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PRAESIGIRA

In the far reaches to the North, where the Sea of Stars meets its end, dark waves lap upon
the shores of gold. Few have been to such a place, and fewer still would speak its name.
The island of ten thousand crowns, or so they say. Riches beyond your wildest dreams,
there for the taking. Yet this place finds itself inked on no map. Charted by no captain. Sung
of by no bards in the tavern firelight. The golden shores of Rathma are not something people
will so readily discuss. Those who have actually seen the twisted land find themselves mute
upon its mention. They speak only cryptic warnings of things so absurd, you’d have to be a
madman to conceive them. A civilization long thought dead. The King of Ash, presiding over
a tribal society. Gnarled pools of twisting organisms. Monsters that would drain a man dry of
blood within seconds. Then, there’s the most outlandish of them all. The living tsunami. The
monstrosity so large it could snap a ship in two with a single claw as though it were a mere
splinter. The protector goddess of the golden shores. Praesigira. As if something so
outlandish could actually exist. Surely the only reason this island paradise has not been
conquered is because it simply doesn’t exist. Or, does it? Remember when I said this exotic
locale has found no purchase inked on parchment? I lied. For there was one man, one
absolutely broken man, who came back from the edge of the world. He hasn’t said a word
since he washed up on shore. He simply trembles, eyes bulging, frantically looking in all
directions. Clutched In his hand as his wretched form met the docks? A finely crafted scrap
of lambskin. Written on its surface, the forbidden location of a place that doesn’t exist. For a
mere fifty gold pieces, it can be yours.

Praesigira
Gargantuan monstrosity (kaiju), neutral

Armour Class - 25 (natural armour)


Hit Points - 500 (31d20 + 175)
Speed - 30 ft., swim 30 ft.

STR - 29 +9
DEX - 13 +1
CON - 25 +7
INT - 5 +0
WIS - 12 +1
CHA - 10 +0

Saves - STR +17, WIS +9, CON +15


Skills - Perception +9, Athletics +17
Damage Resistances - Fire, Psychic
Damage Immunities - Acid; bludgeoning, piercing, and slashing from
nonmagical weapons.
Condition Immunities - Charmed, frightened, paralyzed, poisoned
Senses - blindsight 120 ft., passive Perception 11
Languages - -
Challenge - 27 (105,000 XP)

Traits
Amphibious.
Praesigira can breathe air and water.
Siege Monster.
Praesigira deals double damage to objects and structures.

Magic Resistance.
Praesigira has advantage on saving throws against spells and other
magical effects.

Legendary Resistance (3/Day).


If Praesigira fails a saving throw, it can choose to succeed instead.

Hazardous.
Each time Praesigira takes damage from a melee attack, the attacker
suffers 10 (3d6) acid damage.

Parasites.
Praesigira’s body acts as host to a collective of blood worms. At the end
of Praesigira’s turn, 2 (1d4) parasites emerge from Praesigira’s tough
shell. They appear in a space that is within 10 feet of Praesigira. If no
space is available, they fail to appear. They are considered part of the
CR calculation for Praesigira, and therefore yield no experience points
unless encountered independent of Praesigira host. These parasites act
on the same initiative as Praesigira, and have the following statistics.

Aquatic Parasite
Medium monstrosity, neutral

Armour Class - 14
Hit Points - 8 (1d12 + 2)
Speed - 20 ft., swim 40 ft.

STR - 12 +1
DEX - 18 +4
CON - 15 +2
INT - 2 -4
WIS - 10 +0
CHA - 2 -4

Damage Resistances - Same as kaiju host


Damage Immunities - Same as kaiju host
Condition Immunities - Charmed
Vulnerabilities - Same as kaiju host
Senses - Passive Perception 10
Languages - -
Challenge - 4 (1,100 XP)

Traits
Fierce Defender.
When the parasite is within 60 feet of its kaiju host, it has advantage on all attack
rolls.

Actions
Siphon Blood.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 14 (2d10 + 4) piercing damage and the target’s Constitution is reduced by 1. The
target dies if this reduces its strength to 0. Otherwise, the reduction lasts until the
target finishes a long rest.

Rejuvenate.
If the parasite is within 5 ft. of its kaiju host, as a bonus action it may restore 6 (1d12)
hit points to Praesigira.

Actions
Multiattack.
Praesigira can use its Frightful Presence. It then makes three attacks.
One with it’s bite, and two with its claws.

Frightful Presence.
Each creature of Praesigira’s choice within 1 mile of it and aware of it
must succeed on a DC17 Wisdom saving throw or become frightened for
1 minute. A creature can repeat the saving throw at the end of each of
its turns, with disadvantage if Praesigira is within line of sight, ending the
effect on itself on a success. If a creature's saving throw is successful or
the effect ends for it, the creature is immune to Praesigira’s Frightful
Presence for the next 24 hours.

Bite.
Melee Weapon Attack: +3 to hit, reach 10 ft., one target.
Hit: 35 (4d12 + 9) Piercing damage, plus 10 (3d6) acid damage.

Claw.
Melee Weapon Attack: +3 to hit, reach 15 ft., one target.
Hit: 27 (4d8 + 9) bludgeoning damage, plus 10 (3d6) acid damage. The
target is grappled (escape DC 21) Praesigira has two claws, each of
which can grapple only one target.

Legendary Actions
Praesigira can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and only
at the end of another creature’s turn. Praesigira regains spent legendary
actions at the start of its turn.

Attack.
Praesigira makes one claw attack.

Move.
Praesigira moves up to half its speed.

Chomp.
(Costs 2 Actions). Praesigira makes one bite attack.

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