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FETCH

FETCH
Fetchs are harbingers of death that lurk
on the fringes of the Abyss. They are
completely invisible to everyone
except for their victims who can
See their reflection.
Mirror Demons. While not actually true demons, the
fetch is still a horrific entity to encounter. In their true
form, it appears as a featureless, humanoid shadow, though
it is perfectly solid. When hunting, it becomes invisible,
appearing only when it is reflected in a mirrored surface.
Those who catch a glimpse of the fetch will see that it has
taken on a haggered, pale imitation of its intended victim.
Using their innate ability to travel through mirrored
surfaces, fetchs delight in catching their victims off-guard.
Souls For The Void. Those that the fetch are able to
successfully kill and drag to the Abyss are destined to
become twisted until they are a grim reflection of their
killers. By stealing the bodies of their victims, fetchs are
able to propagate their kind with frightening speed.
Valued Assassins. Whenever a demon lord wants a
specific mortal dead with the utmost speed and silence,
the job is often given to a fetch. When a fetch has a
specific target in mind, they take great pleasure in setting
horrible traps for their victims. Often, cultists serving the
demon lord will rig temples and dungeons with mirrors.

Fetch
Medium fiend (shapechanger), chaotic evil

Armour Class - 13 (natural armor)


Hit Points - 66 (12d8 + 12)
Speed - 20 ft.

STR 18 (+4)
DEX 12 (+1)
CON 13 (+1)
INT 18 (+4)
WIS 14 (+2)
CHA 12 (+1)

Skills Stealth +3
Senses dark vision 60 ft., passive Perception 12
Languages Abyssal,Common
Challenge 5 (1,800 XP)

Traits
Fetch’s Target.
Fetchs are invisible. In combat, a fetch always has an intended victim. If multiple hostile
creatures are around it, the fetch will choose whoever it intends to kill first as its intended
victim. The fetch takes on the appearance of their intended victim except it has sunken
features, sagging skin, and a wide grimace. While the fetch is taking on the appearance of its
intended victim, the intended victim can see the fetch’s reflection in mirrored surfaces,
allowing them to pinpoint the fetch’s location as long as its reflection is visible on a surface.

Spawn Fetch.
If a fetch kills a humanoid creature with its soul rend and is able to move its body to the
Abyss, in 1d4 days its soul is consumed and it becomes a fetch.
Actions
Multiattack.
The fetch makes two soul rend attacks.

Soul Rend.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
Hit: 13 (2d8 + 4) necrotic damage.

Mirror Portals.
The fetch creates a two-way portal between the Abyss and a reflective surface on the material
plane such as a mirror or pool of water. Only a fetch and objects it is carrying can pass
through the portal. The portal is initially dormant. While dormant, the fetch can see and hear
through the portal, but nothing can move through it until a humanoid creature looks into the
reflective surface. Once the portal is open it remains open indefinitely and any fetch can pass
through it by expending 5 feet of their movement. In order for the fetch to fully move from
one side of the portal to the other it must be at least 2 square feet in size.

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