You are on page 1of 2

Relic Faction Ideas Base Item

Nanyte Blaster General 12", Pistol 3, S5, -2, D1. Bolt Pistol

The bearer of the Warp Shunt Field always gains the benefit to its saving throw
Warp Shunt
General for being in cover. Additionally, any saving throws of 7+ made against ranged N/A
Field
attacks inflict a mortal wound on the unit that made the attack.

Once per game, at the end of any of your Movement phases, the bearer of the
Phase-walker can teleport instead of moving normally. When they do so,
Phase-walker General N/A
remove them from the battlefield and then replace them anywhere that is within
30" of their starting position and more than 9" from any enemy models.

Combat
General Add 1 to the bearer’s Strength and Attacks characteristics. N/A
Augment Array

Ranged attacks targeting the bearer of the Cloaking Array suffer a -1 penalty to
Cloaking Array General N/A
hit rolls.

The Void Shield Harness gives a unique kind of saving throw to all friendly
models wholly within 3" of the bearer, which the controlling player can opt to
use instead of their normal save or invulnerable save against any form of attack
except from weapons with the Melee type. Void shield saves are unaffected by
Void Shield the AP of an attack, but unlike invulnerable saves, they may also be used to
General N/A
Harness negate mortal wounds. In this case however, roll one dice for each mortal
wound that has been inflicted on the unit, with the mortal wound being ignored if
the save roll is passed. While the bearer of the Void Shield Harness has more
than 1 wound remaining the void shield save is a 5+, if the bearer ever drops to
1 wound the save is reduced to a 6+ for the remainder of the game.

If your army is Battle-forged and includes the bearer of the Cortica Primus, you
Cortica Primus Mechanicum N/A
start the battle with 1 additional Command Point.

Once per game, in your Shooting phase, the bearer can unleash the power of
Contagium the Contagium Mechanica. Should the bearer do so, roll a dice for each
Mechanicum N/A
Mechanica enemyVehicle unit within 2D6" of them; on a roll of 2+, that unit suffers a mortal
wound.
Metaphasic Each time your opponent uses a Stratagem, roll a D6. On a 5+ you gain 1
Solar Auxilia N/A
Reader Command Point.
Roll a dice at the end of each Fight phase for each enemy unit that is within 1"
Apex Digital
Solar Auxilia of the bearer of the Combat Augment Array; on a 4+ that unit suffers a mortal N/A
Weapon
wound.
Open at the start of the Fight phase. Until the end of the turn all enemy units
Pyrix Extasis Dark Angels N/A
suffer -1Ld.

Emperor's Melee, S+1, AP-4, D1. Against the enemy Warlord inflicts mortal wounds rather
Lucid Blade Power Sword
Children than regular damage.

The Blind Helm


You can re-roll failed hit rolls in the Fight phase for friendly Iron Warriors units
of the Black Iron Warriors N/A
that are within 6" of the bearer of the Blind Helm of the Black Judges.
Judges
The Parthinian 24", Rapid Fire 1, S6, AP-2, D1. Can target Characters, unless they are within
White Scars Boltgun
Serpent 1" of another unit.

Space Melee, S+1, AP-3, Dd3. Re-roll failed wound rolls. When attacking with this Pair of Lightning
Burning Claws
Wolves weapon, the bearer can make one additional attack. Claws

Indomitan
Imperial Fists Any damage this model suffers is halved (rounding up). N/A
Mantle

Nostraman Melee, S+1, AP-2, D2. When attacking with this weapon, the bearer can make
Night Lords Chainsword
Mancatcher d3 additional attacks.

Photonic Blade Blood Angels Melee, S+2, AP-5, D1. Power Sword
6", Pistol d3, S5, AP-1, D1. Auto hits. d3 Damage vs 3+ or better saves.
Grav Gauntlet Iron Hands Hand Flamer
Damage 3 vs Buildings.

The Earth
World Eaters Melee, S+2, AP-2, D1. Reroll failed to hit and wound rolls. Power Lance
Breaker Trident
Melee, S User, AP-3, D2. When attacking with this weapon, the bearer can
Gladius Invictus Ultramarines Power Sword
make 2 additional attacks.

The Barbaran The bearer of the Barbaran Thurible heals 1 wound at the start of each of your
Death Guard N/A
Thurible turns.

Luminiferous Thousand
24", Rapid Fire 3, S4, AP-2, D1. Boltgun
Resonator Sons

The
Sons of Cataphractii
Cataphractii Cataphractii Armour. +1 Toughness.
Horus Armour
Primus
Conversion
Word Bearers Enemy non-Vehicle units within 6" suffer a -1 penalty to Toughness. N/A
Dissonator

Dragonscale
Zeroth This relic grants the bearer a 3+ invulnerable save, and any damage they suffer
Storm
Conductor Salamanders is halved (rounding up). Where a model has two or more damage reducing
Shield/Combat
Shield abilities the owning player may choose which to use for each given hit.
Shield

Fractal Harrow-
Raven Guard Melee, S+1, AP-4, Dd3. Power Sword
blade

10", Pistol 4, S5, AP0, D2. For each model killed roll a d6, on a 6 inflict a mortal
The Drakaina Alpha Legion Volkite Serpenta
wound on the target unit.

You might also like