Professional Documents
Culture Documents
Casting
Spell Range Description Ref
Value
Unit
Ability Details Ref
Abilities
Lord of In the combat phase, when you pick this unit to fight for the first time in that
Gheists phase, you can pick 1 friendly NIGHTHAUNT SUMMONABLE unit wholly within
12" of this unit and that has not yet fought in that phase. This unit and that
NIGHTHAUNT SUMMONABLE unit can fight one after the other in the order of
your choice.
At the end of the combat phase, if any enemy models were slain by attacks made
Stolen
with this unit's Sword of Stolen Hours in that phase, you can heal 1 wound
Hours
allocated to this unit and add 1 to the Wounds characteristic of this unit.
To To
Weapon Type Range Attacks Rend Damage Ref
Hit Wound
Disembodied
This unit has a ward of 5+.
Skulls
Other [160pts]
Glaivewraith Stalkers [70pts]
Selections: 4 Glaivewraith Stalkers [70pts], Hunter's Glaive
Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, GLAIVEWRAITH STALKERS, Other,
Infantry
Unit: Glaivewraith Stalker, Unit Abilities: Elite, Fly, The Point of Death, Weapon: Hunter's Glaive
Unit
Ability Details Ref
Abilities
Elite Models in this unit can issue commands to their own unit.
Fly This unit can fly.
At the start of your first hero phase, if this unit is on the battlefield, you can pick
The Point 1 enemy unit to be its prey. After this unit makes a normal move, if this unit
of Death finishes that move closer to its prey, add 3 to charge rolls for this unit until your
next hero phase.
Unit
Ability Details Ref
Abilities
Elite Models in this unit can issue commands to their own unit.
Fly This unit can fly.
You can roll 2D6 each time an enemy WIZARD successfully casts a spell that is
not unbound and chooses for the effect of the spell to apply to a unit wholly within
Spell- 12" of this unit, or when an endless spell finishes a move within 6" of this unit. Add
eaters 1 to the roll if this unit has 3 or more models. If the roll is greater than the casting
value for that spell or endless spell, that spell is unbound before it has any effect
or that endless spell is dispelled.
Allegiance
Allegiance
Selections: Allegiance: Nighthaunt
Categories: Allegiance, Prime Hunters
Battle Trait: Aura of Dread, Ethereal, Frightful Touch, Vanishing Phantasms, Wave of Terror, Command
Abilities: Discorporate
Enemy units are terrified while they are within 3" of any friendly NIGHTHAUNT
Aura of
units. While a unit is terrified, it cannot issue or receive the Inspiring Presence
Dread
command. This ability has no effect on NIGHTHAUNT units.
Friendly NIGHTHAUNT units have a ward of 6+. IN addition, friendly
NIGHTHAUNT units can retreat and still charge in the same turn. Ignore
Ethereal
modifiers (positive and negative) to save rolls for attacks that target friendly
NIGHTHAUNT units.
Frightful If the unmodified hit roll for an attack made by a friendly NIGHTHAUNT unit is
Touch 6, that attack wounds the target automatically (do not make a wound roll).
At the end of deployment, before determining control of objectives, you can
remove up to 3 friendly NIGHTHAUNT units from the battlefield and place
Vanishing
them to one side to be set up in ambush as reserve units. At the end of your
Phantasms
movement phase, you can set up 1 or more of the reserve units in ambush on
the battlefield, more than 9" from all enemy units.
After a friendly NIGHTHAUNT unit finishes a charge move, you can look up the
unmodified charge roll for the charging unit on the Wave of Terror table below,
pick 1 enemy unit within 1" of that NIGHTHAUNT unit, and the apply the
relevant effect from the table to that enemy unit. If you prefer, you can pi ck an
effect for a lower unmodified charge roll (e.g. if you rolled an 8, you could
choose to apply the Shriek effect instead of the Stun effect).
Wave of
Terror
4-7 - Shriek: Subtract 1 from hit rolls for attacks made by that unit in the
following combat phase.
8-9 - Stun: Subtract 1 from save rolls for attacks that target that unit in the
following combat phase.
10+ - Petrify: The strike-last effect applies to that unit in the following combat
phase.
Command
Command Ability Details Ref
Abilities
You can use this command ability when a friendly NIGHTHAUNT unit is
picked as the target of an attack in the shooting or combat phase. That unit
Discorporate
must receive the command. That unit has a ward of 5+ instead of 6+ until
the end of that phase.
Game Options
Game Type
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost