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Ranger 14 12 4

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Dancing Lights
Faerie Fire (Outline creatures)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR


Ensnaring Strike - 1 minute (p. 237)
If I hit a creature, it must succeed a Strength saving throw or be
4
restrained by vines for 1 minute. A Large or larger creature rolls

advantage. It takes 1d6 of damage at the beginning of its turn.


SPELLS KNOWN


Hail of Thorns - 1 minute (p. 249)
On a ranged hit, thorns rain on every creature within 5 feet.

They must make Dexterity saving throws. Each creature takes

1d10 piercing damage on a failed save, half on a successful one.


Hunter's Mark - 1 hour, 90 ft. (p. 251)
Choose a creature. Deal an extra 1d6 damage
8
whenever you hit it. You have advantage on

Perception or Survival checks to find it.

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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