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New Roster (Warhammer 40,000 8th Edition) [79 PL, 4CP, 1,500pts]

Battalion Detachment +5CP (Imperium - Space Marines) [22 PL, 3CP, 445pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault

Configuration [8CP]

**Chapter Selection**
Selections: Imperial Fists Successor, Long-range Marksmen, Scions of the Forge
Categories: CONFIGURATION
Abilities: Long-range Marksmen, Scions of the Forge

Abilities Description Ref


Long-
Add 3" to the Range characteristic of ranged weapons models with this tactic
range
are equipped with.
Marksmen
Models with this tactic that have a damage table are considered to have double
Scions of
the number of wounds remaining for the purposes of determining what row to
the Forge
use on that damage table.

Battle-forged CP [3CP]
Categories: CONFIGURATION

Detachment CP [5CP]
Categories: CONFIGURATION

Stratagems [-2CP]

Gift of the Phalanx [-1CP]


Categories: STRATAGEMS

Relics of the Chapter [-1CP]


Selections: Number of extra Relics [-1CP]
Categories: STRATAGEMS

HQ [10 PL, -3CP, 157pts]


Chapter Master [5 PL, -3CP, 86pts]
Selections: Bolt pistol, Fist of Terra, Frag & Krak grenades, Iron Resolve, Master-crafted boltgun
[3pts], Power fist [9pts], Stratagem: Chapter Master [-2CP], Stratagem: Hero of the Chapter [-1CP]
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, HQ, CHAPTER MASTER
Rules: Angels of Death
Abilities: Chapter Master, Iron Halo, Iron Resolve, Unit: Captain, Weapon: Bolt pistol, Fist of
Terra, Frag grenade, Krak grenade, Master-crafted boltgun, Power fist

Abilities Description Ref


Chapter You can re-roll hit rolls for attacks made by models in friendly <CHAPTER> units
Master whilst their unit is within 6" of this model.’
Iron
This model has a 4+ invulnerable save.
Halo
Add 1 to the Wounds characteristic of your warlord. In addition, roll a dice each
Iron
time your warlord loses a wound. On a roll of a 6, your warlord shrugs off the
Resolve
damage and does not lose the wound.

Unit M WS BS S T W A Ld Save Ref


Captain 6" 2+ 2+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Fist of Terra Melee Melee x2 -3 D3
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Master-crafted Rapid
24" 4 -1 2 -
boltgun Fire 1
When attacking with this weapon, you
Power fist Melee Melee x2 -3 D3
must subtract 1 from the hit roll.
Lieutenants [5 PL, 71pts]
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, LIEUTENANTS, HQ
Rules: Angels of Death
Abilities: Company Heroes, Tactical Precision
Lieutenant [5 PL, 71pts]
Selections: Auric Aquila, Bolt pistol, Frag & Krak grenades, Power fist [9pts], Storm bolter [2pts]
Categories: CHARACTER
Abilities: Auric Aquila, Unit: Lieutenant, Weapon: Bolt pistol, Frag grenade, Krak grenade,
Power fist, Storm bolter

Abilities Description Ref


A model with this Relic has a 4+ invulnerable save. When a model with this Relic
Auric
would lose a wound as a result of a mortal wound in the Psychic phase, roll one
Aquila
D6; on a 5+ that wound is not lost.
During deployment, all models in this unit must be set up at the same time,
Company
though they do not need to be set up in unit coherency. From that point onwards,
Heroes
each Lieutenant is treated as a seperate unit.
Tactical You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6"
Precision of this model.

Unit M WS BS S T W A Ld Save Ref


Lieutenant 6" 2+ 3+ 4 4 4 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt
12" Pistol 1 4 0 1 -
pistol
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
When attacking with this weapon, you must
Power fist Melee Melee x2 -3 D3
subtract 1 from the hit roll.
Storm Rapid
24" 4 0 1 -
bolter Fire 2

Troops [12 PL, 288pts]


Tactical Squad [4 PL, 96pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, TACTICAL SQUAD, TROOPS
Rules: Angels of Death
Abilities: Combat Squads, Unit: Space Marine, Space Marine Sergeant
3x Space Marine [36pts]
Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Space Marine Sergeant [23pts]
Selections: Frag & Krak grenades, Power fist [9pts], Storm bolter [2pts]
Weapon: Frag grenade, Krak grenade, Power fist, Storm bolter
Space Marine w/Heavy Weapon [37pts]
Selections: Bolt pistol, Frag & Krak grenades, Lascannon [25pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Lascannon

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when containing
Combat
its maximum number of models, may be split into two units each containing an
Squads
equal number of models.

Unit M WS BS S T W A Ld Save Ref


Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 1 2 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Lascannon 48" Heavy 1 9 -3 D6 -
When attacking with this weapon, you must
Power fist Melee Melee x2 -3 D3
subtract 1 from the hit roll.
Storm Rapid
24" 4 0 1 -
bolter Fire 2
Tactical Squad [4 PL, 96pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, TACTICAL SQUAD, TROOPS
Rules: Angels of Death
Abilities: Combat Squads, Unit: Space Marine, Space Marine Sergeant
3x Space Marine [36pts]
Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Space Marine Sergeant [23pts]
Selections: Frag & Krak grenades, Power fist [9pts], Storm bolter [2pts]
Weapon: Frag grenade, Krak grenade, Power fist, Storm bolter
Space Marine w/Heavy Weapon [37pts]
Selections: Bolt pistol, Frag & Krak grenades, Lascannon [25pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Lascannon

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when containing
Combat
its maximum number of models, may be split into two units each containing an
Squads
equal number of models.

Unit M WS BS S T W A Ld Save Ref


Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 1 2 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Lascannon 48" Heavy 1 9 -3 D6 -
When attacking with this weapon, you must
Power fist Melee Melee x2 -3 D3
subtract 1 from the hit roll.
Storm Rapid
24" 4 0 1 -
bolter Fire 2
Tactical Squad [4 PL, 96pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, TACTICAL SQUAD, TROOPS
Rules: Angels of Death
Abilities: Combat Squads, Unit: Space Marine, Space Marine Sergeant
3x Space Marine [36pts]
Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade
Space Marine Sergeant [23pts]
Selections: Frag & Krak grenades, Power fist [9pts], Storm bolter [2pts]
Weapon: Frag grenade, Krak grenade, Power fist, Storm bolter
Space Marine w/Heavy Weapon [37pts]
Selections: Bolt pistol, Frag & Krak grenades, Lascannon [25pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Lascannon

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when containing
Combat
its maximum number of models, may be split into two units each containing an
Squads
equal number of models.

Unit M WS BS S T W A Ld Save Ref


Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 1 2 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Lascannon 48" Heavy 1 9 -3 D6 -
When attacking with this weapon, you must
Power fist Melee Melee x2 -3 D3
subtract 1 from the hit roll.
Storm Rapid
24" 4 0 1 -
bolter Fire 2

Spearhead Detachment +1CP (Imperium - Space Marines) [27 PL, , 510pts]


Rules: Angels of Death, Bolter Discipline, Shock Assault

Configuration [1CP]
**Chapter Selection**
Selections: Imperial Fists Successor, Long-range Marksmen, Scions of the Forge
Categories: CONFIGURATION
Abilities: Long-range Marksmen, Scions of the Forge

Abilities Description Ref


Long-
Add 3" to the Range characteristic of ranged weapons models with this tactic
range
are equipped with.
Marksmen
Models with this tactic that have a damage table are considered to have double
Scions of
the number of wounds remaining for the purposes of determining what row to
the Forge
use on that damage table.

Detachment CP [1CP]
Categories: CONFIGURATION

HQ [5 PL, -1CP, 76pts]

Techmarine [5 PL, -1CP, 76pts]


Selections: Combi-melta [15pts], Frag & Krak grenades, Power axe [5pts], Stratagem: Master of
the Forge [-1CP]
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, TECHMARINE, HQ
Rules: Angels of Death, Combi Weapon
Abilities: Blessing of the Omnissiah, Unit: Techmarine, Weapon: Boltgun, Frag grenade, Krak
grenade, Meltagun, Power axe
Servo-harness [1 PL, 11pts]
Selections: Flamer [6pts], Plasma cutter [5pts], 2x Servo-arm
Weapon: Flamer, Plasma cutter, Standard, Plasma cutter, Supercharge, Servo-arm

Abilities Description Ref


Blessing At the end of your Movement phase this model can repair a single
of the <CHAPTER> VEHICLE within 1". That model regains D3 lost wounds. A model
Omnissiah can only be repaired once per turn.

Unit M WS BS S T W A Ld Save Ref


Techmarine 6" 3+ 2+ 4 4 4 3 8 2+
Weapon Range Type S AP D Abilities Ref
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
If the target is within half range of this
Assault
Meltagun 12" 8 -4 D6 weapon, roll two dice when inflicting damage
1
with it and discard the lowest result.
Plasma
Assault
cutter, 12" 7 -3 1 -
1
Standard
Plasma
Assault
cutter, 12" 8 -3 2 On a hit roll of 1, the bearer is slain.
1
Supercharge
Power axe Melee Melee +1 -2 1 -
Each servo-arm can only be used to make
one attack each time this model fights. When
Servo-arm Melee Melee x2 -2 3
a model attacks with this weapon, you must
subtract 1 from the hit roll.

Heavy Support [22 PL, 434pts]

Devastator Squad [6 PL, 140pts]


Categories: FACTION: ADEPTUS ASTARTES, DEVASTATOR SQUAD, FACTION: IMPERIUM, INFANTRY, HEAVY
SUPPORT
Rules: Angels of Death
Abilities: Combat Squads, Signum, Unit: Space Marine, Space Marine Sergeant
Space Marine Sergeant [24pts]
Selections: Bolt pistol, Frag & Krak grenades, Power fist [9pts], Storm bolter [2pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Power fist, Storm bolter
Space Marine w/Heavy Weapon [29pts]
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [16pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma cannon, Standard, Plasma cannon,
Supercharge
Space Marine w/Heavy Weapon [29pts]
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [16pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma cannon, Standard, Plasma cannon,
Supercharge
Space Marine w/Heavy Weapon [29pts]
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [16pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma cannon, Standard, Plasma cannon,
Supercharge
Space Marine w/Heavy Weapon [29pts]
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [16pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma cannon, Standard, Plasma cannon,
Supercharge

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when containing
Combat
its maximum number of models, may be split into two units each containing an
Squads
equal number of models.
Before this unit shoots in the Shooting phase, you can choose one model from this
Signum unit that is within 3" of its Sergeant; you can add 1 to hit rolls made for your chosen
model's weapons this phase.

Unit M WS BS S T W A Ld Save Ref


Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 1 2 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma cannon, Heavy
36" 7 -3 1 -
Standard D3
On a hit roll of 1, the bearer is slain after
Plasma cannon, Heavy
36" 8 -3 2 all of this weapon's shots have been
Supercharge D3
resolved.
When attacking with this weapon, you
Power fist Melee Melee x2 -3 D3
must subtract 1 from the hit roll.
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Predator [8 PL, 147pts]
Selections: Storm bolter [2pts], Twin lascannon [40pts], Two Heavy Bolters [20pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, VEHICLE, PREDATOR, HEAVY SUPPORT
Rules: Angels of Death, Explodes (6"/D3), Smoke Launchers
Unit: Predator, Weapon: Heavy bolter, Storm bolter, Twin lascannon, Wound Track: Predator 1,
Predator 2, Predator 3

Unit M WS BS S T W A Ld Save Ref


Predator * 6+ * 6 7 11 * 8 3+

Weapon Range Type S AP D Abilities Ref


Heavy bolter 36" Heavy 3 5 -1 1 -
Storm bolter 24" Rapid Fire 2 4 0 1 -
Twin lascannon 48" Heavy 2 9 -3 D6 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Predator 1 6-11+ 12" 3+ 3
Predator 2 3-5 6" 4+ D3
Predator 3 1-2 3" 5+ 1

Predator [8 PL, 147pts]


Selections: Storm bolter [2pts], Twin lascannon [40pts], Two Heavy Bolters [20pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, VEHICLE, PREDATOR, HEAVY SUPPORT
Rules: Angels of Death, Explodes (6"/D3), Smoke Launchers
Unit: Predator, Weapon: Heavy bolter, Storm bolter, Twin lascannon, Wound Track: Predator 1,
Predator 2, Predator 3

Unit M WS BS S T W A Ld Save Ref


Predator * 6+ * 6 7 11 * 8 3+

Weapon Range Type S AP D Abilities Ref


Heavy bolter 36" Heavy 3 5 -1 1 -
Storm bolter 24" Rapid Fire 2 4 0 1 -
Twin lascannon 48" Heavy 2 9 -3 D6 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Predator 1 6-11+ 12" 3+ 3
Predator 2 3-5 6" 4+ D3
Predator 3 1-2 3" 5+ 1

Vanguard Detachment +1CP (Imperium - Space Marines) [30 PL, 1CP, 545pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault

Configuration [1CP]

**Chapter Selection**
Selections: Imperial Fists Successor, Long-range Marksmen, Scions of the Forge
Categories: CONFIGURATION
Abilities: Long-range Marksmen, Scions of the Forge

Abilities Description Ref


Long-
Add 3" to the Range characteristic of ranged weapons models with this tactic
range
are equipped with.
Marksmen
Models with this tactic that have a damage table are considered to have double
Scions of
the number of wounds remaining for the purposes of determining what row to
the Forge
use on that damage table.

Detachment CP [1CP]
Categories: CONFIGURATION

HQ [6 PL, 110pts]

Librarian in Terminator Armor [6 PL, 110pts]


Selections: 2) Wrack and Ruin, 4) Fortify, Adamantine Mantle, Force stave [8pts], Indomitable,
Storm bolter [2pts], Warlord
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, PSYKER, LIBRARIAN,
TERMINATOR, HQ, WARLORD
Rules: Angels of Death
Abilities: 2) Wrack and Ruin, 4) Fortify, Adamantine Mantle, Crux Terminatus, Indomitable, Psychic
Hood, Teleport Strike, Psyker: Psyker, Unit: Librarian, Weapon: Force stave, Storm bolter
Abilities Description Ref
Wrack and Ruinhas a warp charge value of 6. If manifested, select one
BUILDINGunit within 18" of and visible to this psyker, or select one enemy unit
2) Wrack
that is wholly within or on a terrain feature and is within 18" of and visible to
and Ruin
this psyker. Roll nine D6, adding 1 to the result if the unit you selected was a
BUILDING; for each roll of 5+ that unit suffers 1 mortal wound.
Fortify has a warp charge value of 4. If manifested, select one friendly
4) Fortify IMPERIAL FISTS INFANTRYor IMPERIAL FISTS BIKER model within 12" of
the psyker; that model regains up to D3 lost wounds.
Adamantine When a model with this Relic would lose a wound, roll one D6; on a 5+ that
Mantle wound is not lost.
Crux
This model has a 5+ invulnerable save.
Terminatus
When resolving an attack made against this Warlord, an unmodified wound roll
Indomitable of 1-3 always fail, irrespective of any abilities that the weapon or the model
making that attack may have.
You can add 1 to Deny the Witch tests you take for this model against enemy
Psychic
PSYKERS within 12".
Hood

During deployment, you can set up this model in a teleportarium chamber


Teleport instead of placing it on the battlefield. At the end of any of your Movement
Strike phases this model can teleport into battle - set it up anywhere on the battlefield
that is more than 9" away from any enemy models.

Psyker Cast Deny Powers Known Other Ref


Psyker 2 1 Smite & 2 Librarius -

Unit M WS BS S T W A Ld Save Ref


Librarian 5" 3+ 3+ 4 4 5 3 9 2+

Weapon Range Type S AP D Abilities Ref


Force stave Melee Melee +2 -1 D3 -
Storm bolter 24" Rapid Fire 2 4 0 1 -

Elites [21 PL, 366pts]


Dreadnought [5 PL, 122pts]
Selections: Twin lascannon [40pts]
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, VEHICLE, ELITES
Rules: Angels of Death, Explodes (3"/D3)
Abilities: Smoke Launchers, Unit: Dreadnought, Weapon: Twin lascannon
Dreadnought combat weapon w/Storm Bolter [22pts]
Selections: Storm bolter [2pts]
Weapon: Dreadnought combat weapon, Storm bolter

Abilities Description Ref


Once per game, instead of shooting any weapons in the Shooting
Warhammer
Smoke phase, the vehicle can use its Smoke Launchers; until your next
40,000
Launchers Shooting phase your opponent must subtract 1 from all hit rolls for
Rulebook
ranged weapons that target this vehicle.

Unit M WS BS S T W A Ld Save Ref


Dreadnought 6" 3+ 3+ 6 7 8 4 8 3+

Weapon Range Type S AP D Abilities Ref


Dreadnought combat weapon Melee Melee x2 -3 3 -
Storm bolter 24" Rapid Fire 2 4 0 1 -
Twin lascannon 48" Heavy 2 9 -3 D6 -
Sternguard Veteran Squad [6 PL, 79pts]
Categories: FACTION: ADEPTUS ASTARTES, INFANTRY, FACTION: IMPERIUM, STERNGUARD VETERAN SQUAD,
ELITES
Rules: Angels of Death
Abilities: Combat Squads, Unit: Space Marine Veteran, Veteran Sergeant
Space Marine Veteran [14pts]
Selections: Bolt pistol, Frag & Krak grenades, Special issue boltgun
Weapon: Bolt pistol, Frag grenade, Krak grenade, Special issue boltgun
Space Marine Veteran [14pts]
Selections: Bolt pistol, Frag & Krak grenades, Special issue boltgun
Weapon: Bolt pistol, Frag grenade, Krak grenade, Special issue boltgun
Space Marine Veteran [14pts]
Selections: Bolt pistol, Frag & Krak grenades, Special issue boltgun
Weapon: Bolt pistol, Frag grenade, Krak grenade, Special issue boltgun
Space Marine Veteran [14pts]
Selections: Bolt pistol, Frag & Krak grenades, Special issue boltgun
Weapon: Bolt pistol, Frag grenade, Krak grenade, Special issue boltgun
Veteran Sergeant [23pts]
Selections: Frag & Krak grenades, Power fist [9pts], Special issue boltgun
Weapon: Frag grenade, Krak grenade, Power fist, Special issue boltgun

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when containing
Combat
its maximum number of models, may be split into two units each containing an
Squads
equal number of models.

Unit M WS BS S T W A Ld Save Ref


Space Marine Veteran 6" 3+ 3+ 4 4 1 2 8 3+
Veteran Sergeant 6" 3+ 3+ 4 4 1 3 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
When attacking with this weapon, you must
Power fist Melee Melee x2 -3 D3
subtract 1 from the hit roll.
Special issue Rapid
30" 4 -2 1 -
boltgun Fire 1
Terminator Squad [10 PL, 165pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, TERMINATOR SQUAD, TERMINATOR,
ELITES
Rules: Angels of Death
Abilities: Combat Squads, Crux Terminatus, Teleport Strike, Unit: Terminator, Terminator
Sergeant
Terminator Sergeant [29pts]
Selections: Power sword [4pts], Storm bolter [2pts]
Weapon: Power sword, Storm bolter
4x Terminator w/PF [136pts]
Selections: 4x Power fist [36pts], 4x Storm bolter [8pts]
Weapon: Power fist, Storm bolter

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
Crux
This model has a 5+ invulnerable save.
Terminatus
During deployment, you can set up this model in a teleportarium chamber
Teleport instead of placing it on the battlefield. At the end of any of your Movement
Strike phases this model can teleport into battle - set it up anywhere on the battlefield
that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref


Terminator 5" 3+ 3+ 4 4 2 2 8 2+
Terminator Sergeant 5" 3+ 3+ 4 4 2 3 9 2+

Weapon Range Type S AP D Abilities Ref


Power When attacking with this weapon, you must
Melee Melee x2 -3 D3
fist subtract 1 from the hit roll.
Power
Melee Melee User -3 1 -
sword
Storm Rapid
24" 4 0 1 -
bolter Fire 2

Dedicated Transport [3 PL, 69pts]


Rhino [3 PL, 69pts]
Selections: 2x Storm bolter [4pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, VEHICLE, TRANSPORT, RHINO, DEDICATED
TRANSPORT
Rules: Angels of Death, Explodes (6"/D3), Smoke Launchers
Abilities: Self-repair, Transport: Transport, Unit: Rhino, Weapon: Storm bolter, Wound Track:
Rhino 1, Rhino 2, Rhino 3

Abilities Description Ref


Self- Roll a D6 at the start of each of your turns; on a 6, this model regains one lost
repair wound.

Transport Capacity Ref


This model can tranport 10 CHAPTER INFANTRY models. It cannot transport
Transport
JUMP PACK, TERMINATOR, PRIMARIS, CENTURION models.

Unit M WS BS S T W A Ld Save Ref


Rhino * 6+ * 6 7 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Storm bolter 24" Rapid Fire 2 4 0 1 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Rhino 1 6-10+ 12" 3+ 3
Rhino 2 3-5 6" 4+ D3
Rhino 3 1-2 3" 5+ 1

Force Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines.’ ()
Bolter Discipline: All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of
following the normal rules for Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability
make double the number of attacks if any of the following conditions apply: 1) The firing model's target is within
half the weapon's maximum range. 2) The firing model is INFANTRY and every model in its unit remained
stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or
DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire
type whose name includes the word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter,
inferno boltgun, etc.) This also applies when firing the boltgun profile of a combi-weapon (including the bolt
weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing relics that replace a Rapid
Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc)
The gauntlets of ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the
guardian spear used by Deathwatch Watch Masters. (White Dwarf Feb 2019)
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the
Attacks characteristic of models in this unit until the end of the turn. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines.’ ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both,
subtract 1 from all hit rolls for this weapon. ()
Explodes (3"/D3): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and
before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
()
Explodes (6"/D3): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and
before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
()
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this models can
use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit
rolls that target it. ()

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