Professional Documents
Culture Documents
ORC LIFE
T he Allies and Adver
saries series provides GMs
with NPCs that can be quickly
and easily inserted into any ad-
venture or ongoing campaign.
Each NPC receives a detailed
treatment of character traits, ide-
als, bonds, and flaws, as well as
game statistics, physical descrip-
tion, backstory, and tips on how
this NPC may be used in play.
Orcs need not be evil, but
they sure are great at it. Below
are orcish NPCs of diverse life-
styles, classes, and alignments.
Only some of them conform to
the “evil, brutish, warmonger-
ing beast” archetype of orcs,
and those that do can easily be
altered to suit different disposi-
tions. Instead, each of them is
driven by a need and a passion,
like any other character.
EN
ENWorld
WorldEN5IDER: | The Hamlet
EN5IDER Allies of Varseldorf
and Adversaries
Gurk, Orc Painter in the Big City
The studio is spacious, filled with canvas, timber, and Physical Description
paint. You hear humming coming from the corner. A Gurk is a handsome orc by human standards, maybe
seven-foot-tall orc stands with his back to you. Behind even elven standards. He has a narrow face and a
him are three unconscious human thugs, blood spat- strong chin, green skin, and shoulder-length black
tered on the ground. The turns around to you, wearing hair. His face is always covered in thick stubble.
a leather smock, his nose is broken and bleeding. He
stands before a fresh painting of a perfectly rendered Background
glade, a palette and brush in his hands. “Men tried Gurk was an orphan raised in an orphanage in the
interruptin’ me painting. Very rude,” he comments city run by goodly priestesses of a benevolent deity.
with a chuckle. He was deposited on their doorstep as a baby, and
the priestesses could not bring themselves to kill the
NPC STATISTICS orc. He was raised to be good along with all the other
Gurk, Orc Painter orphans.
Chaotic good Medium humanoid (orc) At fourteen years old, Gurk left the orphanage to
Traits. I have an eye for beauty, no matter its shape or work as a blacksmith’s apprentice. While he had no
size, and am quick to comment on it. skill with a hammer or forge, he was adept at sketch-
Ideal. Equality. I will be recognized as a great artist, ing and making blueprints. The blacksmith, being
regardless of what people say of my race. an eccentric, introduced Gurk to her artist friends.
Bond. Lydia, a gallery curator, often hosts my art. I’m While many of these artists scoffed at the idea of an
forever grateful to her. orc artist, some were impressed with his talent, and
Flaw. I have a temper, and will not let an insult slide. took to teaching him more advanced techniques. Gurk
STR DEX CON INT WIS CHA rose to prominence quickly, selling his first painting
16 (+3) 14 (+2) 12 (+1) 8 (–1) 10 (+0) 14 (+2) to an aristocrat when he was sixteen, and owning his
Notes: Gurk is an orc commoner who lives in a big city. own studio by nineteen.
He has darkvision out to 60 feet and the Aggressive
feature, as an orc. Roleplaying Gurk
Possessions: Gurk dresses in plain cotton clothes, a Gurk is well-spoken and intelligent, surprising those
leather smock, and carries a purse with 22 gp and a who see him as just a dumb orc. He knows a great
mouse skull in it. He owns the deed to a large studio deal about art history and the prominent artists and
space in the artist/tradesperson district of the city. painters in the region. He enjoys fine food and drink,
The studio is filled with 300 gp worth of art supplies, but often is forced to live meal-to-meal.
canvas, and paints. Gurk has become a sought-after painter, and many
established human and elven artists hate that. Fre-
Open Game Content | The game rule information in quently Gurk is the target of racism and attacks by
this book is designated Open Game Content. All other material thugs hired by these rival artists. Gurk seeks out
in this book, including maps and illustrations (including any adventurers from time to time to help him deal with
illustrations in the public domain), in-character and out-of- such problems, drawing them into a world of artistic
character narrative and descriptive text, character and place rivalry and intrigue.
names, trade dress, “EN Publishing,” “EN World,” “EN5ider,”
EN Publishing product and article titles, and
EN EN World and EN Publishing logos, are designated
Publishing ™
Product Identity.
EN World
EN World
EN5IDER:
EN5IDER | The
Allies andHamlet of Varseldorf
Adversaries | Orc Life
Vortch, Orc “Chef”
A fire roars beneath a massive iron cauldron. A thick, Physical Description
viscous stew bubbles inside. Steam rises from it into Vortch is a brutish orc. His face is holds numerous
a wide orc’s face, decorated with bone piercings and bone piercings and is covered in ornamental tat-
ornamental scars. His piggish snout snorts up the toos. His head is shaved bald and his chin has a black
steam. He lowers a bone ladle into the stew, raising pointed beard. He is average in height for an orc, but
its bubbling contents to his lips. He sips it delicately, has a paunch of a belly.
then puckers his lips. “Too pungent. It’s the ground
fennel seed that’s done it. It needs a sweetener...and Background
we’re all out of elf’s blood,” he sighs ruefully. Vortch was born into Clan Collarbreak, a tribe of orcs
known for smashing the collarbones of their captives.
NPC STATISTICS Votch came to prominence in his clan for having a
Vortch, Orc “Chef” sensitive tongue and nose, and was put in charge of
Chaotic evil Medium humanoid (orc) testing food and drink for poison and rot.
Traits. I’ve got the most refined palate in all the seven Years later, during a raid of a human village, Vortch
tribes. managed to salvage a human cookbook and a number
Ideal. Pride. Somethin’s not worth doin’ if you can’t do of kitchen tools. Over the next year, Vortch taught
it right. himself how to cook and took his place as the clan’s
Bond. Clan Collarbreak, I owe those lumps my life, and I ration-master.
will serve ‘em as best I can.
Flaw. I cannot stand to be condescended to. I’ll break an Roleplaying Vortch
orc’s legs if he thinks he’s better than me. Vortch is an odd sort of orc. He’s better-spoken than
STR DEX CON INT WIS CHA his orc brothers and sisters, speaking in a cockney ac-
16 (+3) 14 (+2) 16 (+3) 12 (+2) 8 (–1) 10 (+1) cent, and he is better-versed in cuisine and culinary
Notes: Vortch is an orc thug and a member of the Col- techniques than most human chefs. He is eager to
larbreak Orc Clan. He has darkvision out to 60 feet and boast about his knowledge and his ingenuity in com-
the Aggressive feature, as an orc, and the Pack Tactics bining human cooking with the kinds of foods orcs
feature, as a wolf. He speaks, reads, and writes in Com- like to eat, all of which are foul to “civilized” palates.
mon and Orcish. Vortch is always looking for new herbs and spices
Possessions: Vortch wears studded leather armor (AC to improve his cooking, and will pay or trade with
14) and carries a longsword (1d8 + 3 slashing), a spear outsiders for them. His clan isn’t opposed to eating
(1d6 +3 piercing), and a massive cast-iron pan (2d4 + other sapient races, so PCs might encounter him if
3 bludgeoning). He has a +5 to hit with melee weapon they are ever taken captive by orcs. He will gladly
attacks. He carries with him 50 gp worth of cooking converse with them, even bargain with them, as he’s
utensils and tools, and 100 gp worth of spices and as- preparing them to be eaten.
sorted rare ingredients. He carries all of these in a sack
made from a dire boar’s stomach.
EN World
EN World
EN5IDER:
EN5IDER | The
Allies andHamlet of Varseldorf
Adversaries | Orc Life
ALLIES & ADVERSARIES
DUNGeOn
dEnIZENS
N ot everything in a dun
EN WorldEN
EN5IDER:
World EN5IDER The Hamlet of |
Allies and| Adversaries Varseldorf
Dungeon Denizens
Black Bones is a master of subtle revenge. No member I’m Your Thirstiest Fan! Ducroix is languid and
of a party that has offended the cat can successfully fragile, but cheers on battles with gusto. Despite his
complete a long rest; their sleep is troubled by a dis- useless demeanor, the vampire has a mesmerizing
tant caterwauling. Wounded groups will find that voice and an encyclopedic knowledge of ancient
Black Bones is as adept at leading monsters to them tombs. During battle, on his turn, Ducroix’s encour-
as it is at leading them to monsters, doubling the agement grants Bardic Inspiration (1d8) to a creature
chances of the PCs encountering wandering mon- of his choice. Additionally, his wealth of gossip on an-
sters as long as they remain in her territory without cient tombs grants him the ability to cast legend lore
making amends. once per day as a spell-like ability, though he refuses
to use this power on an empty stomach.
EN WorldEN
EN5IDER:
World EN5IDER The Hamlet of |
Allies and| Adversaries Varseldorf
Dungeon Denizens
Allies & ADverSarIeS
Servants of the
Winter Court
editing
James J. Haeck
color art Ellis Goodson
Egil Thompson
James J. Haeck
layout Eric Life-Putnam
inserted into any adventure or on-
going campaign. Each NPC receives well as game statistics, physical de-
traits, ideals, bonds, and flaws, as this NPC may be used in play.
EN World EN5IDER:
EN World
Allies
EN5IDER | The Hamlet
and Adversaries | Servants
of Varseldorf
of the Winter Court
Physical Description unassuming gnome, despite his unusual appearance,
Grimillo is short, only about 3 feet tall, and his fea- and can easily blend into a crowd—at least until he
tures have are soft and androgynous. His skin is the strikes. After he purloins a few choice words, Grimil-
color and temperature of ice, his golden eyes are lo tries to flee, but he can hardly keep from cackling
constantly in motion, and his hair is long and silvery. as he sprints between the legs of nearby bystanders.
A keen smile usually plays around his lips—but his When cornered, Grimillo is a constant joker, crack-
scowl is terrifying to behold. ing as many lewd and nonsensical jokes as he can.
Meanwhile, he is coolly calculating his escape angle.
Background
The Voice-Thief is a mercenary with few morals and a
love for spreading misfortune. If he cares about any- Missus Silverbeak
one in this world, it is his ailing mother, whose voice
was stolen by agents of the Summer Court. When First is the rushing of wind. You look—and see noth-
Grimillo first developed his unusual art, he did so for ing. The air is still. Then it lands with a thud, right
the noble purpose of stealing words to return to his behind you. A massive owl looms over you, nearly
mother, and for years he did so, giving words back twenty feet tall, with golden eyes that illuminate you
to her one-by-one. Grimillo’s work allowed her to like spotlights. It straightens, turns its head slightly,
speak again, even if her vocabulary was sparse, and and in a deep, resonant voice asks: “Would you care
the many voices with which she spoke unsettled most for a glass of sweet tea? I couldn’t possibly finish it all
who listened to her. by myself.”
But for all his altruism, the thief loves the journey
as much as the destination. Grimillo’s voice-theft is NPC STATISTICS
a tool for chaos, for the misery of others, but most Missus Silverbeak
importantly, “just for a good frecklin’ larf.” Large beast (fey), lawful evil
Traits: I am a giant talking fairy owl. I imagine for most
Roleplaying Grimillo mortals, that alone would be enough!
Grimillo is likely to surprise PCs by stealing their Ideal: Boundless Joy. I don’t give a hoot if they’re safe,
words or spells where it counts the most. He is an healthy, or mentally stable; just point me towards
unhappy people, and I will take care of the rest!
Bond: You, my little owlet! I care about you most of all!
(But don’t let any of the others know!)
Flaw: Hoo hoo, I don’t have any flaws! Except maybe
the compulsive lying. Hoo! No! Not a single flaw!
STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 12 (+1) 8 (–1) 13 (+1) 10 (+0)
Notes: Missus Silverbeak is a fey-touched giant owl (AC
12, 19 hit points), with the following additional traits;
these traits increase her challenge rating to 2 (450 XP):
Concealing Blizzard. As an action, Missus Silverbeak
may call a blizzard to surround her for 1 minute. This
blizzard counts as three-quarters cover and deals
2d6 cold damage to any creature within 10 feet of
her. This damage is dealt when a creature begins its
turn within the blizzard or enters it for the first time
on their turn.
EN World EN5IDER:
EN World
Allies
EN5IDER | The Hamlet
and Adversaries | Servants
of Varseldorf
of the Winter Court
way to return to his queen’s side, and his weathered
face and ice-flecked beard show his age.
Snowblind’s armor is scarred and pitted from
countless battles across the wastes, and his blade is
almost always coated in blood, be it dry or fresh.
Background
He was human, once. A knight of some kingdom—
with a name even he can’t remember. He thinks he
had a family. A husband. Two daughters with fire
in their hearts. But they’re gone now. The winter
claimed them, and when he offered himself to the
winter’s terrible queen in exchange for their lives,
his service eventually claimed him, too. He traded
his sight for them. He traded his name for them. He
traded his humanity for them. Yet she would not re-
ward him with the lives he wished to save.
He is called Snowblind now, the eternal watcher of
the winter wastes, and the few memories he still has
of his old life are distant and strange, like a melody
Wintersight. Though his eyes are frozen and sightless, heard in a dream. Snowblind’s devotion to the Queen
Snowblind can sense heat. This trait allows him to of Air and Darkness is all that drives him, and even
see through invisibility effects and to otherwise the Unseelie Queen herself is unsure what would hap-
“see” as if he were not blind. Casting remove curse pen if his memory were restored.
or greater restoration on Snowblind suppresses this
trait for 1d4 rounds. This trait is also suppressed Roleplaying Snowblind
while Snowblind is within areas of extreme heat Snowblind speaks plainly, though he never directly
(over 110 degrees Farenheit) or while he is within an looks at anyone he speaks to, appearing instead to
antimagic field. be gazing off into the distance. Every action he takes
Possessions: Snowblind wears a suit of +1 plate armor, is in the service of the Winter Queen or is intended
and he wields a frost brand longsword (+5 to hit, 1d8+3 to help him find a way back to her side, even if he
damage plus 1d6 cold damage) and a +1 shield, which cannot fully recall the reason he was stranded on
increases his AC to 22. He also carries a wand of enemy the Material Plane in the first place. He will readily
detection with 3 charges remaining. In addition, join forces with anyone whose goals he believes align
Snowblind carries a ridged stone that he rubs when with those of his queen, or if something about them
he is trying to remember home, his signet ring, and an stirs a distant memory.
amulet containing a lock of his queen’s hair. Though he is quick to make alliances, Snowblind
is also quick to break them. His demeanor is as un-
Physical Description predictable as a winter storm’s, and any suggestion of
This imposing knight of the Winter Court returns to an ally’s duplicity or allegiance to the Summer Court
his humanoid form while in the Material Plane. The triggers his bloodlust. If Snowblind is provoked, re-
many-pronged antlers that sprout from his brow are minding him of the ridged stone he carries with him
a reminder of his fey curse, and a warning to all hu- or trying to stir memories of his old life is enough to
mans that Snowblind is not one of them. He has spent give him pause and allow him to be dissuaded from
decades trapped in the mortal world, searching for a further violence. e
EN
ENWorld
WorldEN5IDER: | The Hamlet
EN5IDER Allies of Varseldorf
and Adversaries
Command Structure Player Characters as Goldenscales
The Host’s command structure includes four sig- Dragonborn characters with a military background
nificant grades. From highest to lowest, these are the might be former members of the Goldenscale Host
Host-Captain, ten Lieutenants, forty Sergeants, and who mustered out after their contracts expired, or
typically around 800 recruits. At the start of major current members detached from the force but still
contracts, the Host may grow to as many as 1,200 re- answering to the host-captain. Present the PC with
cruits under arms. In recent memory, its numbers conflicting loyalties, or allow them to call upon the
following a shattering defeat fell as low as 188. Host for support, in keeping with their background’s
Outside the fighting forces, the Host has one sup- feature. To strengthen these ties further, use one of
port staff member for each recruit, and two for each the personalities below as a Bond for the character.
higher-ranked member. Around a third of these are
detached from the Host to manage its supply chain,
contract negotiations, accountancy, and the like. Host-Captain Myrra Priskeshai
Dragonborn are about 40% of the support staff, while (Pronounced MEE-ruh PRIS-kuh-shy)
the rest of their number belong to whatever local race As the first host-captain of red dragon ancestry,
is easy to recruit. Myrra Priskeshai is under pressure to prove to the
Centuries ago, the Host’s traditions forbade dragon- metallic dragonborn of the Host that she is neither
born of any ancestry other than gold from becoming avaricious nor tyrannical, and can be as wise and en-
a lieutenant or host-captain. But at length, following lightened as any gold dragonborn. The Host ignored
following a costly defeat, the host-captain of the day generations of petty, corrupt host-captains of gold
elevated dragonborn of the other metallic ancestries and other metallic ancestries, but for some of them,
to the lieutenancy, and designated one of them as his elevating a red to the highest position of command
successor. Still later, a long war conducted in a re- may be a bridge too far.
gion where only chromatic dragonborn lived forced ▶ Traits. I hoard words like coins, never spend-
the Host to open its officer ranks to them as well. At ing one when a gesture would suffice. I make
present, it is still impossible for non-dragonborn to plans that extend beyond my own expected
enlist or advance in the Host, but they can fight along- lifespan.
side the dragonborn for pay as auxiliary forces. It is ▶ Ideal. Independence. I will lead the Host to
entirely possible that future need could change the greatness even if the metallics are against me.
Host’s bylaws once again. (Chaotic)
▶ Bond. I will prove to everyone that I am as
tives within the Goldenscale Host. Each includes cially at times of crisis.
two story hooks, one for when the Host is friendly
toward the PCs’ cause and one for when they are Ally Story Hook
opposed. Host soldiers seldom hold grudges for Following a victory, the Goldenscale Host is accused
long: yesterday’s enemy might well be tomorrow’s of looting and pillaging the civilian populace without
comrade-in-arms. permission from their employer. Myrra’s reputation
The characters generally share the statistics pre- is on the line, and she turns to the PCs to find out
sented below under “New Creatures.” who committed these crimes. Perhaps the trail leads
to a group of enemy partisans, or to a corrupt senior
lieutenant of the Goldenscale Host.
Her career is nearing its end, however, and she grows don’t get too clever with plans—the direct way
desperate to fill in the gaps in her lore of the Host’s is usually best.
history. ▶ Ideal. Freedom. Mercenaries live fast and
▶ Traits. I form strong emotional bonds through die young, so let’s have a good time doing it.
any stimulating intellectual conversation. I (Chaotic)
speak fondly of long-dead dragons, as humans ▶ Bond. I seek a cause worth dying for, and fear I
would of beloved aunts and uncles. might not live long enough to find it.
▶ Ideal. Greed. I think of myself as a completion- ▶ Flaw. My gambling habits will get me in real
EN WorldEN
EN5IDER:
World EN5IDER | The
Allies and Hamlet of Varseldorf
Adversaries | Goldenscale Host
Support Staff Taizell “Stony” Ally Story Hook
Bridger When her superior officers decide against paying
Stony Bridger is one of the minority of humans in the protection money to the local syndicate just to keep
Host’s support staff. At need, she might be a medic, their supply lines open, Stony looks to the PCs to go
courier, smith, brewer, scrounger, or diplomatic en- outside the law. The Host has a lot of mouths to feed;
voy. No matter the task, she completes it with speed she doesn’t care if the PCs scare off the syndicate or
and skill. She joined the Host after running away “requisition” the food from elsewhere, as long as it
from a terrible family situation, signing on for any- reaches the recruits.
thing that would take her far away.
▶ Traits. Anything worth doing is worth doing Adversary Story Hook
right, even if it takes twice as long. Haggling is Stony maintains a network of contacts even through
my favorite kind of game. enemy lines. The merchants who sell to her under the
▶ Ideal. People. When I choose between real, table get caught. When they’re killed in their cells
live people and ephemeral ideals, people win awaiting trial, the local magistrate asks the PCs to
every time. (Neutral) investigate. Is Stony ruthlessly protecting a deeper
▶ Bond. I owe the Host a debt for giving me a conspiracy, or is there greater motive or connection
way out of the place I was born. between them?
▶ Flaw. I’m sufficiently overworked that I’m im-
EN WorldEN
EN5IDER:
World EN5IDER | The
Allies and Hamlet of Varseldorf
Adversaries | Goldenscale Host
Goldenscale Host | EN World EN5IDER: Allies and Adversaries
ALLIES & ADvErSArIES
creeps in the
STORM
T he Allies and Adversaries
EN
ENWorld
WorldEN5IDER: | The Hamlet
EN5IDER Allies of Varseldorf
and Adversaries
A storm has come. Most retreat from its biting rain, NPC STATISTICS
but a twisted foursome revel in it, for they are them- Fisher Gretchen
selves are twisted. Some are a dark reflection of the Medium humanoid, chaotic neutral
maelstrom that pounds at the coast, the wind and the Traits: I can’t leave a mystery alone; the unknown
rain and the cold. Others are creatures borne of or gnaws at my mind like a fish nibbling bait.
shaped by the unfathomable deep itself: inhuman Ideal: Knowledge. Always look for answers, even if
abominations that know not the light of the gods … or they’re not pretty.
are indifferent to it. Bond: My village. Most there think I’m a little mad, but
I’ve got to prove ’em wrong!
Flaw: I get easily over excited, which leads to me acting
Fisher Gretchen without thinking.
STR DEX CON INT WIS CHA
A young woman heaves a soaked bundle over her 16 (+3) 12 (+1) 14 (+2) 10 (+0) 12 (+1) 12 (+1)
brawny shoulders. On her freckled face is a wide Notes: Gretchen is a human commoner with the above
toothy grin that’s manic with excitement. She upends ability score adjustments. She is also trained in Nature
the bundle onto a table with a wet smack: the sound (+2) and Athletics (+5).
of fish, but with the crunch of bone and … something Possessions: Gretchen wears a plain fisher’s outfit;
else. “Wellsir, I expect you’ll be believing me about the she carries a net, a large hook (treat as a dagger), and
shallows now, eh?” she giggles. one day’s worth of dried fish rations. She also carries
a large wet bundle that includes The Thing the Sea
Physical Description Vomited Up (see sidebar below).
Gretchen is a young woman of 17, and she stands al-
most 6 feet tall. She’s ginger, freckled, and ties her Roleplaying Gretchen
long dry hair up in a messy ponytail. Her frequent, Gretchen is looking for belief and validation of her
toothy grin unnerves some people. Her hands and curiosities and her findings. She desperately wants
feet are well worn and calloused. She has small scars someone to believe her that there’s something wrong
over her arms and legs from a hard life on boats. She with the sea itself, and that the misshapen oddities it
smells strongly of salt and fish. belches forth are indeed real and a pressing matter.
She will eagerly accompany anyone who believes her,
Background acting as a hireling.
Gretchen has lived her whole life in a small fishing Gretchen speaks with a Newfoundland islander ac-
community on the coast. She was orphaned at age 12 cent, and has a salty wisdom about her. She’s strong
when her father was taken by the sea. The commu- and independent, but will follow orders (unless those
nity raised her from that point on. She makes a living orders go against her Ideal of pursuing knowledge).
on fishing boats and as a scavenger, cleaning up and
selling anything valuable that washes up on shore.
Gretchen is fascinated by the sea and what lies
beneath its glassy surface. Her fishing community
thinks her eccentric, so when she tells stories of
seeing strange creatures under the water, they don’t
believe her. Even when she begins to fish up foul
things like the Thing the Sea Vomited Up, they dis-
miss her as crazy.
EN
ENWorld
WorldEN5IDER: | The Hamlet
EN5IDER Allies of Varseldorf|
and Adversaries
Graves captains the Aleph-Tide with a small crew Background
of elves loyal to him. He chases the kraken that de- Drenched Wendy was once a fishwife in a coastal vil-
stroyed his home and family, but he is also deeply lage like any other. Her community prospered off of
obsessed with the “ancient ones”: otherworldly what the sea gave them. But, as the years continued,
abominations he believes reside at the bottom of the the sea grew sour. Each day’s catch turned up fewer
sea; psychically influencing the surface world. He is and fewer fish, and instead the nets held more and
deeply paranoid and afraid of them and their power. more twisted abominations: half-formed creatures
The captain often speaks in thoughtful-sounding not suited for land or water. At length, the villagers
questions and hypotheticals, beginning many sen- cursed the sea and moved inland, and the abandoned
tences with “I wonder if…” and “Imagine, if you will…” village decayed and fell into ruin.
in order to get his strange and affected thoughts Wendy and her partner stayed. They knew only a
across. There is a deep, disturbed madness about fisher’s life, and did not want to refuse the “bounty”
him, one that is subtle and intricate. He only shows of the sea. Wendy cooked and ate of what the sea of-
true outrage and lack of composure when he is in the fered, and was thankful for it. Months later, Wendy
presence of the kraken that destroyed his home. gave birth to a parasitic creature, a baby born from
consuming twisted sea-flesh. The poor woman can-
not bear to rid herself of the creature, so she cares
Drenched Wendy and Her for it. Linked to her body, it draws vitality from her,
Parasitic Baby slowly killing her and driving her mad.
EN
ENWorld
WorldEN5IDER: | The Hamlet
EN5IDER Allies of Varseldorf|
and Adversaries
Open Game License Version 1.0a
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