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Grave Devils

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Grave Devils
Grave devils have unique role in the infernal hierarchy thanks Grave Devil Contracts
to their ability to borrow corrupted souls to create powerful As with any devil, grave devils will attempt to claim
undead minions. Instead of relying on magical contracts to the soul of a mortal in exchange for a boon. If a
claim souls, they have developed an infernal variant of grave devil manages to forge a contract an
necromancy to capture souls. adventurer, that creature gains the following
benefits as part of this contract:
Opportunity in Destruction
Contract Boons
Grave devils are wily opportunists that can be found Undead Fortitude You gain resistance to necrotic
operating at the fringes of any large-scale infernal operation. damage. Whenever you are reduced to 0 hitpoints,
These devils are typically attracted to regions of rampant you can make a Constitution saving throw equal to
violence and destruction to claim the souls of the dying. They half the damage dealt (minimum of 10). On a
are also known to be the primary instigators behind various successful saving throw, you regain 1 hitpoint. You
infernal cults, urging their followers to commit murderous cannot benefit from this feature if you take radiant
sprees of violence. Such cults can be characterized by damage. You can benefit from this feature once per
necromantic rituals and infernal sacrifices. short or long rest.
Infernal Undead Any undead under your control
Infernal Necromancy gain resistance to nonmagical bludgeoning,
piercing, and slashing damage. It also has immunity
Thanks to their infernal necromancy, they are able to raise to fire, poison, and necrotic damage.
their targets from the dead. Before a mortal’s soul is sent to Grave Magic You can cast the Toll the Dead spell
the Nine Hells, the grave devil has the ability to temporarily as a cantrip. You can cast Animate Dead spell as a
bind it to its service as a zombie or skeleton. However, their 3rd-level spell, Negative Energy Flood as a 5th level
necromantic magic is far from conventional as their spell once each without spending a spell slot and
inevitable fate to the Nine Hells enables the grave devil to regain the ability to do so when you finish a long
infuse them with infernal magics making them far more rest. You can use your choice of Intelligence,
powerful than their base undead form. Wisdom, or Charisma as your spellcasting ability
However, this form of necromancy has its disadvantages as for these spells.
well. Due to the nature of corrupting and binding a dead soul,
the devil is only able to take the souls of creatures that have
died within the past day. After that time has passed, the devil's
connection to that soul is too weak to snare it from higher
powers that seek to take the soul to its destination in the
afterlife.
Soul Traders
Grave devils can often be found with a small entourage of
zombies and skeletons at their command. While in the Nine
Hells, they often exchange their undead minions to other
fiends who then convert the undead souls to become
lemures. Due to the market for souls, grave devils can be
found traveling across the Material Plane in search for more
souls.
Battle Tactics
In combat, grave devils are opportunistic strategists that
target the weakest opponent while using its minions to wear
down powerful opponents. They prefer to be ranged
combatants flinging fiery soul fragments on their foes. They
are typically accompanied by a small squad of undead to
protect them from harm but if needed, they have the ability to
unleash powerful spells that hurl hellfire at their opponents.

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Grave Devil Innate Spellcasting
Medium fiend (devil), lawful evil The grave devil's spellcasting ability is Charisma (spell
save DC 15). The grave devil can innately cast the
following spells, requiring no material components
Armor Class 17 (Natural Armor)
Hit Points 127(15d8+60) At will Animate Dead, Speak with Dead
Speed 30ft.
3/day each Fireball, Negative Energy Flood
1/day each Create Undead, Finger of Death
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18(+4) 13 (+1) 14 (+2) 16 (+3)
Actions
Multiattack. The grave devil can make two attacks with
Skills Perception +6 its choice of Soul Fire Orbs or its claws
Damage Resistances bludgeoning, piercing, and slashing
Claws. Melee Weapon Attack: +8 to hit, 5ft., one target.
damage from non-magical attacks
Hit 8(1d8+4) slashing damage +9(2d8) necrotic
Damage Immunities Fire, Necrotic, Poison
damage. On a hit, the target cannot regain hitpoints
Condition Immunities Poisoned
until the end of its next turn.
Senses darkvision 120ft., passive Perception 16
Languages Infernal, telepathy 120ft. Soulfire Orbs Ranged Spell Attack: +7 to hit, 120ft., one
Proficiency Bonus +4 target. Hit 13(2d8+4)fire damage +9(2d8) necrotic
Challenge 9 (5000 xp) damage. If this attack reduces a creature to 0 hitpoints,
the target is immediately killed.
Devil Sight The grave devil's vision is not obscured by
magical darkness. Bonus Actions
Soul Harvest The grave devil can force one creature with
Infernal Necromancy Undead raised by the devil gains 0 hitpoints it can see within 30ft. of it to make a DC 15
the same resistances and immunities as the grave devil.
Charisma saving throw. On a failed saving throw, the
However, undead raised in this manner cannot be dead
target is immediately killed as the grave devil claims its
more than 1 day. soul. Creature's slain in this manner cannot be
Magic Resistance The grave devil has advantage on resurrected by any means unless the grave devil is
saving throws against spells and magical effects. killed, a grave devil relinquishes the soul, or a Wish
spell.
Soul Sight The grave devil can pinpoint the location of a
living or undead creature within 120ft. of it Soul Binder The grave devil can cast Animate Dead as a
Undead Fortitude When the grave devil is reduced to 0 bonus action
hitpoints, it can make a Constitution saving throw equal Undead Strike The grave devil can command an undead
to half the damage dealt (minimum of 10). On a under its control to move up to half its movement
successful saving throw, the grave devil regains 1 speed and make a weapon attack against a creature
hitpoint. The grave devil cannot benefit from this within range.
feature if it takes radiant damage.

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 
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