Professional Documents
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P
roprietors of magic items piece values which make them
Everlasting Candle
Wondrous item, common (requires attunement; Monocle of Detection
cost 90 gold) Wondrous item, common (requires attunement;
This small, magical candle emanates arcane cost 95 gold)
power that allows it to burn without using up wax. This monocle magically affixes itself over one
While holding the candle you can use a bonus action of your eyes when you attune to it and cannot be
to speak a command word that makes it rise into removed against your will. The monocle magically
the air, floating no more than 5 feet off the ground adjusts to fix your eyesight. You gain one of the
where it emits bright light in a 5-foot radius and following proficiencies while wearing the monocle,
dim light for an additional 5 feet. The candle hovers chosen when you attune to it:
in this way until you or another creature grasps it. • Insight
taking the shortest route to do so. If prevented from • One type of gaming set
moving the candle sinks gently to the ground, it In addition, when you fail an ability check using
becomes inactive, and its light winks out. the proficiency granted by the monocle, you can
In addition, while the candle is hovering you can choose to reroll the ability check with advantage.
use an action to cause its fire to instantly consume Using this property causes the monocle to imme-
the whole candle, destroying it and summoning diately lose its magic, though it remains affixed in
a steam mephit in its place. The steam mephit place until you remove it, at which point it crumbles
into dust.
Vehiculist’s Wheel
Wondrous item, common (requires attunement;
cost 80 gold)
After you attune to this steering wheel, when it
is not on your person or within 30 feet of you for
more than 1 minute you immediately lose your
attunement to it, and you cannot reattune to it for at
Shield of Channeling least 1 week. While attuned to the steering wheel,
Armor (shield), uncommon (requires attunement by a you can use a bonus action to attach it to a vehicle
cleric or paladin; cost 120 gold) that is not being driven or detach it. Once attached
When you attune to this shield, the holy symbol to a vehicle, you gain proficiency with the vehicle.
of your deity or domain is magically inscribed In addition, while you are piloting a vehicle that
upon the surface. Once attuned to it, the shield can the steering wheel is attached to, you can use your
be used as a spellcasting focus for your cleric or bonus action to command the vehicle, instead of
paladin spells, and you can don or doff it using a the regular action. Once you use this bonus action,
bonus action (instead of an action). the steering wheel immediately loses its magic and
In addition, while you have this shield donned, becomes permanently affixed to the vehicle it is
you can use a bonus action to channel its divine attached to.
magic to cast a cantrip you choose from the cleric
spell list. Afterwards the shield immediately loses
its magic and becomes a mundane shield. Weapon of Bonding
Weapon (any), common (requires attunement;
cost 100 gold)
Staff of Staggering While you are attuned to this weapon, your
Weapon (quarterstaff), uncommon (requires attunement; attunement with it cannot be broken by spending
cost 120 gold) any amount of time or distance apart from it.
The magic within this quarterstaff is dormant In addition, while you are not holding the weapon
and it is otherwise a mundane item until you have you can use an action to reach out, grasping it
attuned to it. Once you have attuned to the quarter- through the Ethereal Plane and teleporting it to
staff, it becomes a magical weapon that can be used your hand. You can use this action even if your
as a spellcasting focus. hands are tied or cuffed. After teleporting to you
In addition, while you are attuned to the quar- the weapon immediately loses its magic, becoming
terstaff and hit a creature with a melee attack using a mundane weapon. e