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Pucela mil hijos (Warhammer 40,000 9th Edition) [17 Cabal Points, 101 PL, 11CP, 1,998pts]

Battalion Detachment 0CP (Chaos - Thousand Sons) [101 PL, 11CP, 17 Cabal Points, 1,998pts]
Rules: Brotherhood of Sorcerers

Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration

Cults of the Legion


Selections: Cult of Duplicity
Categories: Configuration

Detachment Command Cost


Categories: Configuration

No Force Org Slot [5 PL, 2 Cabal Points, 90pts]

Sorcerer [5 PL, 2 Cabal Points, 90pts]


Selections: 21. Temporal Manipulation, 31. Cacodaemonic Curse, Force sword, Frag & Krak grenades, Inferno Bolt Pistol, Smite
Categories: Faction: Heretic Astartes, Psyker, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Character,
Infantry, Faction: Arcana Astartes, No Force Org Slot, Sorcerer (Thrall), Cult of Duplicity
Rules: Malicious Volleys
Psychic Power: Cacodaemonic Curse, Smite, Sorcerous Facade, Temporal Manipulation, Psyker: Sorcerer, Unit: Sorcerer, Weapon:
Force sword, Frag grenades, Inferno Bolt Pistol, Krak grenades

Warp
Psychic Power Range Details Ref
Charge

Malediction: If manifested, select one enemy unit within 18" of this PSYKER. Until the
Cacodaemonic
6 18" start of your next Psychic phase, subtract 1 from the Strength characteristic of ranged
Curse
weapons models in that unit are equipped with.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.

Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF


Sorcerous DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the
8 6"
Facade battlefield, then set it up anywhere on the battlefield that is more than 9" away from
any enemy models.

Blessing: If manifested, select one friendly THOUSAND SONS model (excluding


Temporal
5 12" VEHICLES) within 12" of this PSYKER. That model is healed and regains up to D3 lost
Manipulation
wounds. Each model can only be healed once per turn.

Psyker Cast Deny Powers Known Other Ref

Sorcerer 2 1 Smite and two powers from the Dark Hereticus discipline and/or Discipline of Change -

Unit M WS BS S T W A Ld Save Ref

Sorcerer 6" 3+ 3+ 4 4 4 4 9 3+

Weapon Range Type S AP D Abilities Ref

Force sword Melee Melee +1 -3 D3 -

Frag grenades 6" Grenade D6 3 0 1 Blast.

Inferno Bolt Pistol 12" Pistol 1 4 -2 1 -

Krak grenades 6" Grenade 1 6 -1 D3 -

HQ [22 PL, 8 Cabal Points, 395pts]


Ahriman [10 PL, 3 Cabal Points, 180pts]
Selections: 12. Twist of Fate, 13. Doombolt, 22. Weaver of Fates, Black Staff of Ahriman, Frag & Krak grenades, Inferno Bolt Pistol,
Smite
Categories: Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Character, HQ, Psyker, Ahriman,
Faction: Chaos, Faction: Arcana Astartes, Exalted Sorcerer, Fly, Cavalry
Rules: Cabbalistic Rituals, Malicious Volleys
Abilities: Arch-Sorcerer of Tzeentch, Lord of the Thousand Sons (Aura) - Ahriman, Sigil of Corruption, Psychic Power: Doombolt,
Smite, Twist of Fate, Weaver of Fates, Psyker: Ahriman, Unit: Ahriman (Disc of Tzeentch), Weapon: Black Staff of Ahriman, Frag
grenades, Inferno Bolt Pistol, Krak grenades

Disc of Tzeentch [1 PL, 20pts]


Selections: Disc blades
Abilities: Disc of Tzeentch, Weapon: Disc blades

Abilities Description Ref

Arch-Sorcerer of Tzeentch Each time a Psychic test is taken for this model, you can re-roll that test.

The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does
Disc of Tzeentch
not have the INFANTRY keyword.

Lord of the Thousand Sons While a friendly THOUSAND SONS CORE unit is within 6" of this model, each time a model
(Aura) - Ahriman in that unit makes an attack, re-roll a hit roll of 1.

Sigil of Corruption This model has a 4+ invulnerable save.

Psychic Warp
Range Details Ref
Power Charge

Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER
Doombolt 6 18"
suffers 3 mortal wounds.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.

Twist of Malediction: If manifested, select one enemy unit within 12" of this PSYKER. Until the start
8 12"
Fate of your next Psychic phase, models in that unit cannot use any invulnerable saves.

Weaver Blessing: If manifested, select one THOUSAND SONS unit within 18" of this PSYKER. Until
7 18"
of Fates the start of your next Psychic phase, models in that unit have a 4+ invulnerable save.

Psyker Cast Deny Powers Known Other Ref

Ahriman 3 3 Smite and three powers from the Discipline of Change and/or Discipline of Vengeance. -

Unit M WS BS S T W A Ld Save Ref

Ahriman (Disc of Tzeentch) 12" 2+ 2+ 4 4 6 5 9 3+

Weapon Range Type S AP D Abilities Ref

Black Staff of
Melee Melee +3 -1 3 -
Ahriman

Each time the bearer fights, it makes 1 additional attack with


Disc blades Melee Melee 4 0 1
this weapon.

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Inferno Bolt Pistol 12" Pistol 1 4 -2 1 -

Grenade
Krak grenades 6" 6 -1 D3 -
1
Exalted Sorcerer [7 PL, 3 Cabal Points, 125pts]
Selections: 11. Tzeentch's Firestorm, 12. Glamour of Tzeentch, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Master
Misinformator, Smite, Warlord
Categories: HQ, Character, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Exalted Sorcerer,
Psyker, Faction: Chaos, Faction: Arcana Astartes, Fly, Cavalry, Cult of Duplicity, Cult of Duplicity Warlord, Warlord
Rules: Cabbalistic Rituals
Abilities: Lord of the Thousand Sons (Aura), Master Misinformator, Sigil of Corruption, Psychic Power: Glamour of Tzeentch, Smite,
Sorcerous Facade, Tzeentch's Firestorm, Psyker: Exalted Sorcerer, Unit: Exalted Sorcerer (Disc of Tzeentch), Weapon: Force stave,
Frag grenades, Inferno Bolt Pistol, Krak grenades

Disc of Tzeentch [1 PL, 25pts]


Selections: Disc blades
Abilities: Disc of Tzeentch, Weapon: Disc blades

Abilities Description Ref

Disc of The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the
Tzeentch INFANTRY keyword.

Lord of the
While a friendly <GREAT CULT> CORE unit is within 6" of this model, each time a model in that unit makes
Thousand
an attack, re-roll a hit roll of 1.
Sons (Aura)

At the start of the first battle round, before the first turn begins, select up to D3 CULT OF DUPLICITY units
Master
(excluding VEHICLES) from your army. Remove those units and this WARLORD from the battlefield then
Misinformator
set them up again following the normal deployment rules for the mission being played.

Sigil of
This model has a 4+ invulnerable save.
Corruption

Psychic Warp
Range Details Ref
Power Charge

Glamour Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this
of 6 18" PSYKER. Until the start of your next Psychic phase, each time an attack is made against
Tzeentch that unit, subtract 1 from that attack's hit roll.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was
more than 10 the target suffers D6 mortal wounds instead.

Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF


Sorcerous DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield,
8 6"
Facade then set it up anywhere on the battlefield that is more than 9" away from any enemy
models.

Witchfire: If manifested, select one enemy unit within 18" and visible to this PSYKER and
Tzeentch's roll nine D6. For each roll of 6, that enemy unit suffers 1 mortal wound. If the result of the
6 18"
Firestorm Psychic test was an unmodified 9+, that enemy unit suffers 1 mortal wound for each roll of
5+ instead.

Psyker Cast Deny Powers Known Other Ref

Exalted Smite and two powers from the Discipline of Change and/or Discipline of
2 1 -
Sorcerer Vengeance

Unit M WS BS S T W A Ld Save Ref

Exalted Sorcerer (Disc of Tzeentch) 12" 2+ 2+ 4 4 5 5 9 3+

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it makes 1 additional attack with this
Disc blades Melee Melee 4 0 1
weapon.

Force stave Melee Melee +3 -1 D3 -

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Inferno Bolt
12" Pistol 1 4 -2 1 -
Pistol

Krak grenades 6" Grenade 1 6 -1 D3 -


Infernal Master [5 PL, 2 Cabal Points, 90pts]
Selections: 21. Presage, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Smite
Categories: HQ, Faction: Chaos, Faction: Tzeentch, Faction: Heretic Astartes, Faction: Arcana Astartes, Faction: Thousand
Sons, Character, Infantry, Psyker, Infernal Master, Cult of Duplicity, Cult of Duplicity Warlord
Rules: Cabbalistic Rituals
Abilities: Infernal Master, Infernal Pacts: Glimpse of Eternity, Malefic Maelstrom, Psychic Power: Presage, Smite, Sorcerous Facade,
Psyker: Infernal Master, Unit: Infernal Master, Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades

Abilities Description Ref

This model knows two pacts from Infernal Pacts. In your Command phase, if this model is on the battlefield, it
Infernal
can attempt to make a pact it knows that has not already been attempted by a friendly model that battle round.
Master
Roll one D6, on a 3+, the pact is successful.

Infernal
Ability Ref
Pacts

Glimpse of If this pact is successful, until the start of your next Command phase you can re-roll one dice you have
Eternity rolled. You cannot re-roll any rolls related to the mission.

If this pact is successful, select one friendly THOUSAND SONS unit within 24" of and visible to this
Malefic
INFERNAL MASTER. Until the start of your next Command phase, each time a model in that unit makes a
Maelstrom
ranged attack, add 1 to the Strength characteristic of that attack.

Psychic Warp
Range Details Ref
Power Charge

Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this
Presage 7 18" PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes
an attack, add 1 to that attack's hit roll.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.

Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF


Sorcerous DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield,
8 6"
Facade then set it up anywhere on the battlefield that is more than 9" away from any enemy
models.

Psyker Cast Deny Powers Known Other Ref

Infernal Master 1 1 Smite and one from the Discipline of Change or the Discipline of Vengeance.

Unit M WS BS S T W A Ld Save Ref

Infernal Master 6" 3+ 3+ 4 4 4 4 9 3+

Weapon Range Type S AP D Abilities Ref

Force stave Melee Melee +3 -1 D3 -

Frag grenades 6" Grenade D6 3 0 1 Blast.

Inferno Bolt Pistol 12" Pistol 1 4 -2 1 -

Krak grenades 6" Grenade 1 6 -1 D3 -

Troops [25 PL, 6 Cabal Points, 538pts]


Rubric Marines [12 PL, 2 Cabal Points, 278pts]
Selections: Icon of Flame [1 Cabal Points, 10pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric
Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

Aspiring Sorcerer [1 Cabal Points, 21pts]


Selections: 32. Pyric Flux, Force stave, Inferno Bolt Pistol, Smite
Psychic Power: Pyric Flux, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

Rubric Marine w/ soulreaper cannon [31pts]


Selections: Soulreaper cannon [10pts]
Weapon: Soulreaper cannon

8x Rubric Marine w/ warpflamer [216pts]


Selections: 8x Warpflamer [48pts]
Weapon: Warpflamer

Abilities Description Ref

Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour
All is
saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls
Dust
incurred for firing Heavy weapons in the same turn that their unit has moved.

Arcane
Each time a Morale test is taken for this unit, it is automatically passed.
Automata

Icon of At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you
Flame generate 1 additional Cabal point.

Psychic Warp
Range Details Ref
Power Charge

Blessing: If manifested, select one friendly ARCANA ASTARTES unit within 12" of this
PSYKER. Until the end of the turn, add 1 to the Strength characteristic of all warpflamers,
Pyric Flux 5 12"
warpflame pistols and heavy warpflamers (and any relics that replace one of these
weapons) that models in that unit are equipped with.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.

Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF


Sorcerous DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield,
8 6"
Facade then set it up anywhere on the battlefield that is more than 9" away from any enemy
models.

Psyker Cast Deny Powers Known Other Ref

Aspiring Smite and one power from the Discipline of Change and/or the Discipline of
1 1 -
Sorcerer Vengeance

Unit M WS BS S T W A Ld Save Ref

Aspiring Sorcerer 6" 3+ 3+ 4 4 2 3 8 3+

Rubric Marine 6" 3+ 3+ 4 4 2 2 7 3+

Weapon Range Type S AP D Abilities Ref

Force stave Melee Melee +3 -1 D3 -

Inferno Bolt
12" Pistol 1 4 -2 1 -
Pistol

Soulreaper
24" Heavy 5 6 -3 1 -
cannon

Assault Each time an attack is made with this weapon, that attack
Warpflamer 12" 4 -2 1
D6 automatically hits the target.
Rubric Marines [7 PL, 2 Cabal Points, 135pts]
Selections: Icon of Flame [1 Cabal Points, 10pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric
Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

Aspiring Sorcerer [1 PL, 1 Cabal Points, 31pts]


Selections: 11. Gaze of Hate, 23. Temporal Surge, Force stave, Inferno Bolt Pistol, Protégé [1 PL, 10pts], Smite
Abilities: Protégé, Psychic Power: Gaze of Hate, Smite, Temporal Surge, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer,
Weapon: Force stave, Inferno Bolt Pistol

3x Rubric Marine w/ inferno boltgun [63pts]


Selections: 3x Inferno boltgun
Weapon: Inferno boltgun

Rubric Marine w/ soulreaper cannon [31pts]


Selections: Soulreaper cannon [10pts]
Weapon: Soulreaper cannon

Abilities Description Ref

Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour
All is
saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls
Dust
incurred for firing Heavy weapons in the same turn that their unit has moved.

Arcane
Each time a Morale test is taken for this unit, it is automatically passed.
Automata

Icon of At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you
Flame generate 1 additional Cabal point.

Protégé This model knows one additional psychic power from any discipline it has access to.

Psychic Warp
Range Details Ref
Power Charge

Gaze of Witchfire: If manifested, select one enemy unit within 18" of and visible to this PSYKER and
5 18"
Hate roll three D6: for each roll of 4+, that enemy unit suffers 1 mortal wound.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.

Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF


Sorcerous DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield,
8 6"
Facade then set it up anywhere on the battlefield that is more than 9" away from any enemy
models.

Blessing: If manifested, select one THOUSAND SONS INFANTRY, THOUSAND SONS


Temporal
7 6" CAVALRY or THOUSAND SONS BEASTS unit within 6" of this PSYKER. That unit can make
Surge
a Normal Move.

Psyker Cast Deny Powers Known Other Ref

Aspiring Smite and one power from the Discipline of Change and/or the Discipline of
1 1 -
Sorcerer Vengeance

Unit M WS BS S T W A Ld Save Ref

Aspiring Sorcerer 6" 3+ 3+ 4 4 2 3 8 3+

Rubric Marine 6" 3+ 3+ 4 4 2 2 7 3+

Weapon Range Type S AP D Abilities Ref

Force stave Melee Melee +3 -1 D3 -

Inferno Bolt Pistol 12" Pistol 1 4 -2 1 -

Inferno boltgun 24" Rapid Fire 1 4 -2 1 -

Soulreaper cannon 24" Heavy 5 6 -3 1 -


Rubric Marines [6 PL, 2 Cabal Points, 125pts]
Selections: Icon of Flame [1 Cabal Points, 10pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric
Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

Aspiring Sorcerer [1 Cabal Points, 21pts]


Selections: 23. Temporal Surge, Force stave, Inferno Bolt Pistol, Smite
Psychic Power: Smite, Temporal Surge, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt
Pistol

3x Rubric Marine w/ inferno boltgun [63pts]


Selections: 3x Inferno boltgun
Weapon: Inferno boltgun

Rubric Marine w/ soulreaper cannon [31pts]


Selections: Soulreaper cannon [10pts]
Weapon: Soulreaper cannon

Abilities Description Ref

Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour
All is
saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls
Dust
incurred for firing Heavy weapons in the same turn that their unit has moved.

Arcane
Each time a Morale test is taken for this unit, it is automatically passed.
Automata

Icon of At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you
Flame generate 1 additional Cabal point.

Psychic Warp
Range Details Ref
Power Charge

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.

Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF


Sorcerous DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield,
8 6"
Facade then set it up anywhere on the battlefield that is more than 9" away from any enemy
models.

Blessing: If manifested, select one THOUSAND SONS INFANTRY, THOUSAND SONS


Temporal
7 6" CAVALRY or THOUSAND SONS BEASTS unit within 6" of this PSYKER. That unit can make
Surge
a Normal Move.

Psyker Cast Deny Powers Known Other Ref

Aspiring Smite and one power from the Discipline of Change and/or the Discipline of
1 1 -
Sorcerer Vengeance

Unit M WS BS S T W A Ld Save Ref

Aspiring Sorcerer 6" 3+ 3+ 4 4 2 3 8 3+

Rubric Marine 6" 3+ 3+ 4 4 2 2 7 3+

Weapon Range Type S AP D Abilities Ref

Force stave Melee Melee +3 -1 D3 -

Inferno Bolt Pistol 12" Pistol 1 4 -2 1 -

Inferno boltgun 24" Rapid Fire 1 4 -2 1 -

Soulreaper cannon 24" Heavy 5 6 -3 1 -

Elites [36 PL, -1CP, 1 Cabal Points, 705pts]


Chaos Contemptor Dreadnought [8 PL, -1CP, 150pts]
Selections: 2x Twin volkite culverin [10pts]
Categories: Faction: Chaos, Vehicle, Elites, Dreadnought, Core, Relic, Contemptor Dreadnought, Faction: Heretic Astartes,
Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity
Rules: Hateful Assault, Malicious Volleys, Martial Legacy
Abilities: Atomantic Shielding, Explodes, Relentless Hatred, Unit: Chaos Contemptor Dreadnought, Weapon: Twin volkite culverin

Abilities Description Ref

Atomantic
This model has a 5+ invulnerable save.
Shielding

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit
Explodes
within 3" suffers 1 mortal wound.

Relentless Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack
Hatred (to a minmum of 1)

Unit M WS BS S T W A Ld Save Ref

Chaos Contemptor Dreadnought 8" 3+ 3+ 7 7 9 4 8 3+

Weapon Range Type S AP D Abilities Ref

Twin
Heavy Each time an attack is made with this weapon, an unmodified wound roll of 6
volkite 45" 6 0 2
8 inflicts 1 mortal wound on the target in addition to any normal damage.
culverin

Helbrute [7 PL, 120pts]


Selections: Helbrute fist, Multi-melta [5pts]
Categories: Faction: Heretic Astartes, Elites, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Helbrute,
Faction: Arcana Astartes, Core, Cult of Duplicity
Rules: Malicious Volleys
Abilities: Explodes, Frenzy, Monstrous Resilience, Unit: Helbrute, Weapon: Helbrute fist, Multi-melta

Abilities Description Ref

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit
Explodes
within 3" suffers 1 mortal wound.

Frenzy Each time this model makes an attack, if it has 7 or fewer wounds remaining, re-roll a wound roll of 1.

Monstrous Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack
Resilience (to a minimum of 1).

Unit M WS BS S T W A Ld Save Ref

Helbrute 6" 3+ 3+ 6 7 8 5 8 3+

Weapon Range Type S AP D Abilities Ref

Helbrute Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1
Melee Melee x2 -3 3
fist additional attack with this weapon.

Multi- Heavy Each time an attack made with this weapon targets a unit within half range,
24" 8 -4 D6
melta 2 that attack has a Damage characteristic of D6+2.
Scarab Occult Terminators [21 PL, 1 Cabal Points, 435pts]
Selections: 2x Hellfyre missile rack [20pts]
Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch,
Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity
Rules: Malicious Volleys
Abilities: All is Dust, Arcane Automata, Teleport Strike, Terminator Armour, Psychic Power: Sorcerous Facade, Unit: Scarab Occult
Terminator, Weapon: Hellfyre missile rack

Scarab Occult Sorcerer [1 PL, 1 Cabal Points, 55pts]


Selections: 31. Empyric Guidance, Force stave, Inferno combi-bolter, Rites of Coalescence [1 PL, 15pts], Smite
Abilities: Rites of Coalescence, Psychic Power: Empyric Guidance, Smite, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult
Sorcerer, Weapon: Force stave, Inferno combi-bolter

9x Terminator [360pts]
Selections: 9x Inferno combi-bolter, 9x Prosperine khopesh
Weapon: Inferno combi-bolter, Prosperine khopesh

Abilities Description Ref

Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any
All is Dust armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to
hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.

Arcane
Each time a Morale test is taken for this unit, it is automatically passed.
Automata

Rites of
In your Command phase, another model in this model's unit regains all lost wounds.
Coalescence

During deployment, you can set up this model in a teleportarium chamber instead of placing it on the
Teleport
battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the
Strike
battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Terminator
This model has a 5+ invulnerable save.
Armour

Psychic Warp
Range Details Ref
Power Charge

Blessing: If manifested, select one friendly THOUSAND SONS unit within 12" of this
Empyric
4 12" PSYKER. Until the start of your next Psychic phase, add 6" to the Range characteristic of
Guidance
Rapid Fire and Heavy weapons models in that unit are equipped with.

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18"
Smite 5 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more
than 10 the target suffers D6 mortal wounds instead.

Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF


Sorcerous DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield,
8 6"
Facade then set it up anywhere on the battlefield that is more than 9" away from any enemy
models.

Psyker Cast Deny Powers Known Other Ref

Scarab Occult Smite and one power from the Discipline of Change or Discipline of
1 1 -
Sorcerer Vengeance.

Unit M WS BS S T W A Ld Save Ref

Scarab Occult Sorcerer 5" 3+ 3+ 4 4 3 3 9 2+

Scarab Occult Terminator 5" 3+ 3+ 4 4 3 3 8 2+

Weapon Range Type S AP D Abilities Ref

Force stave Melee Melee +3 -1 D3 -

Hellfyre missile rack 36" Heavy 2 8 -2 D3 -

Inferno combi-bolter 24" Rapid Fire 2 4 -2 1 -

Prosperine khopesh Melee Melee +1 -3 2 -

Fast Attack [5 PL, 115pts]


Chaos Spawn [5 PL, 115pts]
Categories: Fast Attack, Beast, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos,
Chaos Spawn
Abilities: Fearsome (Aura), Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic
Haemorrhage

5x Chaos Spawn [5 PL, 115pts]


Selections: 5x Hideous mutations
Unit: Chaos Spawn, Weapon: Hideous mutations

Abilities Description Ref

While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of
Fearsome (Aura)
models in that unit.

Mutated Beyond The first time this unit is selected to fight in each Fight phase, roll one D3 and consult the table
Reason below.

Mutated Beyond
Effect Ref
Reason

Until the end of the phase, the Armour Penetration characteristic of hideous mutations models in this
1 - Razor Claws
unit are equipped with is changed to -4.

2 - Grasping
Until the end of the phase, models in this unit have an Attacks characteristic of 3D3.
Pseudopods

3 - Toxic Until the end of the phase, each time a model in this unit makes an attack, you can re-roll the wound
Haemorrhage roll.

Unit M WS BS S T W A Ld Save Ref

Chaos Spawn 7" 4+ - 5 5 4 2D3 9 5+

Weapon Range Type S AP D Abilities Ref

Hideous mutations Melee Melee User -2 2 -

Heavy Support [8 PL, 155pts]

Forgefiend [8 PL, 155pts]


Selections: 2x Ectoplasma cannons [30pts], Ectoplasma cannon [15pts]
Categories: Heavy Support, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Faction: Thousand Sons, Faction:
Tzeentch, Faction: Chaos, Forgefiend, Cult of Duplicity
Abilities: Daemonic, Explodes, Infernal Regeneration, Unit: Forgefiend 1 (7+ wounds remaining), Forgefiend 2 (4-6 wounds remaining),
Forgefiend 3 (1-3 wounds remaining), Weapon: Ectoplasma cannon

Abilities Description Ref

Daemonic This model has a 5+ invulnerable save.

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit
Explodes
within 6" suffers D3 mortal wounds.

Infernal
In your Command phase, this model regains 1 lost wound.
Regeneration

Unit M WS BS S T W A Ld Save Ref

Forgefiend 1 (7+ wounds remaining) 8" 3+ 3+ 7 7 12 5 8 3+

Forgefiend 2 (4-6 wounds remaining) 6" 4+ 4+ 7 7 N/A 5 8 3+

Forgefiend 3 (1-3 wounds remaining) 4" 5+ 5+ 7 7 N/A 5 8 3+

Weapon Range Type S AP D Abilities Ref

Ectoplasma cannon 36" Heavy D3 7 -3 3 Blast

Force Rules
Brotherhood of Sorcerers:
If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save.
()

Selection Rules
Cabbalistic Rituals:
If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of
Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.

In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points
you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.

In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one
Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.
()
Hateful Assault:
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this
unit until the end of the turn.
()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire weapons make double the
number of attacks if any of the following apply:

- The shooting model's unit is within half the weapon's range.


- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR.

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
()
Martial Legacy:
if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP.
()
Sorcerous Master:
Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each
time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If
enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or
Scarab Occult Sorcerer model.
()

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