Professional Documents
Culture Documents
Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [128 PL, 6CP, 1,991pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault
Configuration [6CP]
**Chapter Selector**
Selections: Space Wolves
Categories: Configuration, PC: SW
Rules: Hunters Unleashed
Game Type
Selections: 5. Chapter Approved: Arks of Omen
Categories: Configuration
Each time an attack is allocated to this model, subtract 1 from the Damage characteristic
Duty Eternal
of that attack(to a minimum of 1)
Explodes If this model is reduced to 0 wounds, roll a D6 before removing the model from the
(Dreadnought) battlefield, on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
Legendary
Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost.
Tenacity
Rites of Battle While a friendly Space Wolves Core unit is within 6" of this model, each time a model in
(Aura) that unit makes an attack, re-roll a hit roll of 1.
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack
Savage Fury made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on
the target.
Heavy Each time an attack is made with this weapon, that attack
Heavy flamer 12" 5 -1 1
D6 automatically hits the target.
Each time an attack is made with this weapon, you can re-roll
Trueclaw Melee Melee +5 -4 D6
the wound roll.
Twin
48" Heavy 2 9 -3 D6 -
lascannon
Njal Stormcaller [7 PL, 120pts]
Selections: Bolt pistol, Nightwing, Smite, Staff of the Stormcaller
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Character, Infantry, Psyker,
Njal Stormcaller, HQ, Chief Librarian, Librarian, Terminator
Rules: Angels of Death, Teleport Strike
Abilities: Lord of Tempests, Psychic Hood, Runic Armour, Savage Fury, Staff of the Stormcaller, Psychic Power: Smite,
Psyker: Njal Stormcaller, Unit: Njal Stormcaller, Weapon: Bolt pistol, Nightwing, Staff of the Stormcaller
Lord of
Add 1 to Psychic tests taken for this model.
Tempests
Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest
Psychic Hood
the psychic power is within 12" of this model, add 1 to that Deny the Witch test
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack
Savage Fury made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on
the target.
Staff of the
You can re-roll Deny the Witch tests taken for this model.
Stormcaller
Psychic Warp
Range Details Ref
Power Charge
Smite has a warp charge value of 5. If manifested, the closest visible enemy
unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of
Smite 5 18"
the Psychic test was more than 10 the target suffers D6 mortal wounds
instead.
Battle-lust While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time that
(Aura) unit makes a consolidation move, models in that unit can move an additional 3".
Berserker This model makes 3 additional attacks instead of 1 as a result of its Shock Assault
Rage ability.
Rites of Battle While a friendly Space Wolves Core unit is within 6" of this model, each time a
(Aura) model in that unit makes an attack, re-roll a hit roll of 1.
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an
Savage Fury attack made with a melee weapon by a unit with this ability, that attack scores 1
additional hit on the target.
War Howl While a friendly SPACE WOLVES CORE unit is within 6" of this model, you can re-roll Codex: Space
(Aura) charge rolls made for that unit. Wolves p83
Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
If this unit has either the Hunters Unleashed Chapter Tactic, or it has the Inheritors of the
Berserk Primarch successor tactic and it is using the Chapter Tactic of the Space Wolves, then each
Charge time it fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the
Attacks characteristic of models (excluding WOLF GUARD models) in this unit.
If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge,
Headstrong
you must select the closest eligible enemy unit as one of the targets of that charge.
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Savage Fury
with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
4x Infiltrator [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of
scramblers this unit.
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Savage Fury
with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
4x Intercessor [72pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Aggressor 5" 3+ 3+ 4 5 3 3 7 3+
Auto Boltstorm Gauntlets When attacking with this weapon, you must
Melee Melee x2 -3 2
(Melee) subtract 1 from the hit rolls.
Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the
shield bearer.
Crux
This model has a 5+ invulnerable save.
Terminatus
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Savage Fury
with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the
Storm shield
bearer.
Assault
24" Heavy 6 6 -1 1 -
cannon
Rapid Fire
Storm bolter 24" 4 0 1 -
2
2x Outrider [70pts]
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
Devastating Each time this unit fights, if it made a charge move this turn, then until that fight is resolved,
Charge add 2 to the Attacks characteristic of models in this unit
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Savage Fury with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the
target.
When this model Advances, add 6" to its Move characteristic for that Movement phase
Turbo-boost
instead of rolling a dice.
Outrider 14" 3+ 3+ 4 5 4 2 7 3+
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Rapid Fire
Twin Bolt rifle 30" 4 -1 1
2
Skyclaws [11 PL, 180pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Jump Pack, Fly,
Skyclaws, Fast Attack, Core, Melta Bombs, Blood Claws
Rules: Angels of Death, Death from Above
Abilities: Berserk Charge, Headstrong, Savage Fury, Unit: Skyclaw
Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
If this unit has either the Hunters Unleashed Chapter Tactic, or it has the Inheritors of the
Berserk Primarch successor tactic and it is using the Chapter Tactic of the Space Wolves, then each
Charge time it fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the
Attacks characteristic of models (excluding WOLF GUARD models) in this unit.
If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge,
Headstrong
you must select the closest eligible enemy unit as one of the targets of that charge.
If this model has a jump pack, when you set it up during deployment, it can be set up high in the
Jump Pack skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden
Assault assault to arrive on the battlefield at the end of any of your Movement phases; when it does so
set it up anywhere that is more than 9" from any enemy models.
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Savage Fury
with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Skyclaw 12" 3+ 3+ 4 4 2 1 7 3+
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
Thunderwolf Cavalry [7 PL, 135pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Cavalry, Wolf Guard,
Thunderwolf Cavalry, Fast Attack, Core
Rules: Angels of Death
Abilities: Savage Fury, Swift Hunters
Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the
shield bearer.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time
Swift
this unit makes a pile-in move or consolidation move, models in this unit can move an additional
Hunters
1".
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades
Camo Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of
cloak cover, add an additional 1 to any armour saving throw made against that attack
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy
Covering
units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a
Fire
Normal Move as if it were your Movement phase.
Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Eliminator 6" 3+ 2+ 4 4 2 2 7 3+
Each time you select a target for this weapon, you can
Bolt sniper rifle -
ignore the Look Out, Sir rule. When resolving an attack
Executioner 36" Heavy 1 5 -1 1
made with this weapon, add 1 to the hit roll, and the target
round
does not receive the benefit of cover to its saving throw.
Each time you select a target for this weapon, you can
Bolt sniper rifle - ignore the Look Out, Sir rule. When resolving an attack
36" Heavy 1 5 -2 2
Mortis round made with this weapon, a wound roll of 6+ inflicts 1 mortal
wound on the target in addition to any other damage.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades
Camo Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of
cloak cover, add an additional 1 to any armour saving throw made against that attack
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy
Covering
units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a
Fire
Normal Move as if it were your Movement phase.
Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Eliminator 6" 3+ 2+ 4 4 2 2 7 3+
Each time you select a target for this weapon, you can
Bolt sniper rifle -
ignore the Look Out, Sir rule. When resolving an attack
Executioner 36" Heavy 1 5 -1 1
made with this weapon, add 1 to the hit roll, and the target
round
does not receive the benefit of cover to its saving throw.
Each time you select a target for this weapon, you can
Bolt sniper rifle - ignore the Look Out, Sir rule. When resolving an attack
36" Heavy 1 5 -2 2
Mortis round made with this weapon, a wound roll of 6+ inflicts 1 mortal
wound on the target in addition to any other damage.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
This transport must start the battle set up high in the skies (see Death From Above) but neither it,
nor any units embarked within it, are counted towards any limits that the mission you are playing
places on the maximum number of Reinforcement units you can have in your army. This transport
Drop Pod
can be set up in the Reinforcements step of your first, second or third Movement phase, regardless
Assault
of any mission rules. Any units embarked within this transport must immediately disembark after it
has been set up on the battlefield, and they must be set up more than 9" away from any enemy
models. After this transport has been set up on the battlefield, no units can embark within it.
Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a
Fury melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
This model can transport 10 CHAPTER INFANTRY models. It cannot transport JUMP PACK,
Transport
TERMINATOR, PRIMARIS, WULFEN or CENTURION models.
Drop Pod - - 3+ 6 6 8 - 8 3+
Units embarked within this transport can disembark even if it has made a Normal Move this
Assault
phase. Any unit that disembarks after this transport has made a Normal Move cannot charge this
Vehicle
turn.
Distances and ranges are always measured to and from this model's hull even though it has a
Hover Tank
base.
Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Fury with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
Shield
A model with a shield dome has a 5+ invulnerable save.
Dome
This model has a transport capacity of 6 <CHAPTER> PRIMARIS INFANTRY models. It cannot
Transport
transport JUMP PACK or MK X GRAVIS models.
Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat
Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons
make double the number of attacks if any of the following apply
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until
that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat
Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models,
may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up
anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead
of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" away from enemy models. ()
Explodes (6"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6"
suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6"
suffers D3 mortal wounds. ()
Hunters Unleashed: - Each time a model with this tactic makes a melee attack, if that model’s unit made a charge move, was charged or
performed a Heroic Intervention this turn, add 1 to that attack’s hit roll.
- Units with this tactic are eligible to perform Heroic Interventions as if they were CHARACTERS. ()
Objective Secured: Troops units in ADEPTUS ASTARTES Detachments gain the Objective Secured ability.
A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are
more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability
(or a similar ability), thne the obhjective marker is controlled by the player who has the mosty models within range of that objective
marker as usual. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the
end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away
from any enemy models. ()