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New Roster (Warhammer 40,000 8th Edition) [51 PL, 1CP, 1,000pts]

Vanguard Detachment +1CP (Imperium - Adeptus Astartes - Imperial Fists) [51 PL,
1CP, 1,000pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault

Configuration [4CP]

**Chapter Selection**
Selections: Imperial Fists Successor, Long-range Marksmen, Scions of the Forge
Categories: CONFIGURATION
Abilities: Long-range Marksmen, Scions of the Forge

Abilities Description Ref


Long-
Add 3" to the Range characteristic of ranged weapons models with this tactic
range
are equipped with.
Marksmen
Models with this tactic that have a damage table are considered to have double
Scions of
the number of wounds remaining for the purposes of determining what row to
the Forge
use on that damage table.

Battle-forged CP [3CP]
Categories: CONFIGURATION

Detachment CP [1CP]
Categories: CONFIGURATION

Stratagems [-1CP]

Gift of the Phalanx [-1CP]


Categories: STRATAGEMS

HQ [5 PL, -1CP, 72pts]


Lieutenants [5 PL, -1CP, 72pts]
Categories: HQ
Lieutenant [5 PL, -1CP, 72pts]
Selections: Bolt pistol, Fist of Terra, Frag & Krak grenades, Iron Resolve, Master-crafted boltgun
[3pts], Power fist [9pts], Stratagem: Hero of the Chapter [-1CP]
Categories: CHARACTER
Rules: Angels of Death
Abilities: Company Heroes, Iron Resolve, Tactical Precision, Unit: Lieutenant, Weapon: Bolt
pistol, Fist of Terra, Frag grenade, Krak grenade, Master-crafted boltgun, Power fist

Abilities Description Ref


During deployment, all models in this unit must be set up at the same time,
Company
though they do not need to be set up in unit coherency. From that point onwards,
Heroes
each Lieutenant is treated as a seperate unit.
Add 1 to the Wounds characteristic of your warlord. In addition, roll a dice each
Iron
time your warlord loses a wound. On a roll of a 6, your warlord shrugs off the
Resolve
damage and does not lose the wound.
Tactical You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6"
Precision of this model.

Unit M WS BS S T W A Ld Save Ref


Lieutenant 6" 2+ 3+ 4 4 4 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
When the bearer fights, it makes 1
Fist of Terra Melee Melee x2 -3 D3
additional attack with this weapon
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Master-crafted Rapid
24" 4 -1 2 -
boltgun Fire 1
When attacking with this weapon, you
Power fist Melee Melee x2 -3 D3
must subtract 1 from the hit roll.

Elites [12 PL, -1CP, 202pts]


Company Champion [3 PL, -1CP, 47pts]
Selections: Adamantine Mantle, Bolt pistol, Combat shield [1pts], Frag & Krak grenades,
Indomitable, Master-crafted power sword [6pts], Stratagem: Chapter Champion [-1CP], Warlord
Categories: ADEPTUS ASTARTES, CHARACTER, IMPERIUM, INFANTRY, COMPANY CHAMPION, ELITES, CHAPTER
CHAMPION, WARLORD
Rules: Angels of Death
Abilities: Adamantine Mantle, Combat shield, Honour or Death, Indomitable, Martial Superiority,
Skilful Parry, Superlative Duellist, Unit: Company Champion (Stratagem: Chapter Champion),
Weapon: Bolt pistol, Frag grenade, Krak grenade, Master-crafted power sword

Abilities Description Ref


Adamantine When a model with this Relic would lose a wound, roll one D6; on a 5+ that
Mantle wound is not lost.
Combat
A model with a combat shield has a 5+ invulnerable save.
shield
This model must perform a Heroic Intervention if it is able to do so. It can
perform a Heroic Intervention if there are any enemy units within 6" of it
Honour or
instead of 3" if any of those enemy units is a CHARACTER, and when doing
Death
so can move up to 6" instead of 3" so long as it ends that move closer to the
closest enemy CHARACTER model
When resolving an attack made against this Warlord, an unmodified wound roll
Indomitable of 1-3 always fail, irrespective of any abilities that the weapon or the model
making that attack may have.
If this model is within 1" of any enemy CHARACTER models at the start of the
fight phase, it can fight first in the fight phase, even if it did not charge. If the
Martial
enemy has units that have charged, or that have a similar ability, then
Superiority
alternate choosing units to fight with, starting with the player who's turn is
taking place.
Skilful When resolving an attack made with a melee weapon against this model,
Parry subtract 1 from the roll
Superlative When resolving an attack made with a melee weapon by this model against a
Duellist CHARACTER unit, you can re-roll the hit roll and you can reroll the wound roll.

Unit M WS BS S T W A Ld Save Ref


Company Champion (Stratagem: Chapter
6" 2+ 3+ 4 4 4 5 8 3+
Champion)

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
Master-crafted power sword Melee Melee User -3 2 -
Honour Guard [Legends] [3 PL, 52pts]
Categories: ADEPTUS ASTARTES, IMPERIUM, HONOUR GUARD, INFANTRY, ELITES
Honour Guard [26pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Power axe [5pts]
Rules: Angels of Death
Abilities: Honour Guard, Unit: Honour Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak
grenade, Power axe
Honour Guard [26pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Power axe [5pts]
Rules: Angels of Death
Abilities: Honour Guard, Unit: Honour Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak
grenade, Power axe

Abilities Description Ref


When a friendly ULTRAMARINES CHARACTERmodel within 3" of this unit would
lose any wounds as a result of an attack made against that model, this unit can
Honour
attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose
Guard
those wounds and this unit suffers 1 mortal wound for each of those wounds. Only
one attempt can be made to intercept each attack.

Unit M WS BS S T W A Ld Save Ref


Honour Guard 6" 3+ 3+ 4 4 2 2 9 2+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Boltgun 24" Rapid Fire 1 4 0 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
Power axe Melee Melee +1 -2 1 -
Honour Guard [Legends] [3 PL, 52pts]
Categories: ADEPTUS ASTARTES, IMPERIUM, HONOUR GUARD, INFANTRY, ELITES
Honour Guard [26pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Power axe [5pts]
Rules: Angels of Death
Abilities: Honour Guard, Unit: Honour Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak
grenade, Power axe
Honour Guard [26pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Power axe [5pts]
Rules: Angels of Death
Abilities: Honour Guard, Unit: Honour Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak
grenade, Power axe

Abilities Description Ref


When a friendly ULTRAMARINES CHARACTERmodel within 3" of this unit would
lose any wounds as a result of an attack made against that model, this unit can
Honour
attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose
Guard
those wounds and this unit suffers 1 mortal wound for each of those wounds. Only
one attempt can be made to intercept each attack.

Unit M WS BS S T W A Ld Save Ref


Honour Guard 6" 3+ 3+ 4 4 2 2 9 2+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Boltgun 24" Rapid Fire 1 4 0 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
Power axe Melee Melee +1 -2 1 -
Honour Guard [Legends] [3 PL, 51pts]
Categories: ADEPTUS ASTARTES, IMPERIUM, HONOUR GUARD, INFANTRY, ELITES
Honour Guard [25pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Power maul [4pts]
Rules: Angels of Death
Abilities: Honour Guard, Unit: Honour Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak
grenade, Power maul
Honour Guard [26pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Power axe [5pts]
Rules: Angels of Death
Abilities: Honour Guard, Unit: Honour Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak
grenade, Power axe

Abilities Description Ref


When a friendly ULTRAMARINES CHARACTERmodel within 3" of this unit would
lose any wounds as a result of an attack made against that model, this unit can
Honour
attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose
Guard
those wounds and this unit suffers 1 mortal wound for each of those wounds. Only
one attempt can be made to intercept each attack.

Unit M WS BS S T W A Ld Save Ref


Honour Guard 6" 3+ 3+ 4 4 2 2 9 2+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Boltgun 24" Rapid Fire 1 4 0 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
Power axe Melee Melee +1 -2 1 -
Power maul Melee Melee +2 -1 1 -

Flyer [34 PL, 726pts]

Fire Raptor Assault Gunship [19 PL, 420pts]


Selections: Twin avenger bolt cannon
Categories: ADEPTUS ASTARTES, FLY, FLYER, IMPERIUM, VEHICLE, FIRE RAPTOR ASSAULT GUNSHIP,
<CHAPTER>, AIRCRAFT
Rules: Angels of Death
Abilities: Airborne, Hard to Hit, Hover Jet, Power of the Machine Spirit, Supersonic, Explosion:
Crash and Burn, Unit: Fire Raptor Gunship, Weapon: Twin avenger bolt cannon, Wound Track:
Fire Raptor Assault Gunship, Fire Raptor Assault Gunship 1, Fire Raptor Assault Gunship 2, Fire
Raptor Assault Gunship 3
Two twin autocannons [60pts]
Selections: 2x Twin autocannon [60pts]
Weapon: Twin autocannon
Two twin lascannons [80pts]
Selections: 2x Twin lascannon [80pts]
Weapon: Twin lascannon

Abilities Description Ref


This model cannot charge, can only be charged by units that can FLY, and can
Airborne
only attack or be attacked in the Fight phase by units that can FLY.
Your opponent must subtract 1 from hit rolls for attacks that target this model in
Hard to Hit
the Shooting phase.
Before this model moves in your Movement phase, you can declare it will
hover. Its Move characteristic becomes 20" until the end of the phase, and it
Hover Jet
loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of
your next Movement phase.
Power of
the
This model does not suffer the penalty to hit rolls for moving and firing Heavy
Machine
weapons.
Spirit

Each time this model moves, first pivot it on the spot up to 90° (this does not
contribute to how far the model moves) and then move the model straight
Supersonic forwards. Not that it cannot pivot again after the initial pivot. When this model
Advances, increase its Move characteristic by 20" until the end of the phase -
do not roll a dice.

Explosion Dice roll Distance Mortal wounds Ref


Crash and Burn 6 6" D3

Unit M WS BS S T W A Ld Save Ref


Fire Raptor Gunship * 6+ * 8 7 16 * 9 3+

Weapon Range Type S AP D Abilities Ref


Twin autocannon 48" Heavy 4 7 -1 2 -
Twin avenger bolt cannon 36" Heavy 10 6 -2 2 -
Twin lascannon 48" Heavy 2 9 -3 D6 -

Remaining Characteristic Characteristic Characteristic


Wound Track Ref
W 1 2 3
Fire Raptor Assault
M BS A
Gunship
Fire Raptor Assault
8-16+ 20"-45" 3+ 3
Gunship 1
Fire Raptor Assault
4-7 20"-30" 4+ D3
Gunship 2
Fire Raptor Assault
1-3 20" 5+ 1
Gunship 3
Stormraven Gunship [15 PL, 306pts]
Selections: Twin lascannon [40pts], Two Stormstrike Missile Launchers [42pts], Typhoon missile
launcher [32pts]
Categories: ADEPTUS ASTARTES, FLY, IMPERIUM, STORMRAVEN GUNSHIP, TRANSPORT, VEHICLE, AIRCRAFT,
FLYER
Rules: Airborne, Angels of Death, Crash and Burn, Hard to Hit, Supersonic
Abilities: Hover Jet, Power of the Machine Spirit, Transport: Transport, Unit: Stormraven Gunship,
Weapon: Stormstrike missile launcher, Twin lascannon, Typhoon missile launcher, Frag missile,
Typhoon missile launcher, Krak missile, Wound Track: Stormraven Gunship 1, Stormraven
Gunship 2, Stormraven Gunship 3

Abilities Description Ref


Before this model moves in your Movement phase, you can declare it will hover.
Hover Its Move characteristic becomes 20" until the end of the phase, and it loses
Jet Aireborne, Hard to Hit, and Supersonic abilitied until beginning of your next
Movement Phase.
Power
of the This model does not suffer he penalty to hit rolls for moving and firing Heavy
Machine Weapons.
Spirit

Transport Capacity Ref


This model can transport 12 CHAPTER INFANTRY models and 1 CHAPTER
DREADNOUGHT. Each JUMP PACK or TERMINATOR model takes the space
Transport
of two other infantry models and each CENTURION takes space of 3 other
infanty models. It cannot transport PRIMARIS models.

Unit M WS BS S T W A Ld Save Ref


Stormraven Gunship * 6+ * 6 7 14 * 9 3+

Weapon Range Type S AP D Abilities Ref


Stormstrike missile launcher 72" Heavy 1 8 -3 3 -
Twin lascannon 48" Heavy 2 9 -3 D6 -
Typhoon missile launcher, Frag missile 48" Heavy 2D6 4 0 1 -
Typhoon missile launcher, Krak missile 48" Heavy 2 8 -2 D6 -

Remaining Characteristic Characteristic Characteristic


Wound Track Ref
W 1 2 3
Stormraven Gunship
8-14+ 20-45" 3+ 3
1
Stormraven Gunship
4-7 20-30" 4+ D3
2
Stormraven Gunship
1-3 20" 5+ 1
3

Force Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines.’ ()
Bolter Discipline: All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of
following the normal rules for Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability
make double the number of attacks if any of the following conditions apply: 1) The firing model's target is within
half the weapon's maximum range. 2) The firing model is INFANTRY and every model in its unit remained
stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or
DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire
type whose name includes the word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter,
inferno boltgun, etc.) This also applies when firing the boltgun profile of a combi-weapon (including the bolt
weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing relics that replace a Rapid
Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc)
The gauntlets of ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the
guardian spear used by Deathwatch Watch Masters. (White Dwarf Feb 2019)
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the
Attacks characteristic of models in this unit until the end of the turn. ()

Selection Rules
Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be
attacked in the Fight phase by units that can FLY. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines.’ ()
Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield;
on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. ()
Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting
phase. ()
Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far
the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial
pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll
a dice. ()

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