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Roguish Archetypes

Rogues have many features in common, including their


emphasis on perfecting their skills, their precise and deadly
approach to combat, and their increasingly quick reflexes.
But different rogues steer those talents in varying
directions, embodied by the rogue archetypes. Your choice
of archetype is a reflection of your focus—not necessarily
an indication of your chosen profession, but a description
of your preferred techniques.

Arachnoid Stalker
A life-changing event, perhaps being cursed by a drider
warlock or bring bitten by a dangerously transmuted
arachnid, has imbued you with the properties of a spider.

Spider Climb
Beginning when you select this archetype at 3rd level, you
are constantly under the effects of the spell spider climb.

Spider Sense
At 3rd level, you can't be surprised and have advantage on
initiative rolls.

Web Sling
Starting at 9th level, you can cast the spell web without
expending a spell slot or spell components. Alternatively,
you can expend a use of this spell to create a long, think
rope of web anchored to a location high above you, which
you can use to swing at double your movement speed,
making an attack with advantage at the end of your swing.
You can cast this spell a number of times equal to your
Dexterity modifier. You regain all expended uses of this
spell when you finish a long rest.
Save DCs. Some of the features in this subclass call for
saving throws. The saving throw DC is calculated as 8 +
your proficiency bonus + your Constitution modifier.

Arachnoid Stealth
Beginning at 13th level, you have advantage on Dexterity
(Stealth) checks made to hide or to move silently while
climbing on vertical surfaces or ceilings.

Spider Venom
At 17th level, you have grown a hideous set of opposable,
venom-injecting fangs. Instead of dealing additional
damage when you make a Sneak Attack against a creature,
you can instead attempt to inject them with a paralytic
poison. The target of the Sneak Attack must make a
Constitution saving throw or be paralyzed until the
beginning of your next turn.

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