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STARGAZER

A
A versatile
A versatile new
versatile new class
new class that
class that studies
that studies thethe heavens
heavens
heavens
and
and calls
and calls the
calls the stars
the stars to
to its
to its aid,
its aid, for
aid, for the
the world's
the world's
greatest
greatest roleplaying
greatest roleplaying game
roleplaying game
Stargazer
Silver streaks light up the night sky as a swarm of shooting
stars heralds a major event. A young woman sitting on

a hillside charts their speed and angle of descent,

making careful notes. She'll be up all night deciphering

them, but whatever she announces will change the

future of her tribe.


A grizzled old man plods along next to a bear with

shaggy black fur that sparkles faintly with the lights

of thousands of tiny stars hidden in the pelt. They talk

back and forth like old friends. When an arrow streaks

from the treeline toward the man, the bear lunges in

front of it, the arrow disappearing into the void of its body.
Three halflings race across a field, fleeing from the

hunting party of orcs they disturbed. One of them gestures


toward the ravine quickly approaching and conjures a way
across, while the orcs crash into a wall in their path that
wasn't there before. Moments later, with the halflings safely
on the other side of the ravine, the conjured barriers vanish
with a twinkle.
The stargazer uses the powers of the heavens to
accomplish unique feats of prognostication and sorcery.
Their command of celestial magic manifests in very different
ways depending on their culture and origins, ranging from Creating a Stargazer
tribal shamans to amateur astronomers to courtly advisors
with lavish orreries and powerful telescopes. Their abilities Stargazers are all children of destiny, one way or another.
naturally lend themselves to the support of other adventurers. The trick is figuring out how you discovered your destiny. Is
They have a myriad of ways to navigate the world and the the craft of reading the stars a family tradition? Were you
people who inhabit it, and many develop expertise in the selected to apprentice with the star sage in your tribe or
defensive and offensive arts. Their alliances with the spirits of village? Did you spend your nights watching the stars while
the cosmos often open doors which no one else can. on guard duty, wishing for a more interesting life? Were you
visited in your dreams by a Zodiac Spirit who guided you
Fate or Free Will? toward power?
When you spend your life studying the signs in the sky that How you came into your power often has a big impact on
predict what is to come, the line between fate and free will the trine you'll associate with. The forces of the heavens
can start to blur. The skill of reading omens is more than just influence everything — even you. Is your craft more mystical
an attempt to get a sneak peek at the future. Is that future or scientific? Do you keep your secrets from others, or share
fixed or can it be changed? That mystery drives many them freely with those who look to you for guidance? How
stargazers in their lifelong search for truth. will you shape the destiny of the world? The choice is yours.
All stargazers are scholars at heart, though many eschew Quick Build
the rigors of the academy in favor of a life of adventure. The You can make a stargazer quickly by following these
stars watch over the entire world, so if there are answers to suggestions. First, put your highest ability score in
be found, they'll be out there. The secrets uncovered through Intelligence or Wisdom, followed by Charisma. If you plan to
their journies greatly expand the stargazer's skill set as they join the Water Trine, make Wisdom your best score. Second,
acquire abilities that few others can match. choose the sage background.
Cosmic Communities
Stargazers are defined by the relationships they forge, both
with their mortal allies and with the spirits who rule the stars Multiclassing
(work with your DM to define these for your game). The Ability Score Minimum: Intelligence or Wisdom 13
spirits associate in affinity groups, but they are all quite and Charisma 13

distinct. Many stargazers develop a special relationship with Armor: Light armor

one spirit, but their strength comes from how they use all Weapon: Scimitars

their relationships to meet whatever challenges arise. Tools: Astrologer's tools

Relationships don't just grant them power; they are power. Astromancy: If you have a feature from another
Unlike warlocks who serve at the will of unknowable beings, class that allows you to learn and cast spells, you
can use your stargazer spell slots to cast the spells
a stargazer views the spirits they meet as partners, allies, and you gained through that feature, and you can use
even friends. Their wisdom and insight help them use the those spell slots to cast your stargazer spells.
power of their relationships to their full potential.

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The Stargazer
Proficiency Cantrips Prepared Spell Slot Asterisms
Level Bonus Features Known Spells Slots Level Known
1st +2 Astromancy, Stellar Trine 2 3 1 1st —
2nd +2 Asterisms, Horoscope 2 4 2 1st 1
3rd +2 Manifest Zodiac, Stellar Trine feature 2 5 2 2nd 2
4th +2 Ability Score Increase 3 5 2 2nd 2
5th +3 Starlight Bridge 3 6 2 3rd 3
6th +3 Stellar Trine feature 3 7 2 3rd 3
7th +3 Create Constellation 3 8 2 4th 4
8th +3 Ability Score Improvement 3 8 2 4th 4
9th +4 Horoscope (d8) 3 9 2 5th 5
10th +4 Stellar Trine feature 3 10 2 5th 5
11th +4 — 4 11 3 5th 6
12th +4 Ability Score Improvement 4 11 3 5th 6
13th +5 Stellar Corona 4 12 3 5th 6
14th +5 Stellar Trine feature 4 13 3 5th 7
15th +5 Supernova 4 14 3 5th 7
16th +5 Ability Score Improvement, 4 14 3 5th 7
Horoscope (d10)
17th +6 Black Hole 4 15 4 5th 8
18th +6 Conjunction 4 16 4 5th 8
19th +6 Ability Score Improvement 4 17 4 5th 8
20th +6 Wish Upon a Star 4 17 4 5th 9

Class Features
As a stargazer, you gain the following class features.
Hit Points
Hit Dice: 1d8 per stargazer level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution
modifier per stargazer level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons, scimitars
Tools: Astrologer's tools (see the end of this supplement)
Saving Throws: Wisdom, Charisma
Skills: Choose two from Arcana, History, Insight, Nature,
Perception, Persuasion, and Religion
Equipment
You start with the following equipment, in addition to the
equipment granted by your background:
(a) a scimitar or (b) any simple weapon
(a) an explorer's pack or (b) a scholar's pack
leather armor and astrologer's tools

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Astromancy Ritual Casting
You can cast a stargazer spell as a ritual if that spell has the
1st-level stargazer feature ritual tag and you have the spell prepared.
Your diligent study and meditation has unlocked some of the Spellcasting Focus
secrets of the heavens, giving you the power to channel You can use astrologer's tools as a spellcasting focus for your
cosmic energies as magic. See chapter 10 of the Player's stargazer spells.
Handbook for the general rules of spellcasting and the end of
this supplement for the stargazer spell list. Cosmic Blessings
Cantrips Your link to the stars is signaled by a small sign. Choose one
You know two cantrips of your choice from the stargazer spell from the Cosmic Blessings table or determine it randomly.
list. You learn additional stargazer cantrips of your choice at Cosmic Blessings
higher levels, as shown in the Cantrips Known column of the d6 Blessing
Stargazer table. You can replace any cantrip you know with
another cantrip from the stargazer spell list at 4th level, and 1 You have freckles in the shape of a constellation.
again at 8th, 12th, 16th, and 19th level. 2 Tiny rocks orbit you while you take a short or long rest.
3 Motes of light swirl around you when you cast a spell.
Spell Slots
The Stargazer table shows how many spell slots you have to 4 You are lightly magnetized; tiny metal objects will stick
cast your stargazer spells of 1st through 5th level. The table to your skin.
also shows what the level of those slots is; all of your spell 5 Your eyes take on the multicolored sheen of a nebula.
slots are the same level. To cast one of your stargazer spells 6 Your hair glitters as if filled with starlight.
of 1st level or higher, you must expend a spell slot. You regain
all expended spell slots when you finish a short or long rest.
For example, when you are 5th level, you have two 3rd-level
spell slots. To cast the 1st-level spell sleep, you must spend
one of those slots, and you cast it as a 3rd-level spell.
Preparing and Spells
At 1st level, you can prepare three 1st-level spells of your
choice from the stargazer spell list.
The Prepared Spells column of the Stargazer table shows
how many stargazer spells of 1st level and higher you can
prepare. A spell you prepare must be of a level no higher than
what's shown in the table's Slot Level column for your level.
When you reach 3rd level, for example, you can prepare 3
stargazer spells, any of which can be 1st or 2nd level. Casting
the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish
a long rest and meditate on the omens you see in the stars.
Preparing a new list of stargazer spells requires at least 1
minute per spell level for each spell on your list.
Spellcasting Ability
Choose during character creation: Intelligence or Wisdom is
your spellcasting ability for your stargazer spells. Your

power comes from your ability to interpret the secrets

of the stars, whether through study or intuition. You use your


Intelligence/Wisdom as your spellcasting ability. In addition,
you use your Intelligence/Wisdom modifier when setting the
saving throw DC for a stargazer spell you cast and when
making an attack roll with one.
Spell save DC = 8 + your proficiency bonus +

your Intelligence/Wisdom modifier

Spell attack modifier = your proficiency bonus +

your Intelligence/Wisdom modifier


Intelligence or Wisdom?
This class can easily work with both as your primary ability.
Use whichever you prefer — it may impact the flavor of the
character, but it shouldn't affect playstyle too much..

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Stellar Trine
1st-level stargazer feature Meditating on the Omens
At 1st level, you have developed a special affinity for one of Several stargazer features include the same line:
the trines of the zodiac, from the list of available options. "When you finish a long rest and meditate on the
omens you see in the stars..." This is meant to
Your choice grants you features at 1st level and again at 3rd, indicate one event, during which you make several
6th, 10th, and 14th level. choices for the day. Your astrologer's tools let you
keep detailed records, so you can meditate on the
Asterisms omens you 'see' in your notes.
2nd-level stargazer feature What this event looks like is up to you. Is your
approach quiet and dignified or showy and
You have learned to identify asterisms, unique constellations dramatic? Do you meditate in secret or is your
in the heavens that allow you to manifest a new kind of reflection a performance? It's up to you to bring
magic. life to your stargazer.
At 2nd level, you gain one asterism of your choice. Your
asterism options are detailed at the end of the class
description. When you gain certain stargazer levels, you gain Additionally, choose one of the options below: you gain either
additional asterisms of your choice, as shown in the an ability you can use or a companion you can summon. Any
Asterisms Known column of the Stargazer table. options of this feature that require a saving throw use your
Additionally, when you gain a level in this class, you can spell save DC. Once per day when you finish a short rest, you
choose one of the asterisms you know and replace it with can make new choices, changing your zodiac sign and/or
another asterism that you could learn at that level. your choice of Aspect or Incarnate.
Horoscope Aspect
2nd-level stargazer feature You can use the Aspect feature listed for the zodiac sign you
chose a number of times equal to your proficiency bonus, and
Your careful study of the heavens has given you a detailed you regain all expended uses after a short or long rest.
knowledge of their movements. When you finish a long rest
and meditate on the omens you see in the stars, you learn Incarnate
how to avoid a coming disaster. You can use an action to summon the zodiac sign's
You perform a 5-minute ceremony with your astrologer's incarnation. This corporeal form uses the Zodiac Spirit stat
tools in hand. Choose one creature other than yourself within block (located at the end of this supplement), with the
30 feet of you who can hear you. That creature gains a Incarnate feature listed for that sign. The Zodiac Spirit
Horoscope die, a d6. disappears if it is reduced to 0 hit points or if you die.
Once before the creature finishes a long rest, when it is In combat, the spirit acts during your turn. It can move and
forced to make a saving throw, it can roll the Horoscope die use its reaction on its own, but the only action it takes is the
and add the number rolled to the saving throw. The creature Dodge action, unless you take a bonus action on your turn to
can wait until after it rolls the d20 before deciding to use the command it to take another available action. You can
Horoscope die, but must decide before the DM says whether command it to use a bonus action at the same time if it has
the roll succeeds or fails. Once the Horoscope die is rolled, it one available. If you are incapacitated, the spirit can take any
is lost. A creature can have only one Horoscope die at a time. action of its choice, not just Dodge.
You must finish a long rest before you can use this feature You choose the appearance of the spirit when you summon
again. it; its appearance has no effect on its stats or abilities.
Your Horoscope die changes when you reach certain levels Once you use this feature, you must finish a short or long
in this class. The die becomes a d8 at 9th level and a d10 at rest before you can do so again.
16th level.
Ability Score Increase
Manifest Zodiac 4th-level stargazer feature
3rd-level stargazer feature
When you reach 4th level, and again at 8th, 12th, 16th, and
Your connection to the zodiac signs can manifest itself 19th level, you can increase one ability score of your choice
through you. When you finish a long rest and meditate on the by 2, or you can increase two ability scores of your choice by
omens you see in the stars, choose one of the zodiac signs 1. As normal, you can't increase an ability score above 20
granted by your Stellar Trine feature. This determines which using this feature. If your DM allows the use of feats, you may
features you can access for the day. instead take a feat at any of these levels.

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Starlight Bridge Stellar Corona
5th-level stargazer feature 13th-level stargazer feature
You learn how to call the stars themselves to your aid. As an You can cast crown of stars as a 7th-level spell without
action, you can create a series of panels made of starlight, 5 expending a spell slot. You must finish a long rest before you
feet square and 1 inch thick; they shed dim light in a 5-foot can do so again.
radius. Panels have an AC of 5 and 10 hp.
You can create a number of panels up to half your stargazer Supernova
level (rounded up). You can position these panels at any place 15th-level stargazer feature
within 100 feet; they must each be within 5 feet of another
panel and do not need to be touching, allowing you to create You can cast sunburst without expending a spell slot. You
stepping stones or elevated steps. Panels can be placed must finish a long rest before you can do so again.
upright to provide cover: half-cover for one, three-quarters
cover for two stacked together, and full cover for three or Black Hole
more stacked together. Once placed, panels cannot move.
Each panel can hold up to 400 pounds at once; if any more 17th-level stargazer feature
weight is placed on it, the panel shatters and disappears. The
other panels remain where they are, even if they are no You can cast dark star without expending a spell slot. You
longer within 5 feet of another panel. You can reinforce a must finish a long rest before you can do so again.
panel by positioning panels on top of each other, adding their
weight limit to the total. Conjunction
Your panels last for up to 10 minutes. You can dismiss any 18th-level stargazer feature
number of panels as an action. You must finish a short or
long rest before you can use this feature again. You gain the support of the 13th zodiac, Uranometria, whose
symbol is the crossroads. Your relationship grants you a
Create Constellation minor boon: you gain the benefits of both Manifest Zodiac
7th-level stargazer feature options each day. When you choose a zodiac sign to manifest
after a long rest, you can use its aspect ability and summon
When you finish a long rest and meditate on the omens you its incarnation.
see in the stars, choose a number of creatures equal to your
Charisma modifier. You forge a magical bond between each Wish Upon a Star
creature and yourself; this is your constellation. Your 20th-level stargazer feature
constellation allows you to share certain abilities with all the
creatures within it. Other class features may grant you You can concentrate all the potential of the heavens into a
additional ways to utilize your constellation. moment of desire and intent. You can cast wish without using
Horoscope. When you grant a Horoscope die to a a spell slot. Once you do, you cannot use this feature again
member of your constellation, all the members of your until you finish a long rest.
constellation gain one if they are within 30 feet of you and
can hear you. They can't have more than 1 die at a time.
Healing. When you use a spell or stargazer feature to Be Careful What You Wish For
restore hit points to a member of your constellation, all Since the capstone ability for this class comes with
the other members of your constellation (including you) the possibility that you can permanently lose
within 30 feet of you regain hit points equal to your access to it, DMs are strongly encouraged to allow
Charisma modifier. the stargazer to regain the ability after a period of
time. Depending on your campaign, this could be a
month, or even a year. If you need to, consider
limiting the power of wish to justify reducing the
penalty.

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Stellar Trines
Stargazers can make allies among the most powerful
creatures that live among the stars, each corresponding to a
different zodiac sign. These beings form trines, based on a
shared affinity for the primal elements that fuel their power.
As with most cosmic matters, these elemental affinities are
as much metaphorical as they are literal. Here are trine
options you can choose from at 1st level.
Fire Trine
Stargazers who associate with the Fire Trine tend to be the
most passionate and the most volatile. Their courage and
strength is unparalleled, but so is their temper. The force of
their personality adds fuel to the fires raging in the heavens.
These stargazers have the highest destructive potential and
can wander down the paths of hatred and anger if not careful.
Zodiac Spirits associated with the Fire Trine use your
spellcasting ability score in place of their Strength score.
You learn a new cantrip, which doesn't count toward your
limit, and gain additional spells when you reach certain levels
in this class, as shown in the Fire Trine Spells table. Once
you gain a spell, you always have it prepared, and it doesn't
count against the number of spells you can prepare each day.
Fire Trine Spells
Stargazer Level Spells
1st control flames, hellish rebuke
3rd heat metal
5th fireball
7th wall of fire
9th flame strike

Bonus Proficiencies
1st-level Fire Trine feature
When you select this trine at 1st level, you gain proficiency in
the Performance skill and with medium armor.
Zodiac Sign: Regulus
3rd-level Fire Trine feature
You gain the support of Regulus, whose symbol is the lion.
Your relationship grants you a constant boon and two options
for use with the Manifest Zodiac feature.
Boon: You can't be frightened and you have advantage on
saving throws to avoid becoming charmed.
Aspect: Force of Personality. When you or another
creature you can see within 30 feet of you makes a
Charisma check or saving throw, you can use your
reaction to add your Charisma modifier to the roll.
Incarnate: Lion's Roar. While it is summoned, the Zodiac
Spirit can use a bonus action to force one creature of your
choice within 30 feet that can hear the spirit to make a
Wisdom saving throw. On a failed save, the target is
frightened for 1 minute. If a creature frightened by this
effect ends its turn more than 30 feet away from the spirit,
it can attempt another Wisdom saving throw to end the
effect on it. A creature that makes its save cannot be
affected by this bonus action again for 24 hours.

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Luminous Spirit
6th-level Fire Trine feature
When you summon a zodiac spirit, its attacks count as
magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage.
Pulsar
6th-level Fire Trine feature
Your connection to the passions of the universe allows you to
channel the power of the mighty pulsar. You always have the
spell guiding bolt prepared, and it doesn't count against the
number of spells you can prepare each day.
You can cast guiding bolt as a 1st-level spell without
expending a spell slot. You can do so a number of times equal
to your proficiency bonus, and you regain all expended uses
when you finish a long rest.
Zodiac Sign: Krios
10th-level Fire Trine feature
You gain the support of Krios, whose symbol is the ram. Your
relationship grants you a constant boon and two options for
use with the Manifest Zodiac feature.
Boon: When you hit a creature with the photon cantrip,
you can push the creature up to 5 feet away from you in a
straight line.
Aspect: Make Room. As an action, you can force any
Large or smaller creatures you choose within 5 feet of you
to make a Strength saving throw. If they succeed, they are
knocked back 5 feet; if they fail, you can push them away
from you in a straight line, up to (5 x your Charisma
modifier) feet (minimum 5 feet), at which point they are
knocked prone.
Incarnate: Headbutt. While it is summoned, the Zodiac
Spirit can use a bonus action after making an attack to
use the Shove special attack. This can affect creatures up
to two sizes larger than the spirit. The spirit adds your
Charisma modifier to its Strength (Athletics) check.

Zodiac Sign: Gandiva


14th-level Fire Trine feature
You gain the support of Gandiva, whose symbol is the bow.
Your relationship grants you a constant boon and two options
for use with the Manifest Zodiac feature.
Boon: Your walking speed increases by 5.
Aspect: Flaming Arrow. As a bonus action, make a ranged
spell attack against a creature you can see within 120 feet.
On a hit, a creature takes 4d10 fire damage.
Incarnate: Distant Blows. While it is summoned, the
Zodiac Spirit can treat all its attacks as if they have a
range equal to (20 x your Charisma modifier) feet
(minimum 20 feet).

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Earth Trine
Stargazers who draw on the powers of the Earth Trine are
typically grounded and practical in their approach to life.
They are the shields of the mortal world against the dangers
of the heavens, and the keepers of hearth and home. These
are the ones most likely to lead lives of sacrifice, but their
heroism can inspire legends that will live throughout the
ages.
Zodiac Spirits associated with the Earth Trine use your
spellcasting ability score in place of their Constitution score.
You learn a new cantrip, which doesn't count toward your
limit, and gain additional spells when you reach certain levels
in this class, as shown in the Earth Trine Spells table. Once
you gain a spell, you always have it prepared, and it doesn't
count against the number of spells you can prepare each day.
Earth Trine Spells
Stargazer Level Spells
1st mold earth, shield of faith
3rd barkskin
5th leomund's tiny hut
7th stoneskin
9th wall of stone

Bonus Proficiencies
1st-level Earth Trine feature
When you select this trine at 1st level, you gain proficiency in
the Athletics skill and with medium armor.
Zodiac Sign: Subterra
3rd-level Earth Trine feature
You gain the support of Subterra, whose symbol is the
badger. Your relationship grants you a constant boon and two
options for use with the Manifest Zodiac feature.
Boon: You can ignore difficult terrain.
Aspect: Awareness. You can use a bonus action to give
yourself blindsight within a radius of 10 feet for 1 minute.
Incarnate: Guard. While it is summoned, the Zodiac
Spirit can use a reaction to make an Opportunity Attack
when a creature enters its reach; if it hits, the target's
speed becomes 0 for the rest of the turn.

9
Zodiac Sign: Eudaemon
10th-level Earth Trine feature
You gain the support of Eudaemon, whose symbol is the
guardian. Your relationship grants you a constant boon and
Luminous Spirit two options for use with the Manifest Zodiac feature.
6th-level Earth Trine feature Boon: Your hit point total increases by 10, and it increases
When you summon a zodiac spirit, its attacks count as by 1 again each time you gain a level in this class.
magical for the purpose of overcoming resistance and Aspect: Parallax. When a willing creature you can see
immunity to nonmagical attacks and damage. within 30 feet is targeted with an attack, you can use a
reaction to magically trade places with it. The attack is
Starlight Barrier rolled against you instead. If the creature is not willing, the
6th-level Earth Trine feature ability fails.
Incarnate: Live to Serve. While it is summoned, the
Your ability to shape starlight into solid matter helps you Zodiac Spirit can use the Help action as a bonus action.
defend yourself in combat. You can use a bonus action to
create a number of translucent starlight barriers up to half Zodiac Sign: Arktos
your stargazer level (rounded up) which float around you. 14th-level Earth Trine feature
Barriers have 10 hit points; any attack that hits your AC You gain the support of Arktos, whose symbol is the bear.
damages the barriers before damaging you. If a barrier is Your relationship grants you a constant boon and two options
destroyed, any excess damage carries over to the next barrier for use with the Manifest Zodiac feature.
you have, or to you if it is the last one.
Barriers last for 10 minutes. You can use this feature a Boon: Your AC increases by 1.
number of times equal to your proficiency bonus, and you Aspect: Thick Hide. When an attacker that you can see
regain all expended uses when you finish a long rest. hits you with an attack, you can use your reaction to halve
the attack's damage against you.
Incarnate: Intervene. While it is summoned, if a creature
the Zodiac Spirit can see hits another target within 5 feet
of the spirit with an attack, the spirit can use its reaction
to reduce the damage the target takes by 1d10 + its
Constitution modifier (to a minimum of 0 damage).

10
Air Trine
Air Trine stargazers seek a true understanding of the cosmos.
Their pursuit of truth leads them toward rationality, but
they're as spiritual as they are philosophical. They won't rest
until they discover all the secrets of the universe. Some feel
this makes these stargazers cold and detached, but often they
are merely concerned with a much bigger picture. At the end
of the day, they can be as social and invested as any others.
Zodiac Spirits associated with the Air Trine use your
spellcasting ability score in place of their Dexterity score.
You learn a new cantrip, which doesn't count toward your
limit, and gain additional spells when you reach certain levels
in this class, as shown in the Air Trine Spells table. Once you
gain a spell, you always have it prepared, and it doesn't count
against the number of spells you can prepare each day.
Air Trine Spells
Stargazer Level Spells
1st gust, unseen servant
3rd augury
5th clairvoyance
7th divination
9th rary's telepathic bond

Bonus Proficiencies
1st-level Air Trine feature
When you select this trine at 1st level, you gain proficiency in
the Investigation skill and fluency in Celestial.
Zodiac Sign: Sagacitus
3rd-level Air Trine feature
You gain the support of Sagacitus, whose symbol is the tome.
Your relationship grants you a constant boon and two options
for use with the Manifest Zodiac feature.
Boon: Choose one skill in which you are proficient; you
add your proficiency bonus twice when making a check
with that skill.
Aspect: Inner Thoughts. You can cast detect thoughts
without using a spell slot.
Incarnate: Consult. While it is summoned, the Zodiac
Spirit can use an action to give a creature it can see within
30 feet proficiency with a skill of your choice for 1 minute.
Luminous Spirit
6th-level Air Trine feature
When you summon a zodiac spirit, its attacks count as
magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage.

11
Written in the Stars
6th-level Air Trine feature
When you finish a long rest and meditate on the omens you
see in the stars, roll a d6. Until you finish your next long rest,
you gain access to a special reaction based on whether you
rolled an even or an odd number on the die:
Weal (even). Whenever a creature you can see within 30
feet of you is about to make an attack roll, a saving throw,
or an ability check, you can use your reaction to roll a d6
and add the number rolled to the total.
Woe (odd). Whenever a creature you can see within 30
feet of you is about to make an attack roll, a saving throw,
or an ability check, you can use your reaction to roll a d6
and subtract the number rolled from the total.
You can use this reaction a number of times equal to your
proficiency bonus, and you regain all expended uses when
you finish a long rest.
Zodiac Sign: Binar
10th-level Air Trine feature
You gain the support of Binar, whose symbol is the twin. Your
relationship grants you a constant boon and two options for
use with the Manifest Zodiac feature.
Boon: You can add your spellcasting ability modifier to
your initiative rolls.
Aspect: Moment of Clarity. You can use a reaction to end
the charmed or frightened condition on yourself.
Incarnate: Buddy System. While it is summoned, the
Zodiac Spirit can use a bonus action to cast mirror image
on itself at will, without expending a spell slot. It only
creates one duplicate when it uses this feature.
Zodiac Sign: Orbis
14th-level Air Trine feature
You gain the support of Orbis, whose symbol is the owl. Your
relationship grants you a constant boon and two options for
use with the Manifest Zodiac feature.
Boon: You can be attuned to four magic items at a time.
Aspect: Balance. As an action, you can touch two willing
targets. You can reduce one creature's hit points by any
amount it chooses; the other creature regains an equal
amount of hit points. This has no effect if either target is
unwilling or if the first creature is unconscious.
Incarnate: Defy Gravity. While it is summoned, the Zodiac
Spirit has a fly speed equal to its movement speed.

12
Water Trine
Those who align with the Water Trine use the guidance of the
stars to strengthen their worldly relationships. They care
intently for their fellow creatures and devote much of their
energy to healing and supporting their allies. Their empathy
can lead to irrationality, however, and that concern can slowly
escalate into a need to control. These stargazers are often as
effective at emotionally manipulating others as they are at
healing their wounds.
Zodiac Spirits associated with the Water Trine use your
spellcasting ability score in place of their Wisdom score.
You learn a new cantrip, which doesn't count toward your
limit, and gain additional spells when you reach certain levels
in this class, as shown in the Water Trine Spells table. Once
you gain a spell, you always have it prepared, and it doesn't
count against the number of spells you can prepare each day.
Water Trine Spells
Stargazer Level Spells
1st shape water, cure wounds
3rd lesser restoration
5th revivify
7th watery sphere
9th greater restoration

Bonus Proficiencies
1st-level Water Trine feature
When you select this trine at 1st level, you gain proficiency in
the Medicine skill and fluency in Primordial.
Zodiac Sign: Leviathan
3rd-level Water Trine feature
You gain the support of Leviathan, whose symbol is the
whale. Your relationship grants you a constant boon and two
options for use with the Manifest Zodiac feature.
Boon. You gain a swim speed equal to your walking speed
and you can breathe underwater.
Aspect. Swift Current. You can use a reaction to move a
friendly creature you can see within 30 feet up to 10 feet
in any direction. You can use this reaction in response to
any hostile action. Resolve this movement first, as it may
move the target out of range of the hostile act. If the target
isn't willing, this ability has no effect. This movement does
not provoke Opportunity Attacks.
Incarnate. Slipstream. While it is summoned, the Zodiac
Spirit can use a bonus action to teleport up to 15 feet.
Luminous Spirit
6th-level Water Trine feature
When you summon a zodiac spirit, its attacks count as
magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage.

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Healing Nebula
6th-level Water Trine feature
As a bonus action, you can emanate an aura with a 15-foot
radius. Whenever a creature you can see moves into the aura
for the first time on a turn or starts its turn there, you can
cause the nebula to restore hit points equal to your stargazer Zodiac Sign: Nautilus
level to that creature (no action required). The nebula can't 14th-level Water Trine feature
heal creatures with 0 hp, constructs, or undead.
The nebula can heal a number of times equal to 1 + your You gain the support of Nautilus, whose symbol is the shell.
spellcasting ability modifier (minimum of twice). After healing Your relationship grants you a minor boon; the Manifest
that many times, after 1 minute, or if you lose your Zodiac feature can give you access to additional options.
concentration (as if on a spell), the nebula ends. Boon. You have resistance to necrotic damage.
You can use this feature a number of times equal to your Aspect. Reflective Shell. When a hostile creature that you
proficiency bonus, and you regain all expended uses when can see within 60 feet of you causes a member of your
you finish a long rest. constellation to become blinded, deafened, frightened,
petrified, poisoned, or stunned, you can use a reaction to
Zodiac Sign: Panacea give your ally another save against the condition. You can
10th-level Water Trine feature also use this reaction if a member of your constellation
You gain the support of Panacea, whose symbol is the cup. fails a saving throw to end one of these conditions. If they
Your relationship grants you a minor boon; the Manifest succeed, the condition ends on them and the hostile
Zodiac feature can give you access to additional options. creature is affected by the condition until the end of its
next turn. If the hostile creature has an available
Boon. Whenever you restore hit points to another Legendary Resistance, it can use one to avoid this
creature, you gain 5 temporary hit points. condition even though it doesn't make a saving throw.
Aspect. Rejuvenate. When you use a spell or stargazer Incarnate. Dauntless. While it is summoned, the Zodiac
feature to restore hit points to a creature, you can choose Spirit has resistance to nonmagical bludgeoning, piercing,
to restore additional hit points equal to your Wisdom and slashing damage.
modifier (minimum 1).
Incarnate: Steady. While it is summoned, the Zodiac
Spirit can use a reaction to stabilize a creature with 0 hit
points that it can see within 60 feet.

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Asterisms
If an asterism has prerequisites, you must meet them to learn 3rd-level Asterisms
it. You can learn the asterism at the same time that you meet Astrologia
its prerequisites. A level prerequisite refers to your level in Prerequisite: 3rd level
this class.
Some asterisms have an additional effect or option that You can communicate telepathically with your Zodiac Spirit
works with your constellation. and perceive through its senses as long as you are on the
same plane of existence. Additionally, while perceiving
2nd-level Asterisms through the spirit's senses, you can also speak through it in
your own voice.
Absolute Zero
You can cast armor of agathys as a 1st-level spell at will, Bountiful Aspect
without expending a spell slot. Prerequisite: 3rd level
Cosmic Herald When you choose the Aspect option for your Manifest Zodiac
You can cast find familiar without expending a spell slot or feature, you can use the Aspect one additional time. You must
material components. When you do, the familiar is made of finish a long rest before you can use this asterism again.
starlight; it is immune to all damage except force damage.
You must finish a long rest before you can use this asterism Depths of the Void
again. Prerequisite: 3rd level
Cosmic Secrets You can cast blindness/deafness as a 2nd-level spell to blind a
You can cast detect magic at will, without expending a spell creature without using a spell slot. You must finish a short or
slot. long rest before you can do so again.
Event Horizon Eclipse
Prerequisite: photon cantrip Prerequisite: 3rd level
Once on each of your turns when you hit a creature with your You can cast darkness without using a spell slot. You must
photon, you can move that creature in a straight line 10 feet finish a short or long rest before you can do so again.
closer to you.
Empowering Incarnation
Lunar Gravity Prerequisite: 3rd level
You can cast feather fall at will, without expending a spell Whenever you regain hit points while your Zodiac Spirit is
slot. summoned and within 100 feet of you, treat any dice rolled to
North Star determine the hit points you regain as having rolled their
As long as you can see the night sky, you know exactly where maximum value for you.
you are relative to the closest landmark with which you are Eyes of the Aurora
familiar and your group can't become lost except by magical Prerequisite: 3rd level
means.
You can see through the darkness of the void. You have
Solar Flare darkvision out to a range of 120 feet. In that radius, you can
As an action, you can dispel any magical darkness within 30 see in dim light as if it were bright light and in darkness as if
feet of you. Additionally, each hostile creature within 30 feet it were dim light.
of you must make a Constitution saving throw against your As an action, you can share the darkvision of this feature
spell save DC. A creature takes radiant damage equal to 2d10 with one willing creature you can see within 10 feet of you.
+ your stargazer level on a failed saving throw, and half as The shared darkvision lasts for 1 hour. Once you share it, you
much damage on a successful one. A creature that has total can't do so again until you finish a short or long rest.
cover from you is not affected. You must finish a short or long Constellation. When you share this ability with a member
rest before you can use this feature again. of your constellation, all the members of the constellation
gain the benefit if they are within 10 feet of you when you
Stardust share it.
You can cast faerie fire at will, without expending a spell slot.
Sword of Stars
Star Fall Prerequisite: 3rd level
Prerequisite: photon cantrip
When you cast photon, add your Charisma modifier to the You can cast magic weapon using a stargazer spell slot. You
damage it deals on a hit. must finish a short or long rest before you can do so again.

15
5th-level Asterisms Meteor Strike
Prerequisite: 5th level
Gift of Air
Prerequisites: 5th level, Air Trine Whenever your Zodiac Spirit is summoned, it adds your
Charisma modifier (minimum +1) to its attack and damage
Members of your constellation can add half your spellcasting rolls.
ability modifier (rounded down, minimum 1) to their initiative
rolls when they are within 60 feet of you. Stellar Smite
Prerequisites: 5th level, photon cantrip
Gift of Earth
Prerequisites: 5th level, Earth Trine Once per turn when you hit a creature with your photon, you
can expend a stargazer spell slot to deal an extra 1d8 radiant
Members of your constellation ignore difficult terrain when damage to the target, plus another 1d8 per level of the spell
they are within 60 feet of you. slot. The target must make a Constitution saving throw
against your spell save DC; if it fails, it is stunned until the
end of its next turn.

Gift of Fire
Prerequisites: 5th level, Fire Trine
7th-level Asterisms
Members of your constellation have advantage on saving
throws against being frightened or charmed when they are Enduring Pulsar
within 60 feet of you. Prerequisites: 7th level, Fire Trine
Gift of Water
When you use your Pulsar feature successfully, each member
Prerequisites: 5th level, Water Trine of your constellation has advantage on its next attack roll
made against your target before the end of your next turn.
Members of your constellation gain a swim speed equal to
their walking speed and can breathe underwater when they Guided by Stars
are within 60 feet of you. Prerequisites: 7th level
Lunatic If you or a member of your constellation within 30 feet of you
Prerequisite: 5th level rolls a 1 on an attack roll, ability check, or saving throw, you
can use a reaction to reroll the die; the new roll must be used.
You can cast enemies abound once using a stargazer spell You must finish a short or long rest before you can use this
slot. You can't do so again until you finish a long rest. asterism again.

16
Observatory 12th-level Asterisms
Prerequisites: 7th level, Air Trine
Antimatter
You can use your Written in the Stars feature on creatures Prerequisite: 12th level
beyond the normal 30-foot range if the target is a member of
your constellation, or if a member of your constellation is You can cast life transference using a stargazer spell slot. You
within 30 feet of the target. You must be able to see the can't do so again until you finish a long rest.
member of your constellation and the target.
Grand Cross
Restorative Nebula Prerequisite: 12th level
Prerequisites: 7th level, Water Trine When you learn this asterism, choose one Zodiac Sign from a
When you use your Healing Nebula feature to heal a member different Trine than yours. You can use that sign's Aspect
of your constellation, the creature regains additional hit ability twice, and you regain all expended uses when you
points equal to your Charisma modifier. finish a long rest. You can learn this asterism multiple times;
choose a different Zodiac Sign each time.
Shared Barrier
Prerequisites: 7th level, Earth Trine Stellar Aggression
Prerequisite: 12th level
When you use your Starlight Barrier feature, you can choose
to share your barrier with creatures in your constellation Your zodiac spirit can make an attack as a bonus action.
within 30 feet of you. Divide the total number of panels you
can make between the creatures as you choose. Creatures Tetrabiblos
retain their barriers even if they later move out of range. Prerequisite: 12th level
It only takes you 1 minute longer than normal to cast a spell
9th-level Asterisms as a ritual, instead of 10.
Boundless Nebula
Prerequisites: 9th level, Water Trine 15th-level Asterisms
You can use your Healing Nebula feature one additional time. Dark Matter
You must finish a long rest before you can use this asterism Prerequisite: 15th level
again. You can cast invisibility as a 2nd-level spell at will, without
Orrery expending a spell slot or material components.
Prerequisites: 9th level, Air Trine Equinox
You can use your Written In The Stars feature one additional Prerequisite: 15th level
time. You must finish a long rest before you can use this You can allow yourself and members of your constellation
asterism again. within 30 feet of you to gain the benefits of a short rest in 10
Powerful Pulsar minutes. You must finish a long rest before you can do so
Prerequisites: 9th level, Fire Trine again.
When you use your Pulsar feature, you can cast guiding bolt Penumbra
as a 3rd-level spell. Prerequisite: 15th level
Starstruck You can cast pass without trace at will, without expending a
Prerequisites: 9th level, Earth Trine spell slot.
If you or a member of your constellation you can see is Wormhole
currently benefiting from your Starlight Barrier, you can use Prerequisite: 15th-level
an action to dismiss the barrier on that creature and direct You can cast dimension door using a stargazer spell slot. You
the starlight toward another creature you can see within 100 must finish a long rest before you can do so again.
feet of you. The target must make a Constitution saving throw Constellation. You can bring along any creatures in your
against your spell save DC or be stunned until the end of its constellation with you, as long as they are willing and within
next turn. 5 feet of you when you cast it.

17
Cantrips (0 Level) Magnify Gravity Zone of Truth Confusion
Dancing Lights Protection from Good and Evard's Black Tentacles
Encode Thoughts Evil 3rd Level Freedom of Movement
Friends Shield Bestow Curse Gravity Sinkhole
Guidance Sleep Blink Leomund's Secret Chest
Mage Hand Tenser's Floating Disk Catnap Mordenkainen's Private
Message Counterspell Sanctum
Mind Sliver 2nd Level Daylight Shadow of Moil
Minor Illusion Aid Dispel Magic Sickening Radiance
Photon Augury Elemental Weapon
Prestidigitation Calm Emotions Fly 5th Level
Resistance Detect Thoughts Gaseous Form Circle of Power
Thaumaturgy Fortune's Favor Glyph of Warding Contact Other Plane
True Strike Healing Spirit Hunger of Hadar Dawn
Invisibility Hypnotic Pattern Dispel Evil and Good
1st Level Lesser Restoration Magic Circle Dream
Absorb Elements Levitate Nondetection Far Step
Alarm Mirror Image Protection from Energy Geas
Ceremony Misty Step Pulse Wave Legend Lore
Color Spray Moonbeam Remove Curse Modify Memory
Comprehend Languages Nystul's Magic Aura Sending Planar Binding
Detect Magic Pass Without Trace Speak with Dead Scrying
Guiding Bolt Phantasmal Force Tongues Skill Empowerment
Healing Word See Invisibility Summon Celestial
Identify Silence 4th Level Teleportation Circle
Illusory Script Skywrite Arcane Eye Wall of Light
Banishment

Photon
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
An orb of cosmic energy streaks from your hand toward a
creature within range. Make a ranged spell attack against the
target. On a hit, the target takes 1d8 radiant damage.
The spell creates more than one orb when you reach
higher levels: two orbs at 5th level, three orbs at 11th level,
and four orbs at 17th level. You can direct the orbs at the
same target or at different ones. Make a separate attack roll
for each orb.
Astrologer's Tools
Astrologer's tools enable a character to chart the

progress of the stars and other heavenly bodies.


Components. Astrologer's tools include a star chart,

an astrolabe, a compass, calipers, a quill, ink, and

parchment.
Arcana. Your knowledge of the cosmos helps you

answer questions about other planes.


Insight. You can use your astrologer's tools to create

a natal chart for a creature in 10 minutes. This can


help you understand them better.
Nature. You can accurately predict the weather

for the next 24 hours when you study the night sky.

18
Zodiac Spirit
Medium celestial

Armor Class 14 + PB (natural armor)


Hit Points 6 + (6 x your stargazer level)
Hit Dice d10s equal to your stargazer level
Speed 30ft.

STR DEX CON INT WIS CHA


14 (+2) 12 (+1) 15 (+2) 10 (0) 14 (+2) 14 (+2)

Condition Immunities charmed, frightened


Senses darkvision 60 ft., passive Perception 12+PB
Languages speaks the languages you speak
Proficiency Bonus (PB) equals your bonus

Astral Bond. You can add your proficiency bonus to


any ability check or saving throw that the spirit
makes.
Stellar Affinity. Each Trine is associated with an
ability score; zodiac spirits connected to that Trine
use your spellcasting ability score in place of the
the default spirit ability score. Fire: Strength. Earth:
Constitution. Air: Dexterity. Water: Wisdom.
Cosmic Awareness. When not inside or
underground, the spirit cannot be surprised.
Incarnate. The spirit gains either a passive effect, an
action, a bonus action, or a reaction from the
zodiac sign you choose for the day.

Actions
Multiattack. The spirit makes a number of attacks
equal to half your PB (rounded down).
Slam. Melee Weapon Attack: your spell attack
modifier to hit, reach 5ft., one target. Hit (1d8 + 1
+ PB) radiant damage.

Version 2.1: June 22, 2021


Created by /u/morethanwordscansay with The Homebrewery.
"Mountain Bear," Threeleaves

"Illusory Defenses," Opus Artz on ArtStation


Code and Image Sources "Air," Sanchit Sawaria
Cover template by /u/Gazook89 "Xarthisius - Gwent Card," akreon on DeviantArt
Full Page Watercolor Stains, /u/flamableconcrete "Galaxy Barn Owl," Threeleaves
"dark side of the moon," len-yan on DeviantArt "Water," Sanchit Sawaria
"Starkiller," Arucelli on ArtStation "Space Whale,"Tim Barton
"Annihilator issue #4 cover," Frazer Irving "Solar Driftwood,"Tim Barton
"Bobadil," Michał Dziekan "Galaxy Theme," CornholeBoardsDOTus
"Circle/Solar System," Inga Hampton Interstellar, Paramount Pictures
"Celestial Mapping II," Tallmadge Doyle "Star Map," jenny lloyd pictures
"Fire," Sanchit Sawaria "Universe," Sanchit Sawaria
"Ourora comm," YamaOrce on DeviantArt "Sypha Belnades," MonoriRogue on DeviantArt
"Lion," Jonna Hyttinen "Deemo Render," RDiggy on DeviantArt
"Earth," Sanchit Sawaria "Galaxy Theme," CornholeBoardsDOTus

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