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Introduction
H
ello and welcome to my fourth PDF: The
Drotoman! The drotoman are a race of plant- Table of Contents
like people who are very unique when 1 The Drotoman
compared to the other races of D&D 5E. I 1.1 A Failed Experiment
believe that their best quality is the amount of 1.2 The Appearance of Nature
possibilities they give the players. I won't load 1.3 The Beautiful Island of Ivory Cay
this introduction with details - after all, I did 1.4 Drotoman Names
make an entire PDF that already possesses all of those 1.5 Drotoman Traits
details. 1.6 Plant Types
This race is made for the Forgotten Realms setting, 1.7 Plant Type Variants
however, it can be very easily adapted to any other setting.
In this PDF, you'll find the following: 2 Extra Lore
A new race of plant-like people! 2.1 Reunion With the Soil
Fifteen subraces for this new race! 2.2 Festival of Reunion
Seven magic items relating to the theme of the drotoman! 2.3 The Outsiders
A new druid circle centering around the drotoman! 2.4 Aquatic Civilization
A new artifact with the unique trait of gaining different 2.5 Mater Natura
abilities each season! 2.6 Pollination
A ton of lore! 2.7 Hibernation
2.8 Open-Wall Housing
This PDF was made using Homebrewery by Natural Crit. 2.9 Notes from Ramignatus the Wise
The cover image is a photo in the public domain which was 3 Druid Circle
taken by Cleyton Ewerton, who uploaded the image on 3.1 Circle of Mater Nature
Pexels.com. Here is a link to his account:
https://www.pexels.com/@cleytonewerton Thank you for 4 Magic Items
releasing this wonderful photo as a free stock photo! You can
check out his website here: 5 Artifact: Staff of Seasons
https://www.cleytonewerton.com/?ref=pexels.
INTRODUCTION II
The Drotoman The Appearance of Nature
Birthed from the chaotic magic of nature and the fey, the The drotoman are a race bearing a distinct connection with
Drotoman live a peaceful life on the island of Ivory Cay. nature, especially in their appearance. Each drotoman has a
body that can sprout various plants from it at any time (the
A Failed Experiment type of plant usually being determined by their parents, along
with where they were planted). Flowers, types of produce,
The drotoman were all birthed entirely from two people - and even trees can be a drotoman’s plant. These plants are
Halisca Rose and Peniculus Raspberry. They were the result one with them - the healthier the drotoman, the healthier
of a strange release of wild magic from the Feywild - as the their plants, and when the plants are damaged, so are the
tale goes, Ramignatus the Wise, a powerful wizard known for drotoman (although they can be harvested and pruned if done
his strange and often unsuccessful experiments, attempted to safely). The plants will often wrap their stems around the
create a new type of wild magic by combining the power of drotoman and find a place to grow on them that provides
the Feywild and two powerful druids (though not quite as ease and comfort to both parties.
powerful as Ramignatus). Whether or not they were willing to Every drotoman seems to have a different way for their
engage in this experiment is unknown, however, the result of plants to grow on their body. Some have flowers grow from
this experiment is less ambiguous - utter failure. However, their skin with stems that wrap around their limbs, blooming
although the original purpose was not fulfilled, something did beautifully and becoming the awe of those around them,
come of it - a whole new race of plant-like people. easily spreading their pollen across the land and causing
The two druids involved in this experiment, Halisca and more flowers to bloom from them. Some have the seeds of
Peniculus, began to show odd behavior. Roses began to fruits or vegetables appear to rise out of their skin and fall to
sprout all over Halisca, and the thorny stems of these roses the ground, these seeds producing ripe food in a matter of
wrapped around her body - however, they did not hurt her, weeks or even days, which is said to be more delicious and
strangely enough. As for Peniculus, he also began to grow healthy than any other fruit in the world. Some have had trees
plants along his bodies, however, they were in the form of implant themselves in their bodies, causing their skin to grow
raspberries - very delicious raspberries. These creatures, bark and for branches to sprout from their head, producing
once an elf and a human, would no longer be identified by leaves instead of hair.
that race, but rather, as the first two beings of this new race. Unluckily for the drotoman, the things they produce are of
It was a great shock to both of them. Halisca's tears acted incredible beauty and value. Were any greedy group of people
as seeds that planted themselves in the soil, causing more to find them, they would be without doubt enslaved and
drotoman to grow from them. The first time this was done, forced to spend their lives living like farm animals. Their
100 drotoman grew within a year, almost all of them having flowers are said to smell better than and bloom more
different species of plants represented in them. Halisca and beautifully than any other flower in the world, and the
Peniculus, who changed their last names to Halisca Rose and produce they create is magically infused with rejuvenating
Peniculus Raspberry to reflect the change in their life, took and delicious properties. This is why they have isolated
care of these drotoman as best they could, and luckily for themselves from the world on Ivory Cay. However, they are
them, the act of photosynthesis was able to provide the able to produce materials from their bodies and separate
children with nutrition. To this day, the drotoman continue to them safely - the process is slightly painful, however, just as
reproduce by performing a sacred act between two drotoman other races cut their hair and clip their toenails, it is
they call pollination. This causes the creation of a new seed, necessary for a healthy drotoman to prune himself, often
usually being some kind of combination of the traits of the allowing him to produce a useful product from their plant.
parents’ plants.
VII SUBRACES
Coral Fungi Variants
Completely separate from the rest of drotoman society are I have multiple ideas here. Any one of these can replace the
the coral Drotoman, beings who live underwater instead of default ability, however, only one should be used - these aren’t
on land. Branch coral, elkhorn coral, bleu or black coral, and all meant to replace the original at once.
many other types make up this small subset of the drotoman
and are known for their wide variety of vibrant colors. They, Poisoned Spores. When you are attacked, you can use a
along with other drotoman of aquatic nature, live off the coast reaction to release harmful spores. When you take this
of Ivory Cay, still keeping in communication with their land- reaction, every creature within 15 ft of you must make a
loving brethren, but living separately. Constitution saving throw with a DC equal to 8 + your
Ability Score Increase. Your Constitution increases by 1. proficiency modifier + your Constitution modifier. Upon a
Amphibious. You can breathe both air and water. In failure, roll 1d4. The target will be afflicted by the
addition, your swimming speed is equal to your walking matching condition as shown here:
speed. After performing photosynthesis, your swimming 1 - Blinded
speed increases by 20 feet for the next 2 hours. 2 - Deafened
3 - Poisoned
Blood Ivy 4 - Frightened
The only blood ivy drotoman known to ever exist is Penshire
Blood Ivy. However, it is possible that a new one would be This effect lasts for 1 minute. You can use this feature
born as a horrible twist of fate. No blood ivy drotoman are once and you regain the expended use after a long rest.
likely to exist, however, having a character of this species After performing photosynthesis, the spores also deal 1d6
could be extremely interesting. No doubt, if they existed, a poison damage.
blood ivy drotoman would be a greatly feared creature by Alert Spores. As an action, you can release spores in an
drotoman and other species alike. area of 60 feet around you. You instantly know whenever a
Bloody Poison. When a creature succeeds on a melee creature enters or exits this space, and when a creature
attack against you, you can use a reaction to prick them with enters, if you have seen one of its species before, you
your blood ivy. The target takes 1 piercing damage and must instantly learn what species it is. These spores last for 8
roll a Constitution saving throw with a DC equal to 8 + your hours and can be used once, and the expended use is
Constitution modifier + your proficiency modifier. On a refilled after a long rest. After performing photosynthesis,
failure, they are infected by the pollen of your blood ivy. At the you can increase the range to 90 feet.
start of each of their subsequent turns, they take 1d4 piercing
damage and must repeat the Constitution saving throw,
ending the effect on a success. If a target succeeds on the Hemlock Variant
saving throw at any time, they can no longer be infected by Natural Resistance. You are resistant to poison damage.
the poison for the rest of their life. You can use this reaction a After performing photosynthesis, the next time you are hit
number of times equal to your Constitution modifier and with poison damage, you take no damage.
expended uses are refilled after a long rest. After performing
photosynthesis, the poison deals 1d6 piercing damage Poison Ivy Variant
instead of 1d4 piercing damage every round. Natural Resistance. You are resistant to poison damage.
Ask your DM before using this subrace - it is very After performing photosynthesis, the next time you are hit by
experimental. an attack that deals poison damage, you take no damage from
the poison.
Plant Type Variants
Due to the high amount of plants in this world, I had many Carnivorous Variant
ideas for features for the different subraces that I believe Devour. You only need to eat half of a day’s rations to gain the
would be fun to play but would also be unbalanced to include necessary nutrients for one day. After performing
along with the feature I had already decided on. Here, I just photosynthesis, you only need to eat a fourth of a day’s
present some variant features that can be used depending on rations to gain the necessary nutrients for one day.
the subrace. If you choose to use a variant, simply replace the
second feature of the subrace (not the ability score increase)
with the feature of your choice from the variant.
Trees and Bamboo Variant
Tree Friendship. You can communicate with trees as though
you had casted the speak with plants spell at any time. You
gain no other benefits of the spell except for the ability to
speak to the trees - they will not follow your orders. After
performing photosynthesis, you can magically give a tree one
order which it will fulfill at the DM’s discretion. You gain one
order from one photosynthesis, and these orders stack only
to 2.
SUBRACES VIII
Aquatic Variant Festival of Reunion
This variant can be applied to most plant types. This is for On the solstice of each year, drotoman gather together to
players who wish to be seaweed, algae, kelp, or other similar celebrate the lives of those who came before them, especially
species of plants found underwater. If they wish to combine historical figures such as Halisca Rose, Peniculus Raspberry,
another ability with one of these, simply half the effectiveness and Penshire Blood Ivy. Each day of the festival focuses on a
of both. For example, if they want to play a vine drotoman particular figure. The drotoman tend to use natural pigments
with the plant type seaweed, give them only half of their to create paints and tattoos to adorn their body with symbols
walking speed as swim speed and remove the ability to move of those who have passed. In addition, an elder, or one who is
creatures that are one size smaller of them while they are close to his own Reunion, will read out or sing a summary of
restricted. This may still be a bit overpowered, but I leave it to the historical figure’s main accomplishments and may also
your discretion. read any texts left by the figures, such as journals or
Amphibious. You can breathe both air and water. In manifestos.
addition, your swimming speed is equal to your walking Other activities of the festival include ceremonial music,
speed. After performing photosynthesis, your swimming most of which is made using either vocals or instruments
speed increases by 20 feet for the next 2 hours. made from wood, the sharing of food from the year’s harvest,
and occasionally the presence of an outsider (usually a druid
Extra Lore of the Circle of Mater Natura) to tell stories of the world
I enjoy writing about the drotoman, so I decided to throw in outside of Ivory Cay. The last day of the festival is a day for
some more lore about them that you can take a look at if families to celebrate their past family members. Occasionally,
you’d like. Perhaps they could help you determine what it families with a high amount of passed members will continue
would be like for the party to visit Ivory Cay if they needed to to celebrate a few days after the festival officially ends to
do that for any reason. completely honor their fallen.
IX EXTRA LORE
Aquatic Civilization Hibernation
Off the shore of Ivory Cay, surrounding it on all sides, lives a Winter is a much dreaded season for the drotoman: However,
separate group of drotoman with plant types that prefer a the weather on Ivory Cay is mostly sunny and they enjoy the
more aquatic environment. The most well-known type are the rain greatly as it nourishes them, so light snow doesn’t tend
coral drotoman, who often specialize in the art of dance due to harm them horribly. During the time leading up to winter,
to their bright colors. There also exist seaweed, algae, kelp, the drotoman have a very serious and solemn gathering
sponge, and many other types of drotoman. The aquatic where they begin their hibernation with the rest of their
drotoman population is small, so they mostly share their family. For a drotoman to hibernate, they must be in contact
culture and resources with the dry drotoman. They don’t with the ground laying down, having chosen in their minds
consider themselves a separate civilization or society - the before hand to hibernate. Their body then stores all of the
only real difference is where they live and play. energy they have remaining and slowly slides into the ground,
They tend to stay very near to the coast of Ivory Cay, since until after about 24 hours they have gone under the soil.
the seafloor is higher there, meaning they are closer to the They are unconscious during this time, however, their
sun. When intruders are near, the aquatic drotoman easily internal clocks track the passage of the sun and they can
blend in with the seafloor by pretending to be normal plants willingly choose to end the hibernation when the time has
and retreating to deeper levels of the ocean where the sun come, as their bodies feel the change in the soil that comes
can’t reach them. with the spring. In the festival of Mater Natura, the first
drotoman to awaken begins the festival by blowing out of a
Mater Natura large wooden horn, an act which alerts any drotoman who
have not finished their hibernation that they should do so
Drotoman have very little understanding of religion and, in promptly, felt through the vibrations in the ground. Drotoman,
general, the beliefs and other affairs of the wider world as a if they are of a very old age, sometimes pass away during
whole. However, they have developed their own beliefs about hibernation. This can be seen if the plant type of said
where they originated and where they will end up. Their one drotoman has begun to grow where they began their
and only god is nature, which they have begun to represent hibernation.
using a goddess that goes by the name of Mater Natura.
Mater Natura may or may not actually exist, however, the Open-Wall Housing
drotoman are unconcerned with this. They believe that, when
they die, Mater Natura or one of her servants will come and The drotoman do not tend to build actual houses to shelter
turn their soul into a new drotoman seed, which will themselves - instead, buildings like these are made to shelter
eventually be physically conceived through the act of items and property from the elements. The drotoman
pollination. If the drotoman chooses to remain in the plant themselves are most comfortable sleeping without a roof over
that comes from the spot they died, they simply believe that their heads, and they enjoy the feeling of rain as it nourishes
Mater Natura will come for them when she feels they are them. Any structures they do make are made almost purely
ready. out of wood and some stone.
Mater Natura is often painted or sculpted out of wood.
Most represent her as a drotoman with many different types
of plants growing on her all at once, but there is no official
image of her. During festivals, images of her likeness are seen
everywhere, both as paintings and sculptures as well as
costumes, body paint, and masks. At the Festival of Mater
Natura, a festival occurring after winter to celebrate its end,
many well-trained drotoman put on a play or musical
recounting the events that caused the creation of the
drotoman.
The drotoman believe that their creation was at the hands
of Halisca Rose and Peniculus Raspberry, who were
supposedly planted by Mater Natura on Ivory Cay. She simply
planted them, waited for them to grow, and then told them of
their duty, and they performed it. Their creation story is short
and sweet - the way they like it.
Pollination
The act of intercourse that brings about a new child is called
pollination by the drotoman. The act is slightly different for
every plant type, however, the process is quite straining and
uncomfortable for both of the drotoman involved. The
drotoman involved can both be any gender or plant type,
however, some combinations are considered to be
“unnatural” due to possibly causing the children to be
deformed in ways that could cause them great harm in the
future.
EXTRA LORE X
Notes from Ramignatus the Wise Experiment #008: The Drotoman
Status: Failed naturally
Ramignatus the (self-proclaimed) Wise, as you may have Result: New race of plant people
inferred from his title, is a wizard blessed by the chaotic
powers of wild magic. Through his insane willpower and an Welp, I’ve done it again. Another new experiment by
incredible amount of luck, he has survived to become a Ramignatus the Wise gone to sh*t. However, this time, I have
wizard much more powerful than the basic level 20 wizards created something I would consider to be relatively
you may be familiar with. Some worlds may even classify him interesting as opposed to the results of my… other
as a god, however, he is not omnipotent. experiments.
Through his questionable experiments and research, I’m insulted.
Ramignatus has discovered and created many strange things. Shut up. This experiment’s original goal was to attempt to
The drotoman were the result of one of his first experiments. use the properties of the Feywild to create some new type of
He keeps track of every experiment he creates in a notebook wild magic, but instead, I created a whole new race of plant
that came about as a result of his first experiment. This people. They have an appearance similar to humans and each
notebook is a magic item which has the property of allowing has a different type of plant growing from their skin. The two
the writer to write slightly faster than usual. Very initial creations, who I named Halisca Rose and Peniculus
underwhelming, but still helpful. Along with this property, it Raspberry, have decided to carry out the task of populating
also happens to be sentient, replying to anything written the island where I did this experiment (a previously deserted
inside of it usually with sarcasm and also censoring words it bit of land known as Ivory Cay) with this new species, the
considers profane, including anything related to fire as that drotoman.
particular force seems to scare it. You’ll see this notebook There is much I could say about them if they would let me
respond to Ramignatus throughout the text in italics. You can study them but they seemed quite opposed to me, their literal
read this if you want to, I just wrote it for fun, really. creator, staying on their island, since they were worried I
might accidentally disrupt the process.
They probably saw you hurl a f*reball at that innocent
hawk.
I didn’t like how it was looking at me. I will continue to
monitor them as they evolve and report my findings here. I’m
sure I can have some druids watch over them and report back
to me. My next experiment shall be discovering the results of
intercourse between opposing elementals.
Additional note: If a drotoman eats a vegetable or fruit, is it
considered cannibalism?
XI EXTRA LORE
Augmented Natural Spellcasting
Circle of Mater Natura At 10th level, you’ve learned how to harness the magical
I quite enjoy making druid circles, and I figured it would be forces of nature in your favor. Your spellcasting modifier and
appropriate to make one for the drotoman. These druids also spell save DC for the following spells increases by your
play an important part in the lore of the drotoman, as is Wisdom modifier: thorn whip, entangle, spike growth,
discussed in the Extra Lore section. grasping vine, wrath of nature, wall of thorns. Any spell that
is based around plants can receive this benefit at the DM’s
Circle of Mater Nature discretion. In addition, the following spells are augmented in
the following ways:
Druids of the Circle of Mater Natura have devoted their lives
to the protection of the race of plant people known as the Goodberry’s berries restore 1d4 hit points.
drotoman. They are the only beings outside of Ivory Cay who Barkskin’s AC is raised to 17.
know how to get to Ivory Cay, and they tend to act as When you cast Conjure Woodland Beings, the summoned
messengers between them and the outside world. Within creatures are summoned with 2d8 temporary hit points.
drotoman society, they are treated with respect and
appreciation for their work. Garden of the Drotoman
Starting at 14th level, you have evolved to a form that allows
Circle Spells you to truly be a guardian of the drotoman. You can Wild
As a druid of the Circle of Mater Natura, you have learned Shape into a plant-type creature using two uses of Wild
certain magical abilities as part of your connection with Shape as long as you are exposed to direct sunlight. This
nature. At 2nd level, you learn the thorn whip cantrip. At 3rd, does not include spore servants.
5th, 7th, and 9th level you gain access to the spells listed for
that level in the Circle of Mater Natura Spells table.
Once you gain access to one of these spells, you always
have it prepared, and it doesn't count against the number of
spells you can prepare each day. If you gain access to a spell
that doesn't appear on the druid spell list, the spell is
nonetheless a druid spell for you.
Circle of Mater Natura Spells
Level Spells
3rd entangle, goodberry
5th locate animals or plants, spike growth
7th plant growth, speak with plants
9th conjure woodland beings, grasping vine
Photosynthesis
Starting at 2nd level, whenever you take a short rest while
directly exposed to sunlight, you can add double your
Constitution modifier to rolls made with hit dice to restore
health.
Natural Kinship
By 6th level, you have learned to communicate with nature
without requiring a magical incantation. You can speak to
plants as though you had cast the speak with plants spell at
all times, however, you must still cast the spell to give plants
commands. When you cast the spell for this purpose, you can
use a first level spell slot.