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Nighthaunt (Age of Sigmar) [560pts]

**Narrative and Open Play** 2,000 (Death - Nighthaunt) [560pts]


Leader [400pts]

Guardian of Souls [150pts]


Selections: Chill Blade, Lifestealer
Categories: DEATH, MALIGNANT, NIGHTHAUNT, HERO, WIZARD, GUARDIAN OF SOULS, Leader, 9 or
less wounds Leader, Champion
Magic: Wizard, Spell: Arcane Bolt, Lifestealer, Mystic Shield, Spectral Lure, Unit: Guardian of Souls, Unit
Abilities: Fly, Nightmare Lantern, Weapon: Chill Blade

Magic Cast/Unbind Spells Known Ref

Wizard 1/1 Arcane Bolt, Mystic Shield, Spectral Lure

Casting
Spell Range Description Ref
Value

If successfully cast, at the start of any 1 phase


before your next hero phase, you can pick 1 enemy
Arcane unit within range and visible to the caster. That unit
5 12"
Bolt suffers 1 mortal wound. If that unit is within 3" of
the caster, it suffers D3 mortal wounds instead of
1.
If successfully cast, pick 1 enemy unit within range
and visible to the caster. The target suffers D3
Lifestealer 7 12" mortal wounds. You can heal 1 wound allocated to
the caster for each mortal wound that was
allocated (and not negated) by this spell.
If successfully cast, pick 1 friendly unit wholly
Mystic within range and visible to the caster. Add 1 to
5 12"
Shield save rolls for attacks that target that unit until your
next hero phase.
If successfully cast, pick 1 friendly SUMMONABLE
NIGHTHAUNT unit wholly within range and visible
Death
to the caster. You can heal up to D6 wounds
Spectral Battletome:
6 24" allocated to that unit or, if no wounds are allocated
Lure Nighthaunt
to it, you can return a number of slain models to
p77
that unit that have a combined Wounds
characteristic of D6 or less.

Unit Move Wounds Bravery Save Ref

Guardian of Souls 8" 5 10 4+

Unit Abilities Ability Details Ref

Fly This unit can fly.


Add 1 to wound rolls for attacks made with melee weapons
Nightmare Death Battletome:
by friendly NIGHTHAUNT units that are wholly within 12" of
Lantern Nighthaunt
this unit.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Chill Blade Melee 1" 3 3+ 3+ -1 2


Knight of Shrouds on Ethereal Steed [130pts]
Selections: Steed's Ghostly Hooves and Teeth, Sword of Stolen Hours
Categories: DEATH, HERO, MALIGNANT, NIGHTHAUNT, KNIGHT OF SHROUDS, Leader, 9 or less
wounds Leader, KNIGHT OF SHROUDS ON ETHEREAL STEED
Unit: Knight of Shrouds on Ethereal Steed, Unit Abilities: Fly, Lord of Gheists, Stolen Hours, Weapon:
Steed's Ghostly Hooves and Teeth, Sword of Stolen Hours

Unit Move Wounds Bravery Save Ref

Knight of Shrouds on Ethereal Steed 12" 6 10 4+

Unit
Ability Details Ref
Abilities

Fly This unit can fly.


Once per battle round, this u nit can issue the All-out Attack command to a
friendly NIGHTHAUNT SUMMONABLE unit without a command point being spent.

Lord of In the combat phase, when you pick this unit to fight for the first time in that
Gheists phase, you can pick 1 friendly NIGHTHAUNT SUMMONABLE unit wholly within
12" of this unit and that has not yet fought in that phase. This unit and that
NIGHTHAUNT SUMMONABLE unit can fight one after the other in the order of
your choice.
At the end of the combat phase, if any enemy models were slain by attacks made
Stolen
with this unit's Sword of Stolen Hours in that phase, you can heal 1 wound
Hours
allocated to this unit and add 1 to the Wounds characteristic of this unit.

To To
Weapon Type Range Attacks Rend Damage Ref
Hit Wound

Steed's Ghostly Hooves and


Melee 1" 2 4+ 4+ - 1
Teeth

Sword of Stolen Hours Melee 1" 5 3+ 3+ -1 2

Lord Executioner [120pts]


Selections: Decapitating Greataxe
Categories: DEATH, MALIGNANT, NIGHTHAUNT, HERO, LORD EXECUTIONER, Leader, 9 or less
wounds Leader, Champion
Unit: Lord Executioner, Unit Abilities: Disembodied Skulls, Fly, Staring Death in the Face, Weapon:
Decapitating Greataxe

Unit Move Wounds Bravery Save Ref

Lord Executioner 8" 5 10 4+

Unit Abilities Ability Details Ref

Disembodied
This unit has a ward of 5+.
Skulls

Fly This unit can fly.


At the start of the combat phase, you can pick 1 enemy unit within 3" of
Staring Death in
this unit. Subtract 1 from wound rolls for attacks made by that unit until
the Face
the end of that phase.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Decapitating Greataxe Melee 2" 5 3+ 3+ -2 2

Other [160pts]
Glaivewraith Stalkers [70pts]
Selections: 4 Glaivewraith Stalkers [70pts], Hunter's Glaive
Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, GLAIVEWRAITH STALKERS, Other,
Infantry
Unit: Glaivewraith Stalker, Unit Abilities: Elite, Fly, The Point of Death, Weapon: Hunter's Glaive

Unit Move Wounds Bravery Save Ref

Glaivewraith Stalker 8" 1 10 4+

Unit
Ability Details Ref
Abilities

Elite Models in this unit can issue commands to their own unit.
Fly This unit can fly.
At the start of your first hero phase, if this unit is on the battlefield, you can pick
The Point 1 enemy unit to be its prey. After this unit makes a normal move, if this unit
of Death finishes that move closer to its prey, add 3 to charge rolls for this unit until your
next hero phase.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Hunter's Glaive Melee 2" 1 4+ 3+ -1 2

Myrmourn Banshees [90pts]


Selections: 4 Myrmourn Banshees [90pts], Chill Dagger
Categories: DEATH, MALIGNANT, NIGHTHAUNT, SUMMONABLE, MYRNMOURN BANSHEES, Other
Unit: Myrmourn Banshees, Unit Abilities: Elite, Fly, Spell-eaters, Weapon: Chill Dagger

Unit Move Wounds Bravery Save Ref

Myrmourn Banshees 8" 1 10 4+

Unit
Ability Details Ref
Abilities

Elite Models in this unit can issue commands to their own unit.
Fly This unit can fly.
You can roll 2D6 each time an enemy WIZARD successfully casts a spell that is
not unbound and chooses for the effect of the spell to apply to a unit wholly within
Spell- 12" of this unit, or when an endless spell finishes a move within 6" of this unit. Add
eaters 1 to the roll if this unit has 3 or more models. If the roll is greater than the casting
value for that spell or endless spell, that spell is unbound before it has any effect
or that endless spell is dispelled.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Chill Dagger Melee 1" 2 4+ 3+ -2 2

Allegiance
Allegiance
Selections: Allegiance: Nighthaunt
Categories: Allegiance, Prime Hunters
Battle Trait: Aura of Dread, Ethereal, Frightful Touch, Vanishing Phantasms, Wave of Terror, Command
Abilities: Discorporate

Battle Trait Battle Trait Details Ref

Enemy units are terrified while they are within 3" of any friendly NIGHTHAUNT
Aura of
units. While a unit is terrified, it cannot issue or receive the Inspiring Presence
Dread
command. This ability has no effect on NIGHTHAUNT units.
Friendly NIGHTHAUNT units have a ward of 6+. IN addition, friendly
NIGHTHAUNT units can retreat and still charge in the same turn. Ignore
Ethereal
modifiers (positive and negative) to save rolls for attacks that target friendly
NIGHTHAUNT units.
Frightful If the unmodified hit roll for an attack made by a friendly NIGHTHAUNT unit is
Touch 6, that attack wounds the target automatically (do not make a wound roll).
At the end of deployment, before determining control of objectives, you can
remove up to 3 friendly NIGHTHAUNT units from the battlefield and place
Vanishing
them to one side to be set up in ambush as reserve units. At the end of your
Phantasms
movement phase, you can set up 1 or more of the reserve units in ambush on
the battlefield, more than 9" from all enemy units.
After a friendly NIGHTHAUNT unit finishes a charge move, you can look up the
unmodified charge roll for the charging unit on the Wave of Terror table below,
pick 1 enemy unit within 1" of that NIGHTHAUNT unit, and the apply the
relevant effect from the table to that enemy unit. If you prefer, you can pi ck an
effect for a lower unmodified charge roll (e.g. if you rolled an 8, you could
choose to apply the Shriek effect instead of the Stun effect).
Wave of
Terror
4-7 - Shriek: Subtract 1 from hit rolls for attacks made by that unit in the
following combat phase.
8-9 - Stun: Subtract 1 from save rolls for attacks that target that unit in the
following combat phase.
10+ - Petrify: The strike-last effect applies to that unit in the following combat
phase.

Command
Command Ability Details Ref
Abilities

You can use this command ability when a friendly NIGHTHAUNT unit is
picked as the target of an attack in the shooting or combat phase. That unit
Discorporate
must receive the command. That unit has a ward of 5+ instead of 6+ until
the end of that phase.

Game Options

Game Type
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost

Created with BattleScribe

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