You are on page 1of 11

1000 DG (Warhammer 40,000 9th Edition) [50 PL, 1,000pts]

Patrol Detachment -2CP (Chaos - Death Guard) [25 PL, 3CP, 510pts]
Rules: Contagion Abilities, Plague Weapon

Configuration [4CP]

Battle Size [6CP]


Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: CONFIGURATION

Detachment Command Cost [-2CP]


Categories: CONFIGURATION

Gametype
Selections: Open
Categories: CONFIGURATION

Plague Company
Selections: The Inexorable
Categories: CONFIGURATION

HQ [5 PL, 95pts]
Malignant Plaguecaster [5 PL, 95pts]
Selections: 1. Miasma of Pestilence, 4. Putrescent Vitality, Blight grenades, Corrupted staff,
Krak grenades, Smite
Categories: CHARACTER, FACTION: DEATH GUARD, HQ, INFANTRY, FACTION: HERETIC ASTARTES, FACTION:
NURGLE, PSYKER, FACTION: CHAOS, BUBONIC ASTARTES, MALIGNANT PLAGUECASTER, FACTION: INEXORABLE
Rules: Contagions of Nurgle, Inexorable Advance
Abilities: Disgustingly Resilient, Pestilential Fallout, Psychic Power: Miasma of Pestilence,
Putrescent Vitality, Smite, Psyker: Malignant Plaguecaster, Unit: Malignant Plaguecaster,
Weapon: Blight grenade, Corrupted staff, Krak grenades

Abilities Description Ref


Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the
Resilient Damage characteristic of that attack (to a minimum of 1).
Each time this model successfully manifests a psychic power, if the result
Pestilential
of the Psychic test was 7 or more, the closest enemy unit within 12"
Fallout
suffers one mortal wound.

Psychic Warp
Range Details Ref
Power Charge
Blessing: If manifested, select one friendly DEATH
Miasma of GUARD unit within 18" of this PSYKER. Until the start of
6 18"
Pestilence your next Psychic phase, each time an attack is made
against that unit, subtract 1 from that attack's hit roll.
Blessing: If manifested, select one friendly DEATH
GUARD INFANTRY unit within 18" of this PSYKER. Until
Putrescent
7 18" the start of your next Psychic phase, add 1 to the
Vitality
Strength and Toughness characteristics of models in that
unit.
Smite has a warp charge value of 5. If manifested, the
closest visible enemy unit within 18" of the psyker suffers
Smite 5 18" D3 mortal wounds (pg 181). If the result of the Psychic
test was more than 10 the target suffers D6 mortal
wounds instead.

Psyker Cast Deny Powers Known Other Ref


Malignant Smite and 2 powers from the Contagion
2 1 -
Plaguecaster discipline

Unit M WS BS S T W A Ld Save Ref


Malignant Plaguecaster 5" 3+ 3+ 4 5 4 4 8 3+

Weapon Range Type S AP D Abilities Ref


Blight grenade 6" Grenade D6 4 0 1 Plague Weapon. Blast.
Corrupted staff Melee Melee +3 -1 D3 Plague Weapon.
Krak grenades 6" Grenade 1 6 -1 D3 -

Troops [6 PL, 125pts]


Plague Marines [6 PL, 125pts]
Categories: FACTION: NURGLE, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: CHAOS, FACTION:
DEATH GUARD, TROOPS, PLAGUE MARINES, CORE, BUBONIC ASTARTES, FACTION: INEXORABLE
Rules: Contagions of Nurgle, Inexorable Advance, Malicious Volleys, Objective Secured
Abilities: Disgustingly Resilient, Remorseless, Vectors of Death, Unit: Plague Marine
Plague Champion [21pts]
Selections: Blight grenades, Boltgun, Krak grenades, Plague knife
Unit: Plague Champion, Weapon: Blight grenade, Boltgun, Krak grenades, Plague knife
Plague Marine w/ blight launcher [31pts]
Selections: Blight grenades, Blight launcher [10pts], Krak grenades, Plague knife
Weapon: Blight grenade, Blight launcher, Krak grenades, Plague knife
2x Plague Marine w/ boltgun [42pts]
Selections: 2x Blight grenades, 2x Boltgun, 2x Krak grenades, 2x Plague knife
Weapon: Blight grenade, Boltgun, Krak grenades, Plague knife
Plague Marine w/ plague spewer [31pts]
Selections: Blight grenades, Krak grenades, Plague knife, Plague spewer [10pts]
Weapon: Blight grenade, Krak grenades, Plague knife, Plague spewer

Abilities Description Ref


Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from
Resilient the Damage characteristic of that attack (to a minimum of 1).
Each time a Combat Attrition test is taken for this unit, ignore any or all
Remorseless
modifiers.
Vectors of A Plague Marine equipped with 2 melee plague weapons has an Attacks
Death characteristic of 3.

Unit M WS BS S T W A Ld Save Ref


Plague Champion 5" 3+ 3+ 4 5 2 3 8 3+
Plague Marine 5" 3+ 3+ 4 5 2 2 7 3+

Weapon Range Type S AP D Abilities Ref


Blight Grenade
6" 4 0 1 Plague Weapon. Blast.
grenade D6
Blight Assault
24" 6 -2 2 Plague Weapon
launcher 2
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Krak Grenade
6" 6 -1 D3 -
grenades 1
Plague
Melee Melee User -1 1 Plague Weapon
knife
Plague Weapon. Each time an attack is
Plague Heavy
12" 5 -1 1 made with this weapon, that attack
spewer D6
automatically hits the target.

Elites [14 PL, -1CP, 290pts]

Blightlord Terminators [10 PL, 215pts]


Categories: FACTION: CHAOS, FACTION: DEATH GUARD, ELITES, FACTION: HERETIC ASTARTES, FACTION:
NURGLE, INFANTRY, TERMINATOR, BLIGHTLORD TERMINATORS, BUBONIC ASTARTES, CORE, FACTION:
INEXORABLE
Rules: Contagions of Nurgle, Inexorable Advance, Malicious Volleys
Abilities: Diseased Terminator Armour, Disgustingly Resilient, Remorseless, Teleport Strike
Blightlord Champion [45pts]
Selections: Bubotic Axe, Combi-plasma [5pts]
Rules: Combi Weapon
Unit: Blightlord Champion, Weapon: Boltgun, Bubotic axe, Plasma gun, Standard, Plasma
gun, Supercharge
Blightlord Terminator [45pts]
Selections: Blight launcher [5pts], Bubotic Axe
Unit: Blightlord Terminator, Weapon: Blight launcher, Bubotic axe
Blightlord Terminator [45pts]
Selections: Bubotic Axe, Plague spewer [5pts]
Unit: Blightlord Terminator, Weapon: Bubotic axe, Plague spewer
Blightlord Terminator [40pts]
Selections: Bubotic Axe, Combi-bolter
Unit: Blightlord Terminator, Weapon: Bubotic axe, Combi-bolter
Blightlord Terminator [40pts]
Selections: Bubotic Axe, Combi-bolter
Unit: Blightlord Terminator, Weapon: Bubotic axe, Combi-bolter

Abilities Description Ref


Diseased
Terminator Models in this unit have a 4+ invulnerable save.
Armour
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from
Resilient the Damage characteristic of that attack (to a minimum of 1).
Each time a Combat Attrition test is taken for this unit, ignore any or all
Remorseless
modifiers.
During deployment, if every model in this unit has this ability, then you
can set up this unit in a teleportarium chamber instead of setting it up on
Teleport
the battlefield. If you do, then in the Reinforcements step of one of your
Strike
Movement phases you can set up this unit anywhere on the battlefield
that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref


Blightlord Champion 5" 3+ 3+ 4 5 3 4 9 2+
Blightlord Terminator 5" 3+ 3+ 4 5 3 3 8 2+
Weapon Range Type S AP D Abilities Ref
Blight Assault
24" 6 -2 2 Plague Weapon
launcher 2
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Bubotic axe Melee Melee +2 -2 1 Plague Weapon
Combi- Rapid
24" 4 0 1 -
bolter Fire 2
Plague Weapon. Each time an attack is
Plague Heavy
12" 5 -1 1 made with this weapon, that attack
spewer D6
automatically hits the target.
Plasma gun, Rapid
24" 7 -3 1 -
Standard Fire 1
If any unmodified hit rolls of 1 are made for
Plasma gun, Rapid
24" 8 -3 2 attacks with this weapon profile, the bearer
Supercharge Fire 1
is destroyed after shooting with this weapon.
Plague Surgeon [4 PL, -1CP, 75pts]
Selections: 5. Rotten Constitution, Balesword, Blight grenades, Bolt pistol, Krak grenades,
Plaguechosen [-1CP], Suppurating Plate
Categories: FACTION: CHAOS, CHARACTER, FACTION: DEATH GUARD, FACTION: HERETIC ASTARTES,
INFANTRY, FACTION: NURGLE, BUBONIC ASTARTES, ELITES, FOETID VIRION, PLAGUE SURGEON, FACTION:
INEXORABLE
Rules: Contagions of Nurgle, Inexorable Advance
Abilities: Disgustingly Resilient, Revitalising Malignancy, Rotten Constitution, Suppurating
Plate, Tainted Narthecium (Aura), Unit: Plague Surgeon, Weapon: Balesword, Blight grenade,
Bolt pistol, Krak grenades

Abilities Description Ref


Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from the
Resilient Damage characteristic of that attack (to a minimum of 1).
At the end of your Movement phase, this model can heal one friendly
Revitalising BUBONIC ASTARTES INFANTRY model whose unit is within 3" of it.
Malignancy That model regains up to D3 lost wounds. Each model can only be healed
once per turn.
- Add 1 to the Toughness characteristic of this WARLORD.
Rotten - Each time an attack with an Armour Penetration characteristic of -1 or -2
Constitution is allocated to this WARLORD, that attack has an Armour Penetration
chracteristic of 0 instead.
- The bearer has a Save characteristic of 2+.
Suppurating - Each time an enemy unit fights, after it makes its attacks, if the bearer
Plate lost any wounds as a result of those attacks, roll one D6; on a 2+, that
unit suffers 1 mortal wound.
Tainted While a friendly BUBONIC ASTARTES INFANTRY unit is within 3" of this
Narthecium model, each time a model in that unit would lose a wound, roll one D6; on
(Aura) a 6, that wound is not lost.

Unit M WS BS S T W A Ld Save Ref


Plague Surgeon 5" 3+ 3+ 4 5 4 4 8 3+

Weapon Range Type S AP D Abilities Ref


Balesword Melee Melee +1 -3 1 Plague Weapon
Blight grenade 6" Grenade D6 4 0 1 Plague Weapon. Blast.
Bolt pistol 12" Pistol 1 4 0 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -

Super-Heavy Auxiliary Detachment -3CP (Chaos - Death Guard) [25 PL, -3CP,
490pts]
Rules: Contagion Abilities, Plague Weapon

Configuration [-3CP]

Detachment Command Cost [-3CP]


Categories: CONFIGURATION
Plague Company
Selections: The Inexorable
Categories: CONFIGURATION

Lord of War [25 PL, 490pts]

Mortarion [25 PL, 490pts]


Selections: 1. Miasma of Pestilence, 4. Putrescent Vitality, 6. Gift of Plagues, Attendant's claws
and teeth, Ferric Blight, Phosphex bombs, Silence, Smite, The Lantern, Warlord
Categories: FACTION: CHAOS, FACTION: HERETIC ASTARTES, FACTION: NURGLE, FACTION: DEATH GUARD,
CHARACTER, DAEMON, MONSTER, PRIMARCH, PSYKER, FLY, MORTARION, BUBONIC ASTARTES, SUPREME
COMMANDER, LORD OF WAR, WARLORD, MORTARION WARLORD, CONFIGURATION
Rules: Contagions of Nurgle, Inexorable Advance
Abilities: Arch-Contaminator (Aura), Daemon Primarch, Disgustingly Resilient, Host of
Plagues, Living Plague (Aura), Lord of the Death Guard (Aura), Primarch of the Death Guard,
Putrid Explosion, Revoltingly Resilient, The Barbaran Plate, Toxic Presence, Psychic Power:
Gift of Plagues, Miasma of Pestilence, Putrescent Vitality, Smite, Psyker: Mortarion, Unit:
Mortarion 1 (10+ wounds remaining), Mortarion 2 (6-9 wounds remaining), Mortarion 3 (1-5
wounds remaining), WLT Reference: Ferric Blight (Contagion), Weapon: Attendant's claws and
teeth, Phosphex bombs, Silence, Silence - Eviscerating blow, Silence - Reaping scythe, The
Lantern
Abilities Description Ref
While a friendly DEATH GUARD CORE unit is within 6" of this
WARLORD:
Arch-
- Each time a model in that unit makes a melee attack with a plague
Contaminator
weapon, you can re-roll the wound roll.
(Aura)
- Each time a model in that unit makes a ranged attack with a Plague
Weapon that targets a unit within 12", you can re-roll the wound roll.
If your army is Battle-forged, this model must be your army's
Daemon
WARLORD. If more than one model in your army has a rule to this
Primarch
effect, then one of these models must be your WARLORD.
Disgustingly Each time an attack is allocated to a model in this unit, subtract 1 from
Resilient the Damage characteristic of that attack (to a minimum of 1).
At the start of the first battle round, select one of the following Warlord
Traits: Shamblerot, Ferric Blight, Gloaming Bloat, Eater Plague,
Host of Sanguous Flux, The Droning, Nurgle's Fruit. You cannot select a
Plagues Warlord Trait that another model in your army already has. Until the end
of the battle this model gains the selected Warlord Trait in addition to
any others it has, even if it is not your WARLORD.
Living While an enemy unit is within 3" of this WARLORD, that unit cannot be
Plague affected by the aura abilities (excluding those that are psychic powers)
(Aura) of untis from your opponent's army.
Lord of the
While a friendly DEATH GUARD CORE unit is within 6" of this model,
Death Guard
each time a model in that unit makes an attack, re-roll a hit roll of 1.
(Aura)
In your Command phase, select one friendly DEATH GUARD CORE or
Primarch of
DEATH GUARD CHARACTER unit within 6" of this model. Until the start
the Death
of your next Command phase, each time a model in that unit makes an
Guard
attack, you can re-roll the hit roll.
When this model is destroyed, roll one D6 before removing it from play.
Putrid
On a 4+ it explodes, and each unit (excluding NURGLE units) within 6"
Explosion
suffers D3 mortal wounds.
Revoltingly Each time this WARLORD would lose a wound, roll a D6: on a 5+, that
Resilient wound is not lost.

The Barbaran
Mortarion has a 4+ invulnerable save.
Plate
Toxic This model counts the battle round number as being 4 for the purposes
Presence of determining the Contagion range of the Contagion abilities it has.
Psychic Warp
Range Details Ref
Power Charge
Blessing: If manifested, select one friendly DEATH
Gift of GUARD unit within 18" of this PSYKER. Until the start of
6 18"
Plagues your next Psychic phase, add 6" to the range of any
Contagion abilities that unit has (to a maximum of 12").
Blessing: If manifested, select one friendly DEATH
Miasma of GUARD unit within 18" of this PSYKER. Until the start of
6 18"
Pestilence your next Psychic phase, each time an attack is made
against that unit, subtract 1 from that attack's hit roll.
Blessing: If manifested, select one friendly DEATH
GUARD INFANTRY unit within 18" of this PSYKER. Until
Putrescent
7 18" the start of your next Psychic phase, add 1 to the
Vitality
Strength and Toughness characteristics of models in that
unit.
Smite has a warp charge value of 5. If manifested, the
closest visible enemy unit within 18" of the psyker suffers
Smite 5 18" D3 mortal wounds (pg 181). If the result of the Psychic
test was more than 10 the target suffers D6 mortal
wounds instead.

Psyker Cast Deny Powers Known Other Ref


Mortarion 2 3 Smite and 3 powers from the Contagion Discipline

Unit M WS BS S T W A Ld Save Ref


Mortarion 1 (10+ wounds remaining) 12" 2+ 2+ 8 8 18 7 10 3+
Mortarion 2 (6-9 wounds remaining) 10" 2+ 2+ 8 8 N/A 6 10 3+
Mortarion 3 (1-5 wounds remaining) 8" 2+ 2+ 8 8 N/A 5 10 3+

WLT
Description Ref
Reference
Ferric While an enemy unit is within Contagion Range of this unit, each time an
Blight attack is made by a friendly INEXORABLE model, improve the Armour
(Contagion) Penetration characteristic of that attack by 1.
Weapon Range Type S AP D Abilities Ref
Attendant's Plague Weapon. Each time the
claws and Melee Melee 2 0 1 bearer fights, it makes D6 additional
teeth attacks with this weapon.
Phosphex Grenade
6" 5 -1 1 Blast.
bombs 2D6
Each time an attack is made with this
Silence - - - - - weapon, select one of the profiles
below to make that attack with.
Silence -
Eviscerating Melee Melee x2 -4 D3+3 Plague Weapon.
blow
Silence - Plague Weapon. Each time an attack
Reaping Melee Melee User -2 1 is made with this weapon profile,
scythe make 3 hit rolls instead of 1.
Each time an attack is made with this
weapon, if a hit is scored, draw a
straight line between the closest
point of this model's base (or hull)
The Lantern 12" Pistol 1 8 -3 3
and that of the closest model in the
target unit. Make one wound roll
against the target unit, and each
other unit this line passes over.

Force Rules
Contagion Abilities: Contagion abilities affect enemy models or units within Contagion Range - this
changes with the battle round number, increasing as the battle progresses, as shown in the table below. The
effects of multiple, identically named Contagion abilities is not cumulative (i.e. if an enemy unit is within
range of two models with the same Contagion ability, that Contagion ability only applies to the enemy unit
once). Note, that while similar in many regards to Aura abilities, Contagion abilities are not affected by
abilities that affect Aura abilities, and vice versa.

Battle Round 1 - 1"


Battle Round 2 - 3"
Battle Round 3 - 6"
Battle Round 4 - 9" ()
Plague Weapon: You can re-roll wound rolls of 1 for a weapon with this ability. ()

Selection Rules
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both,
subtract 1 from all hit rolls for this weapon. ()
Contagions of Nurgle: If every unit from your army has the DEATH GUARD keyword (excluding
UNALIGNED units), this unit gains the following ability:

Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1
from the Toughness characteristic of models in that unit. ()
Inexorable Advance: - This unit counts as having Remained Stationary if it did not Fall Back or Advance in
your previous Movement phase.
- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy
weapons at enemy units that are within Engagement Range of it.
- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic,
Advance rolls and charge rolls. ()
Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit
shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The shooting model’s target is within half the weapon’s range.
• The shooting model is INFANTRY unit and its unit remained stationary in your previous Movement phase.
• The shooting model is a TERMINATOR.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. ()
Objective Secured: A player controls an objective marker if they have any models with this ability within
range of that objective marker, even if there are more enemy models within range of that objective marker. If
an enemy model within range of an objective marker also has this ability (or a similar ability), then the
objective marker is controlled by the player who has the most models within range of that objective marker
as normal. (Warhammer 40,000 Core Book p237)

Created with BattleScribe

You might also like