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Scourge Aasimar Faction Agent

Wild Magic

30
-After casting a sorcerer spell (level
1 or higher), roll straight save (DC
2), on fail wild magic surge
-Once/long rest, ADV on your
attack, check, or save

2 sorcery points: when another


creature makes an attack, check,
or save: apply 1d4 as a bonus or
penalty

Roll wild magic surge twice, use


either

◆ Once/turn, when rolling damage,


● if you roll the max on any die,

reroll and add that die

Dark vision 60'


Radiant & necrotic resistance
Healing hands: heal [level] HP
Once/long rest, 1 min, all creat. in
10', [level]/2 radiant dmg,
targeted [level] radiant dmg/turn

Common, Celestial,
+2

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