You are on page 1of 1

Support Me on Ko-fi

PC Options Reference - Character Generator - Magic Item Generator - Statblock Generator

D&D 5e Statblock Generator


Based on Statblock5e and Open5e

Save Statblock Load Statblock Printable Block View Image View Markdown

Monster Presets: -Select- Use Preset

Berserk. Whenever the Core of Nerre Gévaudan starts its


C ORE OF N ERRE G ÉVAUDAN turn with 100 hit points or fewer, roll a d6. On a 6, the Core
Large ooze, Neutral Evil of Nerre Gévaudan goes berserk. On each of its turns while
berserk, the Core of Nerre Gévaudan attacks the nearest
Armor Class 17 (natural armor) creature it can see. If no creature is near enough to move to
Hit Points 1350 (300d10 - 300) and attack, the Core of Nerre Gévaudan attacks an object,
with preference for an object smaller than itself. Once the
Speed 0 ft.
Core of Nerre Gévaudan goes berserk, it continues to do so
until it is destroyed or regains all its hit points.
STR DEX CON INT WIS CHA Venomous Absorption. Whenever the Core of Nerre
18 (+4) 14 (+2) 9 (-1) 6 (-2) 10 (+0) 4 (-3) Gévaudan is subjected to poison damage, it takes no
damage and instead regains a number of hit points equal to
Saving Throws Str +6 the poison damage dealt.
Skills Intimidation +1, Survival +2
Damage Vulnerabilities cold, lightning, radiant A CTIONS
Damage Resistances bludgeoning, piercing, and slashing
from nonmagical attacks
Claw of the Abomination. Melee or Ranged Weapon Attack: +6
Damage Immunities acid, poison
to hit, reach 15 ft. or range 20/100 ft., one target. Hit: 14 (3d6
Condition Immunities blinded, frightened, poisoned + 4) Slashing damage.
Senses tremorsense 300 ft., passive Perception 10
Languages understands All Life Drain. Melee Spell Attack: +2 to hit, reach 20 ft., one
Challenge 1 (200 XP) creature. Hit: 11 (2d6 + 4) necrotic damage. The target must
succeed on a DC 13 Constitution saving throw or its hit point
maximum is reduced by an amount equal to the damage
taken. This reduction lasts until the creature finishes a long
rest. The target dies if this effect reduces its hit point
maximum to 0.
Multiattack. The Core of Nerre Gévaudan makes two
attacks.

L EGENDARY A CTIONS
The monster can take 3 legendary actions, choosing from
the options below. Only one legendary action option can be
used at a time and only at the end of another creature's
turn. The monster regains spent legendary actions at the
start of its turn.

Legendary Resistance (3/day). If the Core of Nerre


Gévaudan fails a saving throw, it can choose to succeed
instead.
Reform (3/day). The Core of Nerre Gévaudan can
regenerate up to 3d6 amount of HP.

One Column Two Columns


<< Update Statblock >>

Name: Size: Type: Tag: Alignment:


Nerre Gévaudan Gargantuan Beast Neutral Evil

Hit Dice: Armor Type: Natural Armor Bonus:


30,000 Natural Armor 10
(Custom HP: ) (Shield: )

Speed: Burrow Speed: Climb Speed: Fly Speed: Swim Speed:


30 ft. 0 ft. 0 ft. 0 ft. 0 ft. (Custom Speed: )

STR: DEX: CON: INT: WIS: CHA:


25 (+7) 18 (+4) 10 (+0) 6 (-2) 10 (+0) 4 (-3)

Saving Throws: Skills: Condition Immunities:


Strength Proficient Survival Proficient Expert Restrained Immune
Str Intimidation (ex) Frightened
Survival Grappled
Petrified
Restrained

Damage Types: Languages: Telepathy:


Bludgeoning All 0 ft.
Vulnerable Resistant Immune Speaks Understands but
Force (Immune) All (understands)
Lightning (Resistant)
Bludgeoning, piercing, and slashing from
nonmagical attacks (Resistant)

Blindsight: 0 ft. Darkvision: 0 ft. Tremorsense: 0 ft. Truesight: 0 ft.

Challenge Rating: 1 (200 XP)


(Proficiency Bonus: +2)

Shortened Name: None ?


Shortened Plural: None ?

Legendary Creature:

Mythic: Lair: Regional:

Legendary Actions Description:


The monster can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another creature's
turn. The monster regains spent legendary actions at the start of its turn.

Reset to Default

Abilities:
Name: Breath Weapon (Recharge ???)
The [MON] exhales ??? in a ???-foot line that is ??? feet wide. Each creature in that
line must make a DC ??? Dexterity saving throw, taking [???D???] ??? damage on a failed
save, or half as much damage on a successful one.

Add Ability Add Action Add Bonus Action Add Reaction Add Legendary Action
Breath Weapon (Line, Action) Use Preset
Show Formatting Help:

GitHub Repo

You might also like