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Ultra Big (Warhammer 40,000 9th Edition) [101 PL, 12CP, 1,995pts]

Battalion Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [101 PL,


12CP, 1,995pts]
Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat
Doctrines, Shock Assault

Configuration [12CP]

**Chapter Selector**
Selections: Ultramarines
Categories: PC: UM, CONFIGURATION
Rules: Codex Discipline

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Selections: 1. Eternal War
Categories: CONFIGURATION

HQ [17 PL, 320pts]


Captain in Gravis Armour [6 PL, 115pts]
Selections: Boltstorm gauntlet, Iron Resolve, Power sword, Warlord
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, CAPTAIN, MK X
GRAVIS, PRIMARIS, HQ, WARLORD
Rules: Angels of Death
Abilities: Gravis Fighting Style, Iron Halo, Iron Resolve, Rites of Battle, Unit: Captain in Gravis
Armour, Weapon: Boltstorm gauntlet (Melee), Boltstorm gauntlet (Shooting), Power sword

Abilities Description Ref


- If this model is equipped with an Astartes Chainsword, each time the
bearer fights, it can make 2 additional attacks with that weapon. (To a
maximum of 3)
- If this model is equipped with a Power Sword, each time the bearer fights,
Gravis
it can make 2 additional attacks with that weapon.
Fighting
- If this model is equipped with a Power Fist, each time the bearer fights, it
Style
can make 1 additional attack with that weapon

This ability cannot be used with a Relic which replaces any of these
weapons.
Iron Halo This model has a 4+ invulnerable save.
Add 1 to the Wounds characteristic of your warlord.
Iron
Each time your warlord loses a wound, roll one D6, on a 6 that wound is not
Resolve
lost
Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each
Battle time a model in that unit makes an attack, re-roll a hit roll of 1

Unit M WS BS S T W A Ld Save Ref


Captain in Gravis Armour 5" 2+ 2+ 4 5 7 5 9 3+

Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this
Boltstorm
Melee Melee x2 -3 2 weapon, subtract 1 from that attack's hit
gauntlet (Melee)
roll.
Boltstorm
Pistol
gauntlet 18" 4 -1 1
3
(Shooting)
Power sword Melee Melee +1 -3 1 -
Primaris Chaplain [5 PL, 85pts]
Selections: 4. Mantra of Strength, Absolver Bolt pistol, Crozius arcanum, Frag & Krak
grenades, Litany of Hate
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, CHAPLAIN, FACTION: IMPERIUM, INFANTRY,
PRIMARIS, PRIEST, HQ
Rules: Angels of Death
Abilities: 4. Mantra of Strength, Litany of Hate, Rosarius, Spiritual Leaders, Unit: Primaris
Chaplain, Weapon: Absolver Bolt Pistol, Crozius arcanum, Frag grenades, Krak grenades

Abilities Description Ref


4. If this litany is inspiring:
Mantra - Add 1 to this PRIEST'S Attacks and Strength characteristics.
of - Add 1 to the Damage characteristic of melee weapons this PRIEST is
Strength equipped with.
If this litany is inspiring, then while a friendly Core or Character unit is within
Litany of
6" of this Priest, each time a model in that unit makes a melee attack, you
Hate
can re-roll the hit roll
Rosarius This model has a 4+ invulnerable save.
Spiritual While a friendly <CHAPTER> CORE unit is within 6" of this model, models in
Leaders that unit can use this model's Leadership characteristic instead of their own

Unit M WS BS S T W A Ld Save Ref


Primaris Chaplain 6" 2+ 3+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref


Absolver Bolt Pistol 18" Pistol 1 5 -1 2 -
Crozius arcanum Melee Melee +2 -1 2 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Primaris Librarian [6 PL, 120pts]
Selections: 4) Storm of the Emperor's Wrath, Artificer Armour, Bolt pistol, Chapter Command:
Chief Librarian [1 PL, 25pts], Force sword, Frag & Krak grenades
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, LIBRARIAN,
PRIMARIS, PSYKER, HQ, CHIEF LIBRARIAN
Rules: Angels of Death
Abilities: Artificer Armour, Chief Librarian, Psychic Hood, Psychic Power: 4) Storm of the
Emperor's Wrath, Psyker: Primaris Librarian, Unit: Primaris Librarian, Weapon: Bolt pistol,
Force sword, Frag grenades, Krak grenades

Abilities Description Ref


Artificer A model with this Relic has a Save characteristic of 2+ and a 5+ invulnerable
Armour save.
This model knows one additional psychic power from their chosen discipline
Chief
and can attempt to Deny one additional psychic power in your opponent’s
Librarian
Psychic phase.
Each time a Deny the Witch test is taken for this model, if the unit attempting
Psychic
to manifest the psychic power is within 12" of this model, add 1 to that Deny
Hood
the Witch test

Psychic Warp
Range Details Ref
Power Charge
Storm of the Emperor’s Wrath has a warp charge value of
4) Storm
6. If manifested, select the nearest enemy unit that is
of the
6 18" within 18" of and visible to this psyker. Roll one D6 for
Emperor's
each model in that unit; for each 6 that unit suffers 1
Wrath
mortal wound.

Psyker Cast Deny Powers Known Other Ref


Primaris Librarian 2 1 Smite, 2 Librarius -

Unit M WS BS S T W A Ld Save Ref


Primaris Librarian 6" 3+ 3+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Force sword Melee Melee +1 -3 D3 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Troops [25 PL, 505pts]


Assault Intercessor Squad [10 PL, 190pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, PRIMARIS, INFANTRY, ASSAULT
INTERCESSOR SQUAD, CORE, INTERCESSORS, TROOPS
Rules: Angels of Death, Combat Squads
9x Assault Intercessor [171pts]
Selections: 9x Astartes Chainsword, 9x Frag & Krak grenades, 9x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol,
Krak grenades
Assault Intercessor Sgt [19pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol
Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt
Pistol, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Assault Intercessor Squad [5 PL, 115pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, PRIMARIS, INFANTRY, ASSAULT
INTERCESSOR SQUAD, CORE, INTERCESSORS, TROOPS
Rules: Angels of Death, Combat Squads
4x Assault Intercessor [76pts]
Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol,
Krak grenades
Assault Intercessor Sgt [39pts]
Selections: Frag & Krak grenades, Heavy Bolt Pistol, Thunder hammer [20pts]
Unit: Assault Intercessor Sgt, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades,
Thunder hammer

Unit M WS BS S T W A Ld Save Ref


Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each time an attack roll is made with
Thunder
Melee Melee x2 -2 3 this weapon, subtract 1 from the
hammer
attack's hit roll
Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, INTERCESSOR SQUAD, PRIMARIS,
CORE, INTERCESSORS, TROOPS
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, INTERCESSOR SQUAD, PRIMARIS,
CORE, INTERCESSORS, TROOPS
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Elites [27 PL, 530pts]

Aggressor Squad [6 PL, 120pts]


Selections: 2x Flamestorm Gauntlets, 2x Aggressor [80pts], Aggressor Sergeant [40pts]
Categories: FACTION: ADEPTUS ASTARTES, AGGRESSOR SQUAD, FACTION: IMPERIUM, INFANTRY, MK X
GRAVIS, PRIMARIS, CORE, ELITES
Rules: Angels of Death, Combat Squads
Unit: Aggressor, Aggressor Sergeant, Weapon: Flamestorm Gauntlets (Melee), Flamestorm
Gauntlets (Shooting)

Unit M WS BS S T W A Ld Save Ref


Aggressor 5" 3+ 3+ 4 5 3 3 7 3+
Aggressor Sergeant 5" 3+ 3+ 4 5 3 4 8 3+

Weapon Range Type S AP D Abilities Ref


When attacking with this weapon,
Flamestorm
Melee Melee x2 -3 2 you must subtract 1 from the hit
Gauntlets (Melee)
rolls.
Flamestorm
Assault This weapon automatically hits its
Gauntlets 12" 4 0 1
D6 target.
(Shooting)
Invictor Tactical Warsuit [8 PL, 160pts]
Selections: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, Invictor fist, Twin
ironhail heavy stubber
Categories: VEHICLE, ELITES, FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INVICTOR TACTICAL
WARSUIT
Rules: Angels of Death, Concealed Positions, Explodes (6"/D3)
Unit: Invictor Tactical Warsuit [1] (7+ wounds remaining), Invictor Tactical Warsuit [2] (4-6
wounds remaining), Invictor Tactical Warsuit [3] (1-3 wounds remaining), Weapon: Fragstorm
Grenade Launcher, Heavy bolter, Incendium cannon, Invictor fist, Twin ironhail heavy stubber

Unit M WS BS S T W A Ld Save Ref


Invictor Tactical Warsuit [1] (7+ wounds
10" 3+ 3+ 7 6 13 4 8 3+
remaining)
Invictor Tactical Warsuit [2] (4-6 wounds
8" 4+ 4+ 7 6 N/A 4 8 3+
remaining)
Invictor Tactical Warsuit [3] (1-3 wounds
6" 5+ 5+ 7 6 N/A 4 8 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm
Assault
Grenade 18" 4 0 1 Blast
D6
Launcher
Heavy
Heavy bolter 36" 5 -1 2 -
3
When resolving an attack made with this
Incendium Heavy
12" 5 -1 1 weapon, do not make a hit roll: it
cannon 2D6
automatically scores a hit.
Invictor fist Melee Melee x2 -3 3
Twin ironhail Heavy
36" 4 -1 1 -
heavy stubber 8
Primaris Ancient [4 PL, 80pts]
Selections: Bolt pistol, Bolt rifle, Frag & Krak grenades
Categories: ANCIENT, CHARACTER, FACTION: IMPERIUM, INFANTRY, PRIMARIS, ELITES
Rules: Angels of Death
Abilities: Astartes Banner [Aura], Unit: Primaris Ancient, Weapon: Bolt pistol, Bolt rifle, Frag
grenades, Krak grenades

Abilities Description Ref


While a friendly <CHAPTER> CORE unit is within 6" of this model, add 1 to
the leadership characteristic of models in that unit. In addition, each time a
model in such unit is destroyed by an attack made by an enemy model, roll
Astartes
one D6. On a 4+, do not remove the destroyed model from play - it can, after
Banner
the attacking model's unit has finished making its attacks, either shoot with
[Aura]
one of its ranged weapons as if it were your shooting phase or make one
attack with one of its melee weapons as if it were the fight phase. After
resolving these attacks, the destroyed model is then removed.

Unit M WS BS S T W A Ld Save Ref


Primaris Ancient 6" 3+ 3+ 4 4 5 4 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Primaris Apothecary [4 PL, 80pts]
Selections: Absolver Bolt pistol, Frag & Krak grenades, Reductor Pistol
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, APOTHECARY, FACTION: IMPERIUM, INFANTRY,
PRIMARIS, ELITES
Rules: Angels of Death
Abilities: Combat Restoratives, Narthecium [Aura], Unit: Primaris Apothecary, Weapon:
Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol

Abilities Description Ref


At the end of your Movement phase, this model can heal one friendly
Combat <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is
Restoratives within 3" of it. That model regains up to D3 lost wounds. Each model can
only be healed once per turn.
While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is
Narthecium
within 3" of this model, each time a model in that unit would lose a wound,
[Aura]
roll one D6; on a 6, that wound is not lost.

Unit M WS BS S T W A Ld Save Ref


Primaris Apothecary 6" 3+ 3+ 4 4 5 4 8 3+

Weapon Range Type S AP D Abilities Ref


Absolver Bolt Pistol 18" Pistol 1 5 -1 2 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Reductor Pistol 3" Pistol 1 4 -4 2 -
Reiver Squad [5 PL, 90pts]
Selections: Combat knife
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, PRIMARIS, REIVER SQUAD,
PHOBOS, CORE, SHOCK GRENADE, ELITES
Rules: Angels of Death, Combat Squads
Abilities: Terror Troops (Aura), Weapon: Combat knife
4x Reiver [72pts]
Selections: 4x Frag & Krak grenades, 4x Special issue bolt pistol
Unit: Reiver, Weapon: Frag grenades, Krak grenades, Special issue bolt pistol
Reiver Sergeant [18pts]
Selections: Combat knife, Frag & Krak grenades, Special issue bolt pistol
Unit: Reiver Sergeant, Weapon: Combat knife, Frag grenades, Krak grenades, Special
issue bolt pistol

Abilities Description Ref


Terror
While an enemy unit is within 3" of this unit, subtract 2 from the
Troops
Leadership characteristic of models in that unit.
(Aura)

Unit M WS BS S T W A Ld Save Ref


Reiver 6" 3+ 3+ 4 4 2 2 7 3+
Reiver Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, it can
Combat knife Melee Melee User 0 1 make 1 additional attack with this
weapon.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Special issue
12" Pistol 1 4 -2 1 -
bolt pistol

Fast Attack [15 PL, 320pts]


Invader ATV Squad [4 PL, 85pts]
Categories: FAST ATTACK, BIKER, FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, PRIMARIS, INVADER
ATV SQUAD
Invader ATV [4 PL, 85pts]
Selections: Bolt pistol, Multi-melta [5pts], Twin auto bolt rifle
Rules: Angels of Death, Explodes (3"/1)
Abilities: Turbo-boost, Unit: Invader ATV, Weapon: Bolt pistol, Multi-melta, Twin auto bolt
rifle

Abilities Description Ref


Turbo- When this model Advances, add 6" to its Move characteristic for that
boost Movement phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Invader ATV 14" 3+ 3+ 4 5 8 4 7 3+

Weapon Range Type S AP D Abilities Ref


Bolt
12" Pistol 1 4 0 1 -
pistol
Each time an attack made with this weapon
Multi- Heavy
24" 8 -4 D6 targets a unit within half range, that attack has a
melta 2
Damage characteristic of D6+2.
Twin
Assault
auto bolt 24" 4 0 1 -
6
rifle
Outrider Squad [6 PL, 135pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, BIKER, PRIMARIS, OUTRIDER SQUAD,
CORE, FAST ATTACK
Rules: Angels of Death
Abilities: Devastating Charge, Turbo-boost
2x Outrider [90pts]
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x
Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle
Outrider Sgt [45pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle

Abilities Description Ref


Devastating Each time this unit fights, if it made a charge move this turn, then until that
Charge fight is resolved, add 2 to the Attacks characteristic of models in this unit
Turbo- When this model Advances, add 6" to its Move characteristic for that
boost Movement phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Outrider 14" 3+ 3+ 4 5 4 2 7 3+
Outrider Sgt 14" 3+ 3+ 4 5 4 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Rapid
Twin Bolt rifle 30" 4 -1 1
Fire 2
Suppressor Squad [5 PL, 100pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, JUMP PACK, PRIMARIS, FLY,
SUPPRESSOR SQUAD, FAST ATTACK, CORE, SMOKESCREEN
Rules: Angels of Death, Death from Above
Abilities: Suppressing Fire
2x Suppressor
Selections: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades
Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak
grenades
Suppressor Sergeant
Selections: Accelerator autocannon, Bolt pistol, Frag & Krak grenades
Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades,
Krak grenades

Abilities Description Ref


Each time a model in this unit makes an attack with an accelerator
Suppressing
autocannon against an enemy INFANTRY unit, if a hit is scored, that
Fire
enemy unit cannot fire overwatch this turn.

Unit M WS BS S T W A Ld Save Ref


Suppressor 12" 3+ 3+ 4 4 2 2 7 3+
Suppressor Sergeant 12" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Accelerator autocannon 48" Heavy 3 7 -1 2 -
Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Heavy Support [11 PL, 210pts]

Eliminator Squad [4 PL, 75pts]


Selections: Bolt sniper rifle
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, PHOBOS, PRIMARIS, ELIMINATOR
SQUAD, CORE, HEAVY SUPPORT
Rules: Angels of Death, Concealed Positions
Abilities: Covering Fire, Weapon: Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt
sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round
Eliminator Sergeant [25pts]
Selections: Bolt pistol, Bolt sniper rifle, Camo cloak, Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt
sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis
round, Frag grenades, Krak grenades
2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades
Abilities Description Ref
Each time a ranged attack is allocated to a model in this unit while it is
Camo
receiving the benefits of cover, add an additional 1 to any armour saving
cloak
throw made against that attack
In your Shooting phase, after this unit has shot, if it is not within Engagement
Covering Range of any enemy units and contains an Eliminator Sergeant equipped
Fire with an instigator bolt carbine, it can make a Normal Move as if it were your
Movement phase.

Unit M WS BS S T W A Ld Save Ref


Eliminator 6" 3+ 2+ 4 4 2 2 7 3+
Eliminator Sergeant 6" 3+ 2+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
This weapon can target a CHARACTER
Bolt sniper even if it is not the closest enemy unit. In
- - - - -
rifle addition, when attacking with this weapon,
choose one of the profiles below.
Each time you select a target for this
Bolt sniper weapon, you can ignore the Look Out, Sir
rifle - rule. When resolving an attack made with
36" Heavy 1 5 -1 1
Executioner this weapon, add 1 to the hit roll, and the
round target does not receive the benefit of cover
to its saving throw.
Bolt sniper
rifle - Heavy
36" 5 0 1 Blast.
Hyperfrag D3
round
Each time you select a target for this
weapon, you can ignore the Look Out, Sir
Bolt sniper
rule. When resolving an attack made with
rifle - Mortis 36" Heavy 1 5 -2 2
this weapon, a wound roll of 6+ inflicts 1
round
mortal wound on the target in addition to
any other damage.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Eradicator Squad [7 PL, 135pts]
Selections: Melta rifle
Categories: PRIMARIS, MK X GRAVIS, INFANTRY, FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES,
ERADICATOR SQUAD, CORE, HEAVY SUPPORT
Rules: Angels of Death, Combat Squads
Abilities: Total Obliteration, Weapon: Melta rifle
2x Eradicator [90pts]
Selections: 2x Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
Eradicator Sgt [45pts]
Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol

Abilities Description Ref


In your shooting phase, each time this unit is selected to shoot, if it has not
Advanced this turn, it can unleash total obliteration, If it does, select one
Total
enemy unit; models in this unit can shoot twice this phase, but they can
Obliteration
only make attacks that target that enemy unit(and only if that enemy unit is
an eliglbe target for those attacks)

Unit M WS BS S T W A Ld Save Ref


Eradicator 5" 3+ 3+ 4 5 3 2 7 3+
Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt
12" Pistol 1 4 0 1 -
pistol
Each time an attack made with this weapon
Melta Assault
24" 8 -4 D6 targets a unit within half range, that attack has a
rifle 1
Damage characteristic of D6+2

Dedicated Transport [6 PL, 110pts]


Impulsor [6 PL, 110pts]
Selections: 2x Storm Bolters
Categories: DEDICATED TRANSPORT, FACTION: ADEPTUS ASTARTES, VEHICLE, TRANSPORT, FACTION:
IMPERIUM, REPULSOR FIELD
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Assault Vehicle, Hover Tank, Transport: Transport, Unit: Impulsor [1] (6+ wounds
remaining), Impulsor [2] (3-5 wounds remaining), Impulsor [3] (1-2 wounds remaining),
Weapon: Storm bolter

Abilities Description Ref


Units embarked within this transport can disembark even if it has made a
Assault
Normal Move this phase. Any unit that disembarks after this transport has
Vehicle
made a Normal Move cannot charge this turn.
Hover Distances and ranges are always measured to and from this model's hull even
Tank though it has a base.

Transport Capacity Ref


This model has a transport capacity of 6 <CHAPTER> PRIMARIS
Transport INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS
models.

Unit M WS BS S T W A Ld Save Ref


Impulsor [1] (6+ wounds remaining) 14" 6+ 3+ 7 7 11 3 8 3+
Impulsor [2] (3-5 wounds remaining) 7"" 6+ 4+ 7 7 N/A D3 8 3+
Impulsor [3] (1-2 wounds remaining) 4" 6+ 5+ 7 7 N/A 1 8 3+

Weapon Range Type S AP D Abilities Ref


Storm bolter 24" Rapid Fire 2 4 0 1 -

Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all
modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS
ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the
Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these
shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis
Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration
characteristic of an attack. (The Balance Dataslate p1)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting
Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your
previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid
Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this
unit. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Codex Discipline: - Add 1 to the Leadership characteristic of models with this tactic.
- Units with this tactic are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end
of the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its
maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this
ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy
deployment zone and any enemy models ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this
unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of
one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away
from enemy models. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes
and each unit within 3" suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it
explodes and each unit within 6" suffers D3 mortal wounds. ()

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