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Battalion Detachment +5CP (Imperium - Dark Angels) [62 PL, 8CP, 945pts]
Rules: And They Shall Know No Fear, Bolter Discipline, Combat Doctrines, Grim Resolve, Shock Assault
Battle-forged CP [3CP]
Categories: N F O S
Detachment CP [5CP]
Categories: N F O S
Dreadnought
This model may not be given any relics.
Character
All friendly models with the <CHAPTER> keyword in combat with the same unit as a model with
Icon of Hate
this ability add +1 to their Strength characteristic for the duration of the Fight phase.
Once per game, instead of shooting any weapon in the Shooting phase, this model can use its
Smoke
smoke launchers. Until the controlling player's next Shooting phase, any enemy units targeting
Launchers
this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
Unstoppable You can re-roll hit rolls of 1 for this model if it is equipped with two Dreadnought combat
Fury weapons.
Unyielding Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is
Ancient not lost.
Explodes 6 6" D3
During deployment, all models in this unit must be set up at the same time, though they do not
Company
need to be set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated
Heroes
as a separate unit.
During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Jump
placing it on the battlefield. At the end of any of your Movement phases this model can assault
Pack
from above - set it up anywhere on the battlefield that is more than 9" away from any enemy
Assault
models.
Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision
Lieutenant 6" 2+ 3+ 4 4 4 3 8 3+
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Master-crafted Rapid
24" 4 -1 2 -
boltgun Fire 1
Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard
Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge
Camo If every model in a unit has a camo cloak you can add 2 to saving throws made for models in the
cloaks unit when they receive the benefits of cover, instead of 1.
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.
Scout 6" 3+ 3+ 4 4 1 1 7 4+
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard
Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard
Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge
If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from
Explodes
the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can Warhammer
Smoke
use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 40,000
Launchers
from all hit rolls for ranged weapons that target this vehicle. Rulebook
Unyielding Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that
Ancient wound is lost.
Heavy flamer 8" Heavy D6 5 -1 1 This weapon automatically hits its target
Before any models are deployed at the start of the game, this unit when containing its
Combat
maximum number of models, may be split into two units each containing an equal number of
Squads
models.
Signum Before this unit shoots in the Shooting phase, you can choose one model from this unit that is
(Devastator within 3" of its Sergeant; you can add 1 to hit rolls made for your chosen model's weapons this
Squad) phase.
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Missile launcher,
48" Heavy 1 8 -2 D6 -
Krak missile
If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from
Explodes
the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Self-
Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound.
repair
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can Warhammer
Smoke
use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 40,000
Launchers
from all hit rolls for ranged weapons that target this vehicle. Rulebook
This model can tranport 10 <CHAPTER> INFANTRY models. It cannot transport JUMP PACK,
Capacity
TERMINATOR or PRIMARIS models.
Rhino * 6+ * 6 7 10 * 8 3+
Outrider Detachment +1CP (Imperium - Dark Angels) [40 PL, 1CP, 567pts]
Rules: And They Shall Know No Fear, Bolter Discipline, Combat Doctrines, Grim Resolve, Shock Assault
Detachment CP [1CP]
Categories: N F O S
HQ [6 PL, 100pts]
Interrogator-Chaplain [6 PL, 100pts]
Selections: Jump Pack [1 PL, 15pts], Plasma pistol [5pts]
Categories: C ,I ,F :D A ,F :A A ,I -C , HQ,
F :D ,F :I ,C ,F ,J P
Abilities: Aura of Dread, Inner Circle, Jump Pack Assault, Litanies of Hate, Rosarius, Spiritual Leaders, Unit: Interrogator-
Chaplain (Jump Pack), Weapon: Crozius arcanum, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge
Aura of Units within 6" of any enemy Interrogator-Chaplains must subtract 1 from their Leadership
Dread characteristic.
Inner This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight
Circle phase for attacks by this unit that target a FALLEN unit.
During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Jump
placing it on the battlefield. At the end of any of your Movement phases this model can assault
Pack
from above - set it up anywhere on the battlefield that is more than 9" away from any enemy
Assault
models.
Litanies You can re-roll failed hit rolls in the Fight phase for friendly <CHAPTER> units within 6" of this
of Hate model.
Spiritual All friendly <CHAPTER> units within 6" of this model can use the Chaplain's Leadership instead of
Leaders their own.
Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Combat
A model with a combat shield has a 5+ invulnerable save.
shield
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Jump During deployment, if this model has a jump pack, you can set it up high in the skies instead of
Pack placing it on the battlefield. At the end of any of your Movement phases this model can assault from
Assault above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Grenade You can re-roll failed wound rolls for this weapon if
Melta bomb 4" 8 -4 D6
1 the target is a VEHICLE.
Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard
Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge
Combat Before any models are deployed at the start of the game a Ravenwing Bike Squad containing 9
Squad models may be split into 2 units, one of which has 4 models including the attack bike.
If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of
Jink
your next Movement phase.
Turbo-
When this model advances, add 6" to its movement statistic for this phase instead of rolling a dice.
Boost
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this
24" 8 -3 2
Supercharge Fire 1 weapon's shots have been resolved.
Rapid
Twin boltgun 24" 4 0 1 -
Fire 2
Anti-grav
Models in this unit have a Move of 20", instead of 16", whilst the unit contains 3 models.
Upwash
If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the
Explodes
battlefield; on a 6 it explodes, and each unit within 3" suffer a mortal wounds.
If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of
Jink
your next Movement phase.
Assault Heavy
24" 6 -1 1 -
cannon 6
Heavy Heavy
8" 5 -1 1 This weapon automatically hits its target
flamer D6
Multi- Heavy If the target is within half range of this weapon, roll two dice when
24" 8 -4 D6
melta 1 inflicting damage with it and discard the lowest result.
Force Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Bolter Discipline: All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of following the normal rules for
Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability make double the number of attacks if any of the following
conditions apply: 1) The firing model's target is within half the weapon's maximum range. 2) The firing model is INFANTRY and every
model in its unit remained stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or
DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire type whose name includes
the word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.) This also applies when firing the
boltgun profile of a combi-weapon (including the bolt weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing
relics that replace a Rapid Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc)
The gauntlets of ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the guardian spear used by
Deathwatch Watch Masters. (White Dwarf Feb 2019)
Combat Doctrines: ()
Grim Resolve: You can re-roll all hit rolls of 1 for this unit whenever it shoots (including when firing Overwatch) so long as it did not
move in its prior Movement phase. In addition, this unit can never lose more than one model as the result of any single failed morale
test. ()
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of
models in this unit until the end of the turn. ()
Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat
Doctrines.’ ()
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the
objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same
objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as
normal. ()