Professional Documents
Culture Documents
Double-Cross Dagger
Weapon (dagger), common (requires attunement by a
rogue; cost 75 gp)
This blade was found buried in the back of a
cutpurse betrayed by their partners in crime.
While attuned to the dagger, you have advantage
on Charisma (Deception) checks to deceive other
scoundrels (any creature that speaks Thieves’ Cant).
The dead recruit urges you to take revenge on
those who betrayed them. Doing so may require
you to infiltrate a thieves’ guild or perform some
other skullduggery determined by the GM. Once
the recruit is satisfied, they take back their dagger
but return it to you when you need it most. You can
use a bonus action to summon the dagger, causing
it to appear in your empty hand and remain for
1 minute. The dagger counts as magical for the
purpose of overcoming resistance and immunity to
Coward’s Shield nonmagical attacks and damage. The dagger disap-
Armor (shield), common (requires attunement by a pears forever at the end of the duration or if you
paladin; cost 100 gp) end your turn not holding it.
A fledgling knight once dropped this shield in
the presence of a fearsome dragon. The disgraced Exile’s Staff
knight died decades later, still haunted by their Weapon (quarterstaff), uncommon (requires attunement
lapse in courage. by a sorcerer; cost 150 gp)
When you start your turn frightened, you can An irrational fear of magic led to the exile of this
call upon the knight’s spirit to bolster your courage. staff’s former owner.
If you do, you can attempt a saving throw to end While attuned to the staff, you can use it to
the frightened condition at the start of your turn create minor cosmetic changes to your body and
instead of at the end of your turn. Once you call equipment. These changes are illusory and don’t
upon the knight’s spirit, you can’t do so again until hold up to physical inspection. You can only use
you finish a long rest. the staff to alter your own appearance. Otherwise,
In addition, when you and your companions face the staff functions as a disguise kit with which
a dragon in battle, you can use a bonus action to you are proficient.
become a paragon of bravery. For 1 minute or until Before they died, the exile heard rumors of a far-
you fall unconscious, you and friendly creatures flung location tied to the source of their magical
within 5 feet of you can’t be frightened. If you have power. If you investigate the site on the exile’s