You are on page 1of 3

Moigno (Living Equation)

Moigno
Small construct, lawful neutral

Armour Class - 14
Hit Points - 11 (2d6 + 4)
Speed - 0 ft., 40 ft. (hover)

STR 3 (-4)
DEX 18 (+4)
CON 14 (+2)
INT 28 (+9)
WIS 6 (-2)
CHA 5 (-3)

Saves - Int +9
Damage Resistances - acid, cold, fire, lightning, necrotic, radiant,
thunder
Damage Immunities - poison; bludgeoning, piercing, and slashing
Condition Immunities - charmed, exhaustion, frightened, paralyzed,
petrified, poisoned
Vulnerabilities - psychic
Senses - blindsight 120 ft., passive Perception 8
Languages - Modron
Challenge - 2 (450 XP)

Traits
Inconceivable Thought Process.
If any creature attempts to communicate telepathically with a moingo,
that creature must make a DC 20 Intelligence saving throw. On a failed
save, the creature is stunned for 1d4 rounds, and the attempt to
communicate fails.

Merger.
Whenever this moingo is the target of consolidate, it gains hit points
equal to the moingo consolidating with it.
Blink.
Instead of moving, the moingo can teleport to any space it can see within
30 feet.

Actions
Paradox Disruption.
The moingo attempts to disrupt the nervous system a creature within 5
feet of it. The target takes 11 (2d10) psychic damage, or half as much on a
successful DC 16 Intelligence saving throw. A creature that fails this save
by 5 or more is also stunned until the start of the moingo’s next turn.

Reactions
Consolidate.
If the moingo is missing any hit points, it moves up to 60 feet into a
square occupied by another moingo and combines its body with the
target. The target moingo’s size, hit points, and damage dealt by its
paradox disruption increase based on the number of other moingos that
have combined with its form. Use the table below to determine by how
much.

Other Moingo’s Combined - Max HP - Damage Dealt - Size


0 11 2d10 small
1 22 3d10 medium
3 44 4d10 large
7 88 5d10 huge
15 176 6d10 gargantuan

You might also like