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Paladin AURA of EXECUTION

Starting at 7th level, whenever you or a friendly creature within 10


feet of you hits with attack, they can add your Charisma modifier to
OATH OF THE EXECUTION (OPTIONAL) their damage roll.
Paladins of Execution are a brutal force to be dealt with. They appear Also, you can use Divine smite, expending your Lay on Hands points.
when someone or something must be executed, and others don't have Each spell level costs 6 points. You cannot use a divine smite higher
enough power to deal with a target. It might be a wicked witch or a than your highest spell level
mighty dragon, for them it matters not. They need prey. They hunt it At 18th level, the range of this aura increases to 30 feet.
down, and eventually kill it or get killed.
SOUL of RAGE
By 15th level, your vow of death has become far more persistent. You
TENETS of THE EXECUTION can sacrifice the use of your Channel Divinity option as well as options to
The tenets of the Oath of the execution have been passed down for gain advantage on attacks or ignore resistances permanently. Instead,
generations. This oath emphasizes the passing between the warmth of life your divine rage feature now lasts indefinitely, and you can choose
to the everlasting cold of death and punishes those that defile this. additional fighting style from paladin list.
Detachment. Never allow personal matters to get in the
way of the killing. TRUE EXECUTIONER
Know your enemy. Try to collect information about your enemies Starting at 20th level, you become the true destructive force, that is
when possible feared by all. Death awaits your prey. For 1 hour you gain the following
Composure. Kill with no emotion. Pity is for the rest, not benefits:
for you. • Every time you hit a creature with a melee attack, you deal an
Accept Death. Death comes to all eventually. Accept it, and you will additional 3d8 radiant damage.
find a place in the afterlife. • Your melee weapon attacks score a critical hit on a roll of 19
OATH Spells or 20 on the d20
You gain oath spells at the paladin levels listed. • Your determination to survive and wreak havoc upon your
foes heals you 2d12 hit points at the start of each of your
turns.
Paladin Level Spells
• Your concentration on spells can't be broken.
3rd Hunter's Mark, Hellish Rebuke .
• You emanate an aura of menace in a 30-foot radius. The first
5th Shadow blade, Misty step
time any enemy creature enters the aura or starts its turn
9th Haste, Counterspell . there during a battle, the creature must succeed on a Wisdom
13th Blight, Fire shield saving throw or become frightened of you for 1 minute or
17th Cone of cold, Dominate Person . until it takes any damage. Attack rolls against the frightened
creature have advantage.

Channel DIVINITY
When you take this oath at 3rd level, at dawn you can choose to
replace your Divinity options with:
Divine Rage. As a bonus action, you can enter a state
of rage similar to that of the barbarian. For one minute
gain the following benefits:
• Gain +2 to your damage rolls (+3 at level 10,
+4 at level 15).
• Gain resistance to slashing, piercing and
bludgeoning damage.
You can use this option once on level 3, twice at level
6, 3 times at level 10 and 4 times at level 14.

Bloodied Hands
Starting at 3rd level, your soul has begun to
yearn to kill. Your Lay on Hands pool becomes corrupted,
and it may be used to harm others.
Before you hit a creature and deal damage, you
can draw power from the pool to make your blows precise
through focus. You can spend 15 points to gain advantage on
your attacks for one turn.
For any creature that you kill you get 2 Blood
Energy which may be used as Lay on Hands, they disappear
when the character is reduced to 0 health.
Alternatively, before you declare an attack you
can expend 5 points from your pool to wreath your weapon
in murderous energy, allowing your next weapon attack to
ignore its target’s damage resistances and immunities if you
hit them.

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