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Death Watch (Warhammer 40,000 9th Edition) [99 PL, 7CP, 1,997pts]

Battalion Detachment 0CP (Imperium - Adeptus Astartes - Deathwatch) [99 PL,


7CP, 1,997pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Chapter Tactics, Combat
Doctrines, Mission Tactics, Shock Assault

Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Chapter Selection: Deathwatch


Categories: CONFIGURATION, PC: DW

Detachment Command Cost


Categories: CONFIGURATION

Gametype
Selections: Matched
Categories: CONFIGURATION

Unit Filter
Selections: Hide Imperial Agents, Hide Legends Units
Categories: CONFIGURATION

Stratagems [-2CP]

Strategem: Relics of the Chapter [-2CP]


Selections: 2x Number of Extra Relics [-2CP]
Categories: STRATAGEMS

HQ [18 PL, -2CP, 360pts]


Captain in Phobos Armour [5 PL, 95pts]
Selections: Bolt pistol, Camo cloak, Combat knife, Frag & Krak grenades, Ghostweave Cloak,
Master-crafted instigator bolt carbine
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, CHARACTER, INFANTRY, PHOBOS,
PRIMARIS, CAPTAIN, HQ
Rules: Angels of Death, Concealed Positions
Abilities: Camo cloak, Ghostweave Cloak, Iron Halo, Omni-scrambler, Rites of Battle, Unit:
Captain in Phobos Armour, Weapon: Bolt pistol, Combat knife, Frag grenades, Krak grenades,
Master-crafted instigator bolt carbine

Abilities Description Ref


Each time a ranged attack is allocated to a model in this unit while it is
Camo cloak receiving the benefits of cover, add an additional 1 to any armour saving
throw made against that attack
Phobos model with a camo cloak only.
- Each time the bearer makes a Normal Move, Advances, or Falls Back, it
Ghostweave
can move across models as if they were not there.
Cloak
- Each time an attack is made against the bearer, subtract 1 from that
attack's hit roll.
Iron Halo This model has a 4+ invulnerable save.
Omni- Enemy units that are set up on the battlefield as reinforcements cannot be
scrambler set up within 12" of this unit.
Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each
Battle time a model in that unit makes an attack, re-roll a hit roll of 1

Unit M WS BS S T W A Ld Save Ref


Captain in Phobos Armour 6" 2+ 2+ 4 4 6 5 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Each time the bearer fights, it
Combat knife Melee Melee User 0 1 can make 1 additional attack
with this weapon.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
Master-crafted Each time you select a target
Assault
instigator bolt 30" 4 -2 3 with this weapon you can ignore
1
carbine the Look out Sir rule.

Librarian in Phobos Armour [6 PL, -1CP, 125pts]


Selections: 1) Shrouding, 2) Soul Sight, 4) Hallucination, 5) Tenebrous Curse, Bolt pistol,
Camo cloak, Chapter Command: Chief Librarian [1 PL, 25pts], Force sword, Frag & Krak
grenades, Psychic Mastery, Smite, Stratagem: Hero of the Chapter [-1CP], Tome of Malcador
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, CHARACTER, INFANTRY, PHOBOS,
PRIMARIS, PSYKER, LIBRARIAN, HQ, CHIEF LIBRARIAN
Rules: Angels of Death, Concealed Positions
Abilities: Camo cloak, Chief Librarian, Psychic Hood, Psychic Mastery, Tome of Malcador,
Psychic Power: Hallucination, Shrouding, Smite, Soul Sight, Tenebrous Curse, Psyker:
Psyker, Unit: Librarian in Phobos Armour, Weapon: Bolt pistol, Force sword, Frag grenades,
Krak grenades
Abilities Description Ref
Each time a ranged attack is allocated to a model in this unit while it is
Camo
receiving the benefits of cover, add an additional 1 to any armour saving
cloak
throw made against that attack
This model knows one additional psychic power from their chosen discipline
Chief
and can attempt to Deny one additional psychic power in your opponent’s
Librarian
Psychic phase.
Each time a Deny the Witch test is taken for this model, if the unit attempting
Psychic
to manifest the psychic power is within 12" of this model, add 1 to that Deny
Hood
the Witch test
Psychic
Add 1 to psychic tests taken for this WARLORD
Mastery
Tome of Librarian model only. The bearer knows one additional psychic power from
Malcador any discipline it has access to.

Psychic Warp
Range Details Ref
Power Charge
Details: Malediction: Hallcination has a warp charge
value of 6. If manifested, select one enemy unit within
18" of and visible to this Psyker.
- Until the start of your next Psychic phase, subtract 1
Hallucination 6 18" from the Leadership characteristic of models in that
unit.
- Until the start of your next Psychic phase, each time a
model in that unit makes an attack, subtract 1 from that
attack's hit roll.
Details: Blessing: Shrouding has a warp charge value
of 6. If manifested, select one friendly <Chapter>
Phobos unit within 18" of this Psyker. Until the start of
Shrouding 6 18"
your next Psychic phase, unless that unit is the closest
eligible target, enemy models cannot target that unit
with ranged attacks.
Smite has a warp charge value of 5. If manifested, the
closest visible enemy unit within 18" of the psyker
Smite 5 18" suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6
mortal wounds instead.
Details: Blessing: Soul Sight has a warp charge value
of 6. If manifested, select one Friendly <Chapter>
Phobos unit within 18" of this Psyker. Until the start of
Soul Sight 6 18" your next Psychic phase, each time a model in that unit
makes a ranged attack, you can re-roll the hit roll and
the target does not receive the benefits of cover
against that attack.
Details: Malediction: Tenebrous Curse has a warp
charge value of 7. If manifested, select one enemy unit
that cannot Fly and is within 18" of and visible to this
Tenebrous Psyker.
7 18"
Curse - That unit suffers 1 mortal wound.
- Malediction: Tenebrous Curse has a warp charge
value halve that unit's Move characteristic and subtract
2 from Advance rolls and charge rolls made for it.

Psyker Cast Deny Powers Known Other Ref


Psyker 2 1 Smite & 2 Obscuration -
Unit M WS BS S T W A Ld Save Ref
Librarian in Phobos Armour 6" 3+ 3+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Force sword Melee Melee +1 -3 D3 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Primaris Chaplain on Bike [7 PL, -1CP, 140pts]


Selections: 1. Litany of Faith (Aura), 3. Exhortation of Rage, Absolver Bolt pistol, Chapter
Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of
Hate, Stratagem: A Vigil Unmatched [-1CP], The Beacon Angelis, Twin Bolt rifle, Warlord
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, CHAPLAIN, FACTION: IMPERIUM, PRIMARIS, PRIEST,
BIKER, HQ, MASTER OF SANCTITY, WARLORD
Rules: Angels of Death
Abilities: 1. Litany of Faith (Aura), 1. Vigilance Incarnate, 3. Exhortation of Rage, Litany of
Hate, Master of Sanctity, Rosarius, Spiritual Leaders, Stratagem: A Vigil Unmatched, The
Beacon Angelis, Turbo-boost, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol,
Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle
1. Vigilance Incarnate
Abilities: 1. Vigilance Incarnate
2. Paragon of their Chapter
Selections: Ultramarines: Adept of the Codex
Abilities: 2. Paragon of their Chapter, Adept of the Codex
Abilities Description Ref
If this litany is inspiring, then while a friendly CORE or
1. Litany of
CHARACTER unit is within 6" of this PRIEST, each time a model
Faith
that unit would lose a wound as the result of a mortal wound, roll
(Aura)
one D6: on a 5+, that wound is not lost.
In your Command phase, you can select one friendly
DEATHWATCH CORE unit within 6" of this WARLORD. Each Codex
1. Vigilance time you do, select one Battlefield Role; untilt he start of your next Supplement:
Incarnate Command phase, each time a model in that unit makes an attack Deathwatch
against an enemy unit that that Battlefield Role, re-roll a wound p37
roll of 1.
Select one Warlord Trait from the Chapter Warlord Traits (see
Codex: Space Marines) for this WARLORD. Replace all instances
of that Chapter's keyword on that Warlord Trait with Codex
2. Paragon
DEATHWATCH. If this WARLORD has the heraldry of one of Supplement:
of their
those Chapters (or, other than Crimson Fists, Black Templars and Deathwatch
Chapter
Flesh Tearers, one of their successor Chapters), you must select p37
that Chapter's Warlord Trait. Note that this cannot be a Chapter
Warlord Trait found in a Codex supplement.
3. If this litany is inspiring, select one friendly CORE or
Exhortation CHARACTER unit within 6" of this PRIEST. Each time a model in
of Rage that unit makes a melee attack, add 1 to that attack's wound roll.
Whilst this Warlord is on the battlefield, you can roll one D6 for
Adept of each Command Point you spend to use a Stratagem; on a 5+ that
the Codex Command Point is refunded. You can only have 1 Command
Point refunded per battle round by this Warlord Trait.
If this litany is inspiring, then while a friendly Core or Character
Litany of
unit is within 6" of this Priest, each time a model in that unit
Hate
makes a melee attack, you can re-roll the hit roll
This model knows one additional Litany from Litanies of Battle . In
Master of your Command phase, if this model is on the battlefield, it can
Sanctity recite one additional litany it knows that has not already been
recited by a friendly model that turn.
Rosarius This model has a 4+ invulnerable save.
While a friendly <CHAPTER> CORE unit is within 6" of this
Spiritual
model, models in that unit can use this model's Leadership
Leaders
characteristic instead of their own
Use this Stratagem after nominating a DEATHWATCH
CHARACTER model that is not a named character to be your
Stratagem:
WARLORD. You can generate one additional Warlord Trait for
A Vigil
them from the Deathwatch Warlord Traits table. Each Warlord
Unmatched
Trait in your army must be unique (if randomly generated, re-roll
duplicate results). You can only use this Stratagem once.
Once per battle, if the bearer did not arrive as Reinforcements
this turn, it can active the Beacon Angelis. If it does, in the
Reinforcements step of your Movement phase, you can select
Codex
The one friendly DEATHWATCH INFANTRY or DEATHWATCH
Supplement:
Beacon BIKER unit that is either on the battlefield and did not arrive as
Deathwatch
Angelis Reinforcements this turn, is in a teleportarium chamber or is in
p38
Strategic Reserves. Removes that unit and set it up as
Reinforcements wholly within 6" of the bearer and more than 9"
away from any enemy models.
Turbo- When this model Advances, add 6" to its Move characteristic for
boost that Movement phase instead of rolling a dice.
Unit M WS BS S T W A Ld Save Ref
Primaris Chaplain on Bike 14" 2+ 3+ 4 5 7 4 9 3+

Weapon Range Type S AP D Abilities Ref


Absolver Bolt Pistol 18" Pistol 1 5 -1 2 -
Crozius arcanum Melee Melee +2 -1 2 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Twin Bolt rifle 30" Rapid Fire 2 4 -1 1

Troops [50 PL, -1CP, 1,012pts]

Fortis Kill Team [17 PL, 375pts]


Selections: Venator [1 PL, 20pts]
Categories: INFANTRY, CORE, PRIMARIS, KILL TEAM, FORTIS, TROOPS, VENATOR
Rules: Angels of Death, Combat Squads, Mixed Unit
Abilities: Devastating Charge, Fortis Kill Team, Turbo-boost, Venator
Intercessor Sergeant [25pts]
Selections: Bolt pistol, Bolt rifle, Frag & Krak grenades, Power sword [5pts]
Categories: INTERCESSORS
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Bolt rifle, Frag grenades, Krak grenades,
Power sword
4x Intercessor w/ Bolt rifle [4 PL, 80pts]
Selections: 4x Bolt pistol, 4x Bolt rifle, 4x Frag & Krak grenades
Categories: INTERCESSORS
Unit: Intercessor, Weapon: Bolt pistol, Bolt rifle, Frag grenades, Krak grenades
5x Outrider [10 PL, 250pts]
Selections: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Heavy Bolt Pistol, 5x
Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle
Abilities Description Ref
Each time this unit fights, if it made a charge move this turn, then
Devastating until that fight is resolved, add 2 to the Attacks characteristic of
Charge models in this unit This ability only applies to Outriders in this
unit.

Fortis Kill While a FORTIS KILL TEAM only contains Outriders, it has the
Team BIKER keyword and loses the INFANTRY keyword.

When this model Advances, add 6" to its Move characteristic for
Turbo- that Movement phase instead of rolling a dice. Outriders can only
boost use the Turbo-boost ability iftheir unit only contains Outriders
(such as afterusing the Combat Squads ability).
- Each time a model in this unit makes an attack against an
enemy unit with the Fast Attack or Flyer Battlefield Roll, re-roll a
Codex
wound roll of 1 for that attack.
Supplement:
Venator - If you selected the Fast Attack or Flyer Battlefield Role for the
Deathwatch
Xenos Hunters Chapter Tactic (see Codex: Space Marines),
p36
each time a model in this unit makes an attack against an enemy
unit with that Battlefield Role, you can re-roll the wound roll.

Unit M WS BS S T W A Ld Save Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
Outrider 14" 3+ 3+ 4 5 4 2 7 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Bolt pistol 12" Pistol 1 4 0 1 -
Rapid
Bolt rifle 30" 4 -1 1 -
Fire 1
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Power sword Melee Melee +1 -3 1 -
Rapid
Twin Bolt rifle 30" 4 -1 1
Fire 2

Proteus Kill Team [16 PL, -1CP, 357pts]


Selections: Deathwatch Teleport Homer [5pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, DEATHWATCH, INFANTRY, CORE, KILL
TEAM, PROTEUS, TROOPS
Rules: Angels of Death, Combat Squads, Mixed Unit, Teleport Strike
Abilities: Crux Terminatus, Deathwatch Teleport Homer, Proteus Kill Team
Black Shield [1 PL, 33pts]
Selections: Frag & Krak grenades, Grav-gun [5pts], Power sword [3pts]
Abilities: Black Shield, Unit: Black Shield, Weapon: Frag grenades, Grav-gun, Krak
grenades, Power sword
Deathwatch Terminator [2 PL, 43pts]
Unit: Deathwatch Terminator
Thunder hammer and Storm shield [10pts]
Selections: Storm shield, Thunder hammer [10pts]
Abilities: Storm shield, Weapon: Thunder hammer
Deathwatch Terminator [2 PL, 43pts]
Unit: Deathwatch Terminator
Thunder hammer and Storm shield [10pts]
Selections: Storm shield, Thunder hammer [10pts]
Abilities: Storm shield, Weapon: Thunder hammer
Deathwatch Terminator [2 PL, 43pts]
Unit: Deathwatch Terminator
Thunder hammer and Storm shield [10pts]
Selections: Storm shield, Thunder hammer [10pts]
Abilities: Storm shield, Weapon: Thunder hammer
Deathwatch Terminator [2 PL, 43pts]
Unit: Deathwatch Terminator
Thunder hammer and Storm shield [10pts]
Selections: Storm shield, Thunder hammer [10pts]
Abilities: Storm shield, Weapon: Thunder hammer
Deathwatch Veteran [1 PL, 28pts]
Selections: Frag & Krak grenades, Grav-gun [5pts], Power sword [3pts]
Unit: Deathwatch Veteran, Weapon: Frag grenades, Grav-gun, Krak grenades, Power
sword
Deathwatch Veteran [1 PL, 28pts]
Selections: Frag & Krak grenades, Grav-gun [5pts], Power sword [3pts]
Unit: Deathwatch Veteran, Weapon: Frag grenades, Grav-gun, Krak grenades, Power
sword
Deathwatch Veteran [1 PL, 28pts]
Selections: Frag & Krak grenades, Grav-gun [5pts], Power sword [3pts]
Unit: Deathwatch Veteran, Weapon: Frag grenades, Grav-gun, Krak grenades, Power
sword
Deathwatch Veteran [1 PL, 28pts]
Selections: Frag & Krak grenades, Grav-gun [5pts], Power sword [3pts]
Unit: Deathwatch Veteran, Weapon: Frag grenades, Grav-gun, Krak grenades, Power
sword
Watch Sergeant [-1CP, 35pts]
Selections: 6. The Ties That Bind (Aura), Frag & Krak grenades, Storm shield [5pts],
Stratagem: Honoured Veteran of the Watch [-1CP], Xenophase blade [10pts]
Abilities: 6. The Ties That Bind (Aura), Honoured Veteran of the Watch, Storm shield, Unit:
Deathwatch Watch Sergeant, Weapon: Frag grenades, Krak grenades, Xenophase blade
Abilities Description Ref
- While a friendly DEATHWATCH CORE unit is within 6" of this
WARLORD, you can re-roll Morale tests taken for that unit.
- In your Command phase, youc an select one friendly Codex
6. The Ties DEATHWATCH CORE unit within 6" of this WARLORD. Until the Supplement:
That Bind start of your next Command phase, that unit gains the Objective Deathwatch
(Aura) Secured ability. If a model in that unit already has this ability, it p37
counts as one additional model when determining control of an
objective marker.

Codex
If a Black Shield is equipped with two melee weapons from the
Black Supplement:
Deathwatch Equipment list (pg 13), increase its Attacks
Shield Deathwatch
characteristic to 4.
p56
Crux
Terminators in this unit have a 5+ invulnerable save.
Terminatus
Once per battle, at the start of your Movement phase, if this unit
contains a TERMINATOR model, you can remove this unit from
the battlefield and then, in the Reinforcements step of your next
Movement phase, you can set this unit back up on the battlefield,
Codex
Deathwatch anywhere wholly within your own deployment zone and more
Supplement:
Teleport than 9" away from any enemy models, or anywhere within 3" of a
Deathwatch
Homer friendly DEATHWATCH model and more than 9" away from any
p58
enemy models. If the battle ends and this unit is not on the
battlefield, it is destroyed. If this unit has split into two units
because of its Combat Squads ability, only one of those units can
use the Deathwatch Teleport Homer ability.
Use this Stratagem before the battle, when you are mustering
your army, uif your WARLORD has the STRIKE FORCE
keyword. Select one DEATHWATCH model in your army that has
the word 'Sergeant' in their profile (excluding the Watch Sergeant
from KILL TEAM CASSIUS):
Honoured
Veteran of - Add 1 to that model's Wounds characteristic.
the Watch - Determine one Warlord Trait for that model, it is only regarded
as your WARLORD for the purposes of that Warlord Trait. Each
Warlord Trait in your army must be unique (if randomly
generated, re-roll duplicate results.

You may only use this Stratagem once.


While a PROTEUS KILL TEAM unit only contains Vanguard
Veterans with jump packs, it has the FLY keyword.
Proteus Kill While a PROTEUS KILL TEAM unit only contains Deathwatch
Team Terminators, it has the TERMINATOR keyword.
While a PROTEUS KILL TEAM unit only contains Veteran Bikers,
it has the BIKER keyword and loses the INFANTRY keyword.
Storm The bearer has a 4+ invulnerable save. In addition, add 1 to
shield armour saving throws made for the bearer.
Unit M WS BS S T W A Ld Save Ref
Codex Supplement:
Black Shield 6" 2+ 3+ 4 4 2 3 8 3+
Deathwatch p56
Codex Supplement:
Deathwatch Terminator 5" 3+ 3+ 4 4 3 2 8 2+
Deathwatch p57,58
Codex Supplement:
Deathwatch Veteran 6" 3+ 3+ 4 4 2 2 8 3+
Deathwatch p56
Deathwatch Watch Codex Supplement:
6" 3+ 3+ 4 4 2 3 9 3+
Sergeant Deathwatch p56

Weapon Range Type S AP D Abilities Ref


Frag Grenade
6" 3 0 1 Blast.
grenades D6
Each time an attack made with this weapon
Rapid is allocated to a model with a Save
Grav-gun 18" 5 -3 1
Fire 1 characteristic of 3+ or better, that attack
has a Damage characteristic of 2.
Krak Grenade
6" 6 -1 D3 -
grenades 1
Power
Melee Melee +1 -3 1 -
sword
Thunder Each time an attack roll is made with this
Melee Melee x2 -2 3
hammer weapon, subtract 1 from the attack's hit roll
Each time an attack is made with this
Xenophase
Melee Melee +1 -4 1 weapon, invulnerable saving throws cannot
blade
be made against this attack

Spectrus Kill Team [17 PL, 280pts]


Selections: Dominatus [1 PL, 20pts]
Categories: INFANTRY, CORE, PHOBOS, PRIMARIS, KILL TEAM, SPECTRUS, TROOPS, SMOKESCREEN, SHOCK
GRENADES, DOMINATUS
Rules: Angels of Death, Combat Squads, Concealed Positions, Mixed Unit
Abilities: Dominatus, Omni-scramblers
3x Eliminator w/ Bolt Sniper [6 PL, 75pts]
Selections: 3x Bolt pistol, 3x Bolt sniper rifle, 3x Camo cloak, 3x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle
- Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag
grenades, Krak grenades
Incursor w/ Haywire mine [1 PL, 31pts]
Selections: Bolt pistol, Frag & Krak grenades, Haywire mine [10pts], Occulus bolt carbine,
Paired Combat Blades
Abilities: Haywire Mine, Unit: Incursor, Weapon: Bolt pistol, Frag grenades, Krak grenades,
Occulus bolt carbine, Paired combat blades
4x Infiltrator [4 PL, 96pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Infiltrator Helix Adept [1 PL, 34pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Abilities: Helix gauntlet, Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak
grenades, Marksman bolt carbine
Infiltrator Sergeant [24pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman
bolt carbine

Abilities Description Ref


Each time a ranged attack is allocated to a model in this unit while
Camo
it is receiving the benefits of cover, add an additional 1 to any
cloak
armour saving throw made against that attack
- Each time a model in this unit makes an attack against an
enemy unit with the elites Battlefield Role, re-roll a wound roll of 1. Codex
- If you selected the Elites Battlefield Role for the Xenos Hunters Supplement:
Dominatus
Chapter Tactic (see Codex: Space Marines), each time a model in Deathwatch
this unit makes an attack against an enemy unit with that p36
Battlefield Role, you can re-roll the wound roll.
Once per batle, when an enemy unit finishes a charge move
Haywire within Engagement Range of the bearer's unit, the bearer can use
Mine its Haywire mine. If it does, roll one D6, on a 2+, that enemy unit
suffers D3 mortal wounds. (If it has the VEHICLE keyword, if
suffers 3 mortal wounds instead)
Once per turn, the first time a saving throw is failed for the
Helix
bearer's unit, the Damage charactertistic of that attack is changed
gauntlet
to 0.
Enemy units that are set up on the battlefield as reinforcements
Omni-
cannot be set up within 12" of this unit. This ability only applies
scramblers
while their are any Infiltrators or Infiltrator Sergeants in this unit.

Unit M WS BS S T W A Ld Save Ref


Eliminator 6" 3+ 2+ 4 4 2 2 7 3+
Incursor 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
Weapon Range Type S AP D Abilities Ref
Bolt pistol 12" Pistol 1 4 0 1 -
This weapon can target a CHARACTER
even if it is not the closest enemy unit.
Bolt sniper
- - - - - In addition, when attacking with this
rifle
weapon, choose one of the profiles
below.
Each time you select a target for this
Bolt sniper weapon, you can ignore the Look Out,
rifle - Sir rule. When resolving an attack made
36" Heavy 1 5 -1 1
Executioner with this weapon, add 2 to the hit roll,
round and the target does not receive the
benefit of cover to its saving throw.
Bolt sniper
rifle - Heavy
36" 5 0 1 Blast.
Hyperfrag D3
round
Each time you select a target for this
weapon, you can ignore the Look Out,
Bolt sniper
Sir rule. When resolving an attack made
rifle - Mortis 36" Heavy 1 5 -2 2
with this weapon, a wound roll of 6+
round
inflicts 1 mortal wound on the target in
addition to any other damage.

Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each unmodified hit roll of 6 made for
Marksman Rapid this weapon's attacks automatically hits
24" 4 0 1
bolt carbine Fire 1 and results in a wound (do not make a
wound roll for that attack).
Each time an attack is made with this
Occulus Rapid
24" 4 0 1 weapon, the target does not receive the
bolt carbine Fire 1
benefits of cover against that attack
Paired
combat Melee Melee User -1 1 -
blades

Elites [26 PL, 525pts]


Invictor Tactical Warsuit [8 PL, 160pts]
Selections: Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon,
Twin ironhail heavy stubber
Categories: VEHICLE, ELITES, FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INVICTOR TACTICAL
WARSUIT
Rules: Angels of Death, Concealed Positions, Explodes (6"/D3)
Unit: Invictor Tactical Warsuit [1] (7+ wounds remaining), Invictor Tactical Warsuit [2] (4-6
wounds remaining), Invictor Tactical Warsuit [3] (1-3 wounds remaining), Weapon: Fragstorm
Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy
stubber

Unit M WS BS S T W A Ld Save Ref


Invictor Tactical Warsuit [1] (7+ wounds
10" 3+ 3+ 7 6 13 4 8 3+
remaining)
Invictor Tactical Warsuit [2] (4-6 wounds
8" 4+ 4+ 7 6 N/A 4 8 3+
remaining)
Invictor Tactical Warsuit [3] (1-3 wounds
6" 5+ 5+ 7 6 N/A 4 8 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm Grenade Launcher 18" Assault D6 4 0 1 Blast
Heavy bolter 36" Heavy 3 5 -1 2 -
Invictor fist Melee Melee x2 -3 3
Twin ironhail autocannon 48" Heavy 6 7 -1 2
Twin ironhail heavy stubber 36" Heavy 8 4 -1 1 -
Redemptor Dreadnought [9 PL, 180pts]
Selections: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts],
Redemptor Fist
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, REDEMPTOR
DREADNOUGHT, VEHICLE, CORE, ELITES
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor
Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining),
Weapon: Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged,
Onslaught Gatling Cannon, Redemptor Fist, Storm bolter

Abilities Description Ref


Duty Each time an attack is allocated to this model, subtract 1 from the Damage
Eternal characteristic of that attack(to a minimum of 1)

Unit M WS BS S T W A Ld Save Ref


Redemptor Dreadnought [1] (7+ wounds
8" 3+ 3+ 7 7 13 4 8 3+
remaining)
Redemptor Dreadnought [2] (4-6 wounds
6" 4+ 4+ 7 7 N/A 4 8 3+
remaining)
Redemptor Dreadnought [3] (1-3 wounds
4" 5+ 5+ 7 7 N/A 4 8 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Macro Plasma
Heavy
Incinerator, 36" 8 -4 2 Blast
D6
Standard
Blast. Each time an unmodified hit roll
Macro Plasma of 1 is made for an attack with this
Heavy
Incinerator, 36" 9 -4 3 weapon profile, the bearer suffers 1
D6
Supercharged mortal wound after shooting wiht this
weapon.
Onslaught
Heavy
Gatling 24" 5 -1 1 -
8
Cannon
Redemptor
Melee Melee x2 -3 D3+3 -
Fist
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Redemptor Dreadnought [9 PL, 185pts]
Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught
Gatling Cannon [5pts], Redemptor Fist
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, REDEMPTOR
DREADNOUGHT, VEHICLE, CORE, ELITES
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor
Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining),
Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator,
Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter

Abilities Description Ref


Duty Each time an attack is allocated to this model, subtract 1 from the Damage
Eternal characteristic of that attack(to a minimum of 1)

Unit M WS BS S T W A Ld Save Ref


Redemptor Dreadnought [1] (7+ wounds
8" 3+ 3+ 7 7 13 4 8 3+
remaining)
Redemptor Dreadnought [2] (4-6 wounds
6" 4+ 4+ 7 7 N/A 4 8 3+
remaining)
Redemptor Dreadnought [3] (1-3 wounds
4" 5+ 5+ 7 7 N/A 4 8 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Blast. Each time an attack is made with
Icarus Rocket Heavy
24" 7 -1 2 this weapon against an Aircraft unit,
Pod D3
add 1 to that attack's hit roll.
Macro Plasma
Heavy
Incinerator, 36" 8 -4 2 Blast
D6
Standard
Blast. Each time an unmodified hit roll
Macro Plasma of 1 is made for an attack with this
Heavy
Incinerator, 36" 9 -4 3 weapon profile, the bearer suffers 1
D6
Supercharged mortal wound after shooting wiht this
weapon.
Onslaught
Heavy
Gatling 24" 5 -1 1 -
8
Cannon
Redemptor
Melee Melee x2 -3 D3+3 -
Fist
Rapid
Storm bolter 24" 4 0 1 -
Fire 2

Fast Attack [5 PL, 100pts]


Suppressor Squad [5 PL, 100pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, JUMP PACK, PRIMARIS, FLY,
SUPPRESSOR SQUAD, FAST ATTACK, CORE, SMOKESCREEN
Rules: Angels of Death, Death from Above
Abilities: Suppressing Fire
2x Suppressor
Selections: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades
Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak
grenades
Suppressor Sergeant
Selections: Accelerator autocannon, Bolt pistol, Frag & Krak grenades
Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades,
Krak grenades

Abilities Description Ref


Each time a model in this unit makes an attack with an accelerator
Suppressing
autocannon against an enemy INFANTRY unit, if a hit is scored, that
Fire
enemy unit cannot fire overwatch this turn.

Unit M WS BS S T W A Ld Save Ref


Suppressor 12" 3+ 3+ 4 4 2 2 7 3+
Suppressor Sergeant 12" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Accelerator autocannon 48" Heavy 3 7 -1 2 -
Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all
modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting
Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your
previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid
Fire type. ()
Chapter Tactics: Deathwatch: Xenos Hunters

- Each time a model with this tactic makes a melee attack against a TYRANIDS, AELDARI, ORK,
NECRONS or T'AU EMPIRE unit, re-roll a hit roll of 1.
- After both sides have finished deploying their armies, select one Battlefield Role. Until the end of the battle,
each time a model with this tactical makes an attack against an enemy unit with that Battlefield Role, re-roll
a wound roll of 1. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Mission Tactics: If every unit from your army (excluding UNALIGNED units) has the DEATHWATCH
keyword, then every unit that has the Combat Doctrines ability and is in a DEATHWATCH Detachment gains
the Mission Tactics ability below:

Do not use the rules in Codex: Space Marines to determine which combat doctrine is active for your army
during each battle round. Instead, at the start of each battle round, select the Devastator Doctrine, Tactical
Doctrine or Assault Doctrine. The combat doctrine you select is active for your army until the end of that
battle round. Note, however, that when selecting a combat doctrine at the start of the battle round.
- You cannot select the Devastator Doctrine to be active for your army more than once during the battle.
- You cannot select the Tactical Doctrine to be active for your army more than twice during the battle.
- You cannot select the Assault Doctrine to be active for your army more than three times during the battle.
(Codex Supplement: Deathwatch p33)
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this
unit. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its
maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this
ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy
deployment zone and any enemy models ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this
unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of
one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away
from enemy models. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it
explodes and each unit within 6" suffers D3 mortal wounds. ()
Mixed Unit: If this unit contains models with different Toughness characteristics, each time an attack is
made against this unit, use the Toughness characteristic of the majority of the models in this unit when
determining what roll is required for that attack to successfully wound. If two or more Toughness
characteristics are tied for majority, the controlling player selects one of the tied values to be the majority
value. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of
placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle -
set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()

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