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Twilight (Warhammer 40,000 9th Edition) [87 PL, 2CP, 2,000pts]

Battalion Detachment 0CP (Aeldari - Harlequins) [87 PL, 2CP, 2,000pts]

Configuration [6CP]

Battle Size [6CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: CONFIGURATION

Saedath Characterisation
Selections: Twilight: Twilight Falls
Categories: CONFIGURATION
Abilities: Twilight: Twilight Falls

Abilities Description Ref


Each time a unit with this characterisation fights, if it made a charge move,
Twilight: was charged, or performed a Heroic Intervention this turn, then until that fight
Twilight is resolved, add 1 to the Attack's characteristic of models in that unit.
Falls Each time a model with this characterisation makes a pile-in or Consolidation
move, it can move up to an additional 2".

HQ [16 PL, -4CP, 330pts]

Shadowseer [5 PL, 100pts]


Selections: 3. Mirror of Minds (Witchfire), 5. Shards of Light (Witchfire), Hallucinogen Grenade
Launcher, Miststave, Shuriken Pistol, Smite
Categories: FACTION: <SAEDATH>, FACTION: AELDARI, CHARACTER, HQ, FACTION: HARLEQUINS,
INFANTRY, PSYKER, SHADOWSEER
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: Shield From Harm (Aura), Psychic Power: 3. Mirror of Minds, 5. Shards of Light,
Smite, Psyker: Shadowseer - Psyker, Unit: Shadowseer, Weapon: Hallucinogen Grenade
Launcher, Miststave, Shuriken Pistol

Abilities Description Ref


Shield
While a friendly HARLEQUINS CORE or HARLEQUINS CHARACTER Codex:
From
unit is within 6" of this model, each time an attack is made against that Aeldari
Harm
unit, subtract 1 from that attack's wound roll. p181
(Aura)
Psychic Warp Range Details Ref
Power Charge

If manifested, select one enemy unit within 18" of this


PSYKER. That enemy suffers D3 mortal wounds, then
3.
roll off with your opponent. If you win or draw that roll off, Codex:
Mirror
7 18" that enemy unit suffers 1 mortal wound. Repeat this roll Aeldari
of
off process until either that enemy unit has suffered 6 p120
Minds
mortal wounds, that enemy unit is destroyed, or your
opponent wins the roll off.
If manifested, select one enemy unit within 18" of and
visible to this PSYKER.
That enemy unit suffers 1 mortal wound. If it is a
5. Codex:
VEHICLE or MONSTER unit, or a unit that contains 6 or
Shards 6 18" Aeldari
more models, it suffers D3 mortal wounds instead.
of Light p120
Until the start or your next Psychic phase, subtract 2 from
the Leadership characteristic of models in that enemy
unit.
Smite has a warp charge value of 5. If manifested, the
closest visible enemy unit within 18" of the psyker suffers
Smite 5 18" D3 mortal wounds (pg 181). If the result of the Psychic
test was more than 10 the target suffers D6 mortal
wounds instead.

Psyker Cast Deny Powers Known Other Ref


Shadowseer - Psyker 2 1 2 - Phantasmancy Codex: Aeldari p181

Unit M WS BS S T W A Ld Save Ref


Shadowseer 8" 2+ 2+ 3 3 5 4 9 6+ Codex: Aeldari p181

Weapon Range Type S AP D Abilities Ref


Blast. Each time an attack is made
with this weapon, if a hit is scored,
Hallucinogen
Assault roll 2D6. If the result is greater than Codex:
Grenade 18" * * *
D3 the Leadership characteristic of the Harlequins
Launcher
target, the target suffers 1 mortal
wound.
Codex:
Miststave Melee Melee +3 -1 D3 -
Harlequins
Shuriken
12" Pistol 1 4 -1 1 Shuriken.
Pistol

Shadowseer [6 PL, -1CP, 125pts]


Selections: 1. Twilight Pathways (Blessing), 2. Fog of Dreams (Blessing), Hallucinogen
Grenade Launcher, Mirror Architect (Aura) [1 PL, 25pts], Miststave, Shuriken Pistol, Smite,
Stratagem: Relic [-1CP]
Categories: FACTION: <SAEDATH>, FACTION: AELDARI, CHARACTER, HQ, FACTION: HARLEQUINS,
INFANTRY, PSYKER, SHADOWSEER
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: Mirror Architect (Aura), Shield From Harm (Aura), Stratagem: Relic, Psychic Power:
1. Twilight Pathways, 2. Fog of Dreams, Smite, Psyker: Shadowseer - Psyker, Unit:
Shadowseer, Weapon: Hallucinogen Grenade Launcher, Miststave, Shuriken Pistol
The Laughing God's Eye
Selections: Treasures of the Aeldari Relic
Abilities: The Laughing God's Eye
Abilities Description Ref
In your Command phase, select one friendly CORE unit within 9"
The
Mirror of this model. Until the start of your next Command phase, each
Balance
Architect time an enemy unit is selected to shoot, when measuring the range
Dataslate
(Aura) to any model in that unit, it is considered to be an additional 6"
p3
away from the shooting model.
Shield
While a friendly HARLEQUINS CORE or HARLEQUINS Codex:
From
CHARACTER unit is within 6" of this model, each time an attack is Aeldari
Harm
made against that unit, subtract 1 from that attack's wound roll. p181
(Aura)
Use this Stratagem before the battle, when you are mustering your
War Zone
army, after selecting your WARLORD. Select one CHARACTER
Stratagem: Nephilim:
model from your army that is not a named character; give that
Relic Grand
model one Relic (this must be a Relic they could have). You can
Tournament
only use this Stratagem once.
HARLEQUINS model only. The bearer has the following ability:
The "The Laughing God's Eye (Aura): While a friendly HARLEQUINS
Laughing unit is within 6" of this model, each time a model in that unit would
God's Eye lose a wound as a result of a mortal wound, roll one D6: on a 5+
that wound is not lost."

Psychic Warp
Range Details Ref
Power Charge
If manifested, select one friendly <SAEDATH> CORE
or <SAEDATH> CHARACTER unit within 6" of this
1. Codex:
PSYKER. That unit can immediately make a Normal
Twilight 6 6" Aeldari
Move, Advance or Fall Back as if it were your
Pathways p120
Movement phase. If it does so, that unit is not eligible to
declare a charge this turn.
If manifested, select one friendly <SAEDATH> CORE
or <SAEDATH> CHARACTER unit within 12" of this
Codex:
2. Fog of PSYKER. Until the start of your next Psychic phase,
6 18" Aeldari
Dreams that unit can only be selected as the target of a ranged
p120
attack if it is the closest eligible target for that attack or
is within 12" of the shooting model.
Smite has a warp charge value of 5. If manifested, the
closest visible enemy unit within 18" of the psyker
Smite 5 18" suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6
mortal wounds instead.

Psyker Cast Deny Powers Known Other Ref


Shadowseer - Psyker 2 1 2 - Phantasmancy Codex: Aeldari p181

Unit M WS BS S T W A Ld Save Ref


Shadowseer 8" 2+ 2+ 3 3 5 4 9 6+ Codex: Aeldari p181
Weapon Range Type S AP D Abilities Ref
Blast. Each time an attack is made
with this weapon, if a hit is scored,
Hallucinogen
Assault roll 2D6. If the result is greater than Codex:
Grenade 18" * * *
D3 the Leadership characteristic of the Harlequins
Launcher
target, the target suffers 1 mortal
wound.
Codex:
Miststave Melee Melee +3 -1 D3 -
Harlequins
Shuriken
12" Pistol 1 4 -1 1 Shuriken.
Pistol

Troupe Master [5 PL, -3CP, 105pts]


Selections: 2: Fractal Storm, 3: A Foot in the Future, Aeldari Power Sword [5pts], Fusion Pistol
[5pts], Plasma Grenades, Stratagem: Favoured of the Laughing God [-1CP], Stratagem: Relic
[-1CP], Stratagem: Warlord Trait [-1CP], Veiled King [1 PL, 20pts], Warlord
Categories: FACTION: <SAEDATH>, FACTION: AELDARI, CHARACTER, HQ, FACTION: HARLEQUINS,
INFANTRY, TROUPE MASTER, HARLEQUINS WARLORD, WARLORD
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: A Foot in the Future, Choreographer of War (Aura), Fractal Storm, Stratagem: Relic,
Stratagem: Warlord Trait, Troupe Master Weapons, Veiled King, Unit: Troupe Master,
Weapon: Aeldari Power Sword, Fusion Pistol, Plasma Grenades
The Twilight Fang
Selections: Treasures of the Aeldari Relic
Abilities: The Twilight Fang, Weapon: The Twilight Fang
Abilities Description Ref
Each time this Warlord Advances, do not make an Advance
roll. Instead, until the end of the phase, add D3+3" to the
A Foot in the
Move characteristic of this Warlord.
Future
Each time you make a charge roll for this Warlord, you can
add 6 to the result.
While a friendly HARLEQUINS CORE unit is within 6" of this Codex:
Choreographer
model, each time an attack is made by a model in that unit, re- Aeldari
of War (Aura)
roll a wound roll of 1. p180
Each time an attack is made against this Warlord, your Codex:
Fractal Storm opponent cannot re-roll the hit roll, the wound roll or the Aeldari
damage roll for that attack. p119
Use this Stratagem before the battle, when you are mustering
War Zone
your army, after selecting your WARLORD. Select one
Stratagem: Nephilim:
CHARACTER model from your army that is not a named
Relic Grand
character; give that model one Relic (this must be a Relic they
Tournament
could have). You can only use this Stratagem once.
Use this Stratagem before the battle, when you are mustering
War Zone
your army, after selecting your WARLORD. If your WARLORD
Stratagem: Nephilim:
is a CHARACTER model, determine a Warlord Trait for them
Warlord Trait Grand
(this must be a Warlord Trait they could have). You can only
Tournament
use this Stratagem once.
TWIGHLIGHT TROUPE MASTER model with Aeldari Power
The Twilight Sword only. This Relic replaces an Aeldari Power Sword and
Fang has the following profile:

If this model is equipped with a Harlequin's Kiss, it has the


HARLEQUIN'S KISS keyword. If this model is equipped with a Codex:
Troupe Master
Harlequin's Caress, it has the HARLEQUIN'S CARESS Aeldari
Weapons
keyword. If this model is equipped with a Harlequin's p180
Embrace, it has the HARLEQUIN'S EMBRACE keyword.

Each time this model make a melee attack, unless the target
Veiled King is a VEHICLE or MONSTER unit, an unmodified wound roll of
2+ is always successful.

Unit M WS BS S T W A Ld Save Ref


Troupe Master 8" 2+ 2+ 3 3 5 6 9 6+ Codex: Aeldari p180

Weapon Range Type S AP D Abilities Ref


Aeldari
Power Melee Melee +1 -3 1 -
Sword
Fusion
6" Pistol 1 8 -4 D6+2 -
Pistol
Codex:
Plasma Grenade
6" 4 -1 1 Blast Aeldari
Grenades D6
p190
Each time the bearer fights, until that
The
fight is resolved, add the current battle
Twilight Melee Melee +2 -3 2
round number to the Attacks
Fang
characteristic of the bearer.

Troops [24 PL, 615pts]


Troupe [4 PL, 110pts]
Categories: FACTION: AELDARI, INFANTRY, TROOPS, TROUPE, HAYWIRE GRENADES, CORE, FACTION:
<SAEDATH>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Lead Player [23pts]
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: HARLEQUIN'S KISS
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades
Categories: HARLEQUIN'S CARESS
Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades
Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
Categories: HARLEQUIN'S EMBRACE
Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
Player [23pts]
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: HARLEQUIN'S KISS
Unit: Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: HARLEQUIN'S KISS
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

Abilities Description Ref


While this unit contains any models equipped with a Harlequin's Kiss, it has
the HARLEQUIN'S KISS keyword. While it contains any models equipped
Harlequin
with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword.
Weapons
While this unit contains any models with a Harelquin's Embrace, it has the
HARLEQUIN'S EMBRACE keyword.

Unit M WS BS S T W A Ld Save Ref


Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58
Weapon Range Type S AP D Abilities Ref
Fusion
6" Pistol 1 8 -4 D6+2 -
Pistol
Harlequin's Codex:
Melee Melee +1 -2 2 -
Caress Harlequins
Harlequin's Codex:
Melee Melee +1 -2 2 -
Embrace Harlequins
Harlequin's Codex:
Melee Melee +1 -2 2 -
Kiss Harlequins
Each time an attack is made with
this weapon, if a hit is scored,
Neuro unless the target is a VEHICLE
12" Pistol 1 6 -3 1
Disruptor unit, the target suffers 1 mortal
wound and the attack sequence
ends.
Codex:
Plasma Grenade
6" 4 -1 1 Blast Aeldari
Grenades D6
p190
Shuriken
12" Pistol 1 4 -1 1 Shuriken.
Pistol

Troupe [4 PL, 110pts]


Categories: FACTION: AELDARI, INFANTRY, TROOPS, TROUPE, HAYWIRE GRENADES, CORE, FACTION:
<SAEDATH>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Lead Player [23pts]
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: HARLEQUIN'S KISS
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades
Categories: HARLEQUIN'S CARESS
Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades
Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
Categories: HARLEQUIN'S EMBRACE
Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
Player [23pts]
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: HARLEQUIN'S KISS
Unit: Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: HARLEQUIN'S KISS
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Abilities Description Ref
While this unit contains any models equipped with a Harlequin's Kiss, it has
the HARLEQUIN'S KISS keyword. While it contains any models equipped
Harlequin
with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword.
Weapons
While this unit contains any models with a Harelquin's Embrace, it has the
HARLEQUIN'S EMBRACE keyword.

Unit M WS BS S T W A Ld Save Ref


Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58

Weapon Range Type S AP D Abilities Ref


Fusion
6" Pistol 1 8 -4 D6+2 -
Pistol
Harlequin's Codex:
Melee Melee +1 -2 2 -
Caress Harlequins
Harlequin's Codex:
Melee Melee +1 -2 2 -
Embrace Harlequins
Harlequin's Codex:
Melee Melee +1 -2 2 -
Kiss Harlequins
Each time an attack is made with
this weapon, if a hit is scored,
Neuro unless the target is a VEHICLE
12" Pistol 1 6 -3 1
Disruptor unit, the target suffers 1 mortal
wound and the attack sequence
ends.
Codex:
Plasma Grenade
6" 4 -1 1 Blast Aeldari
Grenades D6
p190
Shuriken
12" Pistol 1 4 -1 1 Shuriken.
Pistol

Troupe [4 PL, 110pts]


Categories: FACTION: AELDARI, INFANTRY, TROOPS, TROUPE, HAYWIRE GRENADES, CORE, FACTION:
<SAEDATH>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Lead Player [23pts]
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: HARLEQUIN'S KISS
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades
Categories: HARLEQUIN'S CARESS
Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades
Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
Categories: HARLEQUIN'S EMBRACE
Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
Player [23pts]
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: HARLEQUIN'S KISS
Unit: Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: HARLEQUIN'S KISS
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

Abilities Description Ref


While this unit contains any models equipped with a Harlequin's Kiss, it has
the HARLEQUIN'S KISS keyword. While it contains any models equipped
Harlequin
with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword.
Weapons
While this unit contains any models with a Harelquin's Embrace, it has the
HARLEQUIN'S EMBRACE keyword.

Unit M WS BS S T W A Ld Save Ref


Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58

Weapon Range Type S AP D Abilities Ref


Fusion
6" Pistol 1 8 -4 D6+2 -
Pistol
Harlequin's Codex:
Melee Melee +1 -2 2 -
Caress Harlequins
Harlequin's Codex:
Melee Melee +1 -2 2 -
Embrace Harlequins
Harlequin's Codex:
Melee Melee +1 -2 2 -
Kiss Harlequins
Each time an attack is made with
this weapon, if a hit is scored,
Neuro unless the target is a VEHICLE
12" Pistol 1 6 -3 1
Disruptor unit, the target suffers 1 mortal
wound and the attack sequence
ends.
Codex:
Plasma Grenade
6" 4 -1 1 Blast Aeldari
Grenades D6
p190
Shuriken
12" Pistol 1 4 -1 1 Shuriken.
Pistol

Troupe [4 PL, 110pts]


Categories: FACTION: AELDARI, INFANTRY, TROOPS, TROUPE, HAYWIRE GRENADES, CORE, FACTION:
<SAEDATH>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Lead Player [23pts]
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: HARLEQUIN'S KISS
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades
Categories: HARLEQUIN'S CARESS
Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades
Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
Categories: HARLEQUIN'S EMBRACE
Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
Player [23pts]
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: HARLEQUIN'S KISS
Unit: Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: HARLEQUIN'S KISS
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

Abilities Description Ref


While this unit contains any models equipped with a Harlequin's Kiss, it has
the HARLEQUIN'S KISS keyword. While it contains any models equipped
Harlequin
with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword.
Weapons
While this unit contains any models with a Harelquin's Embrace, it has the
HARLEQUIN'S EMBRACE keyword.

Unit M WS BS S T W A Ld Save Ref


Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58

Weapon Range Type S AP D Abilities Ref


Fusion
6" Pistol 1 8 -4 D6+2 -
Pistol
Harlequin's Codex:
Melee Melee +1 -2 2 -
Caress Harlequins
Harlequin's Codex:
Melee Melee +1 -2 2 -
Embrace Harlequins
Harlequin's Codex:
Melee Melee +1 -2 2 -
Kiss Harlequins
Each time an attack is made with
this weapon, if a hit is scored,
Neuro unless the target is a VEHICLE
12" Pistol 1 6 -3 1
Disruptor unit, the target suffers 1 mortal
wound and the attack sequence
ends.
Codex:
Plasma Grenade
6" 4 -1 1 Blast Aeldari
Grenades D6
p190
Shuriken
12" Pistol 1 4 -1 1 Shuriken.
Pistol
Troupe [4 PL, 110pts]
Categories: FACTION: AELDARI, INFANTRY, TROOPS, TROUPE, HAYWIRE GRENADES, CORE, FACTION:
<SAEDATH>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Lead Player [23pts]
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: HARLEQUIN'S KISS
Unit: Lead Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades
Categories: HARLEQUIN'S CARESS
Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades
Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
Categories: HARLEQUIN'S EMBRACE
Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
Player [23pts]
Selections: Harlequin's Kiss [5pts], Neuro Disruptor [5pts], Plasma Grenades
Categories: HARLEQUIN'S KISS
Unit: Player, Weapon: Harlequin's Kiss, Neuro Disruptor, Plasma Grenades
Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: HARLEQUIN'S KISS
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

Abilities Description Ref


While this unit contains any models equipped with a Harlequin's Kiss, it has
the HARLEQUIN'S KISS keyword. While it contains any models equipped
Harlequin
with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword.
Weapons
While this unit contains any models with a Harelquin's Embrace, it has the
HARLEQUIN'S EMBRACE keyword.

Unit M WS BS S T W A Ld Save Ref


Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58
Weapon Range Type S AP D Abilities Ref
Fusion
6" Pistol 1 8 -4 D6+2 -
Pistol
Harlequin's Codex:
Melee Melee +1 -2 2 -
Caress Harlequins
Harlequin's Codex:
Melee Melee +1 -2 2 -
Embrace Harlequins
Harlequin's Codex:
Melee Melee +1 -2 2 -
Kiss Harlequins
Each time an attack is made with
this weapon, if a hit is scored,
Neuro unless the target is a VEHICLE
12" Pistol 1 6 -3 1
Disruptor unit, the target suffers 1 mortal
wound and the attack sequence
ends.
Codex:
Plasma Grenade
6" 4 -1 1 Blast Aeldari
Grenades D6
p190
Shuriken
12" Pistol 1 4 -1 1 Shuriken.
Pistol
Troupe [4 PL, 65pts]
Categories: FACTION: AELDARI, INFANTRY, TROOPS, TROUPE, HAYWIRE GRENADES, CORE, FACTION:
<SAEDATH>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
Lead Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

Abilities Description Ref


While this unit contains any models equipped with a Harlequin's Kiss, it has
the HARLEQUIN'S KISS keyword. While it contains any models equipped
Harlequin
with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword.
Weapons
While this unit contains any models with a Harelquin's Embrace, it has the
HARLEQUIN'S EMBRACE keyword.

Unit M WS BS S T W A Ld Save Ref


Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, it
Harlequin's Codex:
Melee Melee User -1 1 makes 1 additional attack with this
Blade Harlequins
weapon.
Codex:
Plasma Grenade
6" 4 -1 1 Blast Aeldari
Grenades D6
p190
Shuriken
12" Pistol 1 4 -1 1 Shuriken.
Pistol

Elites [15 PL, 310pts]


Death Jester [4 PL, 90pts]
Selections: Jester's Blade, Rift Ghoul [1 PL, 20pts], Shrieker Cannon
Categories: FACTION: <SAEDATH>, FACTION: AELDARI, CHARACTER, FACTION: HARLEQUINS, INFANTRY,
ELITES, DEATH JESTER
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: Death is Not Enough, Rift Ghoul, Unit: Death Jester, Weapon: Jester's Blade,
Shrieker Cannon

Abilities Description Ref


Death is Codex:
Each model that is destroyed by an attack made by this model
Not Aeldari
counts as two models in the Morale phase.
Enough p183
Each time this model makes an attack:
The target does not receive the benefits of cover against that
Rift Ghoul attack.
On an unmodified wound roll of 4+, that attack inflicts 1 mortal
wound on the target in addition to any normal damage.

Unit M WS BS S T W A Ld Save Ref


Death Jester 8" 2+ 2+ 3 3 5 5 9 6+ Codex: Aeldari p183

Weapon Range Type S AP D Abilities Ref


Jester's
Melee Melee +1 -1 1 -
Blade
Shuriken. Each time you select a target for Codex:
Shrieker Assault
30" 6 -2 2 this weapon, you can ignore the Look Out, Aeldari
Cannon 3
Sir rule. p183
Death Jester [4 PL, 90pts]
Selections: Jester's Blade, Lord of Crystal Bones [1 PL, 20pts], Shrieker Cannon
Categories: FACTION: <SAEDATH>, FACTION: AELDARI, CHARACTER, FACTION: HARLEQUINS, INFANTRY,
ELITES, DEATH JESTER
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: Death is Not Enough, Lord of Crystal Bones, Unit: Death Jester, Weapon: Jester's
Blade, Shrieker Cannon

Abilities Description Ref


Death is Codex:
Each model that is destroyed by an attack made by this model counts
Not Aeldari
as two models in the Morale phase.
Enough p183
Each time this model shoots, if any hits are scored, unless the target
Lord of is a VEHICLE or MONSTER unit, until the start of your next turn:
Crystal Subtract 2" from the Move characteristic of models in the target unit
Bones (to a minimum of 0").
The target cannot fire Overwatch or Set to Defend.

Unit M WS BS S T W A Ld Save Ref


Death Jester 8" 2+ 2+ 3 3 5 5 9 6+ Codex: Aeldari p183

Weapon Range Type S AP D Abilities Ref


Jester's
Melee Melee +1 -1 1 -
Blade
Shuriken. Each time you select a target for Codex:
Shrieker Assault
30" 6 -2 2 this weapon, you can ignore the Look Out, Aeldari
Cannon 3
Sir rule. p183
Solitaire [7 PL, 130pts]
Selections: Prince of Sins [1 PL, 20pts], Solitaire's Weapons
Categories: FACTION: AELDARI, CHARACTER, FACTION: HARLEQUINS, INFANTRY, ELITES, SOLITAIRE,
HARLEQUIN'S KISS, HARLEQUIN'S CARESS
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Blitz, Impossible Form, Prince of Sins, The Path of Damnation, Unit: Solitaire,
Weapon: Solitaire's Weapons

Abilities Description Ref


Once per battle, in your Movement phase, when this model makes a
Codex:
Normal Move, it can Blitz. If it does so, until the end of the turn, add
Blitz Aeldari
2D6" to this model's Move characteristic and add 2 to this model's
p183
Attacks characteristic.
Codex:
Impossible
This model has a 3+ invulnerable save. Aeldari
Form
p183
Each time an attack is made against this model:
Prince of
Subtract 1 from that attack's hit roll.
Sins
That attack's hit roll cannot be re-rolled.
The Path Codex:
of This model can never have a Relic or a Warlord Trait. Aeldari
Damnation p183

Unit M WS BS S T W A Ld Save Ref


Solitaire 12" 2+ 2+ 4 4 5 8 9 6+ Codex: Harlequins p60

Weapon Range Type S AP D Abilities Ref


Solitaire's Weapons Melee Melee +2 -3 2 -

Fast Attack [12 PL, 270pts]


Skyweavers [4 PL, 90pts]
Categories: FACTION: AELDARI, FACTION: <SAEDATH>, FACTION: HARLEQUINS, BIKER, FLY, FAST ATTACK,
SKYWEAVERS, CORE
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas

Abilities Description Ref


Harlequin's Each time a melee attack is made against this unit, subtract 1 from
Mask that attack's hit roll.
Codex:
Holo-Suit Models in this unit have a 4+ invulnerable save. Aeldari
p184
Each time this unit Advances, do not make an Advance roll. Instead, Codex:
Ride the
until the end of the phase, add 6" to the Move characteristic of Aeldari
Wind
models in this unit. p166
Skyweaver Codex:
Each time an attack is made against this unit, that attack's hit roll
Mirage Aeldari
cannot be re-rolled.
Launchers p184

Unit M WS BS S T W A Ld Save Ref


Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61

Weapon Range Type S AP D Abilities Ref


Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
Star Bolas 12" Assault D3 7 -3 2 Blast Codex: Aeldari p191
Skyweavers [4 PL, 90pts]
Categories: FACTION: AELDARI, FACTION: <SAEDATH>, FACTION: HARLEQUINS, BIKER, FLY, FAST ATTACK,
SKYWEAVERS, CORE
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas

Abilities Description Ref


Harlequin's Each time a melee attack is made against this unit, subtract 1 from
Mask that attack's hit roll.
Codex:
Holo-Suit Models in this unit have a 4+ invulnerable save. Aeldari
p184
Each time this unit Advances, do not make an Advance roll. Instead, Codex:
Ride the
until the end of the phase, add 6" to the Move characteristic of Aeldari
Wind
models in this unit. p166
Skyweaver Codex:
Each time an attack is made against this unit, that attack's hit roll
Mirage Aeldari
cannot be re-rolled.
Launchers p184

Unit M WS BS S T W A Ld Save Ref


Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61

Weapon Range Type S AP D Abilities Ref


Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
Star Bolas 12" Assault D3 7 -3 2 Blast Codex: Aeldari p191
Skyweavers [4 PL, 90pts]
Categories: FACTION: AELDARI, FACTION: <SAEDATH>, FACTION: HARLEQUINS, BIKER, FLY, FAST ATTACK,
SKYWEAVERS, CORE
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas

Abilities Description Ref


Harlequin's Each time a melee attack is made against this unit, subtract 1 from
Mask that attack's hit roll.
Codex:
Holo-Suit Models in this unit have a 4+ invulnerable save. Aeldari
p184
Each time this unit Advances, do not make an Advance roll. Instead, Codex:
Ride the
until the end of the phase, add 6" to the Move characteristic of Aeldari
Wind
models in this unit. p166
Skyweaver Codex:
Each time an attack is made against this unit, that attack's hit roll
Mirage Aeldari
cannot be re-rolled.
Launchers p184

Unit M WS BS S T W A Ld Save Ref


Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61

Weapon Range Type S AP D Abilities Ref


Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
Star Bolas 12" Assault D3 7 -3 2 Blast Codex: Aeldari p191

Dedicated Transport [20 PL, 475pts]


Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: FACTION: <SAEDATH>, FACTION: AELDARI, DEDICATED TRANSPORT, FLY, FACTION:
HARLEQUINS, TRANSPORT, VEHICLE, STARWEAVER
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind,
Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon

Abilities Description Ref


When this TRANSPORT model is destroyed, roll one D6 before
Codex:
Explodes any embarked models disembark and before removing it from
Aeldari
(Starweaver) play. On a 6 it explodes, and each unit within 6" suffers 1 mortal
p186
wound.
Codex:
Holo-fields Models in this unit have a 4+ Invulnerable save.
Harlequins
Codex:
Mirage Each time an attack is made against this unit, subtract 1 from that
Aeldari
Launchers attack's hit roll and that attack's hit roll cannot be re-rolled.
p185
In your Shooting phase, units embarked within this TRANSPORT
model can be selected to shoot, when doing so, measure
distances and draw line of sight from any point on this
Codex:
Open- TRANSPORT model's hull or base. If this TRANSPORT
Aeldari
topped modelmade a Normal Move, Advanced or Fell Back this turn,
p186
embarked units are considered to have done the same. While this
TRANSPORT model is within Engagement Range of any enemy
units, embarked units cannot shoot, except with Pistols.
Each time this unit Advances, do not make an Advance roll. Codex:
Ride the
Instead, until the end of the phase, add 6" to the Move Aeldari
Wind
characteristic of models in this unit. p166

Transport Capacity Ref


Starweaver - This model has a transport capacity of 6 HARLEQUINS Codex:
Transport <SAEDATH> INFANTRY models. Aeldari p186

Unit M WS BS S T W A Ld Save Ref


Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186

Weapon Range Type S AP D Abilities Ref


Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: FACTION: <SAEDATH>, FACTION: AELDARI, DEDICATED TRANSPORT, FLY, FACTION:
HARLEQUINS, TRANSPORT, VEHICLE, STARWEAVER
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind,
Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon

Abilities Description Ref


When this TRANSPORT model is destroyed, roll one D6 before
Codex:
Explodes any embarked models disembark and before removing it from
Aeldari
(Starweaver) play. On a 6 it explodes, and each unit within 6" suffers 1 mortal
p186
wound.
Codex:
Holo-fields Models in this unit have a 4+ Invulnerable save.
Harlequins
Codex:
Mirage Each time an attack is made against this unit, subtract 1 from that
Aeldari
Launchers attack's hit roll and that attack's hit roll cannot be re-rolled.
p185
In your Shooting phase, units embarked within this TRANSPORT
model can be selected to shoot, when doing so, measure
distances and draw line of sight from any point on this
Codex:
Open- TRANSPORT model's hull or base. If this TRANSPORT
Aeldari
topped modelmade a Normal Move, Advanced or Fell Back this turn,
p186
embarked units are considered to have done the same. While this
TRANSPORT model is within Engagement Range of any enemy
units, embarked units cannot shoot, except with Pistols.
Each time this unit Advances, do not make an Advance roll. Codex:
Ride the
Instead, until the end of the phase, add 6" to the Move Aeldari
Wind
characteristic of models in this unit. p166

Transport Capacity Ref


Starweaver - This model has a transport capacity of 6 HARLEQUINS Codex:
Transport <SAEDATH> INFANTRY models. Aeldari p186

Unit M WS BS S T W A Ld Save Ref


Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186

Weapon Range Type S AP D Abilities Ref


Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: FACTION: <SAEDATH>, FACTION: AELDARI, DEDICATED TRANSPORT, FLY, FACTION:
HARLEQUINS, TRANSPORT, VEHICLE, STARWEAVER
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind,
Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon

Abilities Description Ref


When this TRANSPORT model is destroyed, roll one D6 before
Codex:
Explodes any embarked models disembark and before removing it from
Aeldari
(Starweaver) play. On a 6 it explodes, and each unit within 6" suffers 1 mortal
p186
wound.
Codex:
Holo-fields Models in this unit have a 4+ Invulnerable save.
Harlequins
Codex:
Mirage Each time an attack is made against this unit, subtract 1 from that
Aeldari
Launchers attack's hit roll and that attack's hit roll cannot be re-rolled.
p185
In your Shooting phase, units embarked within this TRANSPORT
model can be selected to shoot, when doing so, measure
distances and draw line of sight from any point on this
Codex:
Open- TRANSPORT model's hull or base. If this TRANSPORT
Aeldari
topped modelmade a Normal Move, Advanced or Fell Back this turn,
p186
embarked units are considered to have done the same. While this
TRANSPORT model is within Engagement Range of any enemy
units, embarked units cannot shoot, except with Pistols.
Each time this unit Advances, do not make an Advance roll. Codex:
Ride the
Instead, until the end of the phase, add 6" to the Move Aeldari
Wind
characteristic of models in this unit. p166

Transport Capacity Ref


Starweaver - This model has a transport capacity of 6 HARLEQUINS Codex:
Transport <SAEDATH> INFANTRY models. Aeldari p186

Unit M WS BS S T W A Ld Save Ref


Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186

Weapon Range Type S AP D Abilities Ref


Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: FACTION: <SAEDATH>, FACTION: AELDARI, DEDICATED TRANSPORT, FLY, FACTION:
HARLEQUINS, TRANSPORT, VEHICLE, STARWEAVER
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind,
Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon

Abilities Description Ref


When this TRANSPORT model is destroyed, roll one D6 before
Codex:
Explodes any embarked models disembark and before removing it from
Aeldari
(Starweaver) play. On a 6 it explodes, and each unit within 6" suffers 1 mortal
p186
wound.
Codex:
Holo-fields Models in this unit have a 4+ Invulnerable save.
Harlequins
Codex:
Mirage Each time an attack is made against this unit, subtract 1 from that
Aeldari
Launchers attack's hit roll and that attack's hit roll cannot be re-rolled.
p185
In your Shooting phase, units embarked within this TRANSPORT
model can be selected to shoot, when doing so, measure
distances and draw line of sight from any point on this
Codex:
Open- TRANSPORT model's hull or base. If this TRANSPORT
Aeldari
topped modelmade a Normal Move, Advanced or Fell Back this turn,
p186
embarked units are considered to have done the same. While this
TRANSPORT model is within Engagement Range of any enemy
units, embarked units cannot shoot, except with Pistols.
Each time this unit Advances, do not make an Advance roll. Codex:
Ride the
Instead, until the end of the phase, add 6" to the Move Aeldari
Wind
characteristic of models in this unit. p166

Transport Capacity Ref


Starweaver - This model has a transport capacity of 6 HARLEQUINS Codex:
Transport <SAEDATH> INFANTRY models. Aeldari p186

Unit M WS BS S T W A Ld Save Ref


Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186

Weapon Range Type S AP D Abilities Ref


Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: FACTION: <SAEDATH>, FACTION: AELDARI, DEDICATED TRANSPORT, FLY, FACTION:
HARLEQUINS, TRANSPORT, VEHICLE, STARWEAVER
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind,
Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon

Abilities Description Ref


When this TRANSPORT model is destroyed, roll one D6 before
Codex:
Explodes any embarked models disembark and before removing it from
Aeldari
(Starweaver) play. On a 6 it explodes, and each unit within 6" suffers 1 mortal
p186
wound.
Codex:
Holo-fields Models in this unit have a 4+ Invulnerable save.
Harlequins
Codex:
Mirage Each time an attack is made against this unit, subtract 1 from that
Aeldari
Launchers attack's hit roll and that attack's hit roll cannot be re-rolled.
p185
In your Shooting phase, units embarked within this TRANSPORT
model can be selected to shoot, when doing so, measure
distances and draw line of sight from any point on this
Codex:
Open- TRANSPORT model's hull or base. If this TRANSPORT
Aeldari
topped modelmade a Normal Move, Advanced or Fell Back this turn,
p186
embarked units are considered to have done the same. While this
TRANSPORT model is within Engagement Range of any enemy
units, embarked units cannot shoot, except with Pistols.
Each time this unit Advances, do not make an Advance roll. Codex:
Ride the
Instead, until the end of the phase, add 6" to the Move Aeldari
Wind
characteristic of models in this unit. p166

Transport Capacity Ref


Starweaver - This model has a transport capacity of 6 HARLEQUINS Codex:
Transport <SAEDATH> INFANTRY models. Aeldari p186

Unit M WS BS S T W A Ld Save Ref


Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186

Weapon Range Type S AP D Abilities Ref


Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.

Selection Rules
Harlequin's Panoply: Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is
finished, models in this unit can move horizontall through models and terrain features (they cannot finish a
move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. (Codex: Aeldari
p144)
Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the
start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-
rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)
Rising Crescendo: This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. (Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that
reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6,
improve that attack's Armour Penetration characteristic by 2. ()

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