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New Roster (Warhammer 40,000 9th Edition) [128 PL, 6CP, 1,991pts]

Arks of Omen Detachment (Imperium - Adeptus Astartes - Space Wolves) [128 PL, 6CP, 1,991pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

Configuration [6CP]

**Chapter Selector**
Selections: Space Wolves
Categories: Configuration, PC: SW
Rules: Hunters Unleashed

Battle Size [6CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration

Detachment Command Cost


Categories: Configuration

Game Type
Selections: 5. Chapter Approved: Arks of Omen
Categories: Configuration

HQ [24 PL, 385pts]


Bjorn the Fell-handed [10 PL, 155pts]
Selections: Heavy flamer, Trueclaw, Twin lascannon
Categories: Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Character, HQ, Vehicle, Bjorn
The Fell-Handed, Dreadnought, Smokescreen
Rules: Angels of Death
Abilities: Duty Eternal, Explodes (Dreadnought), Legendary Tenacity, Rites of Battle (Aura), Savage Fury, Unit: Bjorn the
Fell-handed, Weapon: Heavy flamer, Trueclaw, Twin lascannon

Abilities Description Ref

Each time an attack is allocated to this model, subtract 1 from the Damage characteristic
Duty Eternal
of that attack(to a minimum of 1)

Explodes If this model is reduced to 0 wounds, roll a D6 before removing the model from the
(Dreadnought) battlefield, on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.

Legendary
Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost.
Tenacity

Rites of Battle While a friendly Space Wolves Core unit is within 6" of this model, each time a model in
(Aura) that unit makes an attack, re-roll a hit roll of 1.

Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack
Savage Fury made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on
the target.

Unit M WS BS S T W A Ld Save Ref

Bjorn the Fell-handed 6" 2+ 2+ 7 8 8 5 9 3+

Weapon Range Type S AP D Abilities Ref

Heavy Each time an attack is made with this weapon, that attack
Heavy flamer 12" 5 -1 1
D6 automatically hits the target.

Each time an attack is made with this weapon, you can re-roll
Trueclaw Melee Melee +5 -4 D6
the wound roll.

Twin
48" Heavy 2 9 -3 D6 -
lascannon
Njal Stormcaller [7 PL, 120pts]
Selections: Bolt pistol, Nightwing, Smite, Staff of the Stormcaller
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Character, Infantry, Psyker,
Njal Stormcaller, HQ, Chief Librarian, Librarian, Terminator
Rules: Angels of Death, Teleport Strike
Abilities: Lord of Tempests, Psychic Hood, Runic Armour, Savage Fury, Staff of the Stormcaller, Psychic Power: Smite,
Psyker: Njal Stormcaller, Unit: Njal Stormcaller, Weapon: Bolt pistol, Nightwing, Staff of the Stormcaller

Abilities Description Ref

Lord of
Add 1 to Psychic tests taken for this model.
Tempests

Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest
Psychic Hood
the psychic power is within 12" of this model, add 1 to that Deny the Witch test

Runic Armour The model has a 5+ invulnerable save.

Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack
Savage Fury made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on
the target.

Staff of the
You can re-roll Deny the Witch tests taken for this model.
Stormcaller

Psychic Warp
Range Details Ref
Power Charge

Smite has a warp charge value of 5. If manifested, the closest visible enemy
unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of
Smite 5 18"
the Psychic test was more than 10 the target suffers D6 mortal wounds
instead.

Psyker Cast Deny Powers Known Other Ref

Njal Stormcaller 2 2 Smite and 3 from Tempestas discipline

Unit M WS BS S T W A Ld Save Ref

Njal Stormcaller 5" 2+ 2+ 4 4 6 3 9 2+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Nightwing 12" Assault 3 3 0 1 -

Staff of the Stormcaller Melee Melee +3 -2 D3 -


Ragnar Blackmane [7 PL, 110pts]
Selections: Bolt pistol, Frag & Krak grenades, Frostfang, Warlord
Categories: Character, HQ, Infantry, Faction: Space Wolves, Faction: Adeptus Astartes, Ragnar Blackmane,
Faction: Imperium, Primaris, Captain, Warlord
Rules: Angels of Death
Abilities: Battle-lust (Aura), Belt of Russ, Berserker Rage, Rites of Battle (Aura), Savage Fury, War Howl (Aura), Unit: Ragnar
Blackmane, Weapon: Bolt pistol, Frag grenades, Frostfang, Krak grenades

Abilities Description Ref

Battle-lust While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time that
(Aura) unit makes a consolidation move, models in that unit can move an additional 3".

Belt of Russ This model has a 4+ invulnerable save.

Berserker This model makes 3 additional attacks instead of 1 as a result of its Shock Assault
Rage ability.

Rites of Battle While a friendly Space Wolves Core unit is within 6" of this model, each time a
(Aura) model in that unit makes an attack, re-roll a hit roll of 1.

Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an
Savage Fury attack made with a melee weapon by a unit with this ability, that attack scores 1
additional hit on the target.

War Howl While a friendly SPACE WOLVES CORE unit is within 6" of this model, you can re-roll Codex: Space
(Aura) charge rolls made for that unit. Wolves p83

Unit M WS BS S T W A Ld Save Ref

Ragnar Blackmane 6" 2+ 2+ 4 4 6 7 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenades 6" Grenade D6 3 0 1 Blast.

Frostfang Melee Melee +2 -4 2 -

Krak grenades 6" Grenade 1 6 -1 D3 -

Troops [27 PL, 377pts]


Assault Intercessor Squad [5 PL, 85pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core,
Intercessors, Troops
Rules: Angels of Death, Combat Squads, Objective Secured
Abilities: Savage Fury

4x Assault Intercessor [68pts]


Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades

Assault Intercessor Sgt [17pts]


Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol
Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades

Abilities Description Ref

Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Unit M WS BS S T W A Ld Save Ref

Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Astartes When the bearer fights, it makes 1 additional attack


Melee Melee User -1 1
Chainsword with this weapon.

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -

Krak grenades 6" Grenade 1 6 -1 D3 -


Blood Claws [11 PL, 102pts]
Categories: Troops, Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Blood Claws,
Core
Rules: Angels of Death, Objective Secured
Abilities: Berserk Charge, Headstrong, Savage Fury, Unit: Blood Claw

5x Blood Claw [85pts]


Selections: 5x Astartes Chainsword, 5x Bolt pistol, 5x Frag & Krak grenades
Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Blood Claw Pack Leader [17pts]


Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
Unit: Blood Claw Pack Leader, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Abilities Description Ref

If this unit has either the Hunters Unleashed Chapter Tactic, or it has the Inheritors of the
Berserk Primarch successor tactic and it is using the Chapter Tactic of the Space Wolves, then each
Charge time it fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the
Attacks characteristic of models (excluding WOLF GUARD models) in this unit.

If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge,
Headstrong
you must select the closest eligible enemy unit as one of the targets of that charge.

Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Savage Fury
with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Unit M WS BS S T W A Ld Save Ref

Blood Claw 6" 3+ 3+ 4 4 2 1 7 3+

Blood Claw Pack Leader 6" 3+ 3+ 4 4 2 2 7 3+

Weapon Range Type S AP D Abilities Ref

Astartes When the bearer fights, it makes 1 additional attack


Melee Melee User -1 1
Chainsword with this weapon.

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Krak grenades 6" Grenade 1 6 -1 D3 -


Infiltrator Squad [6 PL, 100pts]
Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction:
Imperium, Core, Troops
Rules: Angels of Death, Combat Squads, Concealed Positions, Objective Secured
Abilities: Omni-scramblers, Savage Fury

4x Infiltrator [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

Infiltrator Sergeant [20pts]


Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

Abilities Description Ref

Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of
scramblers this unit.

Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Savage Fury
with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Unit M WS BS S T W A Ld Save Ref

Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+

Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Grenade
Krak grenades 6" 6 -1 D3 -
1

Each unmodified hit roll of 6 made for this weapon's attacks


Marksman bolt Rapid
24" 4 0 1 automatically hits and results in a wound (do not make a
carbine Fire 1
wound roll for that attack).
Intercessor Squad [5 PL, 90pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core,
Intercessors, Troops
Rules: Angels of Death, Combat Squads, Objective Secured
Abilities: Savage Fury, Weapon: Bolt rifle

4x Intercessor [72pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

Intercessor Sergeant [18pts]


Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Abilities Description Ref

Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag grenades 6" Grenade D6 3 0 1 Blast.

Krak grenades 6" Grenade 1 6 -1 D3 -

Elites [35 PL, 489pts]


Aggressor Squad [12 PL, 180pts]
Selections: 5x Aggressor [150pts], Aggressor Sergeant [30pts]
Categories: Faction: Adeptus Astartes, Aggressor Squad, Faction: Imperium, Infantry, Mk X Gravis, Primaris,
Core, Elites
Rules: Angels of Death, Combat Squads
Abilities: Savage Fury, Unit: Aggressor, Aggressor Sergeant

Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher


Selections: 2x Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
Weapon: Auto Boltstorm Gauntlets (Melee), Auto Boltstorm Gauntlets (Shooting), Fragstorm Grenade Launcher

Abilities Description Ref

Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Unit M WS BS S T W A Ld Save Ref

Aggressor 5" 3+ 3+ 4 5 3 3 7 3+

Aggressor Sergeant 5" 3+ 3+ 4 5 3 4 8 3+

Weapon Range Type S AP D Abilities Ref

Auto Boltstorm Gauntlets When attacking with this weapon, you must
Melee Melee x2 -3 2
(Melee) subtract 1 from the hit rolls.

Auto Boltstorm Gauntlets


18" Assault 3 4 0 1 -
(Shooting)

Fragstorm Grenade Assault


18" 4 0 1 Blast
Launcher D6
Bladeguard Veteran Squad [5 PL, 105pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran
Squad, Core, Elites, Wolf Guard
Rules: Angels of Death, Combat Squads
Abilities: Savage Fury

2x Bladeguard Veteran [70pts]


Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-
crafted power sword

Bladeguard Veteran Sergeant [35pts]


Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades,
Master-crafted power sword

Abilities Description Ref

Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the
shield bearer.

Unit M WS BS S T W A Ld Save Ref

Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+

Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+

Weapon Range Type S AP D Abilities Ref

Frag grenades 6" Grenade D6 3 0 1 Blast.

Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -

Krak grenades 6" Grenade 1 6 -1 D3 -

Master-crafted power sword Melee Melee +1 -3 2 -


Wolf Guard Terminators [18 PL, 204pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Terminator, Wolf
Guard, Elites, Core
Rules: Angels of Death, Teleport Strike
Abilities: Crux Terminatus, Savage Fury, Unit: Wolf Guard in Terminator Armour

Wolf Guard in Terminator Armour [34pts]


Selections: Storm shield, Thunder hammer
Abilities: Storm shield, Weapon: Thunder hammer

Wolf Guard in Terminator Armour [34pts]


Selections: Storm shield, Thunder hammer
Abilities: Storm shield, Weapon: Thunder hammer

Wolf Guard in Terminator Armour [34pts]


Selections: Storm shield, Thunder hammer
Abilities: Storm shield, Weapon: Thunder hammer

Wolf Guard in Terminator Armour [34pts]


Selections: Power fist, Storm bolter
Weapon: Power fist, Storm bolter

Wolf Guard in Terminator Armour with Heavy Weapon [34pts]


Selections: Assault cannon, Power fist
Weapon: Assault cannon, Power fist

Wolf Guard Terminator Pack Leader [34pts]


Selections: Power sword, Storm bolter
Categories: Infantry, Core, Terminator, Wolf Guard
Rules: Angels of Death
Abilities: Crux Terminatus, Savage Fury, Unit: Wolf Guard Terminator Pack Leader (Wolf Guard), Weapon: Power
sword, Storm bolter

Abilities Description Ref

Crux
This model has a 5+ invulnerable save.
Terminatus

Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Savage Fury
with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the
Storm shield
bearer.

Unit M WS BS S T W A Ld Save Ref

Wolf Guard in Terminator Armour 5" 3+ 3+ 4 4 3 2 8 2+

Wolf Guard Terminator Pack Leader (Wolf Guard) 5" 3+ 3+ 4 4 3 3 8 2+

Weapon Range Type S AP D Abilities Ref

Assault
24" Heavy 6 6 -1 1 -
cannon

Each time an attack is made with this weapon, subtract 1


Power fist Melee Melee x2 -3 2
from that attack’s hit roll.

Power sword Melee Melee +1 -3 1 -

Rapid Fire
Storm bolter 24" 4 0 1 -
2

Thunder Each time an attack is made with this weapon, subtract 1


Melee Melee x2 -2 3
hammer from that attack’s hit roll.

Fast Attack [24 PL, 420pts]


Outrider Squad [6 PL, 105pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Biker, Primaris, Outrider Squad, Core, Fast Attack
Rules: Angels of Death
Abilities: Devastating Charge, Savage Fury, Turbo-boost

2x Outrider [70pts]
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle

Outrider Sgt [35pts]


Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle

Abilities Description Ref

Devastating Each time this unit fights, if it made a charge move this turn, then until that fight is resolved,
Charge add 2 to the Attacks characteristic of models in this unit

Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Savage Fury with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the
target.

When this model Advances, add 6" to its Move characteristic for that Movement phase
Turbo-boost
instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref

Outrider 14" 3+ 3+ 4 5 4 2 7 3+

Outrider Sgt 14" 3+ 3+ 4 5 4 3 8 3+

Weapon Range Type S AP D Abilities Ref

Astartes When the bearer fights, it makes 1 additional attack


Melee Melee User -1 1
Chainsword with this weapon.

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -

Krak grenades 6" Grenade 1 6 -1 D3 -

Rapid Fire
Twin Bolt rifle 30" 4 -1 1
2
Skyclaws [11 PL, 180pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Jump Pack, Fly,
Skyclaws, Fast Attack, Core, Melta Bombs, Blood Claws
Rules: Angels of Death, Death from Above
Abilities: Berserk Charge, Headstrong, Savage Fury, Unit: Skyclaw

Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Skyclaw [18pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

Skyclaw Pack Leader [18pts]


Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Unit: Skyclaw Pack Leader, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades,
Krak grenades

Skyclaw with Special Weapon [18pts]


Selections: Astartes Chainsword, Flamer, Frag & Krak grenades, Jump Pack
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Weapon: Astartes Chainsword, Flamer, Frag grenades, Krak grenades
Abilities Description Ref

If this unit has either the Hunters Unleashed Chapter Tactic, or it has the Inheritors of the
Berserk Primarch successor tactic and it is using the Chapter Tactic of the Space Wolves, then each
Charge time it fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the
Attacks characteristic of models (excluding WOLF GUARD models) in this unit.

If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge,
Headstrong
you must select the closest eligible enemy unit as one of the targets of that charge.

If this model has a jump pack, when you set it up during deployment, it can be set up high in the
Jump Pack skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden
Assault assault to arrive on the battlefield at the end of any of your Movement phases; when it does so
set it up anywhere that is more than 9" from any enemy models.

Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Savage Fury
with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Unit M WS BS S T W A Ld Save Ref

Skyclaw 12" 3+ 3+ 4 4 2 1 7 3+

Skyclaw Pack Leader 12" 3+ 3+ 4 4 2 2 7 3+

Weapon Range Type S AP D Abilities Ref

Astartes When the bearer fights, it makes 1


Melee Melee User -1 1
Chainsword additional attack with this weapon.

Bolt pistol 12" Pistol 1 4 0 1 -

Each time an attack is made with this


Assault Warhammer
Flamer 12" 4 0 1 weapon, that attack automatically hits
D6 40,000 Core Book
the target.

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Grenade
Krak grenades 6" 6 -1 D3 -
1
Thunderwolf Cavalry [7 PL, 135pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Cavalry, Wolf Guard,
Thunderwolf Cavalry, Fast Attack, Core
Rules: Angels of Death
Abilities: Savage Fury, Swift Hunters

Thunderwolf Cavalry [45pts]


Selections: Frag & Krak grenades, Storm shield, Thunder hammer [10pts], Thunderwolf
Abilities: Storm shield, Unit: Thunderwolf Cavalry, Weapon: Crushing teeth and claws, Frag grenades, Krak grenades,
Thunder hammer

Thunderwolf Cavalry [45pts]


Selections: Frag & Krak grenades, Storm shield, Thunder hammer [10pts], Thunderwolf
Abilities: Storm shield, Unit: Thunderwolf Cavalry, Weapon: Crushing teeth and claws, Frag grenades, Krak grenades,
Thunder hammer

Thunderwolf Cavalry Pack Leader [45pts]


Selections: Frag & Krak grenades, Storm shield, Thunder hammer [10pts], Thunderwolf
Abilities: Storm shield, Unit: Thunderwolf Cavalry Pack Leader, Weapon: Crushing teeth and claws, Frag grenades,
Krak grenades, Thunder hammer

Abilities Description Ref

Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Storm The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the
shield bearer.

This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time
Swift
this unit makes a pile-in move or consolidation move, models in this unit can move an additional
Hunters
1".

Unit M WS BS S T W A Ld Save Ref

Thunderwolf Cavalry 10" 3+ 3+ 4 5 4 2 8 3+

Thunderwolf Cavalry Pack Leader 10" 3+ 3+ 4 5 4 3 8 3+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it makes 3 additional attacks


Crushing teeth
Melee Melee +1 -2 1 with this weapon and no more than 3 attacks can be
and claws
made with this weapon.

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Grenade
Krak grenades 6" 6 -1 D3 -
1

Thunder Each time an attack is made with this weapon, subtract 1


Melee Melee x2 -2 3
hammer from that attack’s hit roll.

Heavy Support [8 PL, 150pts]


Eliminator Squad [4 PL, 75pts]
Selections: Las Fusil
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Primaris, Eliminator Squad, Core,
Heavy Support
Rules: Angels of Death, Concealed Positions
Abilities: Covering Fire, Savage Fury, Weapon: Las Fusil

Eliminator Sergeant [25pts]


Selections: Bolt pistol, Bolt sniper rifle, Camo cloak, Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle - Executioner
round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag grenades, Krak grenades

2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades

Abilities Description Ref

Camo Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of
cloak cover, add an additional 1 to any armour saving throw made against that attack

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy
Covering
units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a
Fire
Normal Move as if it were your Movement phase.

Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Unit M WS BS S T W A Ld Save Ref

Eliminator 6" 3+ 2+ 4 4 2 2 7 3+

Eliminator Sergeant 6" 3+ 2+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

This weapon can target a CHARACTER even if it is not the


Bolt sniper rifle - - - - - closest enemy unit. In addition, when attacking with this
weapon, choose one of the profiles below.

Each time you select a target for this weapon, you can
Bolt sniper rifle -
ignore the Look Out, Sir rule. When resolving an attack
Executioner 36" Heavy 1 5 -1 1
made with this weapon, add 1 to the hit roll, and the target
round
does not receive the benefit of cover to its saving throw.

Bolt sniper rifle - Heavy


36" 5 0 1 Blast.
Hyperfrag round D3

Each time you select a target for this weapon, you can
Bolt sniper rifle - ignore the Look Out, Sir rule. When resolving an attack
36" Heavy 1 5 -2 2
Mortis round made with this weapon, a wound roll of 6+ inflicts 1 mortal
wound on the target in addition to any other damage.

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Grenade
Krak grenades 6" 6 -1 D3 -
1

Las Fusil 36" Heavy 1 8 -3 3 -


Eliminator Squad [4 PL, 75pts]
Selections: Bolt sniper rifle
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Primaris, Eliminator Squad, Core,
Heavy Support
Rules: Angels of Death, Concealed Positions
Abilities: Covering Fire, Savage Fury, Weapon: Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle -
Hyperfrag round, Bolt sniper rifle - Mortis round

Eliminator Sergeant [25pts]


Selections: Bolt pistol, Camo cloak, Frag & Krak grenades, Las Fusil
Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Las Fusil

2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades

Abilities Description Ref

Camo Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of
cloak cover, add an additional 1 to any armour saving throw made against that attack

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy
Covering
units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a
Fire
Normal Move as if it were your Movement phase.

Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with
Fury a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Unit M WS BS S T W A Ld Save Ref

Eliminator 6" 3+ 2+ 4 4 2 2 7 3+

Eliminator Sergeant 6" 3+ 2+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

This weapon can target a CHARACTER even if it is not the


Bolt sniper rifle - - - - - closest enemy unit. In addition, when attacking with this
weapon, choose one of the profiles below.

Each time you select a target for this weapon, you can
Bolt sniper rifle -
ignore the Look Out, Sir rule. When resolving an attack
Executioner 36" Heavy 1 5 -1 1
made with this weapon, add 1 to the hit roll, and the target
round
does not receive the benefit of cover to its saving throw.

Bolt sniper rifle - Heavy


36" 5 0 1 Blast.
Hyperfrag round D3

Each time you select a target for this weapon, you can
Bolt sniper rifle - ignore the Look Out, Sir rule. When resolving an attack
36" Heavy 1 5 -2 2
Mortis round made with this weapon, a wound roll of 6+ inflicts 1 mortal
wound on the target in addition to any other damage.

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Grenade
Krak grenades 6" 6 -1 D3 -
1

Las Fusil 36" Heavy 1 8 -3 3 -

Dedicated Transport [10 PL, 170pts]


Drop Pod [4 PL, 70pts]
Selections: Storm bolter
Categories: Faction: Adeptus Astartes, Drop Pod, Faction: Imperium, Vehicle, Transport, Dedicated Transport
Rules: Angels of Death, Death from Above, Explodes (6"/1)
Abilities: Drop Pod Assault, Savage Fury, Transport: Transport, Unit: Drop Pod, Weapon: Storm bolter

Abilities Description Ref

This transport must start the battle set up high in the skies (see Death From Above) but neither it,
nor any units embarked within it, are counted towards any limits that the mission you are playing
places on the maximum number of Reinforcement units you can have in your army. This transport
Drop Pod
can be set up in the Reinforcements step of your first, second or third Movement phase, regardless
Assault
of any mission rules. Any units embarked within this transport must immediately disembark after it
has been set up on the battlefield, and they must be set up more than 9" away from any enemy
models. After this transport has been set up on the battlefield, no units can embark within it.

Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a
Fury melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Transport Capacity Ref

This model can transport 10 CHAPTER INFANTRY models. It cannot transport JUMP PACK,
Transport
TERMINATOR, PRIMARIS, WULFEN or CENTURION models.

Unit M WS BS S T W A Ld Save Ref

Drop Pod - - 3+ 6 6 8 - 8 3+

Weapon Range Type S AP D Abilities Ref

Storm bolter 24" Rapid Fire 2 4 0 1 -


Impulsor [6 PL, 100pts]
Selections: 2x Storm Bolters, Shield Dome
Categories: Dedicated Transport, Faction: Adeptus Astartes, Vehicle, Transport, Faction: Imperium, Repulsor
Field
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Assault Vehicle, Hover Tank, Savage Fury, Shield Dome, Transport: Transport, Unit: Impulsor [1] (6+ wounds
remaining), Impulsor [2] (3-5 wounds remaining), Impulsor [3] (1-2 wounds remaining), Weapon: Storm bolter

Abilities Description Ref

Units embarked within this transport can disembark even if it has made a Normal Move this
Assault
phase. Any unit that disembarks after this transport has made a Normal Move cannot charge this
Vehicle
turn.

Distances and ranges are always measured to and from this model's hull even though it has a
Hover Tank
base.

Savage Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made
Fury with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Shield
A model with a shield dome has a 5+ invulnerable save.
Dome

Transport Capacity Ref

This model has a transport capacity of 6 <CHAPTER> PRIMARIS INFANTRY models. It cannot
Transport
transport JUMP PACK or MK X GRAVIS models.

Unit M WS BS S T W A Ld Save Ref

Impulsor [1] (6+ wounds remaining) 14" 6+ 3+ 7 7 11 3 8 3+

Impulsor [2] (3-5 wounds remaining) 7"" 6+ 4+ 7 7 N/A D3 8 3+

Impulsor [3] (1-2 wounds remaining) 4" 6+ 5+ 7 7 N/A 1 8 3+

Weapon Range Type S AP D Abilities Ref

Storm bolter 24" Rapid Fire 2 4 0 1 -

Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat
Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons
make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until
that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat
Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models,
may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up
anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead
of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" away from enemy models. ()
Explodes (6"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6"
suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6"
suffers D3 mortal wounds. ()
Hunters Unleashed: - Each time a model with this tactic makes a melee attack, if that model’s unit made a charge move, was charged or
performed a Heroic Intervention this turn, add 1 to that attack’s hit roll.
- Units with this tactic are eligible to perform Heroic Interventions as if they were CHARACTERS. ()
Objective Secured: Troops units in ADEPTUS ASTARTES Detachments gain the Objective Secured ability.

A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are
more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability
(or a similar ability), thne the obhjective marker is controlled by the player who has the mosty models within range of that objective
marker as usual. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the
end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away
from any enemy models. ()

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