Professional Documents
Culture Documents
How to Use this Document From the Same Author
https://www.dmsguild.com/browse.php?author=Leprous%20Harry
This player option is meant to be used alongside official
Dungeons & Dragons 5th Edition’s books. This is a list Circle of the Old Gods
https://www.dmsguild.com/product/368617
of recommended books:
phb
Player’s Handbook Ravings of the Mad Leper
dmg https://www.dmsguild.com/product/368620
Dungeon Master’s Guide
mm
Monster Manual
Lost Pages of the Mad Leper’s Grimoire
xgte
Xanathar’s Guide to Everything https://www.dmsguild.com/product/424034
tcoe
Tasha’s Cauldron of Everything
sacoc
Strixhaven: A Curriculum of Chaos
Samuel Bouchard
*Also published by Leprous Harry on DMsGuild
Artwork:
Acknowledgment Dall•E 2
CREDITS
2
Summoner
S
TANDING IN THE DRY SAND OF THE ARENA, A HUMAN Looming over a complex hexagram, a scholarly dwarf
trainer coaches his magical beasts for an recites esoteric incantations to conjure the spirit of her
upcoming friendly tournament. This year ancestor. Answers she calls for, regarding the location
surely, shall he triumph against his rival and of the lost heirloom of her clan unbeknownst by all but
win the prized scroll of the Golden Spirit. her long-dead great-grandmother.
Called forth in a last-ditch gamble to defeat Summoners are magic-users that focus their study
an evil enchanter, a yugoloth bursts from a around the summoning of spirits of all kind. They do not
fiery portal and requests upfront payment in exchange limit themselves to arcane, divine, or primal magic,
of its service. A red-robed halfling hands it a king’s instead learning whichever is useful in their search of
ransom in gold, ordering the fiend to strike down their allies, which they find from throughout the multiverse,
The Summoner
Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th Callings Known
Callers of Mystical Spirits
Unlikely Adventurers
CLASS DESCRIPTION
3
Armor: None
To create a summoner, consult the following
Weapons: Daggers, darts, slings, quarterstaffs, light
subsections, which give you hit points, proficiencies,
crossbows
and starting equipment. Then look at the Summoner
table to see which features you get at each level. The Tools: Calligrapher’s tools
familiar, sanctuary, and unseen servant. any simple weapon of your choice
At 2nd level, take the Might of the Champion and your choice of a component pouch or arcane focus
Shelter of the Cerberus mystic callings. At 3rd level, your choice of a scholar’s pack or a priest’s pack
Hit Dice. 1d6 per summoner level items offered by your background, you start with
CLASS DESCRIPTION
4
Spellcasting Ability
Class Features
Intelligence is your spellcasting ability for your
As a summoner, you gain the following class features,
summoner spells; your understanding of the theory
which are summarized in the Summoner table.
behind magic allows you to wield these spells with
1st-level summoner feature addition, you use your Intelligence modifier when
arcane and divine magic from the other planes of cast and when making an attack roll with one.
You know two cantrips of your choice from the Summoner Spell List
summoner spell list. At higher levels, you learn Here’s the list of spells you consult when you learn or
additional summoner cantrips of your choice, as shown prepare a summoner spell. The list is organized by spell
in the Cantrips Known column of the Summoner table. level, not character level. Spells indicate whether they
When you gain a level in this class, you can replace require concentration, are rituals, or summon creatures.
one of the summoner cantrips you know with another The book in which they can be found is also indicated
cantrip from the summoner’s spell list. (see How to Use this Document). The Mad Leper
have to cast your summoner spells. To cast one of your Lvl. Name Conc. Rit. Sum. Src.
summoner spells of 1st level or higher, you must 0 bolster spirit * yes no no sum
expend a slot of the spell’s level or higher. You regain all 0 chill touch no no no phb
expended spell slots when you finish a long rest. 0 create bonfire yes no no xgte
You prepare the list of summoner spells that are 0 dancing lights yes no no phb
available for you to cast, choosing from the summoner 0 helping hand no no no rotml
spell list. When you do so, choose a number of 0 infestation no no no xgte
summoner spells equal to your Intelligence modifier + 0 mage fisticuffs no no no lpmlg
two-thirds your summoner level, rounded up. The spells 0 mage hand no no no phb
must be of a level for which you have spell slots. 1st arms of Hadar no no no phb
For example, if you are a 5th-level summoner, you 1st ceremony no yes no xgte
have four 1st-level and three 2nd-level spell slots. With 1st find familiar no yes yes phb
an Intelligence of 14, your list of prepared spells can 1st protection from evil and good yes no no phb
include five spells of 1st or 2nd level, in any 1st sanctuary no no no phb
combination. If you prepare the 1st-level spell unseen 1st summon monster * yes no yes sum
servant, you can cast it using a 1st-level or a 2nd-level 1st unseen servant no yes yes phb
slot. Casting the spell doesn’t remove it from your list of 2nd dust devil yes no no xgte
prepared spells. 2nd earthbind yes no no xgte
You can change your list of prepared spells when you 2nd find steed no no yes phb
finish a long rest. Preparing a new list of summoner 2nd healing spirit yes no no xgte
spells requires time spent memorizing true names and 2nd hold person yes no no phb
magical formulas: at least 1 minute per spell level for 2nd misty step no no no phb
each spell on your list. 2nd see invisibility no no no phb
2nd spiritual weapon no no no phb
Ritual Casting
2nd summon beast yes no yes tcoe
You can cast a summoner spell as a ritual if that spell 2nd summon murder yes yes yes rotml
has the ritual tag and you have the spell prepared. 3rd counterspell no no no phb
3rd dispel magic no no no phb
Spellcasting Focus
3rd hunger of Hadar yes no no phb
You can use an arcane focus as a spellcasting focus for
3rd Leprous Harry’s murderous specters yes no no lpmlg
your summoner spells.
3rd magic circle no no no phb
3rd phantom steed no yes yes phb
CLASS DESCRIPTION
5
Lvl. Name Conc. Rit. Sum. Src.
Summoning Adept
3rd speak with dead no no no phb
3rd spirit guardians no no no phb 1st-level summoner feature
3rd spirit shroud yes no no tcoe You learn the bolster spirit cantrip and you always have
3rd summon fey yes no yes tcoe the summon monster spell prepared. Neither count
3rd summon lesser demons yes no yes phb against the maximum number of cantrips you know or
3rd summon shadowspawn yes no yes tcoe against the number of spells you can prepare.
3rd summon undead yes no yes tcoe Additionally, when casting a spell with material
4th banishment yes no no phb components that summons a creature, you halves the
4th conjure minor elemental yes no yes phb spell’s cost in gp. The same applies to the material
4th conjure woodland beings yes no yes phb components you provide when creating a spell scroll for
4th dimension door no no no phb such a spell, but not for the creation of the scroll itself.
5th planar binding no no no phb As an action, you chant words of power and choose a
5th summon celestial yes no yes phb creature within 30 feet that was summoned by you,
5th summon draconic spirit yes no yes ftod imbuing the target with one of your mystic callings.
5th teleportation circle no no no phb The creature remains imbued with the mystic calling
6th arcane gate no no no phb until it is killed or unsummoned. You can end the calling
6th call upon a friend yes no yes sum early as a bonus action. It also counts as a spell-like
6th conjure fey yes no yes phb effect and can be dispelled as such.
6th druid grove no no no xgte A summoned creature can only be imbued by a single
6th forbiddance no yes no phb mystic calling at a time. If you give it another calling, the
6th planar ally no no yes phb Some mystic callings require creatures to make
6th soul cage no no no xgte saving throws. The DC for those saves is the same as
6th summon fiend yes no yes tcoe your spell save DC.
7th teleport no no no phb after the class’s description. Your choice grants you
14th level.
CLASS DESCRIPTION
6
Ability Score Improvement Sustained Summon
When you reach 4th level and again at 8th, 12th, 16th, Through stronger incantations, you increase the
and 19th level, you can increase one ability score of duration of your summons beyond their normal limit.
your choice by 2, or you can increase two ability scores The duration of your spells that summon creatures is
Enduring Summon
Withhold Summon
17th-level summoner feature
5th-level summoner feature You learn to give greater durability to your summons.
At 5th level, you gain the ability to shunt into a pocket Whenever you summon a creature, you can immediately
dimension a summoned creature that is under your give it a number of temporary hit points equal to its
control and within 30 feet of you, as a bonus action. number of hit dice + your Intelligence modifier.
While shunted away in that fashion, the target is Additionally, as an action, you can touch one of your
incapacitated. It can breathe normally, doesn’t require summoned creatures to give it that same number of
sustenance, and can take a short or long rest, assuming temporary hit points again.
making it reappear in an empty space within 30 feet of Your mastery over conjuration magic empowers your
you. While there is no limit to the number of creatures servants. Whenever you cast a spell that summons at
you can shunt away with this feature, any concentration least one creature, the spell is upcast as though you
required must still be maintained. were using a spell slot of 1 level higher.
creatures that are still shunted away, you must choose Mystic Guru
between expending anew the resource that was used to
20th-level summoner feature
summon it or to lose the shunted creature. For example,
if a creature was summoned using the summon You gain the ability to replace one of your mystic
monster spell by expending a 2nd-level spell slot, you callings for another one whenever you complete a long
must expend a 2nd-level spell slot at the end of the long rest. If the calling was currently affecting one of your
rest to keep the creature shunted, or the spell is simply summons, that calling is immediately dispelled.
lost. The same applies for creatures summoned through Additionally, whenever you summon a creature, you
other ways, such as with a class feature with a limited can immediately give it one of your mystic callings as
CLASS
CLASS DESCRIPTION
DESCRIPTION
7
Summoner Disciplines Binder
Summoners pursue various avenues with regards to the Binding is the mystical art for exerting one’s will upon
intricacies of summoning magic. Here are discipline supernatural beings by means of onomancy and
options you can choose from at 3rd level. powerful enchantments. Summoners who follow that
Bondservant
action.
use its reaction on its own, but the only action it takes
DISCIPLINE | BINDER
8
DISCIPLINE | BINDER
9
Onomancy
Favored Champion
die of damage.
Definitive Binding
long rest.
DISCIPLINE | BINDER
10
Collector
of a special ritual.
Seize Control
proficiency bonus.
Training Expertise
Deception.
doubled for any ability check you make that uses either
DISCIPLINE | COLLECTOR
11
Improved Shunt Throng of Allies
You learn to use your dimensional shunting to free your As an action, you can release at once all of the creatures
mind for other endeavors. that are currently shunted in a pocket dimension with
You do not need to maintain concentration on your Withhold Summon and Improved Shunt features,
summoned creatures while they are shunted into a without having to maintain concentration for any of
pocket dimension using your Withhold Summon them. However, each of the released creatures that
feature. Once you release such a summoned creature would otherwise require concentration is then released
from its pocket dimension, however, you must start at the end of its next turn, either freeing them or
one creature and at least one of them isn’t shunted into Masterful Shunt
DISCIPLINE
DISCIPLINE || COLLECTOR
COLLECTOR
12
Thaumaturgist
potency manifest.
Improved Spellcasting
Thaumaturgist Spellcasting
Class Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
3rd 4 2 — — — — — — —
4th 4 3 — — — — — — —
5th 4 3 2 — — — — — —
6th 4 3 3 — — — — — —
7th 4 3 3 1 — — — — —
8th 4 3 3 2 — — — — —
9th 4 3 3 3 1 — — — —
10th 4 3 3 3 2 — — — —
11th 4 3 3 3 2 1 — — —
12th 4 3 3 3 2 1 — — —
13th 4 3 3 3 2 1 1 — —
14th 4 3 3 3 2 1 1 — —
15th 4 3 3 3 2 1 1 1 —
16th 4 3 3 3 2 1 1 1 —
17th 4 3 3 3 2 1 1 1 1
18th 4 3 3 3 3 1 1 1 1
19th 4 3 3 3 3 2 1 1 1
20th 4 3 3 3 3 2 2 1 1
DISCIPLINE | THAUMATURGIST
13
Thaumaturgist Extended Spell List Mystic Recovery
You widen your magical curriculum, adding spells of Through special esoteric meditations, you regain some
divination and distant communication to your syllabus. of your arcanic energy. During a short rest, you choose
Your list of summoner spells is extended to include expended spell slots to recover. The spell slots can have
the following spells, giving you additional choice when a combined level that is equal to or less than half your
you learn a cantrip or prepare a spell. Spells for the 8th summoner level (rounded up), and none of the slots can
and 9th level are also added to your spell list. be 6th level or higher. You can’t use this feature again
Additionally, when preparing spells at the end of a until you finish a long rest.
long rest, you prepare a larger number of spells equal to For example, when you are an 8th-level summoner,
your Intelligence modifier + your summoner level. you can recover up to four levels worth of spell slots.
Lvl. Name Conc. Rit. Sum. Src. and a 1st-level slot, two 2nd-level slots, a 2nd-level-slot
0 guidance yes no no phb and two 1st-level slots, or four 1st-level slots.
0 message no no no phb
0 thaumaturgy no no no phb Minor Intervention
1st comprehend languages no yes no phb 10th-level Thaumaturgist feature
1st detect evil and good yes no no phb
You learn ways to call upon divine powers to intervene
1st detect magic yes yes no phb
on your behalf in limited ways.
1st emotion read no no no lpmlg
When you complete a long rest, you can accomplish a
1st speak with animals no yes no phb
special ritual to channel the power of a clerical domain.
2nd animal messenger no no no phb
When you do so, you gain the ability to use one 2nd-level
2nd augury no yes no phb
Channel Divinity feature from any domain (see the
2nd beast sense yes yes no phb
cleric’s Divine Domain feature). Alternatively, you can
2nd borrowed knowledge no no no sacoc
choose to gain the ability to use the Turn Undead
2nd detect lie no no no lpmlg
Channel Divinity option.
2nd detect thoughts yes no no phb
Whichever you choose, you may use an arcane focus
2nd locate animals or plants no no no phb
in place of a holy symbol, you use your summoner level
2nd magic mouth no yes no phb
instead of cleric level, and you use your Intelligence
2nd zone of truth no no no phb
instead of your Wisdom, where appropriate.
3rd clairvoyance yes no no phb
You can use that Channel Divinity twice. You regain
3rd sending no no no phb
expended uses of that feature and can choose to replace
3rd speak with plants no no no phb
the Channel Divinity with another, when you
3rd tongues no no no phb
accomplish the ritual again at the end of a long rest.
4th arcane eye yes no no phb
4th divination no yes no phb
Improved Channeling
4th locate creature yes no no phb
14th-level Thaumaturgist feature
5th commune no yes no phb
5th commune with nature no yes no phb You choose an additional Channel Divinity option when
5th contact other plane no yes no phb you complete your special ritual, using your Minor
5th dream no no no phb Intervention feature. You also gain a third use of that
5th legend lore no no no phb Channel Divinity, regaining all expended uses during
DISCIPLINE
DISCIPLINE || THAUMATURGIST
THAUMATURGIST
14
Composure of the Attendant
ability modifier.
and spells you cast with a range other than self can
must first meet that criteria or attempts to imbue it with As an action, the target can become incorporeal until
that mystic calling automatically fail. the end of its next turn, enabling it to move through
Prerequisite: Binder feature receive the same amount of temporary hit points.
trait and action. When you cast bolster spirit on the target, it gains a
The target gains a third creature type when you reach bonus to its next weapon attack roll equal to your
The target is under the effect of one of the following Target: at least one size larger than you
spells: bless, protection from evil and good, sanctuary, As an action, you can touch the target to merge into its
or shield of faith. Neither you nor the target has to form. Until you leave it as an action, you are merged
maintain concentration on the spell. The mystic calling within the target and cannot take any other action,
ends when spell would end. bonus action or reaction, with the exception of actions
Prerequisite: bolster spirit cantrip invulnerable to all damage, and you share the target’s
When you cast bolster spirit on the target, you add your space. If the target is reduced to 0 hit points, you are
spellcasting ability modifier to the number of temporary immediately separated from it and any excess damage
MYSTIC CALLINGS
15
Might of the Champion Tides of the Legion
The target adds a d4 to its melee weapon damage rolls. Prerequisite: Collector feature
This bonus damage die becomes a d8 when you reach Target: medium or smaller
ends if the duplicate is destroyed. The size of the swarm is two steps larger than the
A second duplicate is created when you reach 10th size of the target (tiny to medium, small to large,
level in this class, and the mystic calling only ends when medium to huge).
both duplicates are destroyed. The swarm’s hit dice and maximum hit points are
multiplied by 4.
Passageway of the Astral Seafarer
The swarm has resistance to bludgeoning, piercing,
Prerequisite: 5th-level summoner, Collector feature
and slashing damage.
When using your Withhold Summon feature, you can The swarm has immunity against the charmed,
shunt away or release the target on your turn without frightened, grappled, paralyzed, petrified, prone,
Whenever you shunt away the target using your vice versa, and the swarm can move through any
Withhold Summon feature, it can immediately benefit opening large enough for a single individual of the
The target gains a +1 bonus to its weapon attack and weapon attacks is reduced to 0 ft.
damage rolls, and its weapons attacks are magical. As long as the swarm has more than half its
The bonus increases to +2 when you reach 10th level maximum number of hit points, it adds one extra die
Prerequisite: Binder feature As an action, the target can become invisible until the
The target gains a +1 bonus to its AC and saving end of its next turn.
throws.
Prerequisite: Thaumaturgist feature Your time spent practicing summoning magic has
MYSTIC CALLINGS
16
Call Upon a Friend
6th-level conjuration
Range: 15 feet
Components: V, S
4th-level conjuration
Range: 30 feet
Duration: 24 hours
The following spells are tailored to the needs of without the task being completed, the contract ends and
summoners. Other classes that have access to those are the yugoloth is free to act in its own accord.
listed at the bottom of the description of each spell. At Higher Levels. If cast using a 7th-level spell slot,
Bolster Spirit Manual), but the money and gems must instead amount
temporary hit points are lost at the end of the spell. You beseech a minor deity known to you for aid. It
At Higher Levels. The temporary hit points given by manifests as an avatar, appearing in an unoccupied
this spell increase by 1d4 when you reach 5th level space within range. The spell otherwise works exactly
(2d4), 11th level (3d4), and 17th level (4d4). like the planar ally spell.
SPELLS
17
Summon Monster
1st-level conjuration
Range: 30 feet
Components: V, S
don’t issue any, it takes the Dodge action and uses its
8th-level conjuration
Range: 30 feet
hero’s tales)
stat block, you can use the Living Legend stat block or
of CR 15 or less.
SPELLS
18