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Mud Weaver Tree Smith

Deep in the Rust Woods live the Tree Smiths,


Dirty sorcerors from the swamps of Ligdorf,
an order of warrior druids capable of
wielding the power of muck and sludge.
WEIRD ARCHETYPES FOR DURF wielding & shaping the power of the forest.
BY PETER EIJK • Gains a Buff on all water and earth related
spells.
• Start with one earth or water related spell.
This trifold adds some flavorful character A Tree Smith starts with either the Bark
archetypes to DURF. Skin or Entangle (use Grasp of Yahzahar)
spell.
Each archetype provides some extra rules
and a belongings table you can roll on
instead of the table from the core rules. Roll 3
times when creating your character, re-
rolling any double results.
D12 BELONGINGS D12 BELONGINGS
1. Staff 1. Club

Everything in this supplement falls under 2. Light Armor 2. Heavy Armor


the Creative Commons BY 4.0 license. 3. Sling 3. Medium Armor
4. Reed Blowpipe 4. Light Armor
THANKS 5. Warthog (Skill 2, 1HD, Bite 3 dmg) 5. Feather Amulet, allows the tree smith to
Thanks to Emiel Boven for creating DURF 6. Bioluminescent Mushrooms see through the eyes of any bird in sight
and allowing us to create cool stuff for it. 7. 6
Muckweed Leaves, heal 3 Wounds, 6. 3 Weeping Willow Sticks, pick a nearby
make you stink for 2d4 turns) creature, if they fail a WIL save, they will
Thanks to Nate Treme, (Highland cry uncontrollable for 2d4 turns, giving
Paranormal Society) for the Names & Titles 8. Slug Potion, makes the drinker slimy and them a Break on any action roll
generator (see https://perchance.org/ able to stick to vertical services for 2d4
turns 7. Shield
nametitle), which I used to randomly create
the archetype names. 9. Reed Snorkel, allows for underwater 8. Purple Moss, burning it grants those who
breathing inhale the effect of the Bark Skin spell
10. Mud,when applied makes a character 9. Spore Bomb, creatures breathing the
undetectable by smell spores in must make a STR roll or take 1
direct Wound
11. FrogskinCloak, Buff on saves vs.
magical effects 10. Staff

12. Ring
of Toads, opens a gateway to the 11. Bow+ Arrows of returning. Ammo is
body of water closest to your birthplace always retained
12. 3
portions of Mellow Mold, remove 1
Stress
Fear Eater Bone Slayer Fog Bruiser
Based in the dead city of Tarholm are the Often people specialising in hunting the Fog Bruisers patrol the docks of the cities
Fear Eaters, demon hunter priests, godless undead come across as an dour bunch, along the Cloud Coast, enforcing discipline
and fearless. taking the border between life and death within their 'unions', or battling rival gangs.
• Each successful attack of a Fear Eater very seriously. Not so for the Bone Slayer.
They celebrate both life and death. Party Fog Bruisers can become bigger & stronger
triggers a Morale roll in their victim. by absorbing moisture from the air. They
• Starts with the Turn Fiend (use Turn hard, hunt hard.
may take a Stress to gain a Buff on any STR
Undead) spell. On a kill of an undead creature, all other roll in the next 1d4 rounds.
undead in the vicinity are affected as if the
Bone Slayer cast Turn Undead.

D12 BELONGINGS D12 BELONGINGS D12 BELONGINGS


1. Greatsword 1. Morning Star 1. Light Armor
2. Heavy Armor 2. Heavy Armor 2. Club
3. Medium Armor 3. Medium Armor 3. Medium Armor
4. Light Armor 4. Light Armor 4. Tattooing kit
5. Horned Helmet, grants a Buff against 5. Cloak
of many colors, grants a Buff on 5. Brass knuckles (3 dmg)
fiends any WIL roll 6. Union Card
6. Zanathar's Guide to the Infernal Planes 6. A small cask of Illithian Pale Ale 7. Conch Shell Horn, summons a Water
and its Denizens 7. A parrot (Skill 2, HD 1, Bite 2 dmg) Weird (Skill 3, HD 2, Punch 3 dmg) for
7. Shield 8. Heavily
annotated memoires of Van 1d4+1 rounds once a day
8. Holy Feather, grants a Buff on any WIL Zwichten (‘what a sour puss!’) 8. Seagull (Skill 2, HD 1, Bite 2 dmg)
roll 9. Skull
Ring, when worn undead creatures 9. Luminous Lantern, requires no fuel.
9. Warhammer perceive the wearer as undead as well 10. DemonDenim Dungarees, halves the
10. Rat with 3 tails (Skill 3, HD 1, Bite 2 dmg) 10. Crossbow + Ammo damage from cold and fire.
11. Blessed Boots, allow for walking through 11. Spiked Shield, deals 1 dmg to the attacker 11. Toolkit, one free Supply each session.
fire & brimstone 12. Potion
of Vitality, restores all effect of 12. Driftwood shield
12. Greenglass bauble, when shattered any undead drain ability
opens a portal to any infernal plane

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