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MENANDRIS ALOEL - PITS

NAME: Menandris Aloel as "Menandris Aloel - PitS"


PLAYER: Aecelot
METATYPE: Elf (None) AGE: 33
GENDER: Male HEIGHT: 185 WEIGHT: 85
HAIR: Dark EYES: Grey SKIN: Brown
Brown -
short
STREET 5 NOTORIETY: 1 PUBLIC 0
CRED: AWARENESS:
COMPOSURE: 20 JUDGE 20 MEMORY: 14
INTENTIONS:
LIFT/CARRY: 12 LIFT/CARRY 75 kg / PRIMARY Right
WEIGHT: 50 kg ARM:
MOVEMENT: 16/32 SWIM: 6.5
(2m/hit) (1m/hit)
NUYEN: 3,587.5¥ KARMA: 5 CAREER 56
KARMA:

PHYSICAL MENTAL SPECIAL INITIATIVE


ATTRIBUTES ATTRIBUTES ATTRIBUTES
BODY: 3 (7) CHARISMA: 8 EDGE: 2 INITIATIVE:
(12) 14 +5D6

AGILITY: 4 INTUITION: CURRENT ASTRAL


(8) 4 (8) EDGE INITIATIVE:
POINTS: 2 16 +3D6

REACTION: 2 LOGIC: 2 (6) ESSENCE: RIGGER


(6) 6.00 INITIATIVE:
14 +5D6

STRENGTH: WILLPOWER: MAGIC: 6 MATRIX AR:


1 (5) 4 (8) 14 +5D6
MATRIX
COLD: 13
+3D6
MATRIX
HOT: 13
+4D6

PHYSICAL LIMIT: 8 MENTAL LIMIT: 10 SOCIAL LIMIT: 13 ASTRAL LIMIT: 13


Vision Enhancement [+3] (Only Ballistic Mask [+1] (Only for
for Perception (Visual)) Intimidation, Must be visible.)
Mortimer of London: Berwick Suit
[+1] (Must be visible)
Mortimer of London: Ulysses Coat
[+1] (Must be visible)
ACTIVE SKILLS ACTIVE SKILLS KNOWLEDGE SKILLS
SKILL RTG POOL SKILL RTG POOL SKILL RTG POOL
Con CHA +5 6 23 Palming* AGI 5 13 English INT Native
(Fast Talk +2) Sneaking* AGI +2 5 15 Magical Theory (Street) INT 4 12
Negotiation CHA +5 6 23 Perception INT +3 4 15 Magical Threats INT 4 12
(Bargaining +2) (Visual +2) Metaplanes INT 4 12
Spellcasting MAG 6 12 Etiquette CHA +5 2 19
(Illusion +2) Parazoology INT 4 12
Counterspelling MAG 1 7 Psychology INT 4 12
Summoning MAG 6 12
(Guardian Spirit +2) Impersonation CHA +5 1 18 Small Unit Tactics INT 2 10
Arcana LOG 5 11 * Stealth 5
Assensing INT 5 13
Disguise* INT +10 5 23

QUALITY PHYSICAL DAMAGE STUN DAMAGE


Addiction (Moderate): Psyche SR5 78 TRACK TRACK
Archivist FA 32
Chain Breaker: Plant Spirit, Spirit of Beasts FA 33
Drug Tolerant CF 54 -1 -1
Illusionist: Mana FA 37
Low-Light Vision SR5 66 -2 -2
Made Man RF 148
Mentor Spirit: Cat SR5 76 -3 -3
Mystic Adept SR5 69
No Man Left Behind SL 181 Down Down
Poor Self Control (Compulsive III, Personal): Never walk around RF 158
without a disguise OVR OVR OVR Natural Recovery Pool
Poor Self Control (Thrill Seeker) RF 158 (1 hour): 16
School of Hard Knocks RF 149 OVR OVR OVR
Spirit Whisperer RF 150
OVR Dead

Natural Recovery Pool


(1 day): 15

POWER RATING POINTS (TOTAL)


Astral Perception 1 (1) SR5 309
Authoritative Tone 3 0.25 (0) SG 170
Heightened Concentration 1 0.5 (0.5) SSP 23
Improved Reflexes 1 1 (1.5) SR5 310
Mystic Armor 4 0.5 (2.0) SR5 310
Rapid Healing 1 0.5 (0.5) SR5 311
Three-Dimensional Memory 0.5 (0.5) SG 175
RESISTANCE POOL RESISTANCE - SPELLS POOL
Radiation 15 Direct, Mana 8
Judge Intentions 20 Combat Spells Direct, Physical 7
Indirect, Defense 14
RESISTANCE - DAMAGE STUN PHYSICAL
TYPE Detection Spells 14
Damage 37 37 Decrease Attribute - Body 15
Fire 37 37 Decrease Attribute - Agility 16
Cold 37 37 Decrease Attribute - Reaction 14
Electricity 37 37 Decrease Attribute - Strength 13
Acid 37 37 Health Spells Decrease Attribute - 20
Charisma
Falling 37 37
Decrease Attribute - Intuition 16
Fatigue 15
Decrease Attribute - Logic 14
Sonic 8
Decrease Attribute - 16
RESISTANCE - Willpower
TOXINS AND CONTACT INGESTION INHALATION INJECTION Mana 14
PATHOGENS Illusion Spells
Physical 14
Toxin Immune 15 Immune 15 Manipulation Mental 14
Pathogen Immune 15 Immune 15 Spells Physical 12
RESISTANCE - NOT ADDICTED ALREADY
ADDICTION YET ADDICTED
Physiological 17 15
Psychological 16 14
ARMOR VALUE
Equipped
Ares Briefcase Shield +4 CA 136
Ballistic Mask +2 RG 74
Gas Mask
Full Body Armor 20 SR5 437
Chemical Seal; Full Body Armor: Helmet (Gas Mask; Mage Sight Goggles; ) ; Gel Packs;
Mortimer of London: Berwick Suit 9 RG 58
Concealability; Custom Fit;
Total of equipped single highest armor and accessories 30
Other Armor
Forearm Guards +1 RG 73
Mortimer of London: Ulysses Coat 10/+3 RG 58
Concealability; Custom Fit (Stack);
WEAPON POOL ACCURACY DAMAGE AP MODE RC AMMO [LOADED]
Auto-Assault 16 7 4 (6) 15P(f) +4 SA/BF/FA 9 30(c) [30] RG 40
(10)
RANGE S M L E
Shotguns 0-10 11-40 41-80 81-150
Shotguns (flechette) 0-15 16-30 31-45 46-60
Extended Clip; Extended Clip; Folding Stock; Foregrip; Gas-Vent 3 System; Laser Sight; Personalized Grip; Shock Pad; Sling;
Grenade: Paint 7 8 (10m Radius) - 3 Qty: 6 RG 102
RANGE S M L E
Standard Grenade 0-10 11-20 21-30 31-50
Grenade: Paint 7 8 (10m Radius) - 3 Qty: 6 RG 102
RANGE S M L E
Standard Grenade 0-10 11-20 21-30 31-50
Remington Suppressor 7 6 (8) 5S(e) -5 SA/BF 6 15(c) [15] GH3 9
RANGE S M L E
Machine Pistols 0-5 6-15 16-30 31-50
Ceramic/Plasteel Components; Concealed Quick-Draw Holster; Easy Breakdown (Powered); Gas-Vent 3 System; Laser Sight; Personalized
Grip; Sling; Sound Suppressor;
Ruger 101 7 6 (8) 11P -3 SA 5 (6) 8(m) SR5 429
RANGE S M L E
Sniper Rifles 0-50 51-350 351-800 801-1500
Electronic Firing; Foregrip; Imaging Scope; Laser Sight; Personalized Grip; Shock Pad; Shock Pad; Silencer/Suppressor;
WEAPON POOL ACCURACY DAMAGE AP REACH
Ares Briefcase Shield 0 3 7P - 0 CA 136
Unarmed Attack 7 8 5S - 0 SR5 132
NAME RTG QTY NAME RTG QTY NAME RTG QTY
Ammo, Grenades & Explosives Electronics Gadgets
Ammo: APDS (Shotguns) - 40 SR5 Biomonitor - 1 SR5 Gecko Tape Gloves - 1 SR5
434 450 449
Ammo: APDS (Machine - 40 SR5 Bug Scanner 6 1 SR5 Lockpick Set - 1 SR5
Pistols) 434 440 448
Ammo: Flechette Rounds - 60 SR5 Certified Credstick, - 10 SR5 Myomeric Rope (10m) - 1 SR5
(Shotguns) 434 Standard 442 449
Ammo: Stick-n-Shock - 25 SR5 Contacts 3 1 SR5 Press Pass (Seattle - 1 NF 175
(Machine Pistols) 434 443 Times)
Grenade: Paint - 5 RG 102 Flare Compensation, Image Link, Reactive Myomer Pack - 1 HT 187
Blight, DMSO; Polychromic Lens; Reinforced Stealth Rope - 5 TCT
Grenade: Paint - 1 RG 102 Datachip - 10 SR5 (100m) 185
440 Restraint, Metal - 5 SR5
Tar Solvent - Sticky, Thermite Burning Bar;
Earbuds 3 1 SR5 447
Neuro-Stun X - 5 SR5 445
410 Smart Wig w/ Trode Net - 1 HT 188
Select Sound Filter rating 2, Sound Link; Synthskin Face Mask 6 1 HT 188
Spare Clip (Auto-Assault - 3 SR5
16) 433 Fake SIN (Seattle Free 5 1 SR5 Tool Kit (Disguise) - 1 SR5
City: Mohamed Balukk) 442 443
Drugs & Medicine
Fake License rating 5 (Armor License) , Fake Ultra-Glide Industrial - 4 RG 104
Jazz - 1 SR5 License rating 5 (Driver's License) , Fake
411 Lubricant (liter)
License rating 5 (Drug License) , Fake
Jazz; License rating 5 (Firearms License) , Fake White Noise Generator 6 1 SR5
License rating 5 (Mage License) , Fake 441
Psyche - 1 SR5
412 License rating 5 (Private Investigator Magic
License) ; Qi Focus, Individualized, 3 1 SG 230
Psyche;
Glasses 4 1 SR5 Complete (Bonded Foci)
Savior Medkit - 1 CF 154 443 (Authoritative Tone)
Slap Patch, Stim Patch 6 2 SR5 Thermographic Vision, Vision Enhancement Reagents, per dram - 50 SR5
451 rating 3; (Vodou) 317
Slap Patch, Trauma - 1 SR5 Hermes Ikon - 1 SR5
Patch 451 438
Zen - 1 SR5 Meta Link - 1 SR5
412 438
Electronics Micro-Transceiver - 1 SR5
Altskin - 1 CF 152 441
Altskin Armor; Stealth Tags - 10 SR5
440
Subvocal Mic - 1 SR5
439
Tag Eraser - 1 SR5
441
Gadgets
Black Panther - 1 CA 143
DEVICE CATEGORY QTY RATING ATTACK SLEAZE DATA PROC. FIREWALL
Meta Link Commlinks 1 0 0 1 1 SR5 438
Commlink Functionality with Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music
Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display;
Hermes Ikon Commlinks 5 0 0 5 5 SR5 438
Commlink Functionality with Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music
Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display;
VEHICLE HANDLING ACCEL SPEED PILOT BODY ARMOR SENSOR CM SEATS DEVICE
Chrysler-Nissan Jackrabbit (Subcompact) 4/3 2 3 1 8 4 2 16 2 1 SR5 462
Anti-Theft System Rating 2; Morphing License Plate; Smuggling Compartment; Spoof Chips;
Sensor Array Rating 2 with Camera 2, Geiger Counter, Motion Sensor, Olfactory Scanner, Omni-directional Microphone 2, Radio Signal
Scanner, Ultrasound, Vision Magnification;
LIFESTYLE LEVEL COST DURATION
Lakeside House Low 1,790¥ 1 Month SR5 369
Public Transportation (Bus pass) ; Dangerous Area; Cramped; Garage (Car (Body 15 or More)); CarnivoreGold; Grid Subscription (Public
Grid);
TRADITION DRAIN COMBAT DETECTION HEALTH ILLUSION MANIPULATION
SPIRIT SPIRIT SPIRIT SPIRIT SPIRIT
Vodou Possession {WIL} + {CHA} Guardian Spirit Spirit of Water Spirit of Man Guidance Spirit Task Spirit SG 50
(20)
INITIATE GRADE: 2
Arts
Channeling SG 148
Invocation SG 147
Metamagics
Channeling SG 148
SPELL TYPE RANGE DAMAGE DURATION DRAIN DV
Combat Spells
Ball Lightning P Line of Sight (Area) 0P Instantaneous F-1 Indirect SR5 284
Health Spells
Increase [Attribute] (CHA) P Touch - Sustained F-5 Essence SR5 288
Illusion Spells
Chaotic World P Line of Sight (Area) - Sustained F-2 Realistic SR5 290
False Impression M Line of Sight - Sustained F-4 None SSP 20
Improved Invisibility P Line of Sight - Sustained F-3 Realistic SR5 291
Manascape M Line of Sight (Area) - Sustained F-2 None SSP 20
Trid Phantasm P Line of Sight (Area) - Sustained F-2 Realistic SR5 291
Rituals
Ally Conjuration (Ally Spirit) M Special - Special Special SG 122
CONTACT LOCATION ARCHETYPE CONNECTION LOYALTY
Contacts
Seattle Group(1) 3
Beatrix Goodwill Seattle Fixer 4 3
Metatype: Elf
Gender: Female
Age: Middle-Aged
Preferred Payment Service (Shadowrunner Job)
Method:
Hobbies/Vice: Social Habit (Elven Wines)
Personal Life: None of Your Damn Business
Type: Faction: Mafia - Galucci Family
Ellis Porter Seattle Infobroker 3 2
Metatype: Human
Gender: Female
Type: Shadow Services
Richard Spencer Seattle Lawyer (Magic) 4 1
Metatype: Human
Gender: Male
Age: Old
Type: Faction: Mafia - Galucci Family
Triple-Deck Seattle SIN Forger 6 4
Gender: Unknown
Age: Unknown
Type: Shadow Services
Pets
Percival 1 1
Metatype: Shadowhound
Notes
Social Actions: Misdirection: You ever wonder why a stage magician brings a beautiful woman on stage? While you were wondering, they
stole your watch. Make a Con + Charisma Test. If you receive even one net hit, the target takes a –4 on Perception tests until their next action
due to distraction.

Hustling the Mark: Lose now to win later. This isn’t just losing, but building up your mark so they get overconfident and lazy. And then, when
they bet it all on a big finish, you tear their throat out. From pool and poker to clubbing and kung-fu, pride comes before their great fall. Make
a Con + Charisma Test with a –6 dice pool modifier (instead of the normal –4 for social maneuvers). If you fail this test, you gain a +2 dice
pool modifier on your next Con or Negotiation test against the same target.

Charming Performance: You’d like to dedicate this song to the handsome mark in the first row ... Gain at least 1 net hit on a Performance
test to increase NPC attitude by one step.

Faux Pas: The more polite you are, the worse they look in comparison. Make an Etiquette + Charisma Test to make a target seem rude or
boorish. They get –2 modifier on Social tests the next turn.

Saving Face: You’ve learned that perfect blend of humor, humility, and quick wit that lets you take a hit and come out looking good. You can
recover from a faux pas with grace, and you can take an insult and be a good sport. If you fail any Social test, you can immediately make an
Etiquette test with a –4 dice pool modifier. If you succeed, you may make that the test again at no penalty.

Rub It In: They know you’ve got them over a barrel. You know how to make them sweat about it. Make a Negotiation + Charisma Test when
you have leverage over the subject. Double the usual +2 dice pool modifier for having blackmail material or a heavy bargaining chip.

Concept
On the streets of Seattle, being part of the Galucci family, Meno has had to work his charm, keep his wits and be quick about it.. To
survive, he has learned all kinds of things,

He can figure out information on his targets, but prefers to go down in person and scout places out. Meno likes to make an entrance, but
years of
hiding being awakened has left him feeling vulnerable when not disguised.
Face / Mage

Description
Dark skinned elf, middle aged.
Tightly maintained short beard, oiled back hair. His hair is thick and coily, dark brown, lighting up with white strands
.
Very well dressed. Usually wearing a dark suit, matched by one of his hats. He just arrived in Seattle a week ago, so he doesn't have
anything on
him yet.
Background
Mena grew up in the Congo Tribal Area. His father was a wakyambi, his mother a northern elf. His parents were killed when he was six
and he was
sold to a trader on his way to Morocco. Once in Casablanca, he was bought by a visiting Mafia consiglieri of the Galucci family and has
worked for them since.
After travelling back to Seattle, he was put in the care of a certain Beatrix Goodwill, a shadowrunner and Soldati of the family at that time.
Beatrix, together with Richard Spencer (another Soldati) has worked her way up over the years. A year ago, her capo disappeared and she
stepped up as the new leader.
The Galucci family normally operate out of Pallyup, but Beatrix has set her sights on Touristville, recenlty acquiring club in Bellevue (Club
RED). Beatrix and Richard have become his family and he has set out to expand their network. To get where he is now, he has had to
train vigirously and learn a plethora off skills. Mean is now a Soldati within the Galucci family, working under Beatrix.
The Galluci Family

The Mafia has been losing influence in the past decades due to other syndicates being more tech savy and recruiting more experienced
awakened. Beatrix is aiming remedy this, by expanding her cyberware business and recruiting mages and adepts into her ranks.
She operates slightly differently from usual families, and in a more modern style, she likes to create a network of trusted freelancers. She
focuses on professionalism: Omerta & Respetti (Silence & Respect).

Shadowrunners
When it comes to the Mafia, their "Johnsons" don't have major issues with shadowrunners. They prefer to meet in public places they
control (often restaurants or clubs), and will either pay the shadowrunners or kill them. The Mafia will hire shadowrunners for more types
of jobs than the Yakuza would, much less the Triads.

Shadowrunners can find themselves doing what would appear to be a normal run-of-the-mill job, and find themselves deep into a family
business matter. When it comes to shadowrunners who cost the Mafia business or money, or hurt their reputation, the Mafia (like the
Yakuza) is willing to spend a lot of time and money tracking you down and making you pay.
Criminal Enterprises
1. Gambling
2. Prostitution
3. Drugs & BTL Chips
4. Hijacking & Theft
5. Labor Racketeering
6. Construction Rackets

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