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Boh2 (Warhammer 40,000 9th Edition) [59 PL, -1CP, 998pts]

Outrider Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [59 PL, -1CP,
998pts]
Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Assault Doctrine, Bolter Discipline, Combat
Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine

Configuration []

**Chapter Selector**
Selections: Dark Angels
Categories: PC: DA, C
Rules: Forged in Battle

Battle Size [3CP]


Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: C

Detachment Command Cost [-3CP]


Categories: C

Gametype
Categories: C

Stratagems [-1CP]

Stratagem: Relics of the Chapter [-1CP]


Selections: Number of Extra Relics [-1CP]
Categories: S

HQ [8 PL, 160pts]
Lieutenant(s) [8 PL, 160pts]
Categories: HQ, F :D A

Ravenwing Talonmaster [8 PL, 160pts]


Selections: Heavenfall Blade, Power sword, Twin assault cannon, Twin heavy bolter
Categories: F :A A ,F :D A ,F :I ,C ,L
S ,F ,V ,I C ,L ,R ,T
Rules: Angels of Death, Jink
Abilities: Company Heroes, Explodes, No Escape (Aura), Tactical Precision (Aura), Unit: Ravenwing Talonmaster,
Weapon: Heavenfall Blade, Power sword, Twin assault cannon, Twin heavy bolter

Abilities Description Ref


If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a
Company
second LIEUTENANT unit can be included in that Detachment without taking up an additional
Heroes
Battlefield Role slot.
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and
Explodes
each unit within 3" suffers 1 mortal wound.
In your Command phase, you can select one enemy unit visible to this model. Until the start of
No
your next Command phase, while a friendly DARK ANGELS RAVENWING CORE unit is within 6”
Escape
of this model, each time a model in that RAVENWING unit makes an attack, that enemy unit
(Aura)
does not receive the benefits of cover to its saving throw against that attack.
Tactical
While a friendly DARK ANGELS CORE unit is within 6” of this model, each time a model in that
Precision
unit makes an attack, re-roll a wound roll of 1.
(Aura)

Unit M WS BS S T W A Ld Save Ref


Ravenwing Talonmaster 18" 2+ 2+ 4 6 8 3 8 3+

Weapon Range Type S AP D Abilities Ref


Heavenfall Each time the bearer fights, it can make one additional
Melee Melee +2 -4 2
Blade attack with this weapon.
Power sword Melee Melee +1 -3 1 -
Twin assault Heavy
24" 6 -1 1 -
cannon 12
Twin heavy Heavy
36" 5 -1 2 -
bolter 6

Troops [10 PL, 118pts]


Tactical Squad [10 PL, 118pts]
Categories: F :A A ,F :I ,I ,T S ,C ,M B ,
T ,F :D A
Rules: Angels of Death, Combat Squads
Unit: Space Marine, Space Marine Sergeant

4x Space Marine [72pts]


Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

Space Marine Sergeant [18pts]


Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

Space Marine w/Heavy Weapon [28pts]


Selections: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]
Weapon: Bolt pistol, Frag grenades, Heavy bolter, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Space Marine 6" 3+ 3+ 4 4 2 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 2 2 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Boltgun 24" Rapid Fire 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolter 36" Heavy 3 5 -1 2 -
Krak grenades 6" Grenade 1 6 -1 D3 -

Elites [15 PL, 300pts]


Deathwing Terminator Squad [9 PL, 185pts]
Categories: F :A A ,E ,F :D A ,I ,T ,F :
I ,I C ,D ,C
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Crux Terminatus

Deathwing Sergeant [33pts]


Unit: Deathwing Sergeant

Storm Bolter & Power Sword


Selections: Power sword, Storm bolter
Weapon: Power sword, Storm bolter

Deathwing Terminator [38pts]


Unit: Deathwing Terminator

Storm Bolter & Power Fist [5pts]


Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter

Deathwing Terminator [38pts]


Unit: Deathwing Terminator

Storm Bolter & Power Fist [5pts]


Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter

Deathwing Terminator [38pts]


Unit: Deathwing Terminator

Storm Bolter & Power Fist [5pts]


Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter

Deathwing Terminator [38pts]


Unit: Deathwing Terminator

Storm Bolter & Power Fist [5pts]


Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter

Abilities Description Ref


Crux Terminatus This model has a 5+ invulnerable save.

Unit M WS BS S T W A Ld Save Ref


Deathwing Sergeant 5" 3+ 3+ 4 4 3 3 9 2+
Deathwing Terminator 5" 3+ 3+ 4 4 3 2 8 2+

Weapon Range Type S AP D Abilities Ref


Power Each time an attack is made with this weapon, subtract 1
Melee Melee x2 -3 2
fist from that attack’s hit roll.
Power
Melee Melee +1 -3 1 -
sword
Storm Rapid
24" 4 0 1 -
bolter Fire 2
Ravenwing Apothecary [6 PL, 115pts]
Selections: Artificer Armour, Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 15pts], Frag & Krak grenades,
Rites of War, Warlord
Categories: C ,F :D A ,F :A A ,B ,F :I ,
A ,I C ,R ,E ,W ,C A
Rules: Angels of Death, Inner Circle, Jink
Abilities: Artificer Armour, Chief Apothecary, Combat Restoratives, Narthecium [Aura], Rites of War, Turbo-boost,
Unit: Ravenwing Apothecary, Weapon: Bolt pistol, Frag grenades, Krak grenades

Black Knight Bike


Selections: Plasma Talon
Abilities: Turbo-boost, Weapon: Plasma Talon (standard), Plasma Talon (supercharge)

Abilities Description Ref


Artificer
A model with this Relic has a Save characteristic of 2+ and a 5+ invulnerable save.
Armour
Chief At the end of your Movement phase this model can use its Combat Restoratives ability
Apothecary twice instead of once.
At the end of your Movement phase, this model can heal one friendly <CHAPTER>
Combat
INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up
Restoratives
to D3 lost wounds. Each model can only be healed once per turn.
While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this
Narthecium
model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound
[Aura]
is not lost.
While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this
Rites of War
WARLORD, that unit has the Objective Secured ability.
When this model Advances, add 6" to its Move characteristic for that Movement phase
Turbo-boost
instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Ravenwing Apothecary 14" 3+ 3+ 4 5 5 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Plasma Talon Assault
18" 7 -3 1 -
(standard) 2
If any unmodified hit rolls of 1 are made for attacks with
Plasma Talon Assault
18" 8 -3 2 this weapon profile, the bearer is destroyed after
(supercharge) 2
shooting with this weapon.

Fast Attack [26 PL, 420pts]


Bike Squad [9 PL, 130pts]
Categories: F :A A ,F :I ,B ,B S ,C ,F A ,F :
D A ,R
Rules: Angels of Death, Combat Squads, Jink
Abilities: Turbo-boost, Unit: Biker Sergeant, Space Marine Biker

Biker Sergeant [30pts]


Selections: Bolt pistol, Frag & Krak grenades, Twin boltgun
Weapon: Bolt pistol, Frag grenades, Krak grenades, Twin boltgun

2x Space Marine Biker w/Chainsword [60pts]


Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Twin boltgun
Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Twin boltgun

Space Marine Biker w/Special Weapon [40pts]


Selections: Frag & Krak grenades, Meltagun [10pts], Twin boltgun
Weapon: Frag grenades, Krak grenades, Meltagun, Twin boltgun

Abilities Description Ref


Turbo- When this model Advances, add 6" to its Move characteristic for that Movement phase
boost instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Biker Sergeant 14" 3+ 3+ 4 5 3 2 8 3+
Space Marine Biker 14" 3+ 3+ 4 5 3 1 7 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1 additional attack with
Melee Melee User -1 1
Chainsword this weapon.
Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each time an attack made with this weapon targets a
Assault
Meltagun 12" 8 -4 D6 unit within half range, that attack has a Damage
1
characteristic of D6+2.
Twin Rapid
24" 4 0 1 -
boltgun Fire 2
Bike Squad [9 PL, 130pts]
Categories: F :A A ,F :I ,B ,B S ,C ,F A ,F :
D A ,R
Rules: Angels of Death, Combat Squads, Jink
Abilities: Turbo-boost, Unit: Biker Sergeant, Space Marine Biker

Biker Sergeant [30pts]


Selections: Bolt pistol, Frag & Krak grenades, Twin boltgun
Weapon: Bolt pistol, Frag grenades, Krak grenades, Twin boltgun

2x Space Marine Biker w/Chainsword [60pts]


Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Twin boltgun
Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Twin boltgun

Space Marine Biker w/Special Weapon [40pts]


Selections: Frag & Krak grenades, Meltagun [10pts], Twin boltgun
Weapon: Frag grenades, Krak grenades, Meltagun, Twin boltgun

Abilities Description Ref


Turbo- When this model Advances, add 6" to its Move characteristic for that Movement phase
boost instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Biker Sergeant 14" 3+ 3+ 4 5 3 2 8 3+
Space Marine Biker 14" 3+ 3+ 4 5 3 1 7 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1 additional attack with
Melee Melee User -1 1
Chainsword this weapon.
Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Each time an attack made with this weapon targets a
Assault
Meltagun 12" 8 -4 D6 unit within half range, that attack has a Damage
1
characteristic of D6+2.
Twin Rapid
24" 4 0 1 -
boltgun Fire 2

Land Speeder Tornadoes [4 PL, 80pts]


Categories: F :A A ,F ,F :I ,L S ,V ,L S
T ,F A ,F :D A ,R
Rules: Angels of Death, Explodes (3"/1), Jink

Land Speeder Tornado [4 PL, 80pts]


Selections: Assault cannon [5pts], Heavy bolter
Unit: Land Speeder Tornado, Weapon: Assault cannon, Heavy bolter

Unit M WS BS S T W A Ld Save Ref


Land Speeder Tornado 16" 3+ 3+ 4 6 6 2 7 3+

Weapon Range Type S AP D Abilities Ref


Assault cannon 24" Heavy 6 6 -1 1 -
Heavy bolter 36" Heavy 3 5 -1 2 -
Land Speeder Tornadoes [4 PL, 80pts]
Categories: F :A A ,F ,F :I ,L S ,V ,L S
T ,F A ,F :D A ,R
Rules: Angels of Death, Explodes (3"/1), Jink

Land Speeder Tornado [4 PL, 80pts]


Selections: Assault cannon [5pts], Heavy bolter
Unit: Land Speeder Tornado, Weapon: Assault cannon, Heavy bolter

Unit M WS BS S T W A Ld Save Ref


Land Speeder Tornado 16" 3+ 3+ 4 6 6 2 7 3+

Weapon Range Type S AP D Abilities Ref


Assault cannon 24" Heavy 6 6 -1 1 -
Heavy bolter 36" Heavy 3 5 -1 2 -

Force Rules
1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then DARK ANGELS Vanguard
Detachments that only contain models with the DEATHWING and/or INNER CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad units in this Detachment
gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'. ()
2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword, then DARK ANGELS Outrider
Detachments that only contain models with the RAVENWING keyword gain the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'. ()
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat
Doctrines. ()
Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by
1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt
weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement
Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Combat Doctrines: If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and
UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the
doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.Unless specified otherwise, this
bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of
Fire WARLORD Trait).
()
Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is
improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army (excluding DEATHWING
models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast weapons) while withing Engagement Range of
enemy units, but must target an enemy unit that is within Engagement Range of its own unit when they do so. ()
Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in
and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically
passed. ()
Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or DEATHWING
DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit or unit that contains any models with a
wounds characteristic if 8 or more, you can re-roll the wound roll. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then
until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a model in that unit
makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty incurred to the hit roll as if firing an assault
weapon. ()
Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is
improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat
Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of
models, may be split into two units each containing an equal number of models. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3"
suffers 1 mortal wound. ()
Forged in Battle: - Each time a unit with this tactic is selected to shoot or fight, you can re-roll one wound roll when resolving that
unit's attacks.
- Each time an attack with an Armour Penetration characteristic of -1 is allocated to a model with this tactic, that attack has an
Armour Penetration characteristic of 0 instead. ()
Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is
using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit
cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if
the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must
Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified wound roll of 1-3 always
fails, irrespective of any abilities that the weapon or the model making that attack may have. ()
Jink: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the
Chapter Tactic of the Dark Angels, then:
• Models in this unit have a 5+ invulnerable save against ranged attacks. In your Movement phase, if this unit Remains Stationary,
it loses this invulnerable save until the start of your next Movement phase.
• Each time this unit Advances, until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged
attacks. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield.
At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more
than 9" away from any enemy models. ()

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