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ELDRITCH GIANT

ELDRITCH GIANTS
Standing at an average of twenty-five feet
tall, eldritch giants are immediately recognizable
as members of the giant species. They are
often bulky in form with purple-tinted skin, fair
red hair, and eyes which shift in colour between
hues of green and purple.
Arcane Mastery. Eldritch giants are obsessed with the
discovery of arcane knowledge. They spend their lives
in scholarly pursuits, attempting to unravel the magical
secrets of the ancient world. To what end is a question
only the giants themselves can answer. Their dedication,
however, is beyond reproach. Their bodies are covered in
arcane runes which invoke great power within the giants
and are the source of their innate arcane abilities.
Peaceful Magistocrats. Eldritch giants are fearsome
opponents. Their immense physical power is only further
augmented by their mastery over the arcane. In combat,
they will use magic to strip their enemies of arcane
enhancements. Then, when their foe is weakened, they
use dimension door to employ hit and run tactics, wearing
down the enemy. Only when they know victory is assured
do they move in for the killing blow. Thankfully, they often
don’t resort to violence as they consider it a distraction
from their studies. They have a general disdain for storm
giants due to some long forgotten slight, but they seldom
act on these feelings, seeing even their feud with their kin
as a mere secondary distraction.

Eldritch Giant
Huge giant, neutral

Armour Class - 17 (half-plate)


Hit Points - 312 (25d12 + 150)
Speed - 50 ft.

STR 30 (+10)
DEX 14 (+2)
CON 22 (+6)
INT 20 (+5)
WIS 17 (+3)
CHA 16 (+3)

Saves STR +15, CON +10, INT +10


Skills Arcana +10, Athletics +15, History +10, Perception +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons;
force
Condition Immunities charmed
Senses passive Perception 18
Languages Common, Giant
Challenge 15 (13,000 XP)

Traits
Magic Resistance.
The giant has advantage on saving throws against spells and other magical effects.

Eldritch Mastery.
The eldritch giant has an extensive familiarity with and an intuitive grasp of arcane magic. It
ignores all class, race, and level requirements for the use of magic items.
Innate Spellcasting. The giant's innate spellcasting ability is Intelligence (spell save DC
18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no
material components:

At will: detect magic, dispel magic, magic missile


3/day each: dimension door, globe of invulnerability, shield
1/day each: haste

Actions
Multiattack.
The giant makes two weapon attacks.

Greataxe.
Melee Weapon Attack: +15 to hit, reach 10 ft., one creature.
Hit: 29 (3d12 + 10) slashing damage.

Eldritch Storm (Recharge 5-6).


Ranged Spell Attack: +10 to hit, reach 120 ft., four beams which each target one creature.
Make a separate attack roll for each beam.
Hit: 15 (1d10 + 10) force damage.

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