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Haunted Keepsakes

WRITING William Fischer


COLOR ART Gui Sommer
EDITING Mike Myler
LAYOUT Frank Michienzi

Enchanted Trinkets: Haunted Keepsakes | EN World EN5ider


A
n object is often what bars the
Broken Shackles
way when a living creature dies Wondrous item, common (requires attunement by a druid;
cost 50 gp)
but is denied its eternal rest. These The creature once bound by these broken shackles
died in captivity, far from its home.
haunted keepsakes represent some The GM determines what creature haunts the
shackles. It may be an unusual beast such as a
unfinished business the creature had mammoth or dinosaur, or something even more
exotic like a griffon. While attuned to the shackles,
in life, such as a work of art left incom- you can use sounds and gestures to communi-
cate simple ideas with the same creatures as the
plete or an arrow that never found its haunting creature.
Delivering the shackles to the creature’s native
mark. When a new owner acquires the environment puts the haunting creature’s spirit
to rest. The shackles lose their enchantment, and
keepsake, the spirit that haunts the you gain a magical boon. When you use your Wild
Shape class feature, you can take the form of the
item urges them to complete the task creature, even if you’ve never seen that creature and
even if the creature isn’t a beast (if it’s a monstrosity,
it left unfinished. Should the owner for example, in the case of a griffon). You can’t use
the boon to transform into a creature whose chal-
do so, they may receive a supernatural lenge rating is higher than one you could normally
assume. Returning to your normal form expends
boon as a reward for helping the spirit the boon.

find peace. Cloak of the Nameless


Wondrous item, common (requires attunement by a
Each of the keepsakes presented here are of barbarian; cost 50 gp)
particular interest to one of the classes found in This hide cloak is haunted by the spirit of an
the core rules. All the keepsakes confer upon their initiate who died during their rite of passage,
owner a minor magical benefit until the spirit’s forever losing their chance to earn an adult name.
unfinished business is resolved and it grants the While you wear the cloak, the nameless initiate
owner a more powerful boon before passing on. watches over you while you sleep, entering your
dreams to warn you of danger. You are considered
to have a passive Perception score of 20 while asleep.
Open Game Content | The game rule information in this The cloak’s original owner can’t rest until you
article is designated Open Game Content. All other material complete their rite of passage. The GM determines
in this article, including maps and illustrations (including the details of the rite, but it may include climbing a
illustrations in the public domain), in-character and out-of- remote mountain peak or slaying a terrifying beast.
character narrative and descriptive text, character and place If you complete the rite, a spirit in the form of an
names, trade dress, “EN Publishing,” “EN World,” “EN5ider,” animal or one of the initiate’s ancestors arrives to
EN Publishing product and article titles, and give them their adult name. By speaking this name
EN World and EN Publishing logos, are designated aloud, you can call on the initiate to guide your path.
Product Identity.

Enchanted Trinkets: Haunted Keepsakes | EN World EN5ider


When you would fail a Wisdom (Survival) check to the Aura of Courage class feature, you can use this
avoid becoming lost in a natural environment, you property to instead double the radius of your aura
can choose to succeed instead. The initiate is then for 1 minute. Once you’ve used this property the
released to their eternal rest and the cloak becomes redeemed knight’s spirit passes on and the shield
a mundane item. becomes a mundane shield.

Double-Cross Dagger
Weapon (dagger), common (requires attunement by a
rogue; cost 75 gp)
This blade was found buried in the back of a
cutpurse betrayed by their partners in crime.
While attuned to the dagger, you have advantage
on Charisma (Deception) checks to deceive other
scoundrels (any creature that speaks Thieves’ Cant).
The dead recruit urges you to take revenge on
those who betrayed them. Doing so may require
you to infiltrate a thieves’ guild or perform some
other skullduggery determined by the GM. Once
the recruit is satisfied, they take back their dagger
but return it to you when you need it most. You can
use a bonus action to summon the dagger, causing
it to appear in your empty hand and remain for
1 minute. The dagger counts as magical for the
purpose of overcoming resistance and immunity to
Coward’s Shield nonmagical attacks and damage. The dagger disap-
Armor (shield), common (requires attunement by a pears forever at the end of the duration or if you
paladin; cost 100 gp) end your turn not holding it.
A fledgling knight once dropped this shield in
the presence of a fearsome dragon. The disgraced Exile’s Staff
knight died decades later, still haunted by their Weapon (quarterstaff), uncommon (requires attunement
lapse in courage. by a sorcerer; cost 150 gp)
When you start your turn frightened, you can An irrational fear of magic led to the exile of this
call upon the knight’s spirit to bolster your courage. staff’s former owner.
If you do, you can attempt a saving throw to end While attuned to the staff, you can use it to
the frightened condition at the start of your turn create minor cosmetic changes to your body and
instead of at the end of your turn. Once you call equipment. These changes are illusory and don’t
upon the knight’s spirit, you can’t do so again until hold up to physical inspection. You can only use
you finish a long rest. the staff to alter your own appearance. Otherwise,
In addition, when you and your companions face the staff functions as a disguise kit with which
a dragon in battle, you can use a bonus action to you are proficient.
become a paragon of bravery. For 1 minute or until Before they died, the exile heard rumors of a far-
you fall unconscious, you and friendly creatures flung location tied to the source of their magical
within 5 feet of you can’t be frightened. If you have power. If you investigate the site on the exile’s

Enchanted Trinkets: Haunted Keepsakes | EN World EN5ider


behalf, their spirit imbues the staff with a bit of Tracking down the enlightened master’s spirit is
magic before moving on. You can draw upon this difficult. Whenever you meditate to regain your ki,
magic to cast any 1st-level sorcerer spell you don’t you can attempt a DC 20 Wisdom (Insight) check.
already know, without spending a spell slot to After three successful checks you locate the master
do so. Once you cast a spell in this way the staff in the spirit world and can return their ki. Once you
becomes a nonmagical quarterstaff. have done so, you receive a magical boon. When-
ever you start your turn with no ki points, you can
Martyr’s Symbol use an action to regain ki points equal to half your
Wondrous item, common (requires attunement by a cleric; monk level (rounded down, minimum 1 point). The
cost 75 gp) glowing crystal then becomes a nonmagical trinket.
A minor saint of your religion clutched this holy
symbol as they fell before an undead horde. Officer’s Badge
While attuned to the symbol, when you would Wondrous item, common (requires attunement by a
make a saving throw with advantage, you can fighter; cost 75 gp)
choose to make the saving throw with disadvan- This battered brass badge once belonged to
tage instead. If you do, one creature you can see an officer who died while covering their squad’s
gains advantage on a saving throw it makes before retreat. The officer’s remains were never recovered
the end of your next turn. Once you’ve used the and now lie forgotten in an unmarked grave.
symbol in this way, you must finish a long rest While you carry the badge, the officer’s voice
before you can use it again. directs your movements in battle. You can take the
Although the dead saint’s spirit haunts the Disengage or Dodge action as a bonus action on
symbol, their body has risen as a mindless undead your turn. Once you use this property, you must
creature. If you successfully use the symbol and finish a long rest before you can use it again.
Channel Divinity to turn or destroy this creature, The ghostly officer can lead you to their
you put the saint’s spirit to rest. The spirit imparts unmarked grave. If you see that the officer’s body is
part of its soul into the symbol once you have done reburied with honors, their spirit is put to rest and
so. Once afterward when you use the holy symbol to the badge loses its magic. The next time you would
turn or destroy undead, you can choose to force each die because of a failed death saving throw, the
target to make its saving throw with disadvantage. officer meets you in the afterlife and orders you to
The holy symbol then becomes a nonmagical trinket. return to the battlefield. If you obey this command
and expend the boon, treat the failed death saving
Misplaced Ki throw as a success. The badge then becomes a
Wondrous item, common (requires attunement by a monk; nonmagical trinket.
cost 85 gp)
This glowing crystal contains a sliver of ki from
an enlightened master who mislaid it when their
spirit moved on to the afterlife.
While attuned to the shard, whenever you start
your turn with no ki points, you can use an action
to draw upon the shard’s magic and recover 1 ki
point. Once you have used the shard in this way,
you can’t use it again until you finish a long rest.

Enchanted Trinkets: Haunted Keepsakes | EN World EN5ider


Patron’s Missive Unfinished Sonata
Wondrous item, common (requires attunement by a Wondrous item, uncommon (requires attunement by a bard;
warlock; cost 85 gp) cost 150 gp)
The messenger who carried this unopened letter These papers contain a famous composer’s final
died before they could deliver it for their other- work: a sonata of breathtaking beauty. Despite the
worldly patron. The GM determines the nature of keepsake’s name the sonata is not incomplete, but its
the missive: it might be a love letter, an infernal composer died before they could hear it performed.
contract, or a collection of cryptic symbols. While attuned to the unfinished sonata, you can
While you are attuned to the missive, the play the sonata by heart. In addition, you gain
warlock’s tormented spirit haunts you, manifesting advantage on ability checks to compose (although
as whispered curses, cold breezes, and an unde- not perform) new music as the spirit of the sonata’s
finable sense of dread. When you would make a composer advises you while you work.
Charisma (Intimidation) check, you can choose to The dead composer urges you to share their
gain advantage. Once you use this property, you creation with the world. If you spend 10 minutes
can’t do so again until you finish a long rest. performing the sonata, you can attempt a DC 20
If you deliver the missive, the warlock’s patron Charisma (Performance or musical instrument)
rewards you with the soul of the servant who failed check. On a success, you and up to 10 other crea-
it. Once afterward you can use a bonus action to tures who hear the performance gain temporary hit
destroy the soul and regain hit points equal to 1d8 points equal to half your check’s result (rounded
+ your warlock level. down). The composer’s spirit then passes on and
the sonata loses its magic.
Research Fragments
Wondrous item, common (requires attunement by a Wolf-Hunter’s Blade
wizard; cost 100 gp) Weapon (longsword), common (requires attunement by
The scholar who assembled these fragmentary a ranger; cost 90 gp)
notes died before they could complete their work. The ghost of a wolf slain by this weapon haunts the
While attuned to the fragments, you gain advantage blade, only finding peace when the blade is broken.
on Intelligence (Investigation) checks made to find While attuned to the wolf-hunter’s blade, your
information stored in archives and similar areas as senses become as sharp as a wolf’s. You have
the dead scholar’s spirit guides your research. advantage on Wisdom (Perception) checks that rely
Completing the scholar’s research puts their soul on hearing or smell.
to rest. This might require you to track down the In addition, you can use an action to break the
remainder of the scholar’s notes or to perform some blade and summon a dire wolf in an unoccupied
studies of your own. As a side effect of this work, space you can see within 60 feet of you. The wolf is
you can copy a wizard spell of the GM’s choice friendly to you and your companions and takes its
into your spellbook. The spell must be of a level for turn immediately after yours. The wolf obeys your
which you have spell slots, but the gold and time verbal commands. Without such commands, it only
required for you to copy the spell is halved. The defends itself. The wolf disappears after 1 hour or
notes then become nonmagical papers. if it is reduced to 0 hit points. The wolf’s spirit then
passes on and the broken blade loses its magic. e

Enchanted Trinkets: Haunted Keepsakes | EN World EN5ider

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