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Seimen Kongou (IV — The Emperor)


Maso (II - The Priestess)
Gabriel (XX - Judgement)
Yamaoka (V - The Hierophant)

Seimen Kongou (IV — The Emperor)


ICON

PROFILE
Level
1

Hit Points: 90

Spell Card: Pulinpa (Core, T1 Status)

DISPOSITIONS TYPES
Noble Wind, Status, Heal
(Discipline)

Strength Magic Technique Agility V

4 4 3 3 3
NATURAL SKILL
SPELLS
Name: See No, Hear No, Speak No Evil
Active
(Wind, Status)
Garu: 1 target within 8 meters. On hit: SKLd6 (14) Wind
At the start of a combat, choose one of
damage. Seimen Kongou gains HDC +1 for this spell if
your Damage Types: Whenever a
MAG is used, and gains Critical Margin +1 if STR is used.
damaging spell of this Type is cast by
either you or your allies, use your Ha Garu: Up to 3 targets within 7 meters. On hit: SKLd4
Interrupt action to add a 10+3TEC% (10) Wind damage. Damage is increased by 15% if MAG
chance of inflicting Panicked to all its is used for this spell, while using STR allows Seimen
targets. Kongou to choose one of the targets to suffer a
10+3TEC% (19%) chance of Knockdown.
Makajam: Up to 4 targets within 5 meters. Targets suffer
Physical Gun Fire Ice Wind
5+5TEC% Thunderof Panicked.
(20%) chance
Resist Null Weak
Passive
Light Dark Nuke Psychic Intel Status
Redeemer (P): If a Shadow were to take enough damage
Weak Weak to be defeated, Seimen Kongou can choose to split this
damage in half and receive the other half as Almighty
damage, as an Interrupt action.

OTHERS

Lore
A Persona from another story. Once a cruel demon who’d
spread diseases, but eventually decided to redeem

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himself and began healing those who were ill. Often
portrayed alongside the three wise monkeys who
embody the concept of “see no evil, hear no evil, speak
no evil”.

Image / Description

Maso (II - The Priestess)


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PROFILE
Level
2

Hit Points: 115

Spell Card: Media (Core, T1 Heal)

DISPOSITIONS TYPES
Friendly Ice, Heal
(Empathy), Noble (Discipline)

Strength Magic Technique Agility V

1 5 5 2 4
NATURAL SKILL
SPELLS
Name: Blessing of the Rivers (Ice, Heal)
Active
Whenever an ally fails to recover from a
River’s Current: Any number of targets Maso can see.
Status effect, you may, as an Interrupt
Targeted Shadows lose either a Debuff or a Status effect
action, give them another try. In this
they’re currently suffering from, while targeted Users are
attempt, the recovery chance is
pushed back 1d4-1 meters.
increased to 50%, unless it was already
greater. Malaqua: Any number of targets Maso can see. On hit:
MAGd4-2 (10) Ice damage. Up until she casts it, Ha Dia
heals by an additional MAG (5).
Physical Gun Fire Ice HaWind Thunder
Dia: All allies within 6 meters. Heals MAGd4 (12) HP.
Resist Weak
Passive

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Light Dark Nuke Psychic Liftoma
Intel (P): While Status
Maso is in combat, no damage-
inflicting effects that require a combatant passing
through a tile (such as Fire Monk’s Trace or Path of
Yellow Carnations) can be triggered.

OTHERS

Lore
A Persona from another story. A Chinese goddess that
protects fishermen and sailors from the dangers of the
sea, said to once be a mortal who’d help lost fishermen
find their way back home.

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Gabriel (XX - Judgement)


ICON

PROFILE
Level
17

Hit Points: 380

Skill Bonuses: +2 TEC, +2 LCK, +1 MAG

Spell Card: Hatsuyume, The First Dream (Sea of Souls V, T5 Occult)

DISPOSITIONS TYPES
Light, Psychokinesis, Intel
Flirty (Charm), Chaotic (Courage)

Strength Magic Technique Agility V

1 8 8 6 5

SPELLS

Active
Holy Auditorium: Any number of targets that Gabriel can
see. Gabriel may spend X Orders of Smiting to cause
MAG (8) Intel damage to all chosen targets, X times.

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Divine Judgement: 1 target within 7 meters. The chosen
NATURAL SKILL
target loses 50+2TEC% (66%) of their current HP as
Light damage.
Name: Pacifying Voice (Light,
Psychokinesis) Horrifying Sight: 1 target that can see Gabriel. The target
suffers Fortify Psychokinesis -3X, where X is how many
All allies within your Zenith’s range have Orders of Smiting Gabriel has left over, with the effect
+2 LCK to avoid Status effects. As long only lasting up to the end of Gabriel’s next turn. Upon
as there's at least one Ofuda placed casting this, Gabriel loses one Order of Smiting.
onto a Shadow in combat, whenever a
Divine Message: Up to 4 targets within 6 meters. On hit:
User you can see spends a Luck
TECd6 (31) PSY damage. If any target of this spell is
Charge, you can choose to place one
under Tranquil, ignore their dodge roll.
Ofuda onto a target as your Interrupt
action for that round. Innocence’s Form: Up to 2 targets within 7 meters. The
targets suffer 30+TEC% (38%) chance of being inflicted
with Tranquil. Upon casting this, Gabriel loses one Order
Physical Gun Fire Ice of Wind
Smiting. Thunder

Weak Passive Weak

Light Dark Nuke Psychic Intel


Bed of Lilies (P): AtStatus
the start of combat, all Users suffer a
Null Null Reflect 40% chance of being
Weakinflicted with the Tranquil Status
effect. While under Tranquil, Users have their movement
allowance halved and receive -1 HDC. At the end of their
turn, Users have a 33% chance of recovery, but may also
automatically recover if they receive damage from an
enemy.
Left Hand, The Messenger (P): At the start of each
round, Gabriel receives an amount of Orders of Smiting
equal to her LCK score halved, which she can spend to
force Users to re-roll their recovery from Status effects,
and she can do this as much as she wants until the
targeted User fails or she runs out of Orders of Smiting. If
she does run out, however, she takes MAGd6 Status
damage, and suffers Knockdown. Any leftover Orders of
Smiting at the end of a round are lost.

OTHERS

Lore
A Persona from another story. A messenger angel, left
hand of God and manifestation of the Holy Spirit, Gabriel
delivers messages from God to mortals.

Image / Description

Yamaoka (V - The Hierophant)

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ICON

PROFILE
Level
19

Hit Points: 535


Skill Bonuses:
+3 MAG, +1 TEC, +1 VIT, +4 Empathy

Spell Card: 1x Thunder Tango (Core, T3 Thunder), 1x Rakukajaou (Core, T3 Buff)

DISPOSITIONS TYPES
Friendly Thunder, Almighty, Buff
(Empathy), Noble (Discipline)

Strength Magic Technique Agility V

1 7 7 10 7
NATURAL SKILL
SPELLS
Name: Alfred’s Affection (Almighty, Buff)
Active
When you cast a Raku Buff spell, add
Guardian Hammer: Any number of targets Yamaoka
the following effect to it: Fortify
becomes adjacent to during his movement. Yamaoka
<Almighty> PLv./2.
spends his entire remaining movement allowance for this
turn. Users who became adjacent to him take 2MAG (14)
Thunder damage, while Shadows who became adjacent
Physical Gun Fire Ice Wind Thunder
to him recover 2MAG (14) HP.
Null Null Weak Weak Weak Drain
Lullaby: Up to 3 targets that Yamaoka can see. 80%
Light Dark Nuke Psychic Intel Status
Slowed and Shocked chance (roll each separately), but if
Weak inflicted with any of those, they
a target is successfully
are healed by 40% of their maximum HP.
Maziodyne: Any number of targets within AGI (10)
meters. On hit: MAGd4+6 (23) Thunder damage and
30% Shocked chance. If this spell hits a Slowed target,
they recover from this condition.
Fatherly Approval: For three rounds, Yamaoka grants all
his allies +1 STR, MAG, TEC and AGI.
Ha Zandyne: Up to 3 targets within 7 meters. On hit:
MAGd6+6 (30) Almighty damage and 20% Slowed
chance. If a target is already under Slowed, Ingrain.

Passive
Hoverboard Hell (P): Yamaoka’s movement allowance is
AGI+7 (17) at the start of combat, and decreases by 1
every time a User enters Death’s Door, only going as low
as 10.
Paternal Protection (P): While within 4 meters of
Yamaoka, Shadows have Fortify <All> AGI, with the AGI
score being Yamaoka’s.

OTHERS

Lore
A Persona from another story. The elderly butler of a
wealthy family, who died to protect his young master.

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When his master needed him most, the will to keep
protecting him even after death made Yamaoka manifest
as a Persona, to forever protect the boy he had raised.

Image / Description

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