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Description

Minor Tentacles(M) Major Tentacle(T) The Child of Nethuns is some long forgotten creature from the depths.
Awarness Intelligence Personality Willpower Awarness Intelligence Personality Willpower These creatures are raised as the link between Sorcerors and Nethuns
6 6 6 9 6 6 6 9 grows. They are fearsome horrific creatures consisting mostly of
Agility Brawn Coordination Agility Brawn Coordination tentacles.
10 12 10 12 12(2) 10
Fields of Expertise Fields of Expertise Their tentacles are black amorphous apendages generally they are
Combat 1 Movement - Combat 3 Movement - arranged with 1 major tentacle to 4 or 5 smaller minor tentacles.
Fortitude 1 Senses - Fortitude 3 Senses - They are typically anchored to the zone they are in, but are able to
Knowledge - Social - Knowledge - Social - engage anything within that zone and can strike anything within medium
Stress & Soak Stress & Soak range with a piercing tentacle strike.
Vigor 10 Resolve 9 Vigor 15 Resolve 9
Armor 1 Courage 2 Armor 2 Courage 2 The smaller tentacles attack and attempt to grapple pray while the
Attacks Attacks larger central tentacles are used to attach and remove mental energy
Name Reach Size CD Qualities Name Reach Size CD Qualities from their victims.
Envelop 2 na 4 Grapple Envelop 2 na 4 Grapple

Lash 2 na 5 Vicious 1, knockdown Drain 2 na 4MD Stun, Intense Generally the creature itself is never seen and all players can hope
Strike Medium na 4 Piercing 1 Lash 2 na 5 Vicious 2, knockdown to do is destroy the current batch of tentacles.

Special Abilities Special Abilities These are truly fearsom creatures.


Dread Creature 1 Dread Creature 2
Inured to Cold, Disease, Fear, Heat, Pain, Poison Fear 2
Fast Recovery 2
Inhuman Brawn 2 DOOM
Inured to Cold, Disease, Fear, Heat, Pain, Poison Once attached, these will often spend doom to increase the grip they
have on someone, using doom to increase the difficulty of the break out
test.

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