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EDGE / ¥ PORTRAIT

EDGE

PERSONAL DATA NUYEN (¥)

Alias Chaosian Name Brian 4820


Metatype Human Magic/Resonance Magician
Sex male Height 0 Weight 0
Age Heat 0 Reputation 0
Karma 0 Total Karma 0 Essence 6.00

ATTRIBUTES QUALITIES
Rtg Pool Rtg Pool POSITIVE NEGATIVE
Body 3 3 Minor Actions 1 2 Magician Addiction 3
Agility 4 4 Initiative 8 8 +1D6 Mentor Spirit Alcohol
Reaction 4 4 Initiative (Matrix VR) 0 0 +2D6 Seducer Phobia, uncommon
Strength 2 2 Initiative (Astral) 10 10 +2D6 Confined spaces
Willpower 5 5 Defense 0 8 Incompetent
Logic 6 6 Compose 0 9 Piloting
Intuition 4 4 Judge Intentions 0 9
Charisma 4 4 Memory 0 10
Edge 2 2 Lift / Carry 0 8
Magic 5 5

CONDITION MONITOR
Stun Healing: BOD + WIL = 8 Physical Healing: BOD + BOD = 6 Dam. overfl. Healing: 6 - Mod. =

-1 -1 -1 -2 -2 -2 -3 -3 -3 -1 -1 -1 -2 -2 -2 -3 -3
Drain resist: WIL (5) + LOG (6) Damage resist: BOD (3) + mod.(0) = 3

SKILLS
Skill Attr. Rtg Pool Notes Skill Attr. Rtg Pool Notes Language/Knowledge
Trained Electronics LOG 0 5 Lang: Language (Native)
Astral INT 1 5 Engineering LOG 0 5 Lang: Language
Biotech LOG 2 8 Firearms AGI 4 8 Lang: Language
Sorcery MAG 6 11 Influence CHA 2 6 Knowledge
Untrained Outdoors INT 0 3 Knowledge
Athletics AGI 1 5 Perception INT 1 5 Knowledge
Close Combat AGI 0 3 Piloting REA 0 3 Knowledge
Con CHA 3 7 a Stealth AGI 1 5

a) Seducer

WEAPONS ARMOR DEFENSIVE RATING 6


Ranged weapon Pool Damage Att.R. Mode Ammo Armor Rating Social
Ares Crusader II 8 2P 9/9/7/-/- SA/BF 40(c) Body 3 4
Ares Predator VI 8 3P 11/11/8/-/- SA/BF 15(c) Lined coat 3 0

Defensive Pools against Defensive Actions


Attacks 8 Block (Minor) +0
Melee weapon Pool Damage Att.R. Combat spells (Indirect) 9 Dodge (Minor) +1
Unarmed 3 2S 6/-/-/-/- Combat spells (Direct) 9 Hit the dirt (Minor) +2
Toxin Damage 8 Full Defense (Major) +5
Drain 11 Boosted Defense (Major) 11

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AUGMENTATIONS GEAR
Augmentation Level Essence Page Name Amount Page
DocWagon Gold Contract (1 Year) 1 CRB 281
Glasses, Rating 2 (1 Accessories) 1 CRB 274
Medkit, Rating 2 1 CRB 281

Act. Essence (6.0) = 6 - Hole (0.0) - Sum augmentations (0.0)

CONTACTS LIFESTYLES
Alias Type Loy. Infl. Fav. Lifestyle Type Cost Month
Hackgirl Decker 3 3 Normal Middle 5000¥ 1
Mr Wu Fence 3 3
Goliath Fixer 3 3
Nomads Rigger/Driver 3 3
SINS
Name Quality
Jacob Reece 3
Phil Philson 1

MATRIX DEVICES CURRENCY


Name Progr D Fir Attack Sl Nuyen (¥): 4820

VEHICLES / DRONES
Vehicles Type Handl Acc Intvl Speed Pil Body Arm Sens

Drones Count

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COMBAT ACTIONS
Initiative (minor) Initiative (major)) Anytime (minor) Anytime (major)
Call a shot CRB41 Attack CRB42 Augmentation Overdrive CRB282 Assist CRB42
Mutliple attacks CRB42 Ready Weapon CRB43 Avoid incoming CRB41 Full Defense CRB43
Quick draw CRB42 Reload Weapon CRB44 Block CRB41
Reload Smartgun CRB42 Dodge CRB41
Take Aim CRB42 Drop Object CRB41
Trip CRB42 Intercept CRB41

EDGE Boosts and Actions


1 EDGE Monkey Climb (I) FS 94 Heal one box of Stun damage (Any) CRB 47
Shank (I) CRB 48 Protect the Principal (I) FS 95 4 EDGE
Tactical Roll (I) CRB 48 Rolling Clouds (I) FS 95 Anticipation (I) CRB 47
Taunt (I) FS 95 Rooted (I) FS 95 Blinding strike (I) FS 92
Threatening Edge (I) FS 95 Sucker Punch (I) FS 95 Charge (I) FS 93
Throat Strike (I) FS 96 Thunder Palm (I) FS 96 Knuckle Breaker (I) FS 94
Tuck and Roll (I) FS 96 Weapon Flash (I) FS 96 Riposte (I) FS 95
Tumble (I) CRB 48 +1 to a single die roll (Post) CRB 46 Throw Person (I) FS 96
Weapon Spread (I) FS 96 Give ally 1 Edg (Any) CRB 46 Add Edge to your dice pool (Pre) CRB 47
Wrest (I) CRB 48 Negate 1 Edge of a foe (Pre) CRB 46 Heal 1 point of Physical damage (Any) CRB 47
Add 3 to your Initiative Score 3 EDGE I Saw It in a Trid Once (I) FS 96
CRB 46
(Any) Cover Fire (I) FS 93 Reroll all failed dice (Post) CRB 47
Reroll one die (Post) CRB 46 Entanglement (I) FS 93 5 EDGE
2 EDGE Hamstring (I) FS 93 Called Shot (Disarm) (I) CRB 47
Fake Out (I) FS 93 Leaf on the Wind (I) FS 94 Called Shot (Vitals) (I) CRB 47
Fire from Cover (I) CRB 47 Pin (I) FS 94 Called Shot: Break Weapon (I) FS 93
Freerunning (I) FS 93 Playing Possum (I) FS 94 Called Shot: Incapacitate (I) FS 93
Imposing Stone (I) FS 94 Right Back At Ya! (I) FS 95 Count 2s as glitches for the target (Pre) CRB 47
Intimidating Presence (I) FS 94 Yielding Force (I) FS 96 Create special effect (Any) CRB 47
Karmic Escape (I) FS 94 Buy one automatic hit (Any) CRB 47 Recover (Any) FS 96
Knockout Blow (I) CRB 47

COMBAT OVERVIEW MARTIAL ARTS


1. Grab Dice
Attacker: Weapon pool plus modifiers
Defender:: Intuition + Reaction = 8
2. Distribute Edge
Compare Attack Rating vs. Defense Rating
For every 4 better, the party gets 1 Edge
Modify with situational edge
Max. 2 Edge per combat round
3. Roll Dice and Spend Edge
a) Choose either Pre- or Post Roll Edge actions
b) Roll dice
c) Check for glitches
d) Spend Edge
4. Soak Some Damage
Defend with Damage Resistance (3) to reduce the damage.
Last chance to use Edge
5. Bring the Pain
a) Apply damage to condition monitor
b) Apply secondary weapon effects

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ASTRAL COMBAT (PROJECTING) ADEPT POWERS
Test Pool Adept power Act Cost Page
Ratings / Initiative
Attack Rating Magic + Tradition attribute 11
Defense Rating Intuition + innate armor + mod. 4+?
Initiative Logic + Intuition +2D6 10 +2D6
Dice Pools
Unarmed combat| Astral + Willpower 6
Weapon foci Close Combat + Willpower 4
Spellcasting Sorcery + Magic 11
Defense Intuition + Logic 10
Damage Resistance Willpower 5
Damage Values
Unarmed Tradition attribute/2 (round up) 3
Weapon focus As weapon

FOCI INITIATION GRADE

Name Rtg Choice Page Metamagic Page

SPELL CASTING MAGIC GEAR


1. Adjust Spell Name Amount Page
a) Amp Up (Combat Spells)
For each additional point base damage drain will increased by 2
b) Increase Area
For each increase of radius by 2 metres the drain will be increased by 1
c) Shift Area
Sustained spell area can be moved within range. Requires a minor action.
No additional drain.
RITUALS
2. Roll Spellcasting Test
Ritual Features Th. Notes Page
Sorcery + Magic = (11)
3. Deal with drain
Drain: Spell Drain + Drain caused by adjustments
Resistance test: Willpower (5) + Logic (6)
If result is greater or equal drain value no drain damage is taken.
If result is lesser than drain the difference between drain and hits is drain
damage taken.

SPELLS ATTACK RATING 11 BASE COMBAT SPELL DAMAGE 3


Spell Type Dur. Range Drain Page Notes Spell Type Dur. Range Drain Page Notes
COMBAT SPELLS Chaos M S LOS 4 CRB 137 a
Fireball P I LOS (A) 6 CRB 133 Phantasm M S LOS (A) 3 CRB 138 a
Manabolt M I LOS 4 CRB 133 Trid Phantasm P S LOS (A) 4 CRB 138 a
Powerball P I LOS (A) 5 CRB 133 MANIPULATION SPELLS

DETECTION SPELLS Armor P S T 4 CRB 140


Detect Life M S T 3 CRB 135 Physical Barrier P S LOS (A) 6 CRB 141
HEAL SPELLS

Heal P P T 3 CRB 136


Increase Reflexes P S T 5 CRB 137
ILLUSION SPELLS

a) Seducer
Type: P = Physical, M = Mana Duration: I = Instantaneous, S = Sustained, P = Permanent, L = Limited, Spec = Special Range: LOS = Line of sight, LOS (A) = Line of sight (Area), T = Touch, S = Self, S (A) = Self (Area)

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GEAR
Name Amount Page Name Amount Page
DocWagon Gold Contract (1 Year) 1 CRB 281
Glasses, Rating 2 1 CRB 274
Smartlink CRB 275
Medkit, Rating 2 1 CRB 281

Ranged weapons
ARES CRUSADER II

Pool 8 Damage 2P Attack Rating 9/9/7/-/- Mode SA/BF Ammo 40(c) __

Digital ammunition counter and an ARO that tells you the ammo type loaded.
WIFI
If equipped with DNI, you gain a bonus Minor Action any turn when you eject a clip (for weapons that have them) or change fire modes.
Slots
External Accessories Extended Clip, Rating 1
Barrel Gas-vent system
Internal Smartgun system
Top mounted

ARES PREDATOR VI

Pool 8 Damage 3P Attack Rating 11/11/8/-/- Mode SA/BF Ammo 15(c) __

Digital ammunition counter and an ARO that tells you the ammo type loaded.
WIFI
If equipped with DNI, you gain a bonus Minor Action any turn when you eject a clip (for weapons that have them) or change fire modes.
Slots
External Accessories Concealable Quick Draw Holster
Barrel
Internal Smartgun system
Top mounted Laser Sight, Low Power

AMMUNITION
Name Amount Page Name Amount Page
Heavy Pistol/SMG (10x) (Regular) 12 CRB 262
Holdout/L.Pistol/Mach. Pistol (10x) (Regular) 3 CRB 262

MELEE WEAPONS
Unarmed Pool 3 Damage 2S Att.R. 6/-/-/-/-

Pool Damage Att.R.


Pool Damage Att.R.
Pool Damage Att.R.

ARMOR
Armor Rating Social
Body 3
Lined coat 3 0

Defensive rating 6
*) Rating not included in defensive rating

Contacts
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CON: HACKGIRL CON: MR WU
Alias Type Loy. Infl. Fav. Alias Type Loy. Infl. Fav.
Hackgirl Decker 3 3 Mr Wu Fence 3 3
Description Description

CON: GOLIATH CON: NOMADS


Alias Type Loy. Infl. Fav. Alias Type Loy. Infl. Fav.
Goliath Fixer 3 3 Nomads Rigger/Driver 3 3
Description Description
Troll Dwarf

SINs
JACOB REECE - QUALITY 3 PHIL PHILSON - QUALITY 1

Licenses Licenses

Lifestyles
NORMAL
Type Middle Cost 5000¥
Month 1 SIN Jacob Reece

Options
keine

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Spells
HEAL
MANIPULATION
HEAL
ARMOR Type: P Range: T
Type: P Range: T Duration: P Drain: 3
Duration: S Drain: 4 You did not provide a description yet.
You did not provide a description yet. (Key spell.heal.desc )
(Key spell.armor.desc ) see Core rules, p.136
see Core rules, p.140
INCREASE REFLEXES
PHYSICAL BARRIER Type: P Range: T
LOS Duration: S Drain: 5
Type: P Range: (A)
You did not provide a description yet.
Duration: S Drain: 6 (Key spell.increase_reflexes.desc )
You did not provide a description yet. see Core rules, p.137
(Key spell.physical_barrier.desc )
see Core rules, p.141
DETECTION

COMBAT DETECT LIFE


Type: M Range: T
FIREBALL
Duration: S Drain: 3
LOS
Type: P Range: You did not provide a description yet.
(A)
(Key spell.detect_life.desc )
Duration: I Drain: 6 see Core rules, p.135
Damage: Spec
You did not provide a description yet.
(Key spell.fireball.desc ) Qualities
see Core rules, p.133

MANABOLT POSITIVE
Type: M Range: LOS MAGICIAN
Duration: I Drain: 4 You did not provide a description yet.
Damage: p (Key quality.magician.desc )
see Core rules, p.66
You did not provide a description yet.
(Key spell.manabolt.desc )
see Core rules, p.133 MENTOR SPIRIT: SEDUCER
You did not provide a description yet.
POWERBALL (Key mentorspirit.seducer.desc )
see Core rules, p.165
LOS
Type: P Range: (A)
Duration: I Drain: 5 NEGATIVE
Damage: p
You did not provide a description yet. ADDICTION: ALCOHOL
(Key spell.powerball.desc ) You did not provide a description yet.
see Core rules, p.133 (Key quality.addiction.desc )
see Core rules, p.74

ILLUSION PHOBIA, UNCOMMON: CONFINED SPACES


You did not provide a description yet.
CHAOS (Key quality.phobia_uncommon.desc )
Type: M Range: LOS see Firing Squad, p.130
Duration: S Drain: 4
INCOMPETENT: PILOTING
You did not provide a description yet.
(Key spell.chaos.desc ) You did not provide a description yet.
see Core rules, p.137 (Key quality.incompetent.desc )
see Core rules, p.76
PHANTASM
LOS
Type: M Range: (A)
Duration: S Drain: 3
You did not provide a description yet.
(Key spell.phantasm.desc )
see Core rules, p.138

TRID PHANTASM
LOS
Type: P Range: (A)
Duration: S Drain: 4
You did not provide a description yet.
(Key spell.trid_phantasm.desc )
see Core rules, p.138
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