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The Soulblade

The Soulblade
Legendary Origins
d6 Origin
You found a sword in a stone. You pulled it out and
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since then you've been gifted with amazing power.
2 You are the reincarnated soul of a lost hero.
3 A god has chosen you for an epic task.
4 Your blade is a manifestation of your soul.
A fey gifted you with a beautiful weapon and great
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power.
In a moment of desperation, a weapon appeared in The Mystic Sword by Gabrix89
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your hands. Additionally, as an action on your turn or whenever you hit
a creature with a weapon attack with your chosen blade, if
you are not wearing armour or carrying a shield you may gain
Legendary Spells 1d4 + 1 temporary hitpoints. While you have temporary
Starting at 1st level, you learn additional spells when you hitpoints from this feature, you gain a bonus of +3 to your AC.
reach certain levels in this class, as shown on the table. Each
of these spells counts as a sorcerer spell for you, but doesn't Extra Attack
count against the number of sorcerer spells you know. Starting at 6th level, you can attack twice, instead of once,
Whenever you gain a sorcerer level, you can replace one whenever you take the Attack action on your turn. Moreover,
spell you gained from this feature with another spell of the you can cast one of your cantrips in place of one of those
same level. The new spell must be an abjuration or an attacks. You may not choose to attack, cast a cantrip and cast
evocation spell from the sorcerer, wizard or paladin spell list. a spell of 1st level or higher in the same turn if both spells
Legendary Spells
have a casting time of 1 action.
You can also absorb the magic of one magic melee weapon
Sorcerer Level Spells into your chosen blade by performing a 1 hour ritual while
1st Compelled Duel, Wrathful Smite you hold the weapon. Your chosen blade gains all magical
properties of the other weapon but retains its own shape
3rd Find Steed, Spiritual Weapon (e.g., a +1 is a magic property, reach is not). The absorbed
5th Blinding Smite, Crusader's Mantle weapon loses all magic properties until your chosen blade
absorbs the magic of another weapon. Your chosen blade can
7th Find Greater Steed, Staggering Smite only retain the magic properties of one weapon at a time.
9th Banishing Smite, Holy Weapon
Punishing Blade
Chosen Blade Starting at 14th level, your blade becomes more deadly.
Whenever you hit a creature with a weapon attack with your
At 1st level, you have bonded a magical weapon. As bonus chosen blade, you may spend 1 sorcery point. If you do the
action, you may summon this weapon to your hand. You may creature has disadvantage on saving throws made against
choose the appearance of the summoned weapon, but it your spells until the end of your next turn.
counts as a simple melee weapon that you are proficient with.
It deals 1d6 radiant damage on a hit. This damage increases Chosen Soul
as you reach certain levels in this class, to 1d8 at 6th, 1d10 at
14th and 2d6 at 18th level. You use your Charisma instead of Starting at 18th level, you may unleash the warrior within
your Strength for attack and damage rolls you make with this you. As a bonus action or whenever you summon your chosen
weapon. Furthermore, you can use your Chosen Blade as blade, you may choose to become an avatar of war. You gain
your spellcasting focus. the following benefits for 1 minute:
You can dismiss your chosen blade as a bonus action, Attacks with your chosen blade score critical hits on 19-20
making it disappear. If another creature tries to pick up your results, and deal 4d8 radiant damage instead of 1d12;
blade, it disappears unless you stabbed it into the ground, in Whenever you take the attack action during your turn, you
which case only you can lift it. can cast a spell of 1st level or higher with a casting time of
Shield of Light 1 action in place of casting a cantrip.
Also at 1st level, you have a shield of light that protects your Once you have entered into this state, you may not do so
from harm. If you are not wearing armour or carrying a again until you have finished a long rest, unless you spend 5
shield, your AC is equal to 12 + your Dexterity modifier. sorcery points to do so.
 
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