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4/16/22, 11:59 AM Morrel (Eladrin) - Monsters - Homebrew - D&D Beyond

Morrel (Eladrin)

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Morrel (Eladrin) Magic Resistance. Morrel has advantage on saving throws against spells and other
magical effects.
Medium fey

Actions
Armor Class
19
Natural Armor
Hit Points
127
(17d8 + 51) Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 +
Speed
30 ft. 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands, plus
18 (4d8) psychic damage.

STR DEX CON INT WIS CHA Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8
12
(+1) 16
(+3) 16
(+3) 14
(+2) 17
(+3) 18
(+4) + 3) piercing damage plus 18 (4d8) psychic damage.

Enchanting Presence. Any non-friendly creature that starts its turn within 60 feet of
Skills
Arcana +7, Athletics +5, Insight +7, Medicine +7, Perception +8, Stealth +7, Morrel must make a DC 16 Wisdom saving throw. On a failed save, the creature
Survival +7 becomes charmed by Morrel for 1 minute. On a successful save, the creature
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks becomes immune to any Morrel's Enchanting Presence for 24 hours.
Condition Immunities
Charmed
Whenever Morrel deals damage to the charmed creature, the creature can repeat the
Senses
Darkvision 60ft., Passive Perception 13 saving throw, ending the effect on itself on a success.
Languages
Common, Elvish, Sylvan
Challenge
10 (5,900 XP) Proficiency Bonus
+4 Bonus Actions
Fey Step (Recharge 4 – 6). As a bonus action, Morrel can teleport up to 30 feet to an
  unoccupied space it can see.
Innate Spellcasting. Morrel's innate spellcasting ability is Charisma (spell save DC
16). She can innately cast the following spells, requiring no material components: Reactions
At will: calm emotions, sleep
Foster Peace. If a creature charmed by Morrel hits with an attack roll while within 60
3/day each: cure wounds (as a 5th-level spell), lesser restoration, spider feet of Morrel, she magically causes the attack to miss, provided Morrel can see the
climb, web, gaseous form, attacker.

1/day each: greater restoration, heal, raise dead, greater invisibility, insect plague

AndrewB75

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