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New Roster (Warhammer 40,000 9th Edition) [92 PL, 12CP, 1,990pts]

Battalion Detachment 0CP (Imperium - Adeptus Astartes - Imperial Fists) [92 PL,
12CP, 1,990pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault

Configuration [12CP]

**Chapter Selection**
Selections: Blood Ravens, Imperial Fists Successor, Long-range Marksmen, Rapid Assault
Categories: CONFIGURATION
Rules: Relentless Seekers
Abilities: Long-range Marksmen, Rapid Assault

Abilities Description Ref


Long-range Add 3" to the Range characteristic of ranged weapons models with this
Marksmen tactic are equipped with.
Models with this tactic do not suffer the penalty for Advancing and firing
Rapid Assault
Assault weapons.

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment CP
Categories: CONFIGURATION

HQ [9 PL, 180pts]
Captain in Phobos Armour [5 PL, 100pts]
Selections: Artificer Armor, Bolt pistol, Camo cloak [2pts], Combat knife, Frag & Krak grenades,
Master-crafted instigator bolt carbine [5pts], Warlord
Categories: IMPERIUM, ADEPTUS ASTARTES, CHARACTER, INFANTRY, PHOBOS, PRIMARIS, CAPTAIN, HQ,
WARLORD
Rules: Angels of Death
Abilities: Artificer Armor, Camo cloak, Concealed Position, Iron Halo, Omni-scrambler, Rites of
Battle, Unit: Captain in Phobos Armour, Weapon: Bolt pistol, Combat knife, Frag grenade, Krak
grenade, Master-crafted instigator bolt carbine

Abilities Description Ref


Artificer A model with this Relic has a Save characteristic of 2+ and a 5+ invulnerable
Armor save.
Each time a ranged attack is allocated to a model in this unit while it is receiving
Camo
the benefits of cover, add an additional 1 to any armour saving throw made
cloak
against that attack
When you set up this model during deployment, it can be set up anywhere on
Concealed
the battlefield that is more than 9" from the enemy deployment zone and any
Position
enemy models.
Iron Halo This model has a 4+ invulnerable save.
Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set
scrambler up within 12" of this unit.
Rites of You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this
Battle model.

Unit M WS BS S T W A Ld Save Ref


Captain in Phobos Armour 6" 2+ 2+ 4 4 6 5 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Each time the bearer fights, it can
Combat knife Melee Melee User 0 1 make 1 additional attack with this
weapon.
Grenade
Frag grenade 6" 3 0 1 Blast.
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Master-crafted This weapon can target a
Assault
instigator bolt 30" 4 -2 3 CHARACTER even if it it not the
1
carbine closest enemy unit.
Lieutenants in Phobos Armour [4 PL, 80pts]
Categories: HQ
Lieutenant in Phobos Armour [4 PL, 80pts]
Selections: Frag & Krak grenades
Categories: IMPERIUM, ADEPTUS ASTARTES, CHARACTER, INFANTRY, PHOBOS, PRIMARIS, LIEUTENANT
Rules: Angels of Death
Abilities: Company Heroes, Tactical Precision, Terror Troops, Unit: Lieutenant in Phobos
Armour, Weapon: Frag grenade, Krak grenade
Occulus Bolt Carbine and Bolt Pistol [2pts]
Selections: Bolt pistol, Grav-chute [2pts], Master-crafted occulus bolt carbine, Paired Combat
Blades
Abilities: Grav-chute, Weapon: Bolt pistol, Master-crafted occulus bolt rifle, Paired Combat
Blades

Abilities Description Ref


During deployment, all models in this unit must be set up at the same time,
Company
though they do not need to be set up in unit coherency. From that point onwards,
Heroes
each Lieutenant is treated as a seperate unit.
During deployment, you can set up this model in low altitude instead of placing it
Grav- on the battlefield. At the end of any of your Movement phases this model can
chute descend - set it up anywhere on the battlefield that is more than 9" away from
any enemy models.
Tactical You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6"
Precision of this model.
Terror Enemy units must subtract 1 from their Leadership characteristic if they are
Troops within 3" of any Phobos Lieutenants

Unit M WS BS S T W A Ld Save Ref


Lieutenant in Phobos Armour 6" 2+ 3+ 4 4 5 4 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Grenade
Frag grenade 6" 3 0 1 Blast.
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Master-crafted Units do not receive the benefit of cover
Rapid
occulus bolt 24" 4 0 2 to their saving throws against attacks
Fire 1
rifle made with this weapon.
When resolving an attack made with
Paired Combat
Melee Melee User 0 1 this weapon, an unmodified hit roll of 6
Blades
scores 1 additional hit.

Troops [27 PL, 555pts]


Infiltrator Squad [6 PL, 120pts]
Categories: TROOPS
Rules: Angels of Death
Abilities: Combat Squads, Concealed Positions, Omni-scramblers, Smoke Grenades
4x Infiltrator [96pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenade, Krak grenade, Marksman bolt carbine
Infiltrator Sergeant [24pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Marksman bolt
carbine

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
When you set up this unit during deployment, it can be set up anywhere on the
Concealed
battlefield that is more than 9" from the enemy deployment zone and any
Positions
enemy models.
Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set
scramblers up within 12" of this unit.
Once per battle, instead of shooting any weapons in the Shooting phase, this
Smoke unit can use its smoke grenades; until your next Shooting phase, your
Grenades opponent must subtract 1 from hit rolls for attacks made with ranged weapons
that target this unit.

Unit M WS BS S T W A Ld Save Ref


Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Each unmodified hit roll of 6 made for this
Marksman
Rapid weapon's attacks automatically hits and results in
bolt 24" 4 0 1
Fire 1 a wound (do not make a wound roll for that
carbine
attack).
Infiltrator Squad [6 PL, 120pts]
Categories: TROOPS
Rules: Angels of Death
Abilities: Combat Squads, Concealed Positions, Omni-scramblers, Smoke Grenades
4x Infiltrator [96pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenade, Krak grenade, Marksman bolt carbine
Infiltrator Sergeant [24pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Marksman bolt
carbine

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
When you set up this unit during deployment, it can be set up anywhere on the
Concealed
battlefield that is more than 9" from the enemy deployment zone and any
Positions
enemy models.
Omni- Enemy units that are set up on the battlefield as reinforcements cannot be set
scramblers up within 12" of this unit.
Once per battle, instead of shooting any weapons in the Shooting phase, this
Smoke unit can use its smoke grenades; until your next Shooting phase, your
Grenades opponent must subtract 1 from hit rolls for attacks made with ranged weapons
that target this unit.

Unit M WS BS S T W A Ld Save Ref


Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Each unmodified hit roll of 6 made for this
Marksman
Rapid weapon's attacks automatically hits and results in
bolt 24" 4 0 1
Fire 1 a wound (do not make a wound roll for that
carbine
attack).
Intercessor Squad [5 PL, 105pts]
Selections: Bolt rifle
Categories: ADEPTUS ASTARTES, IMPERIUM, INFANTRY, INTERCESSOR SQUAD, PRIMARIS, TROOPS
Rules: Angels of Death
Abilities: Combat Squads, Weapon: Bolt rifle
4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenade, Krak grenade
Intercessor Sergeant [25pts]
Selections: Bolt pistol, Frag & Krak grenades, Power sword [5pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Power sword

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when containing
Combat
its maximum number of models, may be split into two units each containing an
Squads
equal number of models.

Unit M WS BS S T W A Ld Save Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 Blast.
Krak grenade 6" Grenade 1 6 -1 D3 -
Power sword Melee Melee User -3 1 -
Intercessor Squad [5 PL, 105pts]
Selections: Bolt rifle
Categories: ADEPTUS ASTARTES, IMPERIUM, INFANTRY, INTERCESSOR SQUAD, PRIMARIS, TROOPS
Rules: Angels of Death
Abilities: Combat Squads, Weapon: Bolt rifle
4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenade, Krak grenade
Intercessor Sergeant [25pts]
Selections: Bolt pistol, Frag & Krak grenades, Power sword [5pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Power sword

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when containing
Combat
its maximum number of models, may be split into two units each containing an
Squads
equal number of models.

Unit M WS BS S T W A Ld Save Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 Blast.
Krak grenade 6" Grenade 1 6 -1 D3 -
Power sword Melee Melee User -3 1 -
Intercessor Squad [5 PL, 105pts]
Selections: Bolt rifle
Categories: ADEPTUS ASTARTES, IMPERIUM, INFANTRY, INTERCESSOR SQUAD, PRIMARIS, TROOPS
Rules: Angels of Death
Abilities: Combat Squads, Weapon: Bolt rifle
4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenade, Krak grenade
Intercessor Sergeant [25pts]
Selections: Bolt pistol, Frag & Krak grenades, Power sword [5pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Power sword

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when containing
Combat
its maximum number of models, may be split into two units each containing an
Squads
equal number of models.

Unit M WS BS S T W A Ld Save Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 Blast.
Krak grenade 6" Grenade 1 6 -1 D3 -
Power sword Melee Melee User -3 1 -

Elites [26 PL, 595pts]


Redemptor Dreadnought [9 PL, 180pts]
Selections: 2x Fragstorm Grenade Launchers [10pts], Heavy flamer [15pts], Heavy Onslaught
Gatling Cannon [30pts], Redemptor Fist
Categories: ADEPTUS ASTARTES, DREADNOUGHT, IMPERIUM, REDEMPTOR DREADNOUGHT, VEHICLE, ELITES
Rules: Angels of Death, Explodes (6"/D6)
Unit: Redemptor Dreadnought, Weapon: Fragstorm Grenade Launcher, Heavy flamer, Heavy
Onslaught Gatling Cannon, Redemptor Fist, Wound Track: Redemptor Dreadnought 1, Redemptor
Dreadnought 2, Redemptor Dreadnought 3

Unit M WS BS S T W A Ld Save Ref


Redemptor Dreadnought * * * 7 7 13 4 8 3+

Weapon Range Type S AP D Abilities Ref


Fragstorm Grenade Assault
18" 4 0 1 Blast
Launcher D6
Heavy This weapon automatically
Heavy flamer 8" 5 -1 1
D6 hits its target
Heavy Onslaught Gatling Heavy
30" 5 -1 1 -
Cannon 12
Redemptor Fist Melee Melee x2 -3 D6 -

Remaining Characteristic Characteristic Characteristic


Wound Track Ref
W 1 2 3
Redemptor
7-13+ 8" 3+ 3+
Dreadnought 1
Redemptor
4-6 6" 4+ 4+
Dreadnought 2
Redemptor
1-3 4" 5+ 5+
Dreadnought 3

Reiver Squad [5 PL, 110pts]


Selections: Combat knife, Grapnel Launcher [10pts], Grav Chutes [10pts]
Categories: ADEPTUS ASTARTES, IMPERIUM, INFANTRY, PRIMARIS, REIVER SQUAD, PHOBOS, ELITES
Rules: Angels of Death
Abilities: Combat Squads, Grapnel Launcher, Grav Chutes, Terror Troops, Weapon: Combat knife
4x Reiver [72pts]
Selections: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Shock Grenades
Unit: Reiver, Weapon: Frag grenade, Heavy Bolt Pistol, Krak grenade, Shock Grenades
Reiver Sergeant [18pts]
Selections: Frag & Krak grenades, Shock Grenades
Unit: Reiver Sergeant, Weapon: Frag grenade, Krak grenade, Shock Grenades
Bolt Carbine/Heavy Bolt Pistol
Selections: Bolt Carbine, Heavy Bolt Pistol
Weapon: Bolt Carbine, Heavy Bolt Pistol
Abilities Description Ref
Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
When models with grapnel launchers move in the Movement phase, do not count
any vertical distance they move against the total they can move (i.e. moving
vertically is free for these models in the Movement phase). In addition, during
Grapnel
deployment, you can set up this unit, if it is equipped with grapnel launchers,
Launcher
behing enemy lines instead of placing it on the battlefield. At the the end of your
Movement phases this unit can join the battle - set it up within 6" of a battlefield
edge of your choice and more than 9" away from any enemy models.
During deployment, you can set it up in high orbit instead of placing it on the
Grav battlefield. At the end of any of your Movement phases this unit can descend -
Chutes set it up anywhere on the battlefield that is more than 9" away from any enemy
models.
Terror Enemy units must subtract 1 from their Leadership characteristic if they are within
Troops 3" of any Reivers.

Unit M WS BS S T W A Ld Save Ref


Reiver 6" 3+ 3+ 4 4 2 2 7 3+
Reiver Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt Assault
24" 4 0 1 -
Carbine 2
Combat Each time the bearer fights, it can make 1
Melee Melee User 0 1
knife additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenade D6
Heavy
Bolt 12" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenade 1
A shock grenade doesn't inflict any damage.
Instead, each time a shock grenade hits an
enemy INFANTRY unit, it is stunned until the
Shock Grenade end of the turn - it cannot fire Overwatch and
6" 0 0 0
Grenades D3 your opponent must subtract 1 from any hit
rolls made for the unit. Second and
subsequent hits from a shock grenade have no
additional effect. Blast.

Reiver Squad [5 PL, 110pts]


Selections: Combat knife, Grapnel Launcher [10pts], Grav Chutes [10pts]
Categories: ADEPTUS ASTARTES, IMPERIUM, INFANTRY, PRIMARIS, REIVER SQUAD, PHOBOS, ELITES
Rules: Angels of Death
Abilities: Combat Squads, Grapnel Launcher, Grav Chutes, Terror Troops, Weapon: Combat knife
4x Reiver [72pts]
Selections: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Shock Grenades
Unit: Reiver, Weapon: Frag grenade, Heavy Bolt Pistol, Krak grenade, Shock Grenades
Reiver Sergeant [18pts]
Selections: Frag & Krak grenades, Shock Grenades
Unit: Reiver Sergeant, Weapon: Frag grenade, Krak grenade, Shock Grenades
Bolt Carbine/Heavy Bolt Pistol
Selections: Bolt Carbine, Heavy Bolt Pistol
Weapon: Bolt Carbine, Heavy Bolt Pistol

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
When models with grapnel launchers move in the Movement phase, do not count
any vertical distance they move against the total they can move (i.e. moving
vertically is free for these models in the Movement phase). In addition, during
Grapnel
deployment, you can set up this unit, if it is equipped with grapnel launchers,
Launcher
behing enemy lines instead of placing it on the battlefield. At the the end of your
Movement phases this unit can join the battle - set it up within 6" of a battlefield
edge of your choice and more than 9" away from any enemy models.
During deployment, you can set it up in high orbit instead of placing it on the
Grav battlefield. At the end of any of your Movement phases this unit can descend -
Chutes set it up anywhere on the battlefield that is more than 9" away from any enemy
models.
Terror Enemy units must subtract 1 from their Leadership characteristic if they are within
Troops 3" of any Reivers.

Unit M WS BS S T W A Ld Save Ref


Reiver 6" 3+ 3+ 4 4 2 2 7 3+
Reiver Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
Weapon Range Type S AP D Abilities Ref
Bolt Assault
24" 4 0 1 -
Carbine 2
Combat Each time the bearer fights, it can make 1
Melee Melee User 0 1
knife additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenade D6
Heavy
Bolt 12" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenade 1
A shock grenade doesn't inflict any damage.
Instead, each time a shock grenade hits an
enemy INFANTRY unit, it is stunned until the
Shock Grenade end of the turn - it cannot fire Overwatch and
6" 0 0 0
Grenades D3 your opponent must subtract 1 from any hit
rolls made for the unit. Second and
subsequent hits from a shock grenade have no
additional effect. Blast.

Vanguard Veteran Squad [7 PL, 195pts]


Selections: Jump Pack [1 PL, 10pts], Melta bombs [5pts]
Categories: ADEPTUS ASTARTES, INFANTRY, IMPERIUM, VANGUARD VETERAN SQUAD, ELITES, FLY, JUMP PACK
Rules: Angels of Death
Abilities: Combat Squads, Jump Pack Assault, Unit: Space Marine Veteran (Jump Pack), Veteran
Sergeant (Jump Pack), Weapon: Melta bomb
Space Marine Veteran [36pts]
Selections: Frag & Krak grenades, Storm shield [4pts], Thunder hammer [15pts]
Abilities: Storm shield, Weapon: Frag grenade, Krak grenade, Thunder hammer
Space Marine Veteran [36pts]
Selections: Frag & Krak grenades, Storm shield [4pts], Thunder hammer [15pts]
Abilities: Storm shield, Weapon: Frag grenade, Krak grenade, Thunder hammer
Space Marine Veteran [36pts]
Selections: Frag & Krak grenades, Storm shield [4pts], Thunder hammer [15pts]
Abilities: Storm shield, Weapon: Frag grenade, Krak grenade, Thunder hammer
Space Marine Veteran [36pts]
Selections: Frag & Krak grenades, Storm shield [4pts], Thunder hammer [15pts]
Abilities: Storm shield, Weapon: Frag grenade, Krak grenade, Thunder hammer
Veteran Sergeant [36pts]
Selections: Frag & Krak grenades, Storm shield [4pts], Thunder hammer [15pts]
Abilities: Storm shield, Weapon: Frag grenade, Krak grenade, Thunder hammer
Abilities Description Ref
Before any models are deployed at the start of the game, this unit when containing
Combat
its maximum number of models, may be split into two units each containing an
Squads
equal number of models.
During deployment, if this model has a jump pack, you can set it up high in the
Jump
skies instead of placing it on the battlefield. At the end of any of your Movement
Pack
phases this model can assault from above - set it up anywhere on the battlefield
Assault
that is more than 9" away from any enemy models.
Storm
A model with a storm shield has a 3+ invulnerable save.
shield

Unit M WS BS S T W A Ld Save Ref


Space Marine Veteran (Jump Pack) 12" 3+ 3+ 4 4 1 2 8 3+
Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 1 3 9 3+

Weapon Range Type S AP D Abilities Ref


Frag Grenade
6" 3 0 1 Blast.
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Grenade You can re-roll failed wound rolls for this
Melta bomb 4" 8 -4 D6
1 weapon if the target is a VEHICLE.
Thunder When attacking with this weapon, you must
Melee Melee x2 -3 3
hammer subtract 1 from the hit roll.

Fast Attack [17 PL, 405pts]


Inceptor Squad [6 PL, 150pts]
Selections: 2x Inceptor [80pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [30pts]
Categories: ADEPTUS ASTARTES, FLY, IMPERIUM, INCEPTOR SQUAD, INFANTRY, JUMP PACK, MK X GRAVIS,
PRIMARIS, FAST ATTACK
Rules: Angels of Death
Abilities: Combat Squads, Crushing Charge, Meteoric Descent, Unit: Inceptor, Inceptor Sergeant,
Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
Crushing Roll a D6 each time a model from this unit finishes a charge move within 1" of an
Charge enemy unit; on a 6, that unit suffers a mortal wound.
During deployment, you can set it up in high orbit instead of placing it on the
Meteoric battlefield. At the end of any of your Movement phases this unit can use a
Descent meteoric descent - set it up anywhere on the battlefield that is more than 9" away
from any enemy models.

Unit M WS BS S T W A Ld Save Ref


Inceptor 10" 3+ 3+ 4 5 3 2 7 3+
Inceptor Sergeant 10" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Plasma
Assault
Exterminator, 18" 7 -3 1 Blast
D3
Standard
Plasma On a hit roll of 1, the bearer is slain after
Assault
Exterminator, 18" 8 -3 2 all of this weapon's shots have been
D3
Supercharged resolved. Blast
Inceptor Squad [6 PL, 150pts]
Selections: 2x Inceptor [80pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [30pts]
Categories: ADEPTUS ASTARTES, FLY, IMPERIUM, INCEPTOR SQUAD, INFANTRY, JUMP PACK, MK X GRAVIS,
PRIMARIS, FAST ATTACK
Rules: Angels of Death
Abilities: Combat Squads, Crushing Charge, Meteoric Descent, Unit: Inceptor, Inceptor Sergeant,
Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
Crushing Roll a D6 each time a model from this unit finishes a charge move within 1" of an
Charge enemy unit; on a 6, that unit suffers a mortal wound.
During deployment, you can set it up in high orbit instead of placing it on the
Meteoric battlefield. At the end of any of your Movement phases this unit can use a
Descent meteoric descent - set it up anywhere on the battlefield that is more than 9" away
from any enemy models.

Unit M WS BS S T W A Ld Save Ref


Inceptor 10" 3+ 3+ 4 5 3 2 7 3+
Inceptor Sergeant 10" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Plasma
Assault
Exterminator, 18" 7 -3 1 Blast
D3
Standard
Plasma On a hit roll of 1, the bearer is slain after
Assault
Exterminator, 18" 8 -3 2 all of this weapon's shots have been
D3
Supercharged resolved. Blast
Suppressor Squad [5 PL, 105pts]
Categories: IMPERIUM, ADEPTUS ASTARTES, INFANTRY, JUMP PACK, PRIMARIS, FLY, SUPPRESSOR SQUAD, FAST
ATTACK
Rules: Angels of Death
Abilities: Suppressing Fire
2x Suppressor [70pts]
Selections: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades, 2x Grav-chute
[4pts]
Abilities: Grav-chute, Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag
grenade, Krak grenade
Suppressor Sergeant [35pts]
Selections: Accelerator autocannon, Bolt pistol, Frag & Krak grenades, Grav-chute [2pts]
Abilities: Grav-chute, Smoke Launcher, Unit: Suppressor Sergeant, Weapon: Accelerator
autocannon, Bolt pistol, Frag grenade, Krak grenade

Abilities Description Ref


During deployment, you can set up this unit in low altitude instead of placing it
on the battlefield. At the end of any of your Movement phases this unit can
Grav-chute
descend - set it up anywhere on the battlefield that is more than 9" away from
any enemy models.
Once per battle, instead of shooting any weapons in the Shooting phase, a
Smoke Suppressor Sergeant can use its smoke launcher; until your next Shooting
Launcher phase, your opponent must subtract 1 from hit rolls for attacks made with
ranged weapons that target this unit.
If this unit destroys any enemy models in your Shooting phase with its
Suppressing
accelerator autocannons, the destroyed model's unit cannot fire Overwatch
Fire
until the end of the turn.

Unit M WS BS S T W A Ld Save Ref


Suppressor 12" 3+ 3+ 4 4 2 2 7 3+
Suppressor Sergeant 12" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Accelerator autocannon 48" Heavy 2 7 -2 2 -
Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenade 6" Grenade D6 3 0 1 Blast.
Krak grenade 6" Grenade 1 6 -1 D3 -

Heavy Support [13 PL, 255pts]

Eliminator Squad [5 PL, 90pts]


Categories: IMPERIUM, ADEPTUS ASTARTES, INFANTRY, PHOBOS, PRIMARIS, ELIMINATOR SQUAD, HEAVY
SUPPORT
Rules: Angels of Death
Abilities: Concealed Positions, Covering Fire, Guided Aim
Eliminator Sergeant [30pts]
Selections: Bolt pistol, Bolt sniper rifle, Camo cloak [2pts], Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt
sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round,
Frag grenade, Krak grenade
Eliminator with Bolt Sniper [30pts]
Selections: Bolt pistol, Bolt sniper rifle, Camo cloak [2pts], Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle -
Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag
grenade, Krak grenade
Eliminator with Bolt Sniper [30pts]
Selections: Bolt pistol, Bolt sniper rifle, Camo cloak [2pts], Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle -
Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag
grenade, Krak grenade

Abilities Description Ref


Each time a ranged attack is allocated to a model in this unit while it is receiving
Camo
the benefits of cover, add an additional 1 to any armour saving throw made
cloak
against that attack
When you set up this unit during deployment, it can be set up anywhere on the
Concealed
battlefield that is more than 9" from the enemy deployment zone and any enemy
Positions
models.
The first time this unit’s Eliminator Sergeant fires Overwatch with an instigator
Covering bolt carbine in your opponent’s turn, this unit can, after it has resolved its
Fire Overwatch, move as if it were your Movement phase (it cannot Advance as part
of this move).
Instead of shooting in your Shooting phase, this unit’s Eliminator Sergeant can
Guided guide his squad’s aim. Until the end of that phase, when resolving an attack
Aim made with a ranged weapon by a model in this unit, add 1 to the hit roll and
wound roll.

Unit M WS BS S T W A Ld Save Ref


Eliminator 6" 3+ 3+ 4 4 2 2 7 3+
Eliminator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
Weapon Range Type S AP D Abilities Ref
Bolt pistol 12" Pistol 1 4 0 1 -
This weapon can target a CHARACTER even if
Bolt sniper it is not the closest enemy unit. In addition,
- - - - -
rifle when attacking with this weapon, choose one of
the profiles below.
Each time you select a target for this weapon,
Bolt sniper
you can ignore the Look Out, Sir rule. When
rifle -
36" Heavy 1 5 -1 1 resolving an attack made with this weapon, add
Executioner
2 to the hit roll, and the target does not receive
round
the benefit of cover to its saving throw.
Bolt sniper
rifle - Heavy Each time you select a target for this weapon,
36" 5 0 1
Hyperfrag D3 you can ignore the Look Out, Sir rule. Blast.
round
Each time you select a target for this weapon,
Bolt sniper you can ignore the Look Out, Sir rule. When
rifle - Mortis 36" Heavy 1 5 -2 D3 resolving an attack made with this weapon, a
round wound roll of 6+ inflicts 1 mortal wound on the
target in addition to any other damage.
Frag Grenade
6" 3 0 1 Blast.
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Hellblaster Squad [8 PL, 165pts]
Selections: Plasma incinerator
Categories: ADEPTUS ASTARTES, HELLBLASTER SQUAD, IMPERIUM, INFANTRY, PRIMARIS, HEAVY SUPPORT
Rules: Angels of Death
Abilities: Combat Squads, Unit: Hellblaster, Hellblaster Sergeant, Weapon: Plasma incinerator,
Standard, Plasma incinerator, Supercharge
4x Hellblaster [132pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Weapon: Bolt pistol, Frag grenade, Krak grenade
Hellblaster Sergeant [33pts]
Selections: Bolt pistol, Frag & Krak grenades
Weapon: Bolt pistol, Frag grenade, Krak grenade

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when containing
Combat
its maximum number of models, may be split into two units each containing an
Squads
equal number of models.

Unit M WS BS S T W A Ld Save Ref


Hellblaster 6" 3+ 3+ 4 4 2 2 7 3+
Hellblaster Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Grenade
Frag grenade 6" 3 0 1 Blast.
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma
Rapid
incinerator, 30" 7 -4 1 -
Fire 1
Standard
Plasma On a hit roll of 1, the bearer is slain after
Rapid
incinerator, 30" 8 -4 2 all of this weapon's shots have been
Fire 1
Supercharge resolved.

Force Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines.’ ()
Bolter Discipline: All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of
following the normal rules for Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability
make double the number of attacks if any of the following conditions apply: 1) The firing model's target is within
half the weapon's maximum range. 2) The firing model is INFANTRY and every model in its unit remained
stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or
DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire
type whose name includes the word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter,
inferno boltgun, etc.) This also applies when firing the boltgun profile of a combi-weapon (including the bolt
weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing relics that replace a Rapid
Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc)
The gauntlets of ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the
guardian spear used by Deathwatch Watch Masters. (White Dwarf Feb 2019)
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the
Attacks characteristic of models in this unit until the end of the turn. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines.’ ()
Explodes (6"/D6): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and
before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
()
Relentless Seekers: When resolving an attack made against a unit with this tactic, an unmodified wound roll of
1 or 2 always fails, irrespective of any abilities that the weapon or the model making that attack may have.

In addition, when a Psychic test or Deny the Witch test is taken for a PSYKER model with this tactic, re-roll any
or all dice rolls of 1. (White Dwarf Jul 2019)

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