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Blood Angels 1,000pts (Warhammer 40,000 8th Edition) [74 PL, 7CP, 1,000pts]

Battalion Detachment +5CP (Imperium - Blood Angels) [74 PL, 7CP, 1,000pts]
No Force Org Slot [7CP]

Armoury of Baal [-1CP]


Selections: 1 additional Relic of Baal [-1CP]
Categories: N F O S

Battle-forged CP [3CP]
Categories: N F O S

Detachment CP [5CP]
Categories: N F O S

Gametype
Selections: Matched
Categories: N F O S

HQ [13 PL, 224pts]

Captain [6 PL, 124pts]


Selections: Jump Pack [1 PL, 19pts], Storm shield [10pts], The Angel's Wing (replaces jump pack), Thunder hammer [21pts]
Categories: C ,C ,F :A A ,F :B A ,F :I , HQ, I ,F ,
J P
Rules: And They Shall Know No Fear, The Red Thirst
Abilities: Iron Halo, Jump Pack Assault, Rites of Battle, Storm shield, The Angel's Wing, Unit: Captain (Jump Pack), Weapon: Bolt
pistol, Frag grenade, Krak grenade, Thunder hammer

Abilities Description Ref

Iron
This model has a 4+ invulnerable save.
Halo

Jump During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the
Pack battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere
Assault on the battlefield that is more than 9" away from any enemy models.

Rites of
You can re-roll hit rolls of 1 made for friendly BLOOD ANGELS units within 6" of this model.
Battle

Storm
A model with a storm shield has a 3+ invulnerable save.
shield

The
You can re-roll failed charge rolls for a model equipped with the Angel's Wing, and your opponent cannot fire
Angel's
Overwatch against them.
Wing

Unit M WS BS S T W A Ld Save Ref

Captain (Jump Pack) 12" 2+ 2+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Thunder When attacking with this weapon, you must subtract 1 from the
Melee Melee x2 -3 3
hammer hit roll.
Lemartes [7 PL, 100pts]
Categories: C ,F :A A ,F :B A ,F :I , HQ, I ,F ,J P ,
C ,F :D C ,L
Rules: And They Shall Know No Fear, The Red Thirst
Abilities: Black Rage, Fury Unbound, Guardian of the Lost, Jump Pack Assault, Rosarius, Unit: Lemartes, Weapon: Bolt pistol, Frag
grenade, Krak grenade, The Blood Crozius

Abilities Description Ref

Black You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge
Rage phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.

Fury You can re-roll failed charge rolls and failed hit rolls in the Fight phase for friendly DEATH COMPANY units
Unbound within 6" of Lemartes.

Guardian
of the All friendly DEATH COMPANY units within 6" of Lemartes can use his Leadership instead of their own.
Lost

Jump During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on
Pack the battlefield. At the end of any of your Movement phases this model can assault from above - set it up
Assault anywhere on the battlefield that is more than 9" away from any enemy models.

Rosarius This model has a 4+ invulnerable save.

Unit M WS BS S T W A Ld Save Ref

Lemartes 12" 2+ 3+ 4 4 4 5 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

The Blood Crozius Melee Melee +2 -2 D3 -

Troops [13 PL, 185pts]


Scout Squad [4 PL, 55pts]
Categories: F :A A ,F :B A ,F :I ,I ,S ,S S ,T
Rules: And They Shall Know No Fear, Defenders of Humanity, The Red Thirst
Abilities: Combat Squads, Concealed Positions

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout Sergeant [11pts]


Selections: Bolt pistol, Boltgun
Unit: Scout Sergeant, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Abilities Description Ref

Combat Before any models are deployed at the start of the game, a Scout Squad containing 10 models may be split
Squads into two units, each containing 5 models.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than
Positions 9" from the enemy deployment zone and any enemy models.

Unit M WS BS S T W A Ld Save Ref

Scout 6" 3+ 3+ 4 4 1 1 7 4+

Scout Sergeant 6" 3+ 3+ 4 4 1 2 8 4+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -


Scout Squad [4 PL, 55pts]
Categories: F :A A ,F :B A ,F :I ,I ,S ,S S ,T
Rules: And They Shall Know No Fear, Defenders of Humanity, The Red Thirst
Abilities: Combat Squads, Concealed Positions

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout [11pts]
Selections: Boltgun
Unit: Scout, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Scout Sergeant [11pts]


Selections: Bolt pistol, Boltgun
Unit: Scout Sergeant, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Abilities Description Ref

Combat Before any models are deployed at the start of the game, a Scout Squad containing 10 models may be split
Squads into two units, each containing 5 models.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than
Positions 9" from the enemy deployment zone and any enemy models.

Unit M WS BS S T W A Ld Save Ref

Scout 6" 3+ 3+ 4 4 1 1 7 4+

Scout Sergeant 6" 3+ 3+ 4 4 1 2 8 4+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -


Tactical Squad [5 PL, 75pts]
Categories: F :A A ,F :B A ,F :I ,I ,T S ,T
Rules: And They Shall Know No Fear, Defenders of Humanity, The Red Thirst
Abilities: Combat Squads

3x Space Marine [39pts]


Unit: Space Marine, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Space Marine (Heavy weapon) [23pts]


Selections: Heavy bolter [10pts]
Unit: Space Marine, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Space Marine Sergeant [13pts]


Unit: Space Marine Sergeant, Weapon: Frag grenade, Krak grenade

Bolt pistol and boltgun


Weapon: Bolt pistol, Boltgun

Abilities Description Ref

Combat Before any models are deployed at the start of the game, a Tactical Squad containing 10 models may be split
Squads into two units, each containing 5 models.

Unit M WS BS S T W A Ld Save Ref

Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Space Marine Sergeant 6" 3+ 3+ 4 4 1 2 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Heavy bolter 36" Heavy 3 5 -1 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Elites [48 PL, 591pts]


Aggressor Squad [6 PL, 111pts]
Categories: F :A A ,A S ,E ,F : <CHAPTER>, F :B A ,F :F
T ,F :I ,I ,M XG ,P
Rules: And They Shall Know No Fear, The Red Thirst
Abilities: Combat Squads, Fire Storm, Relentless Advance

2x Aggressor [74pts]
Unit: Aggressor

2x Auto boltstorm gauntlets and fragstorm grenade launcher [32pts]


Selections: 2x Auto boltstorm gauntlets [24pts], 2x Fragstorm grenade launcher [8pts]
Weapon: Auto boltstorm gauntlets (melee), Auto boltstorm gauntlets (shooting), Fragstorm grenade launcher

Aggressor Sergeant [37pts]


Unit: Aggressor Sergeant

Auto boltstorm gauntlets and fragstorm grenade launcher [16pts]


Selections: Auto boltstorm gauntlets [12pts], Fragstorm grenade launcher [4pts]
Weapon: Auto boltstorm gauntlets (melee), Auto boltstorm gauntlets (shooting), Fragstorm grenade launcher

Abilities Description Ref

Combat Before any models are deployed at the start of the game, an Aggressor Squad containing 6 models may be
Squads split into two units, each containing 3 models.

Models in this unit can fire twice if they remained stationary during their turn (including when firing
Fire Storm
Overwatch).

Relentless
Models in this unit do not suffer any penalty to their hit rolls for Advancing and firing Assault weapons.
Advance

Unit M WS BS S T W A Ld Save Ref

Aggressor 5" 3+ 3+ 4 5 2 2 7 3+

Aggressor Sergeant 5" 3+ 3+ 4 5 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Auto boltstorm gauntlets When attacking with this weapon, you must subtract 1
Melee Melee x2 -3 D3
(melee) from the hit roll.

Auto boltstorm gauntlets Assault


18" 4 0 1 -
(shooting) 6

Assault
Fragstorm grenade launcher 18" 4 0 1 -
D6
Death Company [18 PL, 158pts]
Selections: Jump Pack [2 PL, 21pts]
Categories: E ,F :A A ,F :B A ,F :D C ,F :I ,I ,
F ,J P
Rules: And They Shall Know No Fear, The Red Thirst
Abilities: Black Rage, Jump Pack Assault

Death Company Marine [17pts]


Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade

Bolt pistol and chainsword


Weapon: Bolt pistol, Chainsword

Death Company Marine [26pts]


Selections: Plasma pistol [5pts], Power sword [4pts]
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge, Power sword

Death Company Marine [26pts]


Selections: Plasma pistol [5pts], Power sword [4pts]
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge, Power sword

Death Company Marine [17pts]


Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade

Bolt pistol and chainsword


Weapon: Bolt pistol, Chainsword

Death Company Marine [17pts]


Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade

Bolt pistol and chainsword


Weapon: Bolt pistol, Chainsword

Death Company Marine [17pts]


Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade

Bolt pistol and chainsword


Weapon: Bolt pistol, Chainsword

Death Company Marine [17pts]


Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade

Bolt pistol and chainsword


Weapon: Bolt pistol, Chainsword

Abilities Description Ref

Black You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge
Rage phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.

Jump During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the
Pack battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere
Assault on the battlefield that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Death Company Marine (Jump Pack) 12" 3+ 3+ 4 4 1 2 7 3+


Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional attack


Chainsword Melee Melee User 0 1
with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

Power sword Melee Melee User -3 1 -


Death Company [9 PL, 118pts]
Selections: Jump Pack [1 PL, 15pts]
Categories: E ,F :A A ,F :B A ,F :D C ,F :I ,I ,
F ,J P
Rules: And They Shall Know No Fear, The Red Thirst
Abilities: Black Rage, Jump Pack Assault

Death Company Marine [17pts]


Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade

Bolt pistol and chainsword


Weapon: Bolt pistol, Chainsword

Death Company Marine [26pts]


Selections: Plasma pistol [5pts], Power sword [4pts]
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge, Power sword

Death Company Marine [26pts]


Selections: Plasma pistol [5pts], Power sword [4pts]
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge, Power sword

Death Company Marine [17pts]


Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade

Bolt pistol and chainsword


Weapon: Bolt pistol, Chainsword

Death Company Marine [17pts]


Unit: Death Company Marine (Jump Pack), Weapon: Frag grenade, Krak grenade

Bolt pistol and chainsword


Weapon: Bolt pistol, Chainsword

Abilities Description Ref

Black You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge
Rage phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.

Jump During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the
Pack battlefield. At the end of any of your Movement phases this model can assault from above - set it up anywhere
Assault on the battlefield that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Death Company Marine (Jump Pack) 12" 3+ 3+ 4 4 1 2 7 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional attack


Chainsword Melee Melee User 0 1
with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

Power sword Melee Melee User -3 1 -


Furioso Dreadnought [9 PL, 126pts]
Selections: Furioso fist (pair) [40pts], Meltagun [14pts], Smoke launchers, Storm bolter [2pts]
Categories: D ,E ,F :A A ,F :B A ,F :I ,V ,F
D
Rules: The Red Thirst
Abilities: Smoke Launchers, Explosion: Explodes, Unit: Furioso Dreadnought, Weapon: Furioso fist, Meltagun, Storm bolter

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.

Explosion Dice roll Distance Mortal wounds Ref

Explodes 6 3" D3

Unit M WS BS S T W A Ld Save Ref

Furioso Dreadnought 8" 3+ 3+ 6 7 8 4 8 3+

Weapon Range Type S AP D Abilities Ref

Furioso If a model is equipped with two Furioso fists, you can re-roll failed hit rolls
Melee Melee x2 -3 3
fist when attacking with them.

Assault If the target is within half range of this weapon, roll two dice when inflicting
Meltagun 12" 8 -4 D6
1 damage with it and discard the lowest result.

Storm Rapid
24" 4 0 1 -
bolter Fire 2
Sanguinary Ancient [6 PL, 78pts]
Selections: 3. Soulwarden, Angelus boltgun [3pts], Death mask [2pts], Power fist [9pts], The Veritas Vitae, Warlord
Categories: A ,C ,E ,F :A A ,F :B A ,F :I ,F ,I ,
J P ,S G ,W
Rules: 3. Soulwarden, And They Shall Know No Fear, The Red Thirst
Abilities: Blood Angels Chapter Banner, Death Mask, Heirs of Azkaellon, Jump Pack Assault, The Veritas Vitae, Unit: Sanguinary
Ancient, Weapon: Angelus boltgun, Frag grenade, Krak grenade, Power fist

Abilities Description Ref

Blood
BLOOD ANGELS units within 6" of any friendly BLOOD ANGELS ANCIENTS add 1 to their Leadership. In
Angels
addition, you can re-roll wound rolls of 1 in the Fight phase for friendly BLOOD ANGELS units within 6" of this
Chapter
model.
Banner

Death Enemy units suffer a -1 modifier to their Leadership while they are within 3" of any models wearing a death
Mask mask.

Heirs of You can re-roll failed hit rolls for models from this unit if they are within 6" of a friendly BLOOD ANGELS
Azkaellon Warlord.

Jump During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on
Pack the battlefield. At the end of any of your Movement phases this model can assault from above - set it up
Assault anywhere on the battlefield that is more than 9" away from any enemy models.

The
If your army is Battle-forged and the bearer is on the battlefield, roll a D6 each time you use a Stratagem; on a
Veritas
5+, you gain a Command Point.
Vitae

Unit M WS BS S T W A Ld Save Ref

Sanguinary Ancient 12" 3+ 3+ 4 4 4 3 9 2+

Weapon Range Type S AP D Abilities Ref

Angelus
12" Assault 2 4 -1 1 -
boltgun

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

When attacking with this weapon, you must subtract 1 from the hit
Power fist Melee Melee x2 -3 D3
roll.

Selection Rules
3. Soulwarden: You can attempt to resist one psychic power with your Warlord (or attempt to resist one additional psychic power if he is already able
to do so) in each of your opponent's Psychic phases. ()
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker
even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar
ability, then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Blood Angels)
The Red Thirst: In any turn in which a unit with this ability charged, was charged or made a Heroic Intervention, you may add 1 to its wound rolls in
the Fight phase. ()

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