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New Roster (Warhammer 40,000 9th Edition) [116 PL, 4CP, 2,190pts]

Super-Heavy Detachment 0CP (Chaos - Chaos Knights) [43 PL, 835pts]

Configuration

Detachment CP
Categories: CONFIGURATION

Dread Household
Selections: House Khomentis
Categories: CONFIGURATION, FACTION: INFERNAL HOUSEHOLD
Household Bonds: House Khomentis

Household
Ability Ref
Bonds
Whilst a model with this bond has lost half or more of its wounds, add 1 to
its Attacks characteristic and when resolving an attack made with a melee
House
weapon by that model, add 1 to the hit roll. In addition, when a model with
Khomentis
this model would lose a wound in the Psychic phase, roll one D6; on a 5+
that wound is not lost.

Dreadblade Damnations (Reference)


Categories: CONFIGURATION
Abilities: 0. Dreadblade Damnations, 1. Forsaken, 2. Warp-rage, 3. Volatile Reactor, 4. Warp
Fugue, 5. Single-minded Hatred, 6. Defiant Machine-spirit
Abilities Description Ref
After determining the model’s Pacts, you must then either select two
different Damnations from the table below or roll one D6 to randomly
generate a single Damnation.
0.
Dreadblade If any Dreadblades from your army have any Damnations, roll 2D6 for
Damnations each of them at the start of each of your turns, subtracting 1 from the
result if they have the Forsaken Damnation. If the result is less than that
Dreadblade’s Leadership characteristic, their Damnations do not apply
that turn; otherwise, their Damnations apply until the start of your next
turn.
Whilst this Damnation applies, this model cannot be affected by any
1. Forsaken Stratagems used by the controlling player (including using the Command
Re-roll Stratagem to re-roll a dice for this model).
2. Warp- Whilst this Damnation applies, this model cannot Fall Back and has a
rage Ballistic Skill characteristic of 6+.
Whilst this Damnation applies, roll one D6 at the end of each phase in
3. Volatile
which this model lost any wounds but was not destroyed; on a 4+ this
Reactor
models loses one additional wound.
Whilst this Damnation applies, this model always fights last in the Fight
4. Warp
phase, even if it has charged or has an ability that would allow it to fight
Fugue
first.
Whilst this Damnation applies, in your Shooting phase a unit can only be
5. Single-
targeted by this model if it is the closest enemy unit that is visible to it, and
minded
in your Charge phase a unit can only be selected as the target of a charge
Hatred
by this model if it is the closest enemy unit.

6. Defiant Whilst this Damnation applies, when an Advance roll or Charge roll is
Machine- made for this model subtract 1 from the result, and when an attack made
spirit by this model subtract 1 from the hit roll.
Dreadblade Pacts (Reference)
Categories: CONFIGURATION
Abilities: 0. Dreadblade Pacts, 1. Path to Glory, 2. Thunderous Charge, 3. Daemonic Vigour, 4.
Knower of Profane Secrets, 5. Galvanised Hull, 6. Arch-Fiend

Abilities Description Ref


If your army is Battle-forged, then before the battle you can give one
0. DREADBLADE model in each Detachment Pacts and Damnations. To
Dreadblade give a model Pacts and Damnations, first either select one Pact from the
Pacts table below, or roll two D6 to randomly generate two Pacts from the table
(a duplicate result has no effect).
1. Path to When resolving an attack made by this model against a CHARACTER or
Glory TITANIC unit, you can re-roll the hit roll.
2. After this model finishes a charge move, roll one D6 for each enemy unit
Thunderous within 1" of this model; for each 4+ the unit being rolled for suffers D3
Charge mortal wounds.
When this Pact is chosen or generated, roll one D6; on a 1-3, add 2" to
3.
this model's Move characteristic; on a 4-5, improve this model's Weapon
Daemonic
Skill characteristic by 1 (e.g. WS 3+ becomes WS 2+); on a 6, improve
Vigour
this model's Ballistic Skill characteristic by 1 (e.g. BS 3+ become BS 2+).
4. Knower Add 1 to this model's Leadership characteristic. At the start of the first
of Profane battle round, if any models in your army with this Pact are on the
Secrets battlefield, you gain 1 Command Point.
5. When resolving an attack made with an Armour Penetration characteristic
Galvanised of -1 against this model, that weapon has an Armour Penetration
Hull characteristic of 0 for that attack.
This model can perform a Heroic Intervention as if it were a
6. Arch-
CHARACTER; it can do so if there are any enemy units within 6" of them
Fiend
instead of 3", and when doing so can move up to 6" instead of 3".
Warlord Traits (Reference)
Categories: CONFIGURATION
Abilities: 1. Infernal Quest, 2. Harbinger of Scrapcode, 3. Knight Diabolus, 4. Warp-haunted
Hull, 5. Eager for the Kill, 6. Aura of Terror

Abilities Description Ref


If this Warlord is within range of an objective marker (as specified within the
mission), it controls that objective marker even if there are more enemy
1. Infernal models within range of the same objective marker. If an enemy unit with a
Quest similar ability is within range of the same objective marker, then the
objective marker is controlled by the player who has the most models within
range as normal – when this is the case, this Warlord counts as 10 models.
2.
At the end of the Movement phase, roll a D6 for all enemy VEHICLES
Harbinger
within 6" of this Warlord; on a 4+, the VEHICLE being rolled for suffers 1
of
mortal wound.
Scrapcode
3. Knight
Add 1 to this Warlord's Attacks characteristic.
Diabolus
This Warlord can attempt to deny one psychic power in your opponent's
4. Warp-
Psychic phase in the same manner as a PSYKER. In addition, when this
haunted
Warlord would lose a wound as a result of a mortal wound in the Psychic
Hull
phase, roll one D6; on a 5+ that wound is not lost.
When an Advance roll or charge roll is made for this Warlord, add 1 to the
5. Eager
result. In addition, add 1 to this Warlord's Attacks characteristic whilst they
for the Kill
are wholly within your opponent's deployment zone.
When a charge roll is made for an enemy unit within 12" of this Warlord,
6. Aura of subtract 1 from the result. In addition, when a Morale test is made for an
Terror enemy unit within 12" of this Warlord, your opponent rolls 2D6, discarding
the lowest result, or either result if they are the same.

Lord of War [43 PL, 835pts]

Knight Despoiler [25 PL, 485pts]


Selections: Avenger gatling cannon and heavy flamer [90pts], Character (Traitoris Lance),
Dread Hunter, Meltagun [10pts], The Blasphemous Engine, Thermal cannon [75pts], Titanic
feet, Warlord
Categories: LORD OF WAR, FACTION: CHAOS, FACTION: CHAOS KNIGHTS, TITANIC, VEHICLE, KNIGHT
DESPOILER, FACTION: INFERNAL HOUSEHOLD, FACTION: HOUSE KHOMENTIS, CHARACTER, WARLORD, TITANIC
WARLORD
Rules: Daemonic Surge
Abilities: Dread Hunter, Engine of Destruction, Explodes, Ion Shield, Super-heavy Walker, The
Blasphemous Engine, D3 Roll: 1 - Daemonic Hunger, 2 - Daemonic Fortitude, 3 - Daemonic
Power, Unit: Knight Despoiler, Weapon: Avenger gatling cannon, Heavy flamer, Meltagun,
Thermal cannon, Titanic feet, Wound Track: Knight Despoiler, Knight Despoiler1, Knight
Despoiler2, Knight Despoiler3
Abilities Description Ref
Once per game, at the start of the Shooting phase, you can declare this
Warlord will make a killing strike. If you do, select one ranged weapon
Dread Hunter this Warlord is equipped with. Until the end of the turn, add 1 to the
Damage charactersitic of that weapon, and when resolving an attack
made with that weapon, you can re-roll hit rolls and wound rolls.
If this model has a reaper chainsword and a thunderstrike gauntlet, its
Engine of
Attacks characteristic is changed to 5 and its Weapon Skill is improved
Destruction
by 1 (e.g. WS 3+ becomes WS 2+).

When this model is destroyed, roll one D6 before removing it from play.
Explodes
On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
The model has a 5+ invulnerable save against attacks made with ranged
Ion Shield
weapons.
This model is eligible to declare a charge in a turn in which it Fell Back.
Each time this model makes a Normal Move, Advances or Falls Back, it
can be moved across other models (excluding Monster and Vehicle
Super-heavy models) as if they were not
Walker there, and when it does it can be moved within Engagement Range of
such models, but cannot finish its move within Engagement Range of
any of them.

The A model with this Relic is considered to have double the number of
Blasphemous wounds remaning for the purposes of determining what row to use on its
Engine damage table.

D3 Roll Daemonic Surge Ref


1-
Add 2" to this model's Move characteristic, and add 1 to Advance rolls
Daemonic
and charge rolls made for this model.
Hunger
2-
Daemonic Add 1 to this model's Toughness characteristic.
Fortitude
3-
Select one ranged weapon this model is equipped with. Add 1 to that
Daemonic
weapon's Strength characteristic and Damage characteristic.
Power

Unit M WS BS S T W A Ld Save Ref


Knight Despoiler * * * 8 8 24 4 9 3+
Weapon Range Type S AP D Abilities Ref
Avenger
Heavy
gatling 36" 6 -2 2 -
12
cannon
Heavy Heavy
8" 5 -1 1 This weapon automatically hits its target
flamer D6
If the target is within half range of this
Assault weapon, roll two dice when inflicting
Meltagun 12" 8 -4 D6
1 damage with it and discard the lowest
result.
If the target is within half range of this
Thermal Heavy weapon, roll two dice when inflicting
36" 9 -4 D6
cannon D6 damage with it and discard the lowest
result. Blast.
Titanic Make 3 hit rolls for each attack made with
Melee Melee User -2 D3
feet this weapon, instead of 1.

Remaining Characteristic Characteristic Characteristic


Wound Track Ref
W 1 2 3
Knight Despoiler - M WS BS
Knight
13-24+ 12" 3+ 3+
Despoiler1
Knight
7-12 9" 4+ 4+
Despoiler2
Knight
1-6 6" 5+ 5+
Despoiler3

War Dogs [9 PL, 175pts]


Categories: LORD OF WAR
Abilities: Vehicle Squadron
War Dog [9 PL, 175pts]
Selections: 3. Daemonic Vigour, 4. Warp Fugue, Dreadblade, Heavy stubber [5pts], Pacts
and Damnations, Two War Dog autocannons [20pts]
Categories: FACTION: CHAOS, FACTION: CHAOS KNIGHTS, VEHICLE, WAR DOG, FACTION: INFERNAL
HOUSEHOLD, FACTION: HOUSE KHOMENTIS, FACTION: DREADBLADE
Rules: Daemonic Surge
Abilities: 3. Daemonic Vigour, 4. Warp Fugue, Explodes (D6"), Ion Shield, D3 Roll: 1 -
Daemonic Hunger, 2 - Daemonic Fortitude, 3 - Daemonic Power, Unit: War Dog, Weapon:
Heavy stubber, War Dog autocannon, Wound Track: War Dog, War Dog1, War Dog2, War
Dog3
Abilities Description Ref

3. When this Pact is chosen or generated, roll one D6; on a 1-3, add 2" to this
Daemonic model's Move characteristic; on a 4-5, improve this model's Weapon Skill
Vigour characteristic by 1 (e.g. WS 3+ becomes WS 2+); on a 6, improve this
model's Ballistic Skill characteristic by 1 (e.g. BS 3+ become BS 2+).
4. Warp Whilst this Damnation applies, this model always fights last in the Fight
Fugue phase, even if it has charged or has an ability that would allow it to fight first.
When this model is destroyed, roll one D6 before any embarked models
Explodes
disembark and before removing it from play. On a 6 it explodes, and each
(D6")
unit within D6" suffers D3 mortal wounds.
The model has a 5+ invulnerable save against attacks made with ranged
Ion Shield
weapons.

The first time this unit is set up, all of its models must be placed within 6" of
Vehicle
each other. From that point onwards, each operates independently and is
Squadron
treated as a separate unit.

D3 Roll Daemonic Surge Ref


1-
Add 2" to this model's Move characteristic, and add 1 to Advance rolls
Daemonic
and charge rolls made for this model.
Hunger
2-
Daemonic Add 1 to this model's Toughness characteristic.
Fortitude
3-
Select one ranged weapon this model is equipped with. Add 1 to that
Daemonic
weapon's Strength characteristic and Damage characteristic.
Power

Unit M WS BS S T W A Ld Save Ref


War Dog * * * 6 7 12 4 8 3+

Weapon Range Type S AP D Abilities Ref


Heavy stubber 36" Heavy 3 4 0 1 -
War Dog autocannon 60" Heavy 2D3 7 -1 3 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


War Dog - M WS BS
War Dog1 7-12+ 14" 3+ 3+
War Dog2 4-6 10" 4+ 4+
War Dog3 1-3 7" 5+ 5+
War Dogs [9 PL, 175pts]
Categories: LORD OF WAR
Abilities: Vehicle Squadron
War Dog [9 PL, 175pts]
Selections: Heavy stubber [5pts], Two War Dog autocannons [20pts]
Categories: FACTION: CHAOS, FACTION: CHAOS KNIGHTS, VEHICLE, WAR DOG, FACTION: INFERNAL
HOUSEHOLD, FACTION: HOUSE KHOMENTIS
Rules: Daemonic Surge
Abilities: Explodes (D6"), Ion Shield, D3 Roll: 1 - Daemonic Hunger, 2 - Daemonic
Fortitude, 3 - Daemonic Power, Unit: War Dog, Weapon: Heavy stubber, War Dog
autocannon, Wound Track: War Dog, War Dog1, War Dog2, War Dog3

Abilities Description Ref


When this model is destroyed, roll one D6 before any embarked models
Explodes
disembark and before removing it from play. On a 6 it explodes, and each
(D6")
unit within D6" suffers D3 mortal wounds.
Ion The model has a 5+ invulnerable save against attacks made with ranged
Shield weapons.
The first time this unit is set up, all of its models must be placed within 6" of
Vehicle
each other. From that point onwards, each operates independently and is
Squadron
treated as a separate unit.

D3 Roll Daemonic Surge Ref


1-
Add 2" to this model's Move characteristic, and add 1 to Advance rolls
Daemonic
and charge rolls made for this model.
Hunger
2-
Daemonic Add 1 to this model's Toughness characteristic.
Fortitude
3-
Select one ranged weapon this model is equipped with. Add 1 to that
Daemonic
weapon's Strength characteristic and Damage characteristic.
Power

Unit M WS BS S T W A Ld Save Ref


War Dog * * * 6 7 12 4 8 3+

Weapon Range Type S AP D Abilities Ref


Heavy stubber 36" Heavy 3 4 0 1 -
War Dog autocannon 60" Heavy 2D3 7 -1 3 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


War Dog - M WS BS
War Dog1 7-12+ 14" 3+ 3+
War Dog2 4-6 10" 4+ 4+
War Dog3 1-3 7" 5+ 5+

Super-Heavy Auxiliary Detachment -3CP (Chaos - Chaos Space Marines) [23 PL,
9CP, 465pts]
Rules: Daemonic Ritual, Despoilers of the Galaxy (Alpha Legion)
Configuration [9CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment CP [-3CP]
Categories: CONFIGURATION

Legion
Selections: Alpha Legion
Categories: CONFIGURATION
Abilities: Hidden In Plain Sight

Abilities Description Ref


Codex:
Heretic
If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS
Hidden Astartes -
and HELBRUTE units in an ALPHA LEGION Detachment gain the
In Plain Chaos
following ability: Your opponent must subtract 1 from hit rolls that
Sight Space
target units with this trait if they are more than 12" away.
Marines
p157

Lord of War [23 PL, 465pts]


Khorne Lord of Skulls [23 PL, 465pts]
Selections: Great cleaver of Khorne, Hades gatling cannon [90pts], Ichor cannon [25pts]
Categories: LORD OF WAR, FACTION: KHORNE, FACTION: CHAOS, DAEMON ENGINE, FACTION: <LEGION>,
DAEMON, FACTION: HERETIC ASTARTES, VEHICLE
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Titanic Daemon Engine, Unit: Khorne
Lord of Skulls, Weapon: Great cleaver of Khorne (slash), Great cleaver of Khorne (Smash),
Hades gatling cannon, Ichor cannon, Wound Track: Khorne Lord of Skulls, Khorne Lord of
Skulls1, Khorne Lord of Skulls2, Khorne Lord of Skulls3

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
If this model is reduced to 0 wounds, roll a D6 before removing the
Explodes model from the battlefield and before any embarked models disembark;
on a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
Infernal
At the beginning of each of your turns, this model heals one wound.
Regeneration
A Khorne Lord of Skulls can shoot if there are enemy models within 1" of
it, as long as all of the enemy models have the INFANTRY keyword. In
this case it can shoot the enemy unit that is within 1" of it, or any other
Titanic
visible enemy unit that is within range and more than 1" away from any
Daemon
friendly models. In addition, a Khorne Lord of Skulls can move and fire
Engine
Heavy weapons without suffering the penalty to its hit rolls. Finally, a
Khorne Lord of Skulls only gains a bonus to its save in cover if at least
half of the model is obscured from the firer.

Unit M WS BS S T W A Ld Save Ref


Khorne Lord of Codex: Heretic Astartes - Chaos
* 3+ 3+ * 8 28 * 8 3+
Skulls Space Marines p154

Weapon Range Type S AP D Abilities Ref


Make 3 hit rolls for each attack
Great cleaver of
Melee Melee User -2 D3 made with this weapon, instead of
Khorne (slash)
1.
Great cleaver of
Melee Melee x2 -4 6 -
Khorne (Smash)
Hades gatling Heavy
48" 8 -2 2 -
cannon 12
Heavy
Ichor cannon 48" 7 -4 D3 Blast.
D6

Remaining Characteristic Characteristic Characteristic


Wound Track Ref
W 1 2 3
Khorne Lord of
- M S A
Skulls
Khorne Lord of
14-28+ 10" 10 4
Skulls1
Khorne Lord of
7-13 7" 8 6
Skulls2
Khorne Lord of
1-6 4" 5 8
Skulls3
Spearhead Detachment -3CP (Chaos - Chaos Space Marines) [50 PL, -5CP,
890pts]
Rules: Daemonic Ritual, Despoilers of the Galaxy (Alpha Legion)

Configuration [-3CP]

Detachment CP [-3CP]
Categories: CONFIGURATION

Legion
Selections: Alpha Legion
Categories: CONFIGURATION
Abilities: Hidden In Plain Sight

Abilities Description Ref


Codex:
Heretic
If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS
Hidden Astartes -
and HELBRUTE units in an ALPHA LEGION Detachment gain the
In Plain Chaos
following ability: Your opponent must subtract 1 from hit rolls that
Sight Space
target units with this trait if they are more than 12" away.
Marines
p157

Stratagems [-1CP]

Gifts of Chaos (1 Relic) [-1CP]


Categories: STRATAGEMS

HQ [9 PL, -1CP, 160pts]

Master of Executions [4 PL, -1CP, 65pts]


Selections: 2. Flames of Spite, Axe of dismemberment, Bolt pistol, Frag & Krak grenades,
Mindveil, No Chaos Mark, We Are Alpharius [-1CP]
Categories: FACTION: CHAOS, FACTION: <LEGION>, FACTION: HERETIC ASTARTES, INFANTRY, CHARACTER,
MASTER OF EXECUTIONS, HQ, FACTION: KHORNE, FACTION: <MARK OF CHAOS>
Rules: Hateful Assault, Hateful Volleys
Abilities: Death to the False Emperor, Flames of Spite, Mindveil, Trophy-taker, Warp-sighted
Butcher, Unit: Master of Executions, Weapon: Axe of dismemberment, Bolt pistol, Frag
grenade, Krak grenade
Abilities Description Ref
Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight
the phase, it can, if it was targeting an IMPERIUM unit, immediately make an
False extra attack against the same unit using the same weapon. These extra
Emperor attacks cannot themselves generate any further attacks.

Flames If the wound roll for a melee weapon attack made by your Warlord is 6+, it
of Spite inflicts 1 mortal wound on the target in addition to any other damage.
At the start of your Movement phase, if a model with this Relic is on the
battlefield, roll 3D6; until the end of that phase, that model’s Move
characteristic is equal to the result. In the Movement phase, a model with this
Mindveil Relic can move across other models and terrain as if they were not there. In
the Charge phase, a model with this Relic can move across other models
(other than BUILDINGS) as if they were not there. A model with this Relic can
charge in a turn in which they Fall Back.

Trophy- Once per Fight phase, you can re-roll one hit roll, wound roll or damage roll
taker for an attack made by this model that targets a CHARACTER.
After the enemy has completed all of their charge moves, this model can
perform a Heroic Intervention if it is within 3" of any enemy models, or 6" of
Warp-
any enemy CHARACTERS. If this model is within 6" of any enemy
sighted
CHARACTERS, it can move up to 6" when performing a Heroic Intervention
Butcher
instead of 3" as long as it finishes this move within 1" of the nearest enemy
CHARACTER.

Unit M WS BS S T W A Ld Save Ref


Master of Executions 6" 2+ 3+ 4 4 4 5 9 3+

Weapon Range Type S AP D Abilities Ref


Each time you make a wound roll of
Axe of 6+ for this weapon, the target suffers
Melee Melee x2 -3 D3
dismemberment 1 mortal wound in addition to any
other damage.
Bolt pistol 12" Pistol 1 4 0 1 -
Grenade
Frag grenade 6" 3 0 1 Blast.
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1

Master of Possession [5 PL, 95pts]


Selections: Bolt pistol, Cursed Earth, Force stave, Frag & Krak grenades, Infernal Power, Mark
of Tzeentch, Smite
Categories: FACTION: CHAOS, FACTION: <MARK OF CHAOS>, FACTION: HERETIC ASTARTES, FACTION:
<LEGION>, CHARACTER, INFANTRY, PSYKER, MASTER OF POSSESSION, HQ, FACTION: TZEENTCH
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemonkin, Death to the False Emperor, Rite of Possession, Psychic Power:
Cursed Earth, Infernal Power, Smite, Psyker: Master of Possession, Unit: Master of
Possession, Weapon: Bolt pistol, Force stave, Frag grenade, Krak grenade
Abilities Description Ref
Daemonkin This model has a 5+ invulnerable save.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight
Death to
phase, it can, if it was targeting an IMPERIUM unit, immediately make an
the False
extra attack against the same unit using the same weapon. These extra
Emperor
attacks cannot themselves generate any further attacks.
PSYKERS suffer Perils of the Warp on any Psychic test roll of a double
Rite of
that is made for them, instead of just double 1 or 6, while they are within
Possession
12" of any enemy models with this ability.

Psychic Warp
Range Details Ref
Power Charge
If manifested, then until the start of your next Psychic phase,
Cursed the invulnerable save of friendly <LEGION> DAEMON units
7 N/A
Earth is improved by 1 (to a maximum of 3+) whilst they are within
6" of this psyker.
If manifested, then until the start of your next Psychic phase
Infernal re-roll hit and wound rolls of 1 for attacks made by friendly
6 N/A
Power <LEGION> DAEMON units whilst they are within 6" of this
psyker.
Smite has a warp charge value of 5. If manifested, the
closest visible enemy unit within 18" of the psyker suffers D3
Smite 5 18"
mortal wounds (pg 181). If the result of the Psychic test was
more than 10 the target suffers D6 mortal wounds instead.

Psyker Cast Deny Powers Known Other Ref


Master of Smite and two powers from the Malefic
2 1
Possession Discipline

Unit M WS BS S T W A Ld Save Ref


Master of Possession 6" 3+ 3+ 4 4 4 3 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Force stave Melee Melee +2 -1 D3 -
Frag grenade 6" Grenade D6 3 0 1 Blast.
Krak grenade 6" Grenade 1 6 -1 D3 -

Troops [6 PL, 120pts]


Chaos Cultists [3 PL, 60pts]
Selections: No Chaos Mark
Categories: TROOPS, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: CHAOS, FACTION: <MARK OF
CHAOS>, FACTION: <LEGION>
Abilities: Mere Mortals, Unit: Chaos Cultist
9x Chaos Cultist w/ Autogun [54pts]
Selections: 9x Autogun
Weapon: Autogun
Cultist Champion [6pts]
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun

Abilities Description Ref


Mere Mortals CHAOS CULTIST units do not gain a Legion Trait.

Unit M WS BS S T W A Ld Save Ref


Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+

Weapon Range Type S AP D Abilities Ref


Autogun 24" Rapid Fire 1 3 0 1 -

Chaos Cultists [3 PL, 60pts]


Selections: No Chaos Mark
Categories: TROOPS, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: CHAOS, FACTION: <MARK OF
CHAOS>, FACTION: <LEGION>
Abilities: Mere Mortals, Unit: Chaos Cultist
9x Chaos Cultist w/ Autogun [54pts]
Selections: 9x Autogun
Weapon: Autogun
Cultist Champion [6pts]
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun

Abilities Description Ref


Mere Mortals CHAOS CULTIST units do not gain a Legion Trait.

Unit M WS BS S T W A Ld Save Ref


Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+

Weapon Range Type S AP D Abilities Ref


Autogun 24" Rapid Fire 1 3 0 1 -

Elites [8 PL, 190pts]


Terminators [8 PL, 190pts]
Selections: Mark of Slaanesh
Categories: FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS, ELITES, INFANTRY,
TERMINATOR, FACTION: SLAANESH
Rules: Hateful Assault, Hateful Volleys
Abilities: Death to the False Emperor, Teleport Strike, Terminator Armour, Unit: Terminator
Terminator [38pts]
Selections: Combi-plasma [10pts], Power axe [5pts]
Rules: Combi Weapon
Weapon: Boltgun, Plasma gun, Standard, Plasma gun, Supercharge, Power axe
Terminator [38pts]
Selections: Combi-plasma [10pts], Power axe [5pts]
Rules: Combi Weapon
Weapon: Boltgun, Plasma gun, Standard, Plasma gun, Supercharge, Power axe
Terminator [38pts]
Selections: Combi-plasma [10pts], Power axe [5pts]
Rules: Combi Weapon
Weapon: Boltgun, Plasma gun, Standard, Plasma gun, Supercharge, Power axe
Terminator [38pts]
Selections: Combi-plasma [10pts], Power axe [5pts]
Rules: Combi Weapon
Weapon: Boltgun, Plasma gun, Standard, Plasma gun, Supercharge, Power axe
Terminator Champion [38pts]
Selections: Combi-plasma [10pts], Power axe [5pts]
Rules: Combi Weapon
Unit: Terminator Champion, Weapon: Boltgun, Plasma gun, Standard, Plasma gun,
Supercharge, Power axe

Abilities Description Ref


Each time you roll a hit roll of 6+ for a model with this ability in the Fight
Death to
phase, it can, if it was targeting an IMPERIUM unit, immediately make an
the False
extra attack against the same unit using the same weapon. These extra
Emperor
attacks cannot themselves generate any further attacks.
During deployment, you can set up this model in a teleportarium chamber
instead of placing it on the battlefield. At the end of any of your Movement
Teleport
phases the model can use a teleport strike to arrive on the battlefield - set it
Strike
up anywhere on the battlefield that is more than 9" away from any enemy
models.
Terminator
Models in this unit have a 5+ invulnerable save.
Armour

Unit M WS BS S T W A Ld Save Ref


Terminator 5" 3+ 3+ 4 4 2 2 8 2+
Terminator Champion 5" 3+ 3+ 4 4 2 3 9 2+
Weapon Range Type S AP D Abilities Ref
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Plasma gun, Rapid
24" 7 -3 1 -
Standard Fire 1
On a hit roll of 1, the bearer is slain after
Plasma gun, Rapid
24" 8 -3 2 all of this weapon's shots have been
Supercharge Fire 1
resolved.
Power axe Melee Melee +1 -2 1 -

Heavy Support [27 PL, 420pts]


Defiler [9 PL, 140pts]
Selections: Battle cannon, Defiler claws, Defiler scourge [10pts], Mark of Slaanesh, Reaper
autocannon [10pts], Smoke Launchers
Categories: HEAVY SUPPORT, FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS,
DAEMON, DAEMON ENGINE, FACTION: HERETIC ASTARTES, VEHICLE, FACTION: SLAANESH
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler,
Weapon: Battle cannon, Defiler claws, Defiler scourge, Reaper autocannon, Wound Track:
Defiler, Defiler1, Defiler2, Defiler3

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
If this model is reduced to 0 wounds, roll a D6 before removing it from
Explodes the battlefield; on a 6 it explodes, and each unit within 6" suffers D3
mortal wounds.
Infernal
At the beginning of each of your turns, this model heals one wound.
Regeneration
Once per game, instead of shooting any weapons in the Shooting phase,
Smoke this model can use its Smoke Launchers; until your next Shooting phase
Launchers your opponent must subtract 1 from all hit rolls for ranged weapons that
target this vehicle.

Unit M WS BS S T W A Ld Save Ref


Defiler * 4+ * 8 7 14 * 8 3+

Weapon Range Type S AP D Abilities Ref


Battle Heavy
72" 8 -2 D3 Blast
cannon D6
Defiler claws Melee Melee x2 -3 D6 -
Defiler Each time the bearer fights, it can make 3
Melee Melee +4 -2 3
scourge additional attacks with this weapon.
Reaper Heavy
36" 7 -1 1 -
autocannon 4

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Defiler - M BS A
Defiler1 8-14+ 8" 4+ 4
Defiler2 4-7 6" 5+ 3
Defiler3 1-3 4" 5+ 2
Defiler [9 PL, 140pts]
Selections: Battle cannon, Defiler claws, Defiler scourge [10pts], Mark of Slaanesh, Reaper
autocannon [10pts], Smoke Launchers
Categories: HEAVY SUPPORT, FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS,
DAEMON, DAEMON ENGINE, FACTION: HERETIC ASTARTES, VEHICLE, FACTION: SLAANESH
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler,
Weapon: Battle cannon, Defiler claws, Defiler scourge, Reaper autocannon, Wound Track:
Defiler, Defiler1, Defiler2, Defiler3

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
If this model is reduced to 0 wounds, roll a D6 before removing it from
Explodes the battlefield; on a 6 it explodes, and each unit within 6" suffers D3
mortal wounds.
Infernal
At the beginning of each of your turns, this model heals one wound.
Regeneration
Once per game, instead of shooting any weapons in the Shooting phase,
Smoke this model can use its Smoke Launchers; until your next Shooting phase
Launchers your opponent must subtract 1 from all hit rolls for ranged weapons that
target this vehicle.

Unit M WS BS S T W A Ld Save Ref


Defiler * 4+ * 8 7 14 * 8 3+

Weapon Range Type S AP D Abilities Ref


Battle Heavy
72" 8 -2 D3 Blast
cannon D6
Defiler claws Melee Melee x2 -3 D6 -
Defiler Each time the bearer fights, it can make 3
Melee Melee +4 -2 3
scourge additional attacks with this weapon.
Reaper Heavy
36" 7 -1 1 -
autocannon 4

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Defiler - M BS A
Defiler1 8-14+ 8" 4+ 4
Defiler2 4-7 6" 5+ 3
Defiler3 1-3 4" 5+ 2
Defiler [9 PL, 140pts]
Selections: Battle cannon, Defiler claws, Defiler scourge [10pts], Mark of Slaanesh, Reaper
autocannon [10pts], Smoke Launchers
Categories: HEAVY SUPPORT, FACTION: <LEGION>, FACTION: <MARK OF CHAOS>, FACTION: CHAOS,
DAEMON, DAEMON ENGINE, FACTION: HERETIC ASTARTES, VEHICLE, FACTION: SLAANESH
Rules: Hateful Assault, Hateful Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler,
Weapon: Battle cannon, Defiler claws, Defiler scourge, Reaper autocannon, Wound Track:
Defiler, Defiler1, Defiler2, Defiler3

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
If this model is reduced to 0 wounds, roll a D6 before removing it from
Explodes the battlefield; on a 6 it explodes, and each unit within 6" suffers D3
mortal wounds.
Infernal
At the beginning of each of your turns, this model heals one wound.
Regeneration
Once per game, instead of shooting any weapons in the Shooting phase,
Smoke this model can use its Smoke Launchers; until your next Shooting phase
Launchers your opponent must subtract 1 from all hit rolls for ranged weapons that
target this vehicle.

Unit M WS BS S T W A Ld Save Ref


Defiler * 4+ * 8 7 14 * 8 3+

Weapon Range Type S AP D Abilities Ref


Battle Heavy
72" 8 -2 D3 Blast
cannon D6
Defiler claws Melee Melee x2 -3 D6 -
Defiler Each time the bearer fights, it can make 3
Melee Melee +4 -2 3
scourge additional attacks with this weapon.
Reaper Heavy
36" 7 -1 1 -
autocannon 4

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Defiler - M BS A
Defiler1 8-14+ 8" 4+ 4
Defiler2 4-7 6" 5+ 3
Defiler3 1-3 4" 5+ 2

Force Rules
Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end
of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic
Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have
been summoned to the battlefield this turn).

If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A
CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their
patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual
ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the
same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and
can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from
any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is
summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any
triples, it instead suffers D3 mortal wounds. ()
Despoilers of the Galaxy (Alpha Legion): If your army is Battle-forged, all Troops units in Chaos Space
Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in
the mission) controls that objective marker even if there are more enemy models within range of it. If an
enemy unit within range of the same objective marker has a similar ability, then the objective marker is
controlled by the player who has the most models within range as normal. ()

Selection Rules
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both,
subtract 1 from all hit rolls for this weapon. ()
Daemonic Surge: At the start of your Movement phase, each model with this ambition can use a daemonic
surge. If a model uses a daemonic surge, it suffers 1 mortal wound, and then you roll one D3 on the table
above to determine the rule that applies to that model until the start of your next Movement phase. When a
model uses a daemonic surge you can choose for that model to suffer D3 mortal wounds instead of 1; if you
do, you can select the result from the table instead of rolling to determine it. A model can only use a
daemonic surge once per battle round. ()
Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to
the Attacks characteristic of models in this unit until the end of the turn. ()
Hateful Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing
Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement
phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt
weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno
boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and
when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a
Rapid Fire bolt weapon. ()

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