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Demorphic Mimic
I can hear it. As I stand here, upon my room, as my eyes
stare blankly at the doorway in front of me, I can hear it.
It’s here.
animalistic need to reproduce itself - by consuming knowledge from a demonologist that experimented on prisioners
within. The last sent group disappeared except for one of the
other intelligent, living beings, devouring them alive, adventurers, who spoke about na untold fortune in gold within
and then replacing their now burning, decaying flesh by the ruins…
copycats of themselves. These copycats are then
expelled from the Demorphic Mimic and sent out into A group of adventurers meets a crazed man - he is a known
the world as sleeper agents - exact replicas of the rogue and tomb raider, and claims he recently entered an
devoured creatures, but with a strange need to bring ancient dungeon and was attacked by something in the
others into the lair of its parent. darkness. Only him and another fighter survived - but he insists
the fighter is “something else” and has become “corrupted”.:
Demorphic Mimics are, in themselves, driven but the A political campaign for the mayor of a small town is in full
need to reproduce, to copy, to expand. Somewhere deep swing - a local legend, a paladin of some renown is leading the
within the dark, bubbling mind of this terrible creature, polls after returning to the town recently. The adventurers are
lies something else - a strange, unknown drive, a asked by a cleric to investigate this issue - mainly because he
burning desire to merely become. There are even tales knows the paladin was dead, but seems to have come back from
of its offspring shedding their strange, mutated infernal the grave after dying in a doomed expedition 6 years ago, that
lineage and mingling with society, coming to spawn the cleric was a part of…
further abominations as they sire children - in a crazed The village of Darkstone stands on the shadow of the ruins of a
attempt to stave off their inevitable return to the lair of castle that once hosted a family of devil-worshiping nobles.
the parent, and becoming merely another part of the Legends state that the people in the village do not get sick, and
dark blood cycle that drives these eldritch horrors seem to be particularly healthy. A known doctor traveled to the
forward. village to research this and has disappeared, and a group of
adventurers are hired to find him. But the people in the village
Inhabiting ancient ruins and darkened laboratories, do not seem cooperative… and rather strange…
these creatures have been known to replace entire
populations - villages and small towns being slowly Behavior & Tactics
driven like cattle towards these creatures and the dark
pits where they thrive, innocent flesh being consumed in Demorphic Mimics exist in the thin line between utter
order to re-create further clones. savagery and instinct and an alien intelligence lurking
Description somewhere deep within them. They exist to devour and
reproduce, using both the creatures they consume for
From the darkness, you can hear it - a strange bubbling both purposes. Still, Demorphic Mimics are intelligent
sound, as if a throat gurgled blood from a deep wound. enough to not continue to attack after they either
The deep stench of sulfur burns through the air. The capture a single prey, or manage to clone prey. It will
very darkness moves and shifts, and the torch-light quickly attempt to use Engulf, and then quickly escaping
flickers and finds itself reflected upon a flesh, by using its Climb speed to escape with their prisoner.
amorphous, strangely shifting surface that seems to coil
around itself. It will use Shapechanger to mimic natural or artificial
elements of the room it is in - rubble, statues, and use it
Thousands of faces, wordless mouths and blank eyes to wait until its prey is either alone or isolated. It would
shift across the surface and quickly disappear, as the not fight to the death, and understand enough about the
thing - the horror - lifts itself 10 feet into the ceiling. space around to plan ambushes. It will not fight to the
Long, sinuous crimson tentacles wish forward like death, as its animalistic instincts contained a very
snakes, and it moves, crawling, bubbling forward. Your powerful sense of self-preservation.
visage is reflected now upon the torch-light, upon the
blood-crimson opaque flesh of the abomination. You feel Yet, there is a strange curiosity to the creature,
its warmth, vague hellish heat emanating from it. With a something that goes beyond its infernal creation. As it
slurping, viscous, horrible sound, it lurches forward. can communicate with any creature it is devouring via
Tentacles lash out and you feel blood flowing - in the simple images and words, and it seems to understand
darkness, the cursed flesh of the creature shifts and the concepts (strangely, given its nature) of gratitude
roils, emanating the scent of stale perfume and rotten and nurturing. Each Demorphic Mimic also seems to
eggs. As you fight forward, you see something bubbling have individuality - some seem prone to more sadistic
up from the creature, a torso that uncoils itself up and inclinations, while others have been reported to even
stares at you in the torch light with a familiar face… collect certain items and other strange arcane devices.
THE BOOK OF ONE HUNDRED TALES
Demorphic Breed
A Demorphic Clone is a fully grown cloned creature that was devoured by the Demorphic Mimic, fully replaced and
composed of both hellish energy, necrotic flesh and mimic ooze. The creature immediately replaces the creature inside
the Demorphic Mimic (via the Engulf ability). These clones are aware they have been cloned, and retain all memories
from the consumed creature - but their own sense of preservation often leads them to hide this fact.
Demorphic Clones are mysteriously driven to find and attract further people to their sire, both feeding it and allowing
it to multiply further. Clones often become adventurers, attempting to lead others into isolated locales where the initial
Demorphic Mimic is located and in waiting.
The Demorphic Clones follow the following rules:
The Demorphic Clone is a perfect copy of the engulfed and devoured creature, and possesses all the memories,
abilities and spells of the copied creature.
The Demorphic Clone bleeds normally and a Medicine check would reveal nothing (as the entire body is cloned). If
the Demorphic Clone ever fails a Death Saving Throw, it must make a Constitution Saving Throw versus 10 + the
result of the failed Death Saving Throw. On a fail, its body struggles to maintain itself and it begins to slowly
dissolve. It regins its form back once it successfully passes a Death Saving Throw or is brought back to 1 or more
hit points.
Demorphic Clone gain a tendency to evil - usually becoming Lawful Evil or Neutral Evil. If a Demorphic clone has
10 Wisdom score or more, they may choose a different alignment, but never Good - some Demorphic Mimics tend
towards Neutrality, and may even fight against the urge to bring further victims to their sire.
The Dungeon Master may create further limitations towards a cloned creature. If a player is consumed, the
Dungeon Master should engage with the player and verify if the player wishes to continue with the now cloned
character. The Dungeon Master may also allow Charisma-based skills checks from the cloned creature to hide its true
nature.