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Headless Horseman undead‘s next turn.

The headless horseman Soldier Specter


Medium undead, chaotic evil dies only if it starts its turn with 0 hit points Medium undead (ghost), neutral evil
and doesn’t regenerate.
CR STR CR STR
Armor Class:
18 (Natural) Spectral Charge. If the headless horseman Armor Class:
15
7 17 (+3) 6 5 (-3)
Hit Point: 150 (20d8 +60) moves at least 20 feet straight toward an Hit Point: 104 (16d8
Speed: 30 ft., Fly 60 ft. PROF. DEX opponent and then it hits with a melee +32) PROF. DEX
(hover) +3 15 (+2) weapon attack, the weapon deals an extra 7 Speed: Fly 30 ft. (hover) +3 20 (+5)

CON (2d6) necrotic damage. The target must CON


Damage Resistances Cold, 16 (+3) succeed on a DC 14 Constitution saving Damage Resistances 14 (+2)
Bludgeoning, Piercing, and throw or the target’s Strength score is Bludgeoning, Piercing, and
INT INT
Slashing from Nonmagical Attacks reduced by 1d4. The target dies if this Slashing from Nonmagical
10 (+0) 13 (+1)
Damage Immunities Fire, Poison reduces its Strength to 0. Otherwise, the Attacks
Condition Immunities Charmed, WIS reduction lasts until the target finishes a Damage Immunities Poison, WIS

Exhaustion, Poisoned 14 (+2) short or long rest. Psychic 10 (+0)

Senses Darkvision 60 ft., Passive CHA Turn Resistance. The headless horseman Condition Immunities Poisoned, CHA
Perception 12 20 (+5) has advantage on saving throws against Prone, Unconscious 20 (+5)
Languages Common effects that turn undead. Senses Darkvision 120 ft., Passive
Actions Perception 10
Flyby. The headless horseman doesn’t Languages Telepathy 60 ft.
Vorpal Axe. Melee Weapon Attack: +6 to hit,
provoke opportunity attacks when it flies
reach 5 ft., one target. Hit: 16 (2d12+3)
out of an enemy’s reach. Incorporeal Movement. The soldier specter
slashing damage . If the headless horseman
Legendary Resistance (3/Day). If the can move through other creatures and
rolls a 20 on the attack roll, it cuts off one of
headless horseman fails a saving throw, it objects as if they were difficult terrain. It
the target’s heads. The creature dies if it
can choose to succeed instead. takes 5 (1d10) force damage if it ends her
can’t survive without the lost head.
Regeneration. The headless horseman turn inside an object.
Jack-o’-lantern. Ranged Spell Attack: +8 to
regains 10 hit points at the start of its turn. Shielded from the Living. For each
hit, range 60 ft., one target. Hit: 15 (3d6+5)
If the undead takes radiant damage, this opponent the ghost can see within a 30′
fire damage
trait doesn’t function at the start of the radius that is not an undead or a construct,
the ghost gains a +1 bonus to its AC.
Actions
Multiattack. The soldier specter makes two
attacks.
Withering Touch. Melee Weapon Attack:
+8 to hit, reach 5 ft., one target. Hit: 15
(3d6+5) necrotic damage
Spectral Arquebus. Ranged Spell Attack: +8
to hit, range 60 ft., one target. Hit: 16
(2d10+5) necrotic damage
Actions
Ghostly Evasion. If the soldier specter
would take damage from a melee attack, it
can instead choose to evade the hit and
move 5 feet to an unoccupied space. The
soldier specter can only use this reaction if
there is any unoccupied space available,
and can’t use it again until it finishes a
short or long rest.

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