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SUITE

NAME: John F. Mercer as "Suite"


PLAYER: Smorez
METATYPE: Human AGE: 24
SEX: Male HEIGHT: 6'3" WEIGHT: 234 lbs (92 kg)
HAIR: Brown EYES: Dark Brown SKIN: Lightly Tanned
STREET CRED: 0 NOTORIETY: 0 PUBLIC 0
AWARENESS:
COMPOSURE: 11 JUDGE 11 MEMORY: 7
INTENTIONS:
LIFT/CARRY: 10 LIFT/CARRY 75 kg / 50 kg PRIMARY ARM: Right
WEIGHT:
MOVEMENT: 6/12 (2m/hit) SWIM: 4 (1m/hit)
NUYEN: 0¥ KARMA: 0 CAREER KARMA: 0

PHYSICAL ATTRIBUTES MENTAL ATTRIBUTES SPECIAL ATTRIBUTES INITIATIVE


BODY: 5 CHARISMA: 6 EDGE: 2 INITIATIVE: 6 +1D6

AGILITY: 3 INTUITION: 5 CURRENT EDGE POINTS: ASTRAL INITIATIVE: 10


+3D6

REACTION: 1 LOGIC: 2 ESSENCE: 6.00 RIGGER INITIATIVE: 6


+1D6

STRENGTH: 5 WILLPOWER: 5 MAGIC: 7 MATRIX AR: 6 +1D6


MATRIX COLD: 7 +3D6
CURRENT FORM: MATRIX HOT: 7 +4D6

PHYSICAL LIMIT: 6 MENTAL LIMIT: 5 SOCIAL LIMIT: 8 ASTRAL LIMIT: 8


Vision Enhancement [+1] (Only for Zoé: Executive Suite [+1] (Must be visible)
Perception (Visual))

ACTIVE SKILLS ACTIVE SKILLS KNOWLEDGE SKILLS


SKILL RTG POOL SKILL RTG POOL SKILL RTG POOL
Con CHA 6 12 Palming AGI +1 2 6 English INT Native
Counterspelling MAG 6 13 Sneaking AGI 2 5 Partying INT 6 11
Leadership CHA 6 12 Assensing INT 1 6 (Causing A Scene +2)
(Direct +2) Etiquette CHA 1 7 High Society INT 2 7
Spellcasting MAG 6 13 (High Society +2) (Big Names +2)
(Manipulation +2) Negotiation CHA 1 7 Sales LOG 1 3
Summoning MAG 6 13 (Contracts +2) (Fashion +2)
(Spirits of Man +2) * Stealth 2 Sports INT 1 6
Disguise INT 2 7 (Blood Sports +2)

QUALITY PHYSICAL DAMAGE


Did You Just Call Me Dumb? RF 154 STUN DAMAGE TRACK
TRACK
Exceptional Attribute: MAG SR5 72
Mystic Adept SR5 69
Poor Self Control (Braggart) RF 158 -1 -1
Prejudiced (Specific, Biased): Other Spellcasters SR5 82
SINner (National): UCAS SR5 84 -2 -2
Social Appearance Anxiety CA 152
Social Stress SR5 85 -3 -3
Any Awakened with the ability to challenge superiority. (Characters with x.5 of my MAG ATT, able to cast more
spells, or challenge in magical ability.) Down OVR Down
Trust Fund I RF 151
OVR OVR OVR Natural Recovery Pool (1
hour): 10

OVR Dead

Natural Recovery Pool (1


day): 10

POWER RATING POINTS (TOTAL)


Astral Perception 1 (1) SR5 309
Authoritative Tone 3 0.5 (1.5) SG 170
Combat Sense 1 0.5 (0.5) SR5 309
Commanding Voice 1 (1) SS 191
Kinesics 3 0.25 (0.75) SR5 310
Linguistics 0.25 (0.25) SG 172
Mystic Aptitude 1 0.75 (0.75) BTB 153
Nimble Fingers 0.25 (0.25) SG 173
RESISTANCE POOL RESISTANCE - SPELLS POOL
Radiation 10 Direct, Mana 5
Judge Intentions 14 Combat Spells Direct, Physical 5
Indirect, Defense 7
RESISTANCE - DAMAGE TYPE STUN PHYSICAL
Detection Spells 7
Damage 17 17
Decrease Attribute - Body 10
Fire 17 17
Decrease Attribute - Agility 8
Cold 17 17
Decrease Attribute - Reaction 6
Electricity 17 17
Decrease Attribute - Strength 10
Acid 17 17 Health Spells
Decrease Attribute - Charisma 11
Falling 17 17
Decrease Attribute - Intuition 10
Fatigue 10
Decrease Attribute - Logic 7
Sonic 5
Decrease Attribute - Willpower 10
RESISTANCE - TOXINS AND CONTACT INGESTION INHALATION INJECTION Mana 7
PATHOGENS Illusion Spells
Physical 7
Toxin 10 10 10 10 Mental 7
Pathogen 10 10 10 10 Manipulation Spells
Physical 10
RESISTANCE - ADDICTION NOT ADDICTED YET ALREADY ADDICTED
Physiological 10 10
Psychological 7 7

ARMOR VALUE EQUIPPED


Zoé: Executive Suite 12 ** RG 61
Custom Fit; Newest Model;
Total of equipped single highest armor and accessories 12

WEAPON POOL ACCURACY DAMAGE AP REACH


Knife (Survival Kit) 2 5 6P -1 0 SR5 422
Unarmed Attack 2 6 5S - 0 SR5 132

NAME RTG QTY NAME RTG QTY NAME RTG QTY


Biomonitor - 1 SR5 450 Fake SIN (Henry Gentry III) 1 1 SR5 442 Micro-Transceiver - 1 SR5 441
Fake License rating 1 (Magic License) ; Survival Kit - 1 SR5 449
Compass, Lighter, Lightweight Thermal Blanket,
Matches, Several Days' Worth of Ration Bars, Water
Purification Unit;

DEVICE CATEGORY RATING ATTACK SLEAZE DATA PROC. FIREWALL


Sony Emperor Commlinks 2 0 0 2 2 SR5 438
Commlink Functionality with Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and
Water-Resistant Case, Touchscreen Display;

LIFESTYLE LEVEL COST DURATION


Trust Fund; Renton Medium 0¥ 1 Month SR5 369
Grid Subscription (Local Grid); Grid Subscription (Public Grid);

TRADITION DRAIN COMBAT SPIRIT DETECTION HEALTH SPIRIT ILLUSION MANIPULATION


SPIRIT SPIRIT SPIRIT
Dark Magic Materialization WIL + CHA (11) Spirit of Fire Spirit of Earth Spirit of Water Spirit of Air Spirit of Man DTR 165

SPELL TYPE RANGE DAMAGE DURATION DRAIN DV


Detection Spells
Analyze Device P Touch - Sustained F-3 Active SR5 285
Health Spells
Increase [Attribute] (CHA) P Touch - Sustained F-3 Essence SR5 288
Increase Reflexes P Touch - Sustained F Essence SR5 288
Illusion Spells
Improved Invisibility P Line of Sight - Sustained F-1 Realistic SR5 291
Silence P Line of Sight (Area) - Sustained F-1 Realistic SR5 291
Manipulation Spells
Fashion P Touch (Area) - Permanent F-1 Environmental SG 115
Influence M Line of Sight - Permanent F-1 Mental SR5 293
Levitate P Line of Sight - Sustained F-2 Physical SR5 293
Physical Barrier P Line of Sight (Area) - Sustained F-1 Environmental SR5 294
Rewind M Line of Sight - Permanent F Mental CA 153
CONTACT LOCATION ARCHETYPE CONNECTION LOYALTY
Erin Saito Seattle Skies Cabbie (Air) 1 6
Erin Saito has been an airtaxi driver under the employ of John's father since John was a young kid, and would care for John like their own. They are always ready to pick
John up any time, and the only question they ask is about the location. They don't ever dwell on the past and the only time their eyes are not on the road ahead is when
they look in the rear view mirrors.

Erin is a 63 year old elf that looks far younger than they should and is as sharply dressed as the hairpin turns on Mount Fuji. They keep their sentences short but pleasant,
and would rather be seen than heard.
Despite the work relationship, John and Erin share a bond that would pull either of them into whatever fray the other is in. They read each other without even speaking,
and would never abandon each other.
Although they rarely, if ever, talk openly about their past, John vaguely remembers them being from Japan, and their birthday aligning with the cherry blossoms, although
he can't really remember much else about it. For some reason, they seem to have a number of shadow connections, and put John in contact with Headmistress.
Fred Sawyer Downtown Lawyer 1 4
Fred Sawyer. 60s. Dwarf. Male. Fast talker with a New York accent. Brown suit, grey comb over. Short stature, shorter sentences.
Fred is John's lawyer, his father's lawyer, and his father's father's childhood friend. Privilege is something the two share, and John's father made sure that Fred would keep
his son out of trouble, if only by making sure he won't suffer the consequences.
Headmistress Matrix Fixer 6 1
Headmistress is a fixer that never appears in person. She works exclusively over the matrix, sending drones or hired hands to provide services requested of her. Although
she is willing to deal in Nuyen, she prefers her services be met with services in turn. She requests deliveries most often, asking runners to securely transport unidentified
parcels from dead drop to dead drop, but sometimes asking for specific talents from runners in turn.

Her iconography is of a English school teacher, with a white blouse, black skirt and jacket, black hairbun, and she speaks with a British accent.

Concept
ExAtt MAG Dark Mage off face. His Ego is tied to his magic, and should one be shattered, the other would go ballistic.

Description
John is a rich jerk with the idea that the world is beneath him and is most concerned with having looking good and making sure all his peers know that he's better than them. His
addiction to vanity is only surpassed by his innate need for attention, and he'll spend every nuyen he can get his hands on to buy the lastest fashion. He keeps himself well
groomed with his hair in short brown curls and and his clothes designer. He's bigger, tougher, and better than you.

Background
An upper class only child who grew up as a privilaged UCASian in Seattle. His mom stayed at home while his dad worked a corporate job as a sales manager and dragged John
along to his office to learn his trade. When John awakened and was sent to a corporate university to practice his magic, his natural abilities were off the charts. He breezed
through college and started looking for work as a corporate mage but would always demand way too much at interviews. He never accepted a job offer because they wouldn't
meet his demands, and even if they did, he would never be a subordinate to someone willing to grovel to him. After interviews proved unsucessful, his father hired John to his
division because he saw John was going to waste his life. John was on his father's payroll whether or not he showed up for work, but this job didn't satisfy his need to prove
himself. This boredom was a push to test himself, and he turned to the shadows to prove that he can do anything he wants.

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