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Craftworld Selection
Selections: Ulthwe: Foresight of the Damned
Categories: Configuration
Abilities: Ulthwe: Foresight of the Damned
Each time a unit with this attribute is selected to shoot or fight, you can re-roll one wound roll
when resolving that unit's attacks.
Each time you take a Psychic test for a PSYKER unit with this attribute, if it is the first Psychic
Ulthwe: Foresight of the
test taken for that unit this turn, add 1 to the result.
Damned
Models with this attribute have a 6+ invulnerable save.
Each time a model with this attribute would lose a wound as a result of a mortal wound, roll one
D6: on a 5+, that wound is not lost.
Game Type
Selections: Open
Categories: Configuration
Stratagems [-1CP]
Warlock [25pts]
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
Warlock [25pts]
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
Warlock [25pts]
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
If your army is Battle-forged, for each FARSEER model a Detachment in your army includes,
Seer Council one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role
slot.
While the selected FARSEER model is within 6" of this WARLOCKS unit, add 1 to Psychic tests
Seer Council taken for that FARSEER model.
(Warlocks) While the selected FARSEER model is within 3" of this WARLOCKS unit, that FARSEER model
can use the Look Out Sir rule even if this unit contains fewer than 3 models.
Warlock Codex:
If this unit has a Starting Strength of 1, it gains the CHARACTER keyword.
Conclave Aeldari p158
Warp
Psychic Power Range Details Ref
Charge
Select one enemy unit within 18" of this PSYKER. Until the start of your next
Psychic phase;
2.2 Horrify Subtract 2 from the Leadership characteristic of that unit.
7 18"
(Malediction) At the start of the Fight phase, if that unit is within Engagement Range of any units
from your army, that unit is not eligible to fight this phase until after all eligible
units from your army have done so.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.
Powers
Psyker Cast Deny Other Ref
Known
Warlock 7" 3+ 3+ 3 3 2 2 8 6+
Weapon Range Type S AP D Abilities Ref
Shuriken Pistol
12" 4 -1 1 Shuriken.
Pistol 1
This model has a 4+ invulnerable save. Each time an attack is made against this model, an Codex:
Armour of
unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or Aeldari
Last Runes
the model making that attack may have. p147
Codex:
First of
Each time a Psychic test is taken for this model, you can re-roll that test. Aeldari
Ulthwe
p147
At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of Codex:
Runes of the
those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield Aeldari
Farseer
and not within Engagement Range of any enemy units, you can re-roll one of those dice. p146
Ulthwe: Fate After you make a Strands of Fate roll (pg 143), if this Warlord is on the battlefield, you can choose
Reader to retain one additional dice.
Psychic Warp
Range Details Ref
Power Charge
If manifested, select one enemy unit within 18" of this PSYKER. Until the start of
your next Psychic phase, each time a <CRAFTWORLD> ASURYANI CORE or
Codex:
Doom 18" / <CRAFTWORLD> ASURYANI CHARACTER unit from your army makes an attack
7 Aeldari
(Malediction) 24" that targets that enemy unit, you can re-roll the wound roll. If the result of the
p122
Psychic test was 10 or more, you can select one enemy unit within 24" of this
PSYKER instead.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.
Psyker (Eldrad) 3 2 3 from Runes of Fortune and/or Runes of Fate Smite Codex: Aeldari p147
Pistol
Shuriken Pistol 12" 4 -1 1 Shuriken.
1
Staff of Ulthamar & Each time an attack is made with this weapon, an unmodified
Melee Melee +2 -2 2
Witchblade wound roll of 2+ is always successful.
Farseer [5 PL, -1CP, 105pts]
Selections: 4. Crushing Orb, 5: Mark of the Incomparable Hunter, 6. Mind War, Seer Council (Farseer), Shuriken Pistol, Smite,
Stratagem: Champion of the Aeldari [-1CP], Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Asuryani, Faction: <Craftworld>
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: 5: Mark of the Incomparable Hunter, Ghosthelm, Rune Armour, Runes of the Farseer, Seer Council (Farseer), Psychic Power:
Crushing Orb (Witchfire), Mind War (Witchfire), Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Witchblade
Kurnous' Bow
Selections: Treasures of the Aeldari Relic
Rules: Shuriken Weapons
Abilities: Kurnous' Bow, Weapon: Kurnous' Bow
ASURYANI model with shuriken pistol only. This relic replaces a shuriken pistol and has the
Kurnous' Bow
following profile;
At the start of each Battle Round, after making a Strands of Fate roll but before selecting
Codex:
Runes of the which of those dice to retain (pg143), for each FARSEER model from your army that is on
Aeldari
Farseer the battlefield and not within Engagement Range of any enemy units, you can re-roll one of
p146
those dice.
While this FARSEER model is within 6" of the selected WARLOCKS unit, add 1 to Psychic
tests taken for this FARSEER model.
Seer Council
While this FARSEER model is within 3" of the selected WARLOCKS unit, this FARSEER model
(Farseer)
can use the Look Out Sir rule even if the selected WARLOCKS unit contains fewer than 3
models.
Psychic Warp
Range Details Ref
Power Charge
If manifested, select one enemy unit within 18" of and visible to this PSYKER and
Crushing
roll three D6, adding 2 to each result if that enemy unit is a VEHICLE or MONSTER
Orb 6 18"
unit, or it contains 6 or more models. For each 4+, that enemy unit suffers 1 mortal
(Witchfire)
wound.
If manifested, select one enemy CHARACTER model within 18" of this PSYKER. Roll
one D6 and add this PSYKER's Leadership characteristic to the result of your roll.
Your opponent then rolls one D6 and adds the Leadership characteristic of that
Codex:
Mind War enemy CHARACTER model to the result of their roll. If you total result is greater
7 18" Aeldari
(Witchfire) than your opponent;s total result, that enemy CHARACTER model suffers a number
p122
of mortal wounds equal to the difference. If the result of the Psychic test was 10 or
more, you can roll 2D3 instead of one D6, and add the result to the Leadership
characteristic of this PSYKER.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.
Shuriken. Each time an attack is made with this weapon, if that attack
Kurnous' Pistol
18" 5 * * successfully wounds the target, it inflicts 1 mortal wound on the target
Bow 3
and the attack sequence ends.
Shuriken Pistol
12" 4 -1 1 Shuriken.
Pistol 1
Each time an attack is made with this weapon, an unmodified wound roll
Witchblade Melee Melee User -1 2
of 2+ is always successful.
5x Ranger [65pts]
Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol
Ranger Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an
Cloak additional 1 to any armour saving throw made against that attack.
Ranger 7" 3+ 2+ 3 3 1 1 7 5+
Each time you select a target for this weapon, you can ignore the Look Out,
Ranger Heavy
36" 4 -1 1 Sir rule. Each time an attack is made with this weapon, an unmodified wound
Long Rifle 1
roll of 6 inflicts 1 mortal wound in addition to any normal damage.
Shuriken Pistol
12" 4 -1 1 Shuriken.
Pistol 1
This unit is eligible to declare a charge in a turn in which it Advanced. Each time an attack is made against
Acrobatic
this unit, subtract 1 from that attack's hit roll.
Aspect
Models in this unit have a 5+ invulnerable save.
Armour
Each time you select an enemy unit as a target of a charge made by the bearer's unit, that enemy unit
Howling
cannot fire Overwatch or Set to Defend against that charge. While an enemy unit is within Engagement
Banshee
Range of the bearer, if the bearer's unit made a charge move this turn, that enemy unit is not eligible to
Mask
fight this phase until after all eligible units from your army have done so.
Piercing
Add 1 to the Damage characteristics of melee attacks made by this unit's Howling Banshee Exarch model.
Strikes
Whirling Each time a model in this unit makes a melee attack, if that model's unit made a charge move this turn,
Death add 1 to that attack's wound roll.
Each time an attack is made with this weapon, make 2 hit rolls instead
Mirrorswords Melee Melee +1 -3 1
of 1.
Shuriken Pistol
12" 4 -1 1 Shuriken.
Pistol 1
Selection Rules
Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the
battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()
Battle Focus: This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only
make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained
Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus
move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were
your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end
of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit
cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance
models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain
feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain
trait). (Codex: Aeldari)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is
made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()