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Paladin Subclass: Oath of the Elements

Control the Elements


Resumen As an action, you present your holy symbol and speak a
Those who follow the oath of the elements are guided by prayer to the elements, using your Channel Divinity. An
the world itself, they hold the belief that the only sacred elemental monster that you choose that can see or hear
things are the elements that were part of the creation of you within 30 feet of you must make a Wisdom save
all life. Their pact guides them to restore and protect the throw. If the creature fails its saving throw, must obey you
enviroment that sorround them. for 1 turn.
This doesn't mean that they don't believe in a God, they
simply maintain that the only existing gods are those that Aura of earthquakes
society relates to certain natural elements.
Starting at 7th level, the area around you starts shaking at
your choice, as a bonus action you can activate or
Tenets of Elements desactivate this ability, when you activate this option all
the land within 10 feet around you becomes Difficult
Mission: You will respect and protect above all the free
Terrain.
will of things, even if it runs against your purposes.

Duty: Your powers have been given to you to serve Gift of the Wind
nature, the protection of the world itself lies in your
hands. You should fight to save it, as long as this is not As a bonus action you can activate the gift of wind, for 1
contrary to free will. minute all the physical attacks you make are charged with
a powerful wind which destabilizes your enemies, every

Specialties of the Oath of the time you hit a target with a melee attack that creature
must make a constitution saving throw or it will fall to the

Elements ground and will get the condition Prone.

Oath of the Elements Spells Banner of the elements


At 20th level, as an action, you can emanate an aura of an
When you level up as a Paladin you'll automatically learn
element, you can choose one of the following elements:
the following spells, which you'll always have ready and
Acid, Cold, Fire, Lightning, Poison or Thunder. For 1 minute
don't count towards the prepared spell slots:
a powerful storm of the chosen element forms around you
At level 3: Absorb Elements & Earth Tremor within 30 feet.
Whenever an enemy creature starts its turn or enter in
At level 5: Earthbind & Melf's Acid Arrow the storm takes 15 points of damage of the choosen
element.
At level 9: Plant Growth & Wind Wall
Once you use this feature, you can’t use it again until
At level 13: Fire Shield & Control Water you finish a long rest.

At level 17: Conjure Elemental & Cone of Cold

Channel Divinity

Fury of the Elements


You can use your divinity channel to mark an enemy with
the fury of the elements. As an action you can choose an
enemy within 30 feet and one of the following elements:
Acid, Cold, Fire, Lightning, Poison and Thunder.
Until the end of your next turn all attacks that cause
damage from that element have advantage against the
marked enemy creature.

Paladin | Oath of the Elements


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Recomendeds Gods Eberron Deities

Arawai, the Sovereign of Life and Love.


Forgotten Realms
Balinor, the Sovereign of Horn and Hunt.

The Devourer, god of the wrath of nature.


Auril, goddess of winter.

Eldath, goddess of peace.

Malar, god of the hunt.

Mielikki, goddess of forests.

Silvanus, god of wild nature.

Talos, god of storms.

Umberlee, goddess of the sea.

Celtic Deities

The Daghdha, god of weather and crops.

Dunatis, god of mountains and peaks.

Manannan mac Lir, god of oceans and sea creatures.

Silvanus, god of nature and forests.

Greek Deities

Zeus, god of the sky, ruler of the gods.

Artemis, goddess of hunting and childbirth.

Hercules, god of strength and adventure.

Poseidon, god of the sea and earthquakes.

Egyptian Deities

Osiris, god of nature and the underworld.

Set, god of darkness and desert storms.

Sobek, god of water and crocodiles.

Paladin | Oath of the Elements

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