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Armor Class 15
Hit Points 145 (10d20 + 40)
Speed 30ft
Actions
Multiattack. Mantrillid makes two melee attacks.
Beak. Melee Weapon Attack. +5 to hit, Reach 5ft., 1 target.
Damage: 11 (2d6 + 5) piercing.
Claw. Melee Weapon Attack. +7 to hit, Reach 5ft., 1 target.
Damage: 12 (1d10 + 7) slashing.
Tendril. Melee Weapon Attack. +5 to hit, Reach 15ft., 1
target. Damage: 7 (1d4 + 5) piercing.
Tendril Additional. If the target hit and damaged by Tendril is a
Medium or smaller creature, it is grappled (escape DC 15). Until
this grapple ends, the target is restrained, the target loses 5 (1d4
+ 3) hit points at the start of each of its turns due to blood loss,
and the mantrillid can’t use this tendril on another target. The
mantrillid has two tendrils.
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