Battle command ability that is your general. Add 1 to the Attacks characteristic of
that unit’s melee weapons in that combat phase. You cannot pick the same
unit to benefit from this command ability more than once per combat phase.

Casting
Spell Range Description Ref
Value
If successfully cast, at the start of any 1 phase before your
next hero phase, you can pick 1 enemy unit within range
Arcane
5 12" and visible to the caster. That unit suffers 1 mortal wound. If
Bolt
that unit is within 3" of the caster, it suffers D3 mortal
wounds instead of 1.
Flaming Pick 1 of the caster's melee weapons. Add 1 to Damage
4
Weapon characteristic of that weapon until your next hero phase.
If successfully cast, pick 1 friendly unit wholly within range
Mystic
5 12" and visible to the caster. Add 1 to save rolls for attacks that
Shield
target that unit until your next hero phase.

Unit Move Wounds Bravery Save Ref


Arch-Revenant 12" 5 8 4+

Unit
Ability Details Ref
Abilities
Champion
Re-roll hit rolls of 1 for attacks made by friendly KURNOTH
of
HUNTERS units while they are wholly within 12" of this model.
Kurnoth
At the start of the combat phase, say whether this model is using
their shield for protection or to steady their weapon. If they use their Battletome:
Crescent shield for protection, you can add 1 to save rolls for attacks that Sylvaneth
Shield target this model in that phase. If they use the shield to steady their Errata, July
weapon, you can re-roll hit rolls of 1 for attacks made with this 2021 p1
model’s Revenant’s Glaive in that phase.
Fly This unit can fly.
Once per battle, when you allocate a wound or mortal wound to this
Ultimate model, you can choose to negate it. If you do so, this model cannot
Sacrifice fly or use its Zephyrspite’s Tail Pincers attack for the rest of the
battle.

To To
Weapon Type Range Attacks Rend Damage Ref
Hit Wound
Revenant's Glaive Melee 2" 3 3+ 3+ -2 2
Zephyrspite's Tail
Melee 1" 1 4+ 3+ - D3
Pincers

Branchwraith [95pts]
Selections: 5. Verdurous Harmony, Chalice of Nectar, General, Nurtured by Magic, Piercing
Talons, Warlord - 2-4 Sub-Commanders
Categories: BRANCHWRAITH, HERO, WIZARD, ORDER, SYLVANETH, FOREST FOLK,
LEADER, 9 OR LESS WOUNDS LEADER, GENERAL, 6_UNDER_WOUNDS
Artefact: Chalice of Nectar, Command Trait: Nurtured by Magic, Magic: Branchwraith, Spell:
Arcane Bolt, Mystic Shield, Roused to Wrath, Verdant Blessing, Verdurous Harmony, Unit:
Branchwraith, Unit Abilities: Blessings of the Forest, Weapon: Piercing Talons

Artefact Artefact Details Ref


Chalice When making a casting or unbinding roll for the bearer, roll 3D6, Battletome:
of remove 1 dice of your choice, and then use the remaining 2D6 to Sylvaneth
Nectar determine that casting or unbinding roll. 2019 p74

Command
Command Trait Details Ref
Trait
Once in each of your hero phases, it this general successfully casts
Battletome:
Nurtured a spell that is not unbound, pick 1 friendly GNARLROOT unit wholly
Sylvaneth
by Magic within 18" of this general. You can heal up to D3 wounds allocated
2019 p74
to that unit.

Magic Cast/Unbind Spells Known Ref


Branchwraith 1/1 Arcane Bolt, Mystic Shield, Roused to Wrath

Casting
Spell Range Description Ref
Value
If successfully cast, at the start of any 1 phase before
your next hero phase, you can pick 1 enemy unit within
Arcane
5 12" range and visible to the caster. That unit suffers 1 mortal
Bolt
wound. If that unit is within 3" of the caster, it suffers D3
mortal wounds instead of 1.
If successfully cast, pick 1 friendly unit wholly within range
Mystic
5 12" and visible to the caster. Add 1 to save rolls for attacks
Shield
that target that unit until your next hero phase.
If successfully cast, you can summon 1 unit of 10
DRYADS and add it to your army. The summoned unit
must be set up more than 9" from any enemy units, and
Roused to
7 - wholly within 1" of an AWAKENED WYLDWOOD that is
Wrath
within 12" of the caster. The summoned unit cannot move
in the following movement phase.

If successfully cast, set up 1 AWAKENED WYLDWOOD


Verdant
6 24" wholly within 24" of the caster and more than 1" from any
Blessing
other model, terrain feature or objective.
If successfully cast, pick 1 friendly SYLVANETH unit
wholly within 18" of the caster and visible to them. You
Verdurous can return 1 slain model to that unit. If you picked a unit of
7 18"
Harmony DRYADS, TREE-REVENANTS or SPITE-REVENANTS
you can return up to D3 slain models to that unit instead
of 1.

Unit Move Wounds Bravery Save Ref


Branchwraith 7" 5 8 5+

Unit
Ability Details Ref
Abilities
Blessings Battletome:
Subtract 1 from hit rolls for attacks that target this model while it
of the Sylvaneth
is wholly within 6" of any friendly AWAKENED WYLDWOODS.
Forest 2019
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Piercing Talons Melee 2" 3 4+ 4+ -1 1

Drycha Hamadreth [330pts]


Selections: 4. Deadly Harvest, Colony of Flitterfuries, Slashing Talons, Swarm of Squirmlings,
Warlord - 1-2 Commanders
Categories: DRYCHA HAMADRETH, HERO, MONSTER, WIZARD, ORDER, SYLVANETH,
OUTCASTS, LEADER, BEHEMOTH
Damage Table: Wounds0, Wounds1, Wounds2, Wounds3, Wounds4, Wounds5, Magic:
Drycha Hamadreth, Spell: Arcane Bolt, Deadly Harvest, Mystic Shield, Primal Terror, Verdant
Blessing, Unit: Drycha Hamadreth, Unit Abilities: Deadly Infestation, Mercurial Aspect, Song
of Spite, Weapon: Colony of Flitterfuries, Slashing Talons, Swarm of Squirmlings

Damage
Variable 1 Variable 2 Variable 3 Variable 4 Ref
Table
Wounds Slashing Swarm of Colony of
Wounds0
Suffered Talons Squirmlings Flitterfuries
Wounds1 0-2 6 3+ 18"
Wounds2 3-4 5 4+ 15"
Wounds3 5-6 4 4+ 12"
Wounds4 7-8 3 5+ 9"
Wounds5 9+ 2 5+ 6"

Magic Cast/Unbind Spells Known Ref


Drycha Hamadreth 1/1 Arcane Bolt, Mystic Shield, Primal Terror

Casting
Spell Range Description Ref
Value
If successfully cast, at the start of any 1 phase before your
next hero phase, you can pick 1 enemy unit within range
Arcane
5 12" and visible to the caster. That unit suffers 1 mortal wound. If
Bolt
that unit is within 3" of the caster, it suffers D3 mortal
wounds instead of 1.
Deadly If successfully cast, each enemy unit within 3" of the caster
6 3"
Harvest suffers D3 mortal wounds (roll separately for each unit).
If successfully cast, pick 1 friendly unit wholly within range
Mystic
5 12" and visible to the caster. Add 1 to save rolls for attacks that
Shield
target that unit until your next hero phase.
If successfully cast, roll 2D6. Each enemy unit within 10" of
Primal
6 10" the caster with a Bravery characteristic lower than this roll
Terror
suffers D3 mortal wounds (roll separately for each unit).
If successfully cast, set up 1 AWAKENED WYLDWOOD
Verdant
6 24" wholly within 24" of the caster and more than 1" from any
Blessing
other model, terrain feature or objective.

Unit Move Wounds Bravery Save Ref


Drycha Hamadreth 9" 10 8 3+
Unit
Ability Details Ref
Abilities
If the unmodified hit roll for an attack made with a Colony of Flitterfurries or
Deadly Swarm of Squirmlings is 6, that attack inflicts 1 mortal wound on the target
Infestation and the attack sequence ends (do not make a wound or save roll).

At the start of the battle round, declare whether this model is Enraged or
Embittered. The relevant ability lasts until the end of that battle round.
Mercurial Enraged: While this model is Enraged, its Colony of Flitterfuries has an
Aspect Attacks characteristic of 20 instead of 10. Embittered: While this model is
embittered, its Swarm of Squirmlings has an Attacks characteristic of 20
instead of 10.
Song of You can re-roll wound rolls of 1 for attacks made by friendly SPITE-
Spite REVENANTS units while they are wholly within 16" of this model.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Colony of Flitterfuries Missile * 10 4+ 3+ -1 1
Slashing Talons Melee 2" * 4+ 3+ -2 2
Swarm of Squirmlings Melee 2" 10 * 4+ - 1

Battleline [175pts]

Dryads [95pts]
Selections: 10 Dryads [95pts], Warlord - 1-2 Troops, Wracking Talons
Categories: DRYADS, ORDER, SYLVANETH, FOREST FOLK, BATTLELINE
Unit: Dryads, Unit Abilities: Blessings of the Forest, Branch Nymph, Enrapturing Song,
Impenetrable Thicket, Weapon: Wracking Talons

Unit Move Wounds Bravery Save Ref


Dryads 7 1 6 5+

Unit Abilities Ability Details Ref


Blessings of Subtract 1 from all hit rolls for attacks that target this unit if it is wholly
the Forest within 6" of any friendly AWAKENED WYLDWOODS.
Branch 1 model in this unit can be a Branch Nymph. Add 1 to the Attacks
Nymph characteristic of that model's Wracking Talons.
At the start of your combat phase, pick 1 enemy unit within 3" of this unit.
Enrapturing
Add 1 to hit rolls for attacks made by this unit that target that enemy unit
Song
in that phase.
Impenetrable Add 1 to save rolls for attacks that target this unit while it contains 10 or
Thicket more models.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Wracking Talons Melee 2" 2 4+ 4+ - 1
Tree-Revenants [80pts]
Selections: 5 Tree-Revenants [80pts], Enchanted Blade, Enchanted Blade, Glade Banner,
Waypipes
Categories: TREE-REVENANTS, ORDER, SYLVANETH, NOBLE SPIRITS, BATTLELINE
Unit: Tree-Revenants, Unit Abilities: Glade Banner, Martial Memories, Scion, Waypipes,
Weapon: Enchanted Blade, Enchanted Blade (Scion)

Unit Move Wounds Bravery Save Ref


Tree-Revenants 5" 1 6 5+

Unit
Ability Details Ref
Abilities
1 in every 5 models in this unit can be a Glade Banner Bearer.
Glade
Whenever a unit that includes any Glade Banner Bearers makes a
Banner
pile-in move, you can move it up to 6" instead of up to 3".
Once per phase, you can re-roll 1 failed hit roll or 1 failed wound roll
for an attack made by this unit, or 1 failed save roll for an attack that
Martial
targets this unit, or 1 charge or run roll for this unit, or 1 battleshock
Memories
test for this unit. You cannot use this ability to re-roll more than once
dice for this unit in the same phase.
1 model in this unit can be a Scion. Add 2 to the Attacks
Scion characteristic of that model’s Enchanted Blade. A Scion can be
armed with a Protector Glaive instead of an Enchanted Blade.
1 in every 5 models in this unit can carry Waypipes. In your
Battletome:
movement phase, a unit that includes any Waypipes can walk the
Sylvaneth
Waypipes spirit paths instead of making a normal move or retreating. If it does
Errata, July
so, remove this unit from the battlefield and set it up anywhere on the
2021 p1
battlefield more than 9" from any enemy units.

To To
Weapon Type Range Attacks Rend Damage Ref
Hit Wound
Enchanted Blade Melee 1" 2 4+ 3+ -1 1
Enchanted Blade
Melee 1" 4 4+ 3+ -1 1
(Scion)

Other [225pts]
Kurnoth Hunters with Greatswords [225pts]
Selections: 3 Kurnoth Hunters with Greatswords [225pts], Kurnoth Greatsword, Warlord - 1-2
Troops
Categories: KURNOTH HUNTERS, ORDER, SYLVANETH, FREE SPIRITS, OTHER
Unit: Hunters with Greatswords, Unit Abilities: Envoys of the Everqueen, Huntmaster,
Sundering Strikes, Tanglethorn Thicket, Trample Underfoot, Weapon: Kurnoth Greatsword

Unit Move Wounds Bravery Save Ref


Hunters with Greatswords 5" 5 7 4+

Unit
Ability Details Ref
Abilities
Battletome:
Envoys of If a friendly SYLVANETH HERO uses a command ability, you can
Sylvaneth
the measure the range of that command ability from a friendly
Errata, July
Everqueen KURNOTH HUNTERS unit instead of the HERO.
2018
The leader of this unit is a Huntmaster. Add 1 to the result of any
Huntmaster
hit rolls for a Huntmaster’s attacks.
If the unmodified wound roll for an attack made with a Kurnoth
Sundering
Greatsword is 6, that attack inflicts 1 mortal wound on the target in
Strikes
addition to any normal damage.
At the start of the charge phase, you can say that this unit will Battletome:
Tanglethorn sprout thorned branches. If you do so, until the end of the turn, this Sylvaneth
Thicket unit cannot move except to pile in up to 1", but you can add 1 to Errata, July
save rolls for attacks that target this unit. 2021 p1
At the end of the combat phase, pick an enemy unit and roll a dice
Trample
for each Kurnoth Hunter from this unit that is within 1" of it. For
Underfoot
each result of 4 or more, the enemy unit suffers a mortal wound.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Kurnoth Greatsword Melee 1" 4 3+ 3+ -1 2

Scenery
Awakened Wyldwood
Categories: AWAKENED WYLDWOOD, SCENERY
Unit Abilities: Forest Spirits, Navagate Realmroots, Roused By Magic, Set-Up, Wyldwood

Unit
Ability Details Ref
Abilities
At the end of the charge phase, roll a dice for each unit within 1" of this
Forest
terrain feature that does not have the SYLVANETH keyword. On a 6, that
Spirits
unit suffers D3 mortal wounds.
At the end of your movement phase, if there is a friendly SYLVANETH unit
wholly within 6" of this terrain feature, you can remove that unit from the
Navagate battlefield and set it up wholly within 6" of a different Awakened Wyldwood
Realmroots in your army and more than 9" from all enemy models. You can only
transport up to 1 friendly unit in this way per battle round, regardless of the
number of Awakened Wyldwoods in your army.
In the hero phase, if a spell is successfully cast by a unit wholly within 6" of
this terrain feature and not unbound, roll a dice for each unit within 1" of
Roused By
this terrain feature that does not have the SYLVANETH keyword. On a 5+,
Magic
that unit suffers D3 mortal wounds after that spell’s effects have been
resolved.
After territories are determined, you can set up this faction terrain feature
wholly within your territory and more than 3" from all objectives and other
terrain features. If both players can set up faction terrain features at the
same time, they must roll off and the winner chooses who sets up their
faction terrain features first.

This faction terrain feature consists of 3 scenery pieces. When you set it
Set-Up
up, you can set up the 3 scenery pieces so that they form a circle with an
area of open ground inside the circle, or you can set them up more than 3"
from each other. If you set them up so that they form a circle, they form 1
large Awakened Wyldwood, and the area of open ground inside the circle
is considered to be part of the Awakened Wyldwood. If you set them up
more than 3" from each other, they form 3 small Awakened Wyldwoods
that are separate faction terrain features.
An Awakened Wyldwood formed from all 3 scenery pieces is also a
Wyldwood
wyldwood (core rules, 17.1.4).

Allegiance
Allegiance
Categories: ALLEGIANCE
Allegiance: Sylvaneth
Selections: Gnarlroot
Battle Trait: Forest Spirits, Navigate Realmroots, Places of Power, Shield the Arcane,
Command Abilities: The Earth Defends

Battle Trait Battle Trait Details Ref


Instead of setting up a SYLVANETH unit on the battlefield, you can place it
to one side and say it is set up in the hidden enclaves as a reserve unit.
You can set up one reserve unit in the hidden enclaves for each unit you
Forest set up on the battlefield. At the end of your movement phase, you can set
Spirits up one or more of the reserve units that are in the hidden enclaves on the
battlefield wholly within 6" of an AWAKENED WYLDWOOD and more than
9" from any enemy units. Any reserve units that are not set up on the
battlefield before the start of the fourth battle round are slain.
Instead of making a normal move in your movement phase, 1 friendly
SYLVANETH unit wholly within 6" of an AWAKENED WYLDWOOD can
Navigate
navigate the realmroots. If it does so, remove that unit from the battlefield
Realmroots
and then set it up again wholly within 6" of another AWAKENED
WYLDWOOD and more than 9" from any enemy units.
After territories have been chosen but before armies are set up, you can
Places of pick 1 terrain feature on the battlefield that was not set up by your
Power opponent as part of their army. Do not take battleshock tests for friendly
SYLVANETH units while they are wholly within 6" of that terrain feature.
Shield the Re-roll hit rolls of 1 for attacks made by friendly GNARLROOT units while
Arcane they are wholly within 12" of any friendly GNARLROOT WIZARDS.

Command
Command Ability Details Ref
Abilities
You can use this command ability at the start of the combat phase. If you do
so, pick 1 friendly GNARLROOT unit wholly within 12" of a friendly
The Earth
GNARLROOT HERO. Until the end of that phase, roll a dice each time you
Defends
allocate a wound or mortal wound to that unit. On a 6+ that wound or mortal
wound is negated.

Game Options

Game Type
Selections: 1000 Points - Vanguard
Categories: GAME OPTIONS, VANGUARD

Grand Strategy
Selections: Hold the Line
Categories: GAME OPTIONS
Grand Strategy: Hold the Line

Grand
Description Ref
Strategy
Hold the When the battle ends, you complete this grand strategy if there are any
Line Battleline units from your starting army on the battlefield.
Malign Sorcery [60pts]

Endless Spell: Gladewyrm [60pts]


Categories: ENDLESS SPELL, GLADEWYRM, MALIGN SORCERY
Spell: Summoning, Unit Abilities: Death From Below, Fly, Healing Mist, Predatory

Casting
Spell Range Description Ref
Value
If successfully cast, set up this endless spell
wholly within range and visible to the caster, Battletome:
and more than 1" from all models, other endless Sylvaneth
Summoning 7 6"
spells and invocations. Only SYLVANETH Errata, July
WIZARDS can attempt to summon this endless 2021 p2
spell.

Unit
Ability Details Ref
Abilities
Death After this endless spell has moved, roll a dice for each unit Battletome:
From within 1" of it. On a 3+, that unit suffers D3 mortal Sylvaneth Errata,
Below wounds. This ability has no effect on SYLVANETH units. July 2021 p2
Fly This unit can fly.
After this endless spell has moved, roll a dice for each Battletome:
Healing
SYLVANETH unit within 6" of this model. On a 3+, heal up to Sylvaneth Errata,
Mist
D3 wounds allocated to that unit. July 2021 p2
Battletome:
This endless spell is a predatory endless spell. It can be
Predatory Sylvaneth Errata,
moved up to 8" and can fly.
July 2021 p2

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