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New Roster (Warhammer 40,000 9th Edition) [55 PL, 12CP, 945pts]

Arks of Omen Detachment (Imperium - Adeptus Astartes - Dark Angels) [55 PL,
12CP, 945pts]
Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Assault Doctrine,
Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable,
Shock Assault, Speed of the Raven, Tactical Doctrine

Configuration [12CP]

**Chapter Selector**
Selections: Dark Angels
Categories: PC: DA, CONFIGURATION

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Categories: CONFIGURATION

HQ [13 PL, 230pts]


Belial [7 PL, 125pts]
Categories: FACTION: ADEPTUS ASTARTES, BELIAL, CHARACTER, FACTION: DARK ANGELS, HQ, INFANTRY,
GRAND MASTER, TERMINATOR, FACTION: IMPERIUM, CAPTAIN, DEATHWING
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Grandmaster of the Deathwing, Iron Halo, Parrying blade, Rites of Battle (Aura), Unit:
Belial
Sword of Silence & Storm Bolter
Selections: Master-crafted storm bolter, Sword of Silence
Weapon: Master-crafted storm bolter, Sword of Silence

Abilities Description Ref


In your Command phase, select one friendly DEATHWING CORE or
Grandmaster
DEATHWING CHARACTER unit within 6" of this model. Until the start of
of the
your next Command phase, each time a model in that unit makes an
Deathwing
attack, you can re-roll the hit roll.
Iron Halo This model has a 4+ invulnerable save.
Parrying Each time a melee attack is made against this model, subtract 1 from
blade that attack’s hit roll.
Rites of While a friendly DARK ANGELS CORE unit is within 6" of this model,
Battle (Aura) each time a model in that unit makes an attack, re-roll a hit roll of 1.

Unit M WS BS S T W A Ld Save Ref


Belial 5" 2+ 2+ 4 4 6 4 9 2+

Weapon Range Type S AP D Abilities Ref


Master-
crafted Rapid
24" 4 -1 2 -
storm Fire 2
bolter
Each time an attack is made with this weapon
Sword of against a unit that is not a VEHICLE, an
Melee Melee +2 -4 3
Silence unmodified wound roll of 2+ is always
successful.
Captain in Gravis Armour [6 PL, 105pts]
Selections: Astartes Chainsword, Boltstorm gauntlet
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, CAPTAIN, MK X
GRAVIS, PRIMARIS, HQ, FACTION: DARK ANGELS
Rules: Angels of Death
Abilities: Gravis Fighting Style, Iron Halo, Rites of Battle, Unit: Captain in Gravis Armour,
Weapon: Astartes Chainsword, Boltstorm gauntlet (Melee), Boltstorm gauntlet (Shooting)

Abilities Description Ref


- If this model is equipped with an Astartes Chainsword, each time the
bearer fights, it can make 2 additional attacks with that weapon. (For a
maximum of 3)
- If this model is equipped with a Power Sword, each time the bearer fights, it
Gravis
can make 2 additional attacks with that weapon.
Fighting
- If this model is equipped with a Power Fist, each time the bearer fights, it
Style
can make 1 additional attack with that weapon

This ability cannot be used with a Relic which replaces any of these
weapons.
Iron Halo This model has a 4+ invulnerable save.
Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each time
Battle a model in that unit makes an attack, re-roll a hit roll of 1

Unit M WS BS S T W A Ld Save Ref


Captain in Gravis Armour 5" 2+ 2+ 4 5 7 5 9 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Each time an attack is made with this
Boltstorm
Melee Melee x2 -3 2 weapon, subtract 1 from that attack's
gauntlet (Melee)
hit roll.
Boltstorm
Pistol
gauntlet 18" 4 -1 1
3
(Shooting)

Troops [28 PL, 460pts]


Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -

Elites [14 PL, 255pts]


Primaris Apothecary [4 PL, 70pts]
Selections: Absolver Bolt pistol, Frag & Krak grenades, Reductor Pistol
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, APOTHECARY, FACTION: IMPERIUM, INFANTRY,
PRIMARIS, ELITE CHARACTER, FACTION: DARK ANGELS, ELITES
Rules: Angels of Death
Abilities: Combat Restoratives, Narthecium [Aura], Unit: Primaris Apothecary, Weapon:
Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol

Abilities Description Ref


At the end of your Movement phase, this model can heal one friendly
Combat <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is
Restoratives within 3" of it. That model regains up to D3 lost wounds. Each model can
only be healed once per turn.
While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is
Narthecium
within 3" of this model, each time a model in that unit would lose a wound,
[Aura]
roll one D6; on a 6, that wound is not lost.

Unit M WS BS S T W A Ld Save Ref


Primaris Apothecary 6" 3+ 3+ 4 4 5 4 8 3+

Weapon Range Type S AP D Abilities Ref


Absolver Bolt Pistol 18" Pistol 1 5 -1 2 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Reductor Pistol 3" Pistol 1 4 -4 2 -
Redemptor Dreadnought [10 PL, 185pts]
Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling
Cannon, Redemptor Fist
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, REDEMPTOR
DREADNOUGHT, VEHICLE, CORE, ELITES, FACTION: DARK ANGELS
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor
Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining),
Weapon: Fragstorm Grenade Launcher, Heavy flamer, Heavy Onslaught Gatling Cannon,
Redemptor Fist

Abilities Description Ref


Duty Each time an attack is allocated to this model, subtract 1 from the Damage
Eternal characteristic of that attack(to a minimum of 1)

Unit M WS BS S T W A Ld Save Ref


Redemptor Dreadnought [1] (7+ wounds
8" 3+ 3+ 7 7 13 4 8 3+
remaining)
Redemptor Dreadnought [2] (4-6 wounds
6" 4+ 4+ 7 7 N/A 4 8 3+
remaining)
Redemptor Dreadnought [3] (1-3 wounds
4" 5+ 5+ 7 7 N/A 4 8 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm
Assault
Grenade 18" 4 0 1 Blast
D6
Launcher
Each time an attack is made with
Heavy
Heavy flamer 12" 5 -1 1 this weapon, that attack
D6
automatically hits the target.
Heavy Onslaught Heavy
30" 6 -1 1 -
Gatling Cannon 12
Redemptor Fist Melee Melee x2 -3 D3+3 -

Force Rules
1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then
DARK ANGELS Vanguard Detachments that only contain models with the DEATHWING and/or INNER
CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad
units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3
Command points'. ()
2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword,
then DARK ANGELS Outrider Detachments that only contain models with the RAVENWING keyword gain
the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3
Command points'. ()
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all
modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting
Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your
previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid
Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)
Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army
(excluding DEATHWING models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast
weapons) while within Engagement Range of enemy units, but must target an enemy unit that is within
Engagement Range of its own unit when they do so. In such circumstances, the model can target an enemy
unit even if other friendly units are within Engagement Range of the same enemy unit, and while it is making
such an attack, it has a Ballistic Skill characteristic of 5+. ()
Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this
turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition
test is taken for this unit, it is automatically passed. ()
Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or
DEATHWING DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit
or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the wound roll. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this
unit. ()
Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a
model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty
incurred to the hit roll as if firing an assault weapon. ()
Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its
maximum number of models, may be split into two units each containing an equal number of models. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it
explodes and each unit within 6" suffers D3 mortal wounds. ()
Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch
Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE
keyword, this unit cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER
MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can
Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified
wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack
may have. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of
placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle -
set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
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