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Forsaken Scales

The known dragons of today are only the ones still remaining in
large numbers—many lesser known dragons and dragonborn
still dot the landscape. Sometimes they reveal themselves
publicly, but othertimes are mistaken for another kind of
dragon; or worse, are hunted or persecuted for their unique
draconic origins. Included here are a few of those dragonborn.
This supplement makes use of Greater Dragonborn by
CaelReader, found here: https://tinyurl.com/ycoe2463. The
base traits of the race are included below for convenience, used
with permission.

Dragonborn Traits
Your draconic identity manifests in a variety of traits you share
with other dragonborn, as well as unique aspects based on your
color.
Age. Young dragonborn grow quickly. They walk hours after
hatching, attain the size and development of a 10-year-old
human child by the age of 3, and reach adulthood by 15. They
live to be around 80.
Alignment. Dragonborn tend to extremes, with chromatic
dragonborn taking on their ancestor’s cruelty and malice, while
metallic dragonborn follow ideals of benevolence and justice.
Size. Dragonborn are taller and heavier than humans,
standing well over 6 feet tall and averaging almost 250 pounds.
Your size is Medium.
Ability Score Increase. Your Strength score increases by 1.
Speed. Your base walking speed is 30 feet.
Natural Armor. You have tough, scaly skin. When you aren’t
wearing armor, your AC is 13 + your Dexterity modi ier. You can
use your natural armor to determine your AC if the armor you
wear would leave you with a lower AC. A shield’s bene its apply
as normal while you use your natural armor.
Breath Weapon. You can use your action to exhale
destructive energy in either a line 30 feet long and 5 feet wide,
or a 15-foot cone. Your color determines the saving throw and
damage type of the exhalation.
Each creature in the area must make a saving throw (DC = 8 +
your Constitution modi ier + your pro iciency bonus). A
creature takes 2d6 damage on a failed save, and half as much
damage on a successful one. The damage increases to 4d6 at 5th
level, 6d6 at 11th level, and 8d6 at 17th level.
After you use your breath weapon, you can’t use it again until
you complete a short or long rest.
Languages. You can speak, read, and write Common and
Draconic. Draconic is thought to be one of the oldest languages
and is often used in the study of magic. The language sounds
harsh to most other creatures and includes numerous hard
consonants and sibilants.
Color. In the same manner as true dragons, dragonborn are
divided into a number of different colors. Traditionally they are
divided into the chromatics — black, blue, green, red, and white
— and the metallics — brass, bronze, copper, gold, and silver.
Below are supplementary color options.

Art from Pixabay CC0.


Adamantine Sea
Adamantine dragons are known most for their toughness, Sea dragons are draconic hybrids of sea serpents and leviathans.
hunted down for the metal of their scales to turn the engines of The sea dragonborn scatter isles all around the world, some so
the wars of humans and dwarves. Adamantine dragonborn carry remote that no other race has stepped foot on its land or spoken
this weight on their shoulders without fear. to its people at their home.
Ability Score Increase. Your Constitution score increases by Ability Score Increase. Your Charisma score increases by 2.
2. Water Breath. Your breath weapon imposes a Dexterity
Rock Breath. Your breath weapon imposes a Dexterity saving throw and deals cold damage. You also have resistance to
saving throw and deals bludgeoning damage. This bludgeoning cold damage.
damage isn't magical, but counts as adamantine for the From the Depths. Your swimming speed matches your
purposes of overcoming resistances and immunities. walking speed, and each increase by 15 feet when on or in water
Impenetrable Scales. Critical hits against you become at least 1 foot deep.
normal hits.
Void
Blood While the origin of both void dragons and dragonborn remains
Blood dragons are vampiric predators, parasites of the world's unknown, the latter are torn between a longing for the stars and
ecosystems and driven by unending hunger to devour creatures a longing for the ground. Many ind a compromise on the
large and small, including other dragons and dragonborn. Blood highest mountains and volcanoes.
dragonborn take after a similar legacy. Ability Score Increase. Your Wisdom score increases by 2.
Ability Score Increase. Your Strength and Constitution Shining Breath. Your breath weapon imposes a Constitution
scores each increase by 1. saving throw and deals radiant damage. You also have resistance
Blood Breath. Your breath weapon imposes a Constitution to radiant damage.
saving throw and causes affected creatures to lose hitpoints To the Stars. You know the name of every star and
equal to the dice rolled. If at least one creature is reduced to 0 constellation, and you can't become lost or compelled to act
hitpoints by your breath weapon, you regain a number of against your will by magic while you can see the starry sky.
hitpoints equal to the result of the dice rolled.
Blood is Thicker. You can't starve to death or die of Wind
dehydration. Exhaustion levels gained from a lack of food or Wind dragonborn are driven to explore the world as much as
water stop at 4th level. Additionally, you can digest all organic their forebears are, aloof and disconnected, carefree and full of
matter. wanderlust. Wind dragonborn's scales take on the color of the
world around them naturally.
Rust Ability Score Increase. Your Dexterity score increases by 2.
Rust dragons are exceptionally unknown, many having been Breezy Breath. Your breath weapon imposes a Strength
reduced to scuttling infant creatures called rust monsters. Rust saving throw and magically deals slashing damage. You have
dragons and dragonborn have almost entirely wasted away, advantage on Strength saving throws.
declared extinct by most draconic scholars. Some have Quick of Foot. Your base walking speed is 40 feet.
committed themselves to the natural world, viewing their ability
to destroy metal as a druidic calling.
Ability Score Increase. Your Constitution and Wisdom
scores each increase by 1.
Iron Breath. Your breath weapon imposes a Dexterity saving Credits
throw and magically deals piercing damage. Nonmagical
metallic armor, items, and weapons of a creature or object
Created by SwordMeow and released through
Meow Magic. Support me @SwordMeowMagic,
reduced to 0 hitpoints by your breath weapon are destroyed.
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