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New Roster (Warhammer 40,000 9th Edition) [63 PL, 11CP, 1,248pts]

Battalion Detachment 0CP (Chaos - Chaos Space Marines) [63 PL, 11CP, 1,248pts]
Rules: Daemonic Ritual, The Warmaster's Legion (Black Legion)

Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Legion
Selections: Black Legion
Categories: CONFIGURATION
Abilities: Black Crusaders

Abilities Description Ref


Codex:
If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and
Heretic
HELBRUTE units in BLACK LEGION Detachments gain the following
Astartes
Black ability: Add 1 to the Leadership characteristic of models in units with this
- Chaos
Crusaders trait. In addition, if a unit with this trait Advanced, it treats all Rapid Fire
Space
weapons as Assault weapons until the end of the turn (i.e. a Rapid Fire 2
Marines
weapon is treated as an Assault 2 weapon).
p157

Stratagems [-1CP]

Gifts of Chaos (1 Relic) [-1CP]


Categories: STRATAGEMS

HQ [14 PL, 240pts]


Chaos Lord in Terminator Armour [6 PL, 105pts]
Selections: 3. Unholy Fortitude, Combi-melta [5pts], Lightning Claw, No Chaos Mark, Warlord
Categories: HQ, CHARACTER, FACTION: HERETIC ASTARTES, INFANTRY, TERMINATOR, FACTION: <LEGION>,
FACTION: <MARK OF CHAOS>, CHAOS LORD, FACTION: CHAOS, WARLORD
Rules: Combi Weapon, Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Lord of Chaos, Sigil of Corruption, Teleport Strike, Unholy
Fortitude, Unit: Chaos Lord in Terminator Armour, Weapon: Boltgun, Lightning claw, Meltagun

Abilities Description Ref


Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase,
Death to
it can, if it was targeting an IMPERIUM unit, immediately make an extra attack
the False
against the same unit using the same weapon. These extra attacks cannot
Emperor
themselves generate any further attacks.
Lord of You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this
Chaos model.
Sigil of
This model has a 4+ invulnerable save.
Corruption
During deployment, you can set up this model in a teleportarium chamber
Teleport instead of placing it on the battlefield. At the end of any of your Movement
Strike phases the model can use a teleport strike to arrive on the battlefield - set it up
anywhere on the battlefield that is more than 9" away from any enemy models.
Add 1 to the Wounds characteristic of your Warlord. In addition, roll a dice each
Unholy
time yourWarlord loses a wound. On a roll of 6, your warlord shrugs off the
Fortitude
damage and does not lose the wound.

Unit M WS BS S T W A Ld Save Ref


Chaos Lord in Terminator Armour 5" 2+ 2+ 4 4 6 4 9 2+

Weapon Range Type S AP D Abilities Ref


Rapid
Boltgun 24" 4 0 1 -
Fire 1
Each time the bearer fights, it makes 1
Lightning additional attack with this weapon. Each time an
Melee Melee User -2 1
claw attack is made with this weapon, you can re-roll
the wound roll.
Each time an attack made with this weapon
Assault
Meltagun 12" 8 -4 D6 targets a unit within half range, that attack has a
1
Damage characteristic of D6+2.
Master of Executions [4 PL, 65pts]
Selections: Axe of dismemberment, Bolt pistol, Frag & Krak grenades, Mark of Khorne, Talisman of
Burning Blood
Categories: FACTION: CHAOS, FACTION: <LEGION>, FACTION: HERETIC ASTARTES, INFANTRY, CHARACTER,
MASTER OF EXECUTIONS, HQ, FACTION: KHORNE
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Talisman of Burning Blood, Trophy-taker, Warp-sighted
Butcher, Unit: Master of Executions, Weapon: Axe of dismemberment, Bolt pistol, Frag grenades,
Krak grenades

Abilities Description Ref


Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it
Death to
can, if it was targeting an IMPERIUM unit, immediately make an extra attack
the False
against the same unit using the same weapon. These extra attacks cannot
Emperor
themselves generate any further attacks.
Talisman
of The bearer of the Talisman of Burning Blood can Advance and charge in the
Burning same turn. Furthermore, the bearer can re-roll failed charge rolls.
Blood
Trophy- Once per Fight phase, you can re-roll one hit roll, wound roll or damage roll for an
taker attack made by this model that targets a CHARACTER.
After the enemy has completed all of their charge moves, this model can perform
Warp- a Heroic Intervention if it is within 3" of any enemy models, or 6" of any enemy
sighted CHARACTERS. If this model is within 6" of any enemy CHARACTERS, it can
Butcher move up to 6" when performing a Heroic Intervention instead of 3" as long as it
finishes this move within 1" of the nearest enemy CHARACTER.

Unit M WS BS S T W A Ld Save Ref


Master of Executions 6" 2+ 3+ 4 4 4 5 9 3+

Weapon Range Type S AP D Abilities Ref


Each time you make a wound roll of 6+ for
Axe of
Melee Melee x2 -3 D3 this weapon, the target suffers 1 mortal
dismemberment
wound in addition to any other damage.
Bolt pistol 12" Pistol 1 4 0 1 -
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
Warpsmith [4 PL, 70pts]
Selections: Bolt pistol, Flamer, Frag & Krak grenades, Mark of Slaanesh, Mechatendrils, Meltagun,
Power axe [5pts], Sightless Helm
Categories: HQ, FACTION: CHAOS, CHARACTER, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: <LEGION>,
WARPSMITH, FACTION: <MARK OF CHAOS>, FACTION: SLAANESH
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Master of Mechanisms, Sightless Helm, Unit: Warpsmith,
Weapon: Bolt pistol, Flamer, Frag grenades, Krak grenades, Mechatendrils, Meltagun, Power axe

Abilities Description Ref


Each time you roll a hit roll of 6+ for a model with this ability in the Fight
Death to the
phase, it can, if it was targeting an IMPERIUM unit, immediately make an
False
extra attack against the same unit using the same weapon. These extra
Emperor
attacks cannot themselves generate any further attacks.
At the end of your Movement phase, a Warpsmith can repair a single
Master of <LEGION> VEHICLE (other than models that can FLY) within 1". That model
Mechanisms regains D3 lost wounds. A Warpsmith can instead curse a single enemy
VEHICLE within 18". Roll a D6; on a 2+ that vehicle suffers a mortal wound.
Worsen the bearer’s Ballistic Skill characteristic by 1 (e.g. BS 2+ becomes BS
Sightless
3+), but improve the Armour Penetration characteristic of all of the bearer’s
Helm
weapons by 1 (e.g. AP 0 becomes AP -1).

Unit M WS BS S T W A Ld Save Ref


Codex: Heretic Astartes - Chaos Space
Warpsmith 6" 3+ 2+ 4 4 4 3 9 2+
Marines

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Each time an attack is made with Warhammer
Assault
Flamer 12" 4 0 1 this weapon, that attack 40,000
D6
automatically hits the target. Core Book
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each time the bearer fights, it
Mechatendrils Melee Melee User 0 1 can make 2 additional attacks
with this weapon.
Each time an attack made with
Assault this weapon targets a unit within
Meltagun 12" 8 -4 D6
1 half range, that attack has a
Damage characteristic of D6+2.
Power axe Melee Melee +2 -2 1 -

Troops [20 PL, 380pts]


Chaos Space Marines [8 PL, 155pts]
Selections: Mark of Slaanesh
Categories: FACTION: CHAOS, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: <LEGION>, FACTION: <MARK
OF CHAOS>, TROOPS, CHAOS SPACE MARINES, FACTION: SLAANESH

Rules: Hateful Assault, Malicious Volleys


Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Aspiring Champion [14pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
8x Marine w/ boltgun [112pts]
Selections: 8x Bolt pistol, 8x Boltgun, 8x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Marine w/ heavy or special weapon [29pts]
Selections: Bolt pistol, Missile launcher [15pts]
Weapon: Bolt pistol, Missile launcher, Frag missile, Missile launcher, Krak missile

Abilities Description Ref


Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it
the can, if it was targeting an IMPERIUM unit, immediately make an extra attack
False against the same unit using the same weapon. These extra attacks cannot
Emperor themselves generate any further attacks.

Unit M WS BS S T W A Ld Save Ref


Aspiring Champion 6" 3+ 3+ 4 4 1 2 8 3+
Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Boltgun 24" Rapid Fire 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Missile launcher, Frag missile 48" Heavy D6 4 0 1 Blast.
Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 -
Chaos Space Marines [8 PL, 155pts]
Selections: Mark of Slaanesh
Categories: FACTION: CHAOS, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: <LEGION>, FACTION: <MARK
OF CHAOS>, TROOPS, CHAOS SPACE MARINES, FACTION: SLAANESH

Rules: Hateful Assault, Malicious Volleys


Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Aspiring Champion [14pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
8x Marine w/ boltgun [112pts]
Selections: 8x Bolt pistol, 8x Boltgun, 8x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Marine w/ heavy or special weapon [29pts]
Selections: Bolt pistol, Missile launcher [15pts]
Weapon: Bolt pistol, Missile launcher, Frag missile, Missile launcher, Krak missile

Abilities Description Ref


Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it
the can, if it was targeting an IMPERIUM unit, immediately make an extra attack
False against the same unit using the same weapon. These extra attacks cannot
Emperor themselves generate any further attacks.

Unit M WS BS S T W A Ld Save Ref


Aspiring Champion 6" 3+ 3+ 4 4 1 2 8 3+
Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Boltgun 24" Rapid Fire 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Missile launcher, Frag missile 48" Heavy D6 4 0 1 Blast.
Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 -
Chaos Space Marines [4 PL, 70pts]
Selections: Mark of Slaanesh
Categories: FACTION: CHAOS, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: <LEGION>, FACTION: <MARK
OF CHAOS>, TROOPS, CHAOS SPACE MARINES, FACTION: SLAANESH

Rules: Hateful Assault, Malicious Volleys


Abilities: Death to the False Emperor, Unit: Chaos Space Marine
Aspiring Champion [14pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
4x Marine w/ boltgun [56pts]
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

Abilities Description Ref


Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it
the can, if it was targeting an IMPERIUM unit, immediately make an extra attack
False against the same unit using the same weapon. These extra attacks cannot
Emperor themselves generate any further attacks.

Unit M WS BS S T W A Ld Save Ref


Aspiring Champion 6" 3+ 3+ 4 4 1 2 8 3+
Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Boltgun 24" Rapid Fire 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Elites [6 PL, 110pts]


Helbrute [6 PL, 110pts]
Selections: Missile launcher, No Chaos Mark, Reaper autocannon
Categories: FACTION: CHAOS, ELITES, VEHICLE, FACTION: HERETIC ASTARTES, FACTION: <MARK OF CHAOS>,
FACTION: <LEGION>, HELBRUTE
Rules: Hateful Assault, Malicious Volleys
Abilities: Crazed, Explodes, Unit: Helbrute, Weapon: Missile launcher, Frag missile, Missile
launcher, Krak missile, Reaper autocannon

Abilities Description Ref


At the end of any phase in which this model suffers any unsaved wounds or
mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting
Crazed attack as if it were your Shooting phase if there are no enemies within 1", or piles
in and fights as if it were in the Fight phase if there are enemies within 1". If there
is no visible target within range, nothing happens.
If this model is reduced to 0 wounds, roll a D6 before removing the model from
Explodes the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal
wounds.

Unit M WS BS S T W A Ld Save Ref


Helbrute 8" 3+ 3+ 6 7 8 4 8 3+

Weapon Range Type S AP D Abilities Ref


Missile launcher, Frag missile 48" Heavy D6 4 0 1 Blast.
Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 -
Reaper autocannon 36" Heavy 4 7 -2 1 -

Fast Attack [15 PL, 333pts]

Bikers [5 PL, 109pts]


Selections: Mark of Slaanesh
Categories: FACTION: HERETIC ASTARTES, FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, BIKER, FAST
ATTACK, FACTION: CHAOS, FACTION: SLAANESH
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Turbo-boost
Biker [38pts]
Selections: Bolt pistol, Combi-bolter [3pts], Frag & Krak grenades, Meltagun [10pts]
Unit: Biker, Weapon: Bolt pistol, Combi-bolter, Frag grenades, Krak grenades, Meltagun
Biker [38pts]
Selections: Bolt pistol, Combi-bolter [3pts], Frag & Krak grenades, Meltagun [10pts]
Unit: Biker, Weapon: Bolt pistol, Combi-bolter, Frag grenades, Krak grenades, Meltagun
Biker Champion [33pts]
Selections: Combi-bolter [3pts], Frag & Krak grenades, Plasma pistol [5pts]
Unit: Biker Champion, Weapon: Combi-bolter, Frag grenades, Krak grenades, Plasma pistol,
Standard, Plasma pistol, Supercharge
Abilities Description Ref
Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it
the can, if it was targeting an IMPERIUM unit, immediately make an extra attack
False against the same unit using the same weapon. These extra attacks cannot
Emperor themselves generate any further attacks.
Turbo- When this model Advances, add 6" to its Move characteristic for that Movement
boost phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Biker 14" 3+ 3+ 4 5 2 1 7 3+
Biker Champion 14" 3+ 3+ 4 5 2 2 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Combi- Rapid
24" 4 0 1 -
bolter Fire 2
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each time an attack made with this weapon
Assault
Meltagun 12" 8 -4 D6 targets a unit within half range, that attack has
1
a Damage characteristic of D6+2.
Plasma
pistol, 12" Pistol 1 7 -3 1 -
Standard
Plasma If any unmodified hit rolls of 1 are made for
pistol, 12" Pistol 1 8 -3 2 attacks with this weapon profile, the bearer is
Supercharge destroyed after shooting with this weapon.

Bikers [5 PL, 109pts]


Selections: Mark of Slaanesh
Categories: FACTION: HERETIC ASTARTES, FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, BIKER, FAST
ATTACK, FACTION: CHAOS, FACTION: SLAANESH
Rules: Hateful Assault, Malicious Volleys
Abilities: Death to the False Emperor, Turbo-boost
Biker [38pts]
Selections: Bolt pistol, Combi-bolter [3pts], Frag & Krak grenades, Meltagun [10pts]
Unit: Biker, Weapon: Bolt pistol, Combi-bolter, Frag grenades, Krak grenades, Meltagun
Biker [38pts]
Selections: Bolt pistol, Combi-bolter [3pts], Frag & Krak grenades, Meltagun [10pts]
Unit: Biker, Weapon: Bolt pistol, Combi-bolter, Frag grenades, Krak grenades, Meltagun
Biker Champion [33pts]
Selections: Combi-bolter [3pts], Frag & Krak grenades, Plasma pistol [5pts]
Unit: Biker Champion, Weapon: Combi-bolter, Frag grenades, Krak grenades, Plasma pistol,
Standard, Plasma pistol, Supercharge
Abilities Description Ref
Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it
the can, if it was targeting an IMPERIUM unit, immediately make an extra attack
False against the same unit using the same weapon. These extra attacks cannot
Emperor themselves generate any further attacks.
Turbo- When this model Advances, add 6" to its Move characteristic for that Movement
boost phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Biker 14" 3+ 3+ 4 5 2 1 7 3+
Biker Champion 14" 3+ 3+ 4 5 2 2 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Combi- Rapid
24" 4 0 1 -
bolter Fire 2
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each time an attack made with this weapon
Assault
Meltagun 12" 8 -4 D6 targets a unit within half range, that attack has
1
a Damage characteristic of D6+2.
Plasma
pistol, 12" Pistol 1 7 -3 1 -
Standard
Plasma If any unmodified hit rolls of 1 are made for
pistol, 12" Pistol 1 8 -3 2 attacks with this weapon profile, the bearer is
Supercharge destroyed after shooting with this weapon.
Warp Talons [5 PL, 115pts]
Selections: Mark of Khorne
Categories: FAST ATTACK, DAEMON, FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS,
FLY, FACTION: HERETIC ASTARTES, INFANTRY, JUMP PACK, FACTION: KHORNE
Rules: Hateful Assault, Malicious Volleys
Abilities: Daemonic, Death to the False Emperor, Warpflame Strike
4x Warp Talon [92pts]
Selections: 4x Lightning Claw (Pair)
Unit: Warp Talon, Weapon: Lightning claw
Warp Talon Champion [23pts]
Selections: Lightning Claw (Pair)
Unit: Warp Talon Champion, Weapon: Lightning claw

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase,
Death to
it can, if it was targeting an IMPERIUM unit, immediately make an extra attack
the False
against the same unit using the same weapon. These extra attacks cannot
Emperor
themselves generate any further attacks.
When you set up this unit during deployment, it can be set up in low orbit, ready
to strike, instead of being placed on the battlefield. If it is, it can use a
Warpflame Warpflame Strike to arrive on the battlefield at the end of any of your Movement
Strike phases, when it does so, set the unit up anywhere that is more than 9" away
from enemy models. In addition, enemy units cannot fire Overwatch against
units in the same turn that they arrived by warpflame strike.

Unit M WS BS S T W A Ld Save Ref


Warp Talon 12" 3+ 3+ 4 4 1 1 8 3+
Warp Talon Champion 12" 3+ 3+ 4 4 1 2 8 3+

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, it makes 1 additional
Lightning attack with this weapon. Each time an attack is
Melee Melee User -2 1
claw made with this weapon, you can re-roll the wound
roll.

Dedicated Transport [8 PL, 185pts]


Chaos Rhino [4 PL, 90pts]
Selections: Combi-bolter, Combi-bolter [5pts], Havoc launcher [5pts], No Chaos Mark, Smoke
Launchers
Categories: FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS, FACTION: HERETIC
ASTARTES, DEDICATED TRANSPORT, TRANSPORT, VEHICLE
Rules: Hateful Assault, Malicious Volleys
Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino,
Weapon: Combi-bolter, Havoc launcher, Wound Track: Chaos Rhino, Chaos Rhino1, Chaos
Rhino2, Chaos Rhino3

Abilities Description Ref


If this model is reduced to 0 wounds, roll a D6 before removing it from the
Explodes
battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Self-repair Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound.
Once per game, instead of shooting any weapons in the Shooting phase, this
Smoke model can use its Smoke Launchers; until your next Shooting phase your
Launchers opponent must subtract 1 from all hit rolls for ranged weapons that target this
vehicle.

Transport Capacity Ref


Chaos Rhino 10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump Pack

Unit M WS BS S T W A Ld Save Ref


Chaos Rhino * 6+ * 6 7 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Combi-bolter 24" Rapid Fire 2 4 0 1 -
Havoc launcher 48" Heavy D6 5 0 1 Blast.

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Chaos Rhino - M BS A
Chaos Rhino1 6-10+ 12" 3+ 3
Chaos Rhino2 3-5 6" 4+ D3
Chaos Rhino3 1-2 3" 5+ 1
Chaos Rhino [4 PL, 95pts]
Selections: Combi-bolter, Combi-flamer [10pts], Havoc launcher [5pts], No Chaos Mark, Smoke
Launchers
Categories: FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS, FACTION: HERETIC
ASTARTES, DEDICATED TRANSPORT, TRANSPORT, VEHICLE
Rules: Combi Weapon, Hateful Assault, Malicious Volleys
Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino,
Weapon: Boltgun, Combi-bolter, Flamer, Havoc launcher, Wound Track: Chaos Rhino, Chaos
Rhino1, Chaos Rhino2, Chaos Rhino3

Abilities Description Ref


If this model is reduced to 0 wounds, roll a D6 before removing it from the
Explodes
battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Self-repair Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound.
Once per game, instead of shooting any weapons in the Shooting phase, this
Smoke model can use its Smoke Launchers; until your next Shooting phase your
Launchers opponent must subtract 1 from all hit rolls for ranged weapons that target this
vehicle.

Transport Capacity Ref


Chaos Rhino 10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump Pack

Unit M WS BS S T W A Ld Save Ref


Chaos Rhino * 6+ * 6 7 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Rapid
Boltgun 24" 4 0 1 -
Fire 1
Combi- Rapid
24" 4 0 1 -
bolter Fire 2
Each time an attack is made with this Warhammer
Assault
Flamer 12" 4 0 1 weapon, that attack automatically hits the 40,000 Core
D6
target. Book
Havoc Heavy
48" 5 0 1 Blast.
launcher D6

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Chaos Rhino - M BS A
Chaos Rhino1 6-10+ 12" 3+ 3
Chaos Rhino2 3-5 6" 4+ D3
Chaos Rhino3 1-2 3" 5+ 1

Force Rules
Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of
their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual
(the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been
summoned to the battlefield this turn).
If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A
CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their
patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to
the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos
God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed
anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model.
If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any
triples, it instead suffers D3 mortal wounds. ()
The Warmaster's Legion (Black Legion): If your army is Battle-forged, all Troops units in BLACK LEGION
Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission)
controls that objective marker even if there are more enemy models within range of it. If an enemy unit within
range of the same objective marker has a similar ability, then the objective marker is controlled by the player
who has the most models within range as normal. ()

Selection Rules
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both,
subtract 1 from all hit rolls for this weapon. ()
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the
Attacks characteristic of models in this unit until the end of the turn. ()
Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid
Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement
phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt
weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno
boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when
firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire
bolt weapon. ()

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