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Battalion Detachment 0CP (Chaos - Thousand Sons) [101 PL, 11CP, 17 Cabal Points, 1,998pts]
Rules: Brotherhood of Sorcerers
Configuration [12CP]
Warp
Psychic Power Range Details Ref
Charge
Malediction: If manifested, select one enemy unit within 18" of this PSYKER. Until the
Cacodaemonic
6 18" start of your next Psychic phase, subtract 1 from the Strength characteristic of ranged
Curse
weapons models in that unit are equipped with.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.
Sorcerer 2 1 Smite and two powers from the Dark Hereticus discipline and/or Discipline of Change -
Sorcerer 6" 3+ 3+ 4 4 4 4 9 3+
Arch-Sorcerer of Tzeentch Each time a Psychic test is taken for this model, you can re-roll that test.
The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does
Disc of Tzeentch
not have the INFANTRY keyword.
Lord of the Thousand Sons While a friendly THOUSAND SONS CORE unit is within 6" of this model, each time a model
(Aura) - Ahriman in that unit makes an attack, re-roll a hit roll of 1.
Psychic Warp
Range Details Ref
Power Charge
Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER
Doombolt 6 18"
suffers 3 mortal wounds.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.
Twist of Malediction: If manifested, select one enemy unit within 12" of this PSYKER. Until the start
8 12"
Fate of your next Psychic phase, models in that unit cannot use any invulnerable saves.
Weaver Blessing: If manifested, select one THOUSAND SONS unit within 18" of this PSYKER. Until
7 18"
of Fates the start of your next Psychic phase, models in that unit have a 4+ invulnerable save.
Ahriman 3 3 Smite and three powers from the Discipline of Change and/or Discipline of Vengeance. -
Black Staff of
Melee Melee +3 -1 3 -
Ahriman
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
Exalted Sorcerer [7 PL, 3 Cabal Points, 125pts]
Selections: 11. Tzeentch's Firestorm, 12. Glamour of Tzeentch, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Master
Misinformator, Smite, Warlord
Categories: HQ, Character, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Exalted Sorcerer,
Psyker, Faction: Chaos, Faction: Arcana Astartes, Fly, Cavalry, Cult of Duplicity, Cult of Duplicity Warlord, Warlord
Rules: Cabbalistic Rituals
Abilities: Lord of the Thousand Sons (Aura), Master Misinformator, Sigil of Corruption, Psychic Power: Glamour of Tzeentch, Smite,
Sorcerous Facade, Tzeentch's Firestorm, Psyker: Exalted Sorcerer, Unit: Exalted Sorcerer (Disc of Tzeentch), Weapon: Force stave,
Frag grenades, Inferno Bolt Pistol, Krak grenades
Disc of The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the
Tzeentch INFANTRY keyword.
Lord of the
While a friendly <GREAT CULT> CORE unit is within 6" of this model, each time a model in that unit makes
Thousand
an attack, re-roll a hit roll of 1.
Sons (Aura)
At the start of the first battle round, before the first turn begins, select up to D3 CULT OF DUPLICITY units
Master
(excluding VEHICLES) from your army. Remove those units and this WARLORD from the battlefield then
Misinformator
set them up again following the normal deployment rules for the mission being played.
Sigil of
This model has a 4+ invulnerable save.
Corruption
Psychic Warp
Range Details Ref
Power Charge
Glamour Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this
of 6 18" PSYKER. Until the start of your next Psychic phase, each time an attack is made against
Tzeentch that unit, subtract 1 from that attack's hit roll.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was
more than 10 the target suffers D6 mortal wounds instead.
Witchfire: If manifested, select one enemy unit within 18" and visible to this PSYKER and
Tzeentch's roll nine D6. For each roll of 6, that enemy unit suffers 1 mortal wound. If the result of the
6 18"
Firestorm Psychic test was an unmodified 9+, that enemy unit suffers 1 mortal wound for each roll of
5+ instead.
Exalted Smite and two powers from the Discipline of Change and/or Discipline of
2 1 -
Sorcerer Vengeance
Each time the bearer fights, it makes 1 additional attack with this
Disc blades Melee Melee 4 0 1
weapon.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Inferno Bolt
12" Pistol 1 4 -2 1 -
Pistol
This model knows two pacts from Infernal Pacts. In your Command phase, if this model is on the battlefield, it
Infernal
can attempt to make a pact it knows that has not already been attempted by a friendly model that battle round.
Master
Roll one D6, on a 3+, the pact is successful.
Infernal
Ability Ref
Pacts
Glimpse of If this pact is successful, until the start of your next Command phase you can re-roll one dice you have
Eternity rolled. You cannot re-roll any rolls related to the mission.
If this pact is successful, select one friendly THOUSAND SONS unit within 24" of and visible to this
Malefic
INFERNAL MASTER. Until the start of your next Command phase, each time a model in that unit makes a
Maelstrom
ranged attack, add 1 to the Strength characteristic of that attack.
Psychic Warp
Range Details Ref
Power Charge
Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this
Presage 7 18" PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes
an attack, add 1 to that attack's hit roll.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.
Infernal Master 1 1 Smite and one from the Discipline of Change or the Discipline of Vengeance.
Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour
All is
saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls
Dust
incurred for firing Heavy weapons in the same turn that their unit has moved.
Arcane
Each time a Morale test is taken for this unit, it is automatically passed.
Automata
Icon of At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you
Flame generate 1 additional Cabal point.
Psychic Warp
Range Details Ref
Power Charge
Blessing: If manifested, select one friendly ARCANA ASTARTES unit within 12" of this
PSYKER. Until the end of the turn, add 1 to the Strength characteristic of all warpflamers,
Pyric Flux 5 12"
warpflame pistols and heavy warpflamers (and any relics that replace one of these
weapons) that models in that unit are equipped with.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.
Aspiring Smite and one power from the Discipline of Change and/or the Discipline of
1 1 -
Sorcerer Vengeance
Inferno Bolt
12" Pistol 1 4 -2 1 -
Pistol
Soulreaper
24" Heavy 5 6 -3 1 -
cannon
Assault Each time an attack is made with this weapon, that attack
Warpflamer 12" 4 -2 1
D6 automatically hits the target.
Rubric Marines [7 PL, 2 Cabal Points, 135pts]
Selections: Icon of Flame [1 Cabal Points, 10pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric
Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine
Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour
All is
saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls
Dust
incurred for firing Heavy weapons in the same turn that their unit has moved.
Arcane
Each time a Morale test is taken for this unit, it is automatically passed.
Automata
Icon of At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you
Flame generate 1 additional Cabal point.
Protégé This model knows one additional psychic power from any discipline it has access to.
Psychic Warp
Range Details Ref
Power Charge
Gaze of Witchfire: If manifested, select one enemy unit within 18" of and visible to this PSYKER and
5 18"
Hate roll three D6: for each roll of 4+, that enemy unit suffers 1 mortal wound.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.
Aspiring Smite and one power from the Discipline of Change and/or the Discipline of
1 1 -
Sorcerer Vengeance
Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour
All is
saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls
Dust
incurred for firing Heavy weapons in the same turn that their unit has moved.
Arcane
Each time a Morale test is taken for this unit, it is automatically passed.
Automata
Icon of At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you
Flame generate 1 additional Cabal point.
Psychic Warp
Range Details Ref
Power Charge
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.
Aspiring Smite and one power from the Discipline of Change and/or the Discipline of
1 1 -
Sorcerer Vengeance
Atomantic
This model has a 5+ invulnerable save.
Shielding
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit
Explodes
within 3" suffers 1 mortal wound.
Relentless Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack
Hatred (to a minmum of 1)
Twin
Heavy Each time an attack is made with this weapon, an unmodified wound roll of 6
volkite 45" 6 0 2
8 inflicts 1 mortal wound on the target in addition to any normal damage.
culverin
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit
Explodes
within 3" suffers 1 mortal wound.
Frenzy Each time this model makes an attack, if it has 7 or fewer wounds remaining, re-roll a wound roll of 1.
Monstrous Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack
Resilience (to a minimum of 1).
Helbrute 6" 3+ 3+ 6 7 8 5 8 3+
Helbrute Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1
Melee Melee x2 -3 3
fist additional attack with this weapon.
Multi- Heavy Each time an attack made with this weapon targets a unit within half range,
24" 8 -4 D6
melta 2 that attack has a Damage characteristic of D6+2.
Scarab Occult Terminators [21 PL, 1 Cabal Points, 435pts]
Selections: 2x Hellfyre missile rack [20pts]
Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch,
Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity
Rules: Malicious Volleys
Abilities: All is Dust, Arcane Automata, Teleport Strike, Terminator Armour, Psychic Power: Sorcerous Facade, Unit: Scarab Occult
Terminator, Weapon: Hellfyre missile rack
9x Terminator [360pts]
Selections: 9x Inferno combi-bolter, 9x Prosperine khopesh
Weapon: Inferno combi-bolter, Prosperine khopesh
Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any
All is Dust armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to
hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
Arcane
Each time a Morale test is taken for this unit, it is automatically passed.
Automata
Rites of
In your Command phase, another model in this model's unit regains all lost wounds.
Coalescence
During deployment, you can set up this model in a teleportarium chamber instead of placing it on the
Teleport
battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the
Strike
battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Terminator
This model has a 5+ invulnerable save.
Armour
Psychic Warp
Range Details Ref
Power Charge
Blessing: If manifested, select one friendly THOUSAND SONS unit within 12" of this
Empyric
4 12" PSYKER. Until the start of your next Psychic phase, add 6" to the Range characteristic of
Guidance
Rapid Fire and Heavy weapons models in that unit are equipped with.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.
Scarab Occult Smite and one power from the Discipline of Change or Discipline of
1 1 -
Sorcerer Vengeance.
While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of
Fearsome (Aura)
models in that unit.
Mutated Beyond The first time this unit is selected to fight in each Fight phase, roll one D3 and consult the table
Reason below.
Mutated Beyond
Effect Ref
Reason
Until the end of the phase, the Armour Penetration characteristic of hideous mutations models in this
1 - Razor Claws
unit are equipped with is changed to -4.
2 - Grasping
Until the end of the phase, models in this unit have an Attacks characteristic of 3D3.
Pseudopods
3 - Toxic Until the end of the phase, each time a model in this unit makes an attack, you can re-roll the wound
Haemorrhage roll.
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit
Explodes
within 6" suffers D3 mortal wounds.
Infernal
In your Command phase, this model regains 1 lost wound.
Regeneration
Force Rules
Brotherhood of Sorcerers:
If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save.
()
Selection Rules
Cabbalistic Rituals:
If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of
Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.
In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points
you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.
In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one
Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.
()
Hateful Assault:
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this
unit until the end of the turn.
()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire weapons make double the
number of attacks if any of the following apply:
- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
()
Martial Legacy:
if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP.
()
Sorcerous Master:
Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each
time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If
enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or
Scarab Occult Sorcerer model.
()