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Otherworldly Patron

The Leviathan Acolyte of the Deep


You have made a pact with a great sea monster, a leviathan. At 1st level, you gain a swimming speed of 30 feet, and you
Known as destroyers of ships and bringers of storms, learn the shape water cantrip, which counts as a warlock
these creatures — such as Krakens, Dragon Turtles, and cantrip for you and doesn't count against your number of
Sea Serpents — lurk in the deepest depths of the oceans, cantrips known.
pursuing their own inscrutable ends. These beings are
destructive by their very nature, but reward those who Dark Escape
serve them on the surface, extending their influence Beginning at 6th level, the inky depths of the abyss defend
beyond their watery domain. you from harm. As a reaction when you take damage, you
can cast darkness centered on yourself, without expending
Expanded Spell List a spell slot, without requiring concentration, and with a
The Leviathan lets you choose from an expanded list of duration of 1 minute.
spells when you learn a warlock spell. The following spells Once you use this feature, you can't do so again until you
are added to the warlock spell list for you. complete a short or long rest.

The Leviathan Spells Pelagic Scion


Spell Level Spells Starting at 10th level, you can breathe air and water, you
1st create or destroy water, fog cloud have resistance to cold and thunder damage, and you
2nd augury, gust of wind ignore any of the drawbacks caused by a deep, underwater
3rd call lightning, water breathing environment.
4th control water, evard's black tentacles
5th maelstrom, control wind Leviathan's Wake
At 14th level, you gain the ability to conjure the wrath
Curse of the Sea of your patron as an action. When you do so, an aura of
Starting at 1st level, you can curse your opponents with murky water extends in a 15 foot radius around you for
the ire of your patron. Once per turn when you deal 1 minute, forming a puddle on the ground. The radius is
damage to a creature, you can impose one of the following difficult terrain for hostile creatures, and when a hostile
effects, each of which lasts until the end of your next turn: creature enters the area for the first time on a turn or
Treading Water. The target's speed is reduced by 10 starts its turn there, it must make a Strength saving
feet, and if they are prone, standing up uses all of their throw against your Warlock spell save DC. On a failed
movement. save, the creature takes 4d12 thunder damage and is
Rolling Fog. The target's vision is occluded by ethereal knocked prone. On a successful save, the creature takes
fog. They have disadvantage on attack rolls and Wisdom half as much damage and isn't knocked prone. Any hostile
(Perception) checks against targets more than 15 feet creature that falls prone in the radius is also grappled
away from them. (escape DC equals your Warlock spell save DC).
Calm Before the Storm. The first time the target takes Once you use this feature, you can't do so again until you
cold, lightning, or thunder damage during the duration, it complete a long rest.
takes an additional 1d8 damage.

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InDesign Template - /u/barkalot Discord of Many Things - discord.gg/JSArr5p
Eldritch Invocations Deep Urchin
Tiny monstrosity, unaligned
At 2nd level, a warlock gains the Eldritch lnvocations
feature. Here are new options for that feature, in addition Armor Class 15 (natural armor)
to the options in the Player’s Handbook, each of which is Hitpoints 12 (3d4 + 6)
tailored to the Leviathan patron. Speed 5 ft., climb 5 ft.
If an eldritch invocation has a prerequisite, you
must meet it to learn the invocation. You can learn the STR DEX CON INT WIS CHA
invocation at the same time that you meet its prerequisite. 1 (-5) 12 (+1) 14 (+2) 1 (-5) 8 (-1) 1 (-5)

Grasp of the Deep Skills Stealth +3


Prerequisite: Pact of the Blade feature, Leviathan patron Damage Resistances cold, thunder, lightning
Damage Immunities poison, psychic
Your pact weapon extends into a dark, sinuous tentacle,
Condition Immunities blinded, charmed, frightened, poisoned
increasing its reach by 5 feet. When you hit a creature
Senses blindsight 30ft. (blind beyond this radius), passive
smaller than Large with your pact weapon, you can
Perception 9
choose to grapple the target with the weapon. You can Languages —
have one creature grappled with this feature at a time, and Challenge 1/2 (100 XP)
until the grapple ends you can't use that weapon to attack
a target other than the one you are grappling with it. Amphibious. The urchin can breathe air and water.

Paper Boat Innate Spellcasting. The urchin’s spellcasting ability is


Prerequisite: Pact of the Tome feature, Leviathan patron Charisma. It can innately cast dancing lights and light at will,
Your book of shadows becomes filled with sea charts and requiring no components.
navigational maps. You gain proficiency with navigator’s
tools and cartographer’s tools, and your Book of Shadows Magic Resistance. The urchin has advantage on saving throws
is able to act as both. You can’t become lost as long as you against spells and other magical effects.
have your Book of Shadows.
By performing a 1 minute ritual with your Book of Deployable. The urchin is able to be picked up and placed by
Shadows, you can transform it into a paper boat large friendly creatures, as well as thrown. A friendly creature that's
enough to carry one Medium creature or object. The carrying the urchin can throw it at a creature within 20 feet
of them as an action. The target must succeed on a Dexterity
boat is impervious to water and damage, but lacks any
saving throw (DC equals 8 + the thrower's proficiency bonus +
means of propulsion. The boat can hold up to 500 pounds,
the thrower's Dexterity modifier) or be hit with a Spine attack,
instantly turning back into a book if more weight is placed and the urchin sticks to the target. While stuck to the target, the
onto it. You can transform the boat back into a book urchin gains advantage on attack rolls against it. The urchin can
through the same ritual. be removed with a successful Shove or other forced movement.

Pod Leader Sticky. The urchin can climb difficult surfaces, including upside
Prerequisite: Leviathan patron down on ceilings, without needing to make an ability check.
Your swimming speed increases by 10 feet. While in water, The urchin has advantage on checks and saving throws to avoid
friendly creatures within 30 feet of you gain a swimming falling prone or being moved against its will.
speed equal to their movement speed.
Underfoot. The urchin can occupy another creature's space and
Terror from the Deep vice versa. Other creatures provoke an opportunity attack from
the urchin when they enter its space. The urchin has advantage
Prerequisite: Pact of the Chain feature, Leviathan patron
on Dexterity (Stealth) checks as long as it remains stationary.
If your familiar is a deep urchin, it can make opportunity
attacks, its maximum hitpoints are increased by twice
your warlock level, and it adds your proficiency bonus Actions
to its AC, damage rolls, attack rolls, ability checks, and
Spine. Melee Weapon Attack: +3 to hit, reach 0ft., one creature.
saving throws.
Hit: 4 (1d6 + 1) poison damage, and the target must succeed
While carrying a deep urchin, you can throw it as a
on a DC 12 Constitution saving throw or become poisoned until
bonus action instead of an action. When you do so, you the end of its next turn.
can propel the urchin with a jet of water, doubling the
range of the throw. As their name suggests, deep urchins are sea urchins
originating from the bottom of the ocean. While small
and slow to move, they are covered in a protective shell
and venomous spines, and are able to climb up and
over almost any obstacle. Infused with the power of the
stygian depths, deep urchins can magically produce
lights to distract predators, and are even able to survive
out of the water. They are a familiar of choice for certain
servants of the Leviathans, able to be carried around and
placed in opportune locations, acting as traps and spies.
If you have the Pact of the Chain feature, you can also
choose deep urchin as your familiar's special form.

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InDesign Template - /u/barkalot Discord of Many Things - discord.gg/JSArr5p

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